(still in early alpha, some network features may not work properly) a game engine and XR toolkit you can use in real time with your friends. ever wanted to have a world where you have absolute control over every aspect of the virtual space? import anything, make anything

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Kommer snart till Early Access

Utvecklarna av detta spel planerar att släppa det som ett pågående arbete och utveckla det med feedback från spelare.

Obs: Spel i Early Access är inte färdiga och kan eventuellt ändras ytterligare. Om du inte är sugen på att spela det här spelet i dess nuvarande tillstånd, bör du vänta och se om spelet utvecklas vidare. Läs mer.

Vad utvecklarna har att säga:

Varför Early Access?

“as we figure out and develop our way to the end goal of a full featured coop game engine designed for 3d interaction from the ground up, we want to include as many voices and thoughts in the process. if our goal is to make a set of standards for 3d creative environments then we need a reference implementation, and we need widespread feedback on every decision to make sure it grows into the idealized future of vr social platforms.

we have a lot of goals and with this being my (zodiepupper's) dream project that i've had since childhood, there is nothing i want more than for this to exist at all. i'm already committed to working on this project for probably the rest of my life.”

Ungefär hur länge kommer det här spelet att vara i Early Access?

“we are targeting a full 1.0 release by December 31 2027. i have a lot of big plans for this project and i am working as fast as i can, but it's not my full-time job so it'll take a while. feel free to contribute or support us. ”

Hur är det tänkt att den fullständiga versionen ska skilja sig från versionen i Early Access?

“the early access label is a signifier that the game is still not what i consider to be an MVP. we are very close though.

the MVP for barkvr is for users to be able to edit the scene together, while in avatars (with full body tracking), chatting, and watching videos.”

Hur är det nuvarande läget i versionen med Early Access?

“the game currently works well offline with experimental networking features. you can open the game, login to your matrix account, import various types of assets, write code directly into the game world in realtime, join other users, chat with users via text or voip, send users your creations, and export assets from the game to be used in your own games/creations.”

Kommer spelet att prissättas annorlunda under och efter Early Access?

“no. barkvr is and always will be completely free and open source.”

Hur planerar ni att involvera gemenskapen i er utvecklingsprocess?

“we take all feedback very seriously. whether that's yelling at me (zodiepupper), creating github issues, leaving a review, etc.

to contact me for information, you can use any of the following:
matrix: @zodiepupper:matrix.pupper.dev
github: zodywoolsey/barkvr
discord: zodiepupper

when something is reported as an issue, it's top priority. suggestions are also taken seriously. most of the features now are requested by friends or users. i'm making this for you, if you want something added, i'll do my best to make it happen.”
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Delta i barkvr Playtest

Begär åtkomst så meddelas du när utvecklaren är redo för fler deltagare.
Det här spelet är ännu inte tillgängligt på Steam

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Om detta spel

a game engine and XR toolkit you can use in real time with your friends. ever wanted to have a world where you have absolute control over every aspect of the virtual space?

barkvr is that.

we've developed a set of tools and systems on top of the Godot game engine that lets you edit the very game your sitting in. not only can you edit every aspect of the game world (scripts, shaders, meshes, etc) you are in, you can do it with friends.

import anything, make anything

Systemkrav

Windows
macOS
SteamOS + Linux
    Minimum:
    • Kräver en 64-bitars processor samt operativsystem
    • OS: Windows 10/11
    • Processor: quad core after 2020
    • Minne: 4 GB RAM
    • Grafik: 2020 integrated graphics or better
    • Lagring: 200 MB ledigt utrymme
    • VR-stöd: OpenXR (does not support WMR)
    Rekommenderade:
    • Kräver en 64-bitars processor samt operativsystem
    Minimum:
    • Kräver en Apple-processor
    • OS: macos m-series
    • Processor: Apple Silicon
    • Minne: 4 GB RAM
    • Nätverk: Bredbandsanslutning
    • Lagring: 200 MB ledigt utrymme
    Rekommenderade:
    • Kräver en Apple-processor
    Minimum:
    • OS: Linux after 2020
    • Processor: quad core after 2020
    • Minne: 4 GB RAM
    • Grafik: 2020 integrated graphics or better
    • Lagring: 200 MB ledigt utrymme
    • VR-stöd: OpenXR (does not support WMR)
    Rekommenderade:
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