(still in early alpha, some network features may not work properly) a game engine and XR toolkit you can use in real time with your friends. ever wanted to have a world where you have absolute control over every aspect of the virtual space? import anything, make anything

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即將推出搶先體驗

此遊戲的開發者打算以開發中的狀態推出遊戲,以將玩家意見回饋納入開發過程。

備註:處於搶先體驗狀態的遊戲尚未開發完成,且內容可能會有所變動。如果目前的開發進度未使您產生興趣, 建議您等待本遊戲開發至下一階段時再決定是否購買。了解更多

開發者的話:

為何採用搶先體驗模式?

「as we figure out and develop our way to the end goal of a full featured coop game engine designed for 3d interaction from the ground up, we want to include as many voices and thoughts in the process. if our goal is to make a set of standards for 3d creative environments then we need a reference implementation, and we need widespread feedback on every decision to make sure it grows into the idealized future of vr social platforms.

we have a lot of goals and with this being my (zodiepupper's) dream project that i've had since childhood, there is nothing i want more than for this to exist at all. i'm already committed to working on this project for probably the rest of my life.」

這款遊戲的搶先體驗時間大約會持續多久?

「we are targeting a full 1.0 release by December 31 2027. i have a lot of big plans for this project and i am working as fast as i can, but it's not my full-time job so it'll take a while. feel free to contribute or support us. 」

正式版預計會與搶先體驗版有何不同?

「the early access label is a signifier that the game is still not what i consider to be an MVP. we are very close though.

the MVP for barkvr is for users to be able to edit the scene together, while in avatars (with full body tracking), chatting, and watching videos.」

搶先體驗版目前的開發進度如何?

「the game currently works well offline with experimental networking features. you can open the game, login to your matrix account, import various types of assets, write code directly into the game world in realtime, join other users, chat with users via text or voip, send users your creations, and export assets from the game to be used in your own games/creations.」

遊戲售價在搶先體驗期間前後會有所變動嗎?

「no. barkvr is and always will be completely free and open source.」

在開發過程中,您打算如何與社群互動?

「we take all feedback very seriously. whether that's yelling at me (zodiepupper), creating github issues, leaving a review, etc.

to contact me for information, you can use any of the following:
matrix: @zodiepupper:matrix.pupper.dev
github: zodywoolsey/barkvr
discord: zodiepupper

when something is reported as an issue, it's top priority. suggestions are also taken seriously. most of the features now are requested by friends or users. i'm making this for you, if you want something added, i'll do my best to make it happen.」
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a game engine and XR toolkit you can use in real time with your friends. ever wanted to have a world where you have absolute control over every aspect of the virtual space?

barkvr is that.

we've developed a set of tools and systems on top of the Godot game engine that lets you edit the very game your sitting in. not only can you edit every aspect of the game world (scripts, shaders, meshes, etc) you are in, you can do it with friends.

import anything, make anything

系統需求

Windows
macOS
SteamOS + Linux
    最低配備:
    • 需要 64 位元的處理器及作業系統
    • 作業系統: Windows 10/11
    • 處理器: quad core after 2020
    • 記憶體: 4 GB 記憶體
    • 顯示卡: 2020 integrated graphics or better
    • 儲存空間: 200 MB 可用空間
    • VR 支援: OpenXR (does not support WMR)
    建議配備:
    • 需要 64 位元的處理器及作業系統
    最低配備:
    • 需使用 Apple 處理器
    • 作業系統: macos m-series
    • 處理器: Apple Silicon
    • 記憶體: 4 GB 記憶體
    • 網路: 寬頻網際網路連線
    • 儲存空間: 200 MB 可用空間
    建議配備:
    • 需使用 Apple 處理器
    最低配備:
    • 作業系統: Linux after 2020
    • 處理器: quad core after 2020
    • 記憶體: 4 GB 記憶體
    • 顯示卡: 2020 integrated graphics or better
    • 儲存空間: 200 MB 可用空間
    • VR 支援: OpenXR (does not support WMR)
    建議配備:
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