A sci-fi settlement building game with orbital mechanics. Start from a spaceship, scan asteroids, manage fuel, ore, electricity, time, and sanity, while expanding your settlement, exploring an alien solar system, and building stations and spacecraft to support your growing colony.
Julkaisupäivä:
2025
Kehittäjä:
Julkaisija:
Tiiseri | new_pv_en
Pelitoiminnot | mining demo
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Pelitoiminnot | combat

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Tulossa pian Early Accessiin

Pelin kehittäjät julkaisevat sen kehitysvaiheessa ja jatkavat työstämistä pelaajien palautteen pohjalta.

Huomaa: Early Access -pelit ovat keskeneräisiä ja saattavat vielä muuttua. Jos et halua pelata peliä sen tämänhetkisessä tilassa, odota ja tarkista peli myöhemmin uudelleen. Lue lisää

Kehittäjien kertomaa:

Miksi Early Access?

I’ve chosen to launch my game in Early Access to make sure our players are an integral part of the development process. As a solo indie developer, I believe the community will be a crucial part of this game. I believe the inclusion of orbital mechanics will bring a lot of fun, but there’s a crucial challenge in balancing the difficulty and numerical design. I want to involve you, the players, in shaping these aspects and use your feedback to refine the experience.

The interplanetary mechanics framework is already in place, but I still need to fine-tune the numerical design for optimal gameplay (it should be balanced between "real" and “fun"). To make this process smoother, I provide a necessary debug tool (an sandbox tool), allowing you to offer more detailed input. Additionally, I’m still working on the main plot, and your feedback on the story would be invaluable to help guide its development.

Once the numerical design reaches a more solid state, I plan to introduce autonomous NPCs, as their functionality heavily depends on the game's numerical systems.

I’m excited to collaborate with you as we continue to build and improve the game.

Miten kauan peli tulee arviolta olemaan Early Access -vaiheessa?

I plan to continue updating the game throughout Early Access. I aim to complete the numerical design by the end of this year, and the NPC system by the end of next year. Therefore, I expect the game to be in Early Access for approximately two years.

Millä tavoin lopullinen versio tulee eroamaan Early Access -versiosta?

There are mainly three key differences:
  • The main story plot
  • Improved numerical design for the interplanetary game mechanics
  • The autonomous NPC system

Mikä on Early Access -version tila tällä hetkellä?

Currently, we have implemented all the basic mechanics, including orbital mechanics, asteroid scanning/drilling/mining, ore chemical reactions, research, and space station/spacecraft building, which together enable the space simulation experience.

Muuttuuko pelin hinta Early Access -vaiheen jälkeen?

I plan to gradually raise the price as we ship new content and features.

Miten yhteisö otetaan mukaan kehitysprosessiin?

I will get your feedback mostly on steam discussion forum. Other social medium platform is yet to be determined.
Lue lisää
Peli ei ole vielä saatavilla Steamissä

Suunniteltu julkaisupäivä: 2025

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Tietoa pelistä

Story Background

You are an interstellar explorer, dispatched alone to a remote star system. Your official mission is clear: establish an orbital outpost and begin mining a rare superconductive mineral crucial to humanity’s future. But as you expand your operations and dig deeper into the system, strange anomalies begin to surface. Who—or what—left these traces behind? What forces are truly at play?

Beneath the silence of space, a larger struggle awaits discovery.

Gameplay Overview

This is a space strategy and simulation game with a strong focus on orbital mechanics. You will:

  • Scan and identify asteroids with varying mineral compositions 

  • Harvest raw resources and refine them through in-space chemical processing

  • Construct and expand modular orbital infrastructure, from storage hubs to research stations

  • Master the physics of orbital maneuvers and manage limited delta-v and fuel efficiency to keep your operations sustainable

Experimental Combat Concept

An early prototype for orbital detection and interception is already in place. Future combat features—still under experimentation—will focus on beyond-visual-range engagements based on strategic orbital planning and delta-v management, rather than close-quarters action or reflex-based gameplay.

Localization

Experimental AI translations (de, es, pt, ja, fr, pl, ko, ru). I can’t guarantee the quality since I don’t speak these languages, so I won’t officially mark them as supported—but I decided to keep them anyway, just in case. Please keep in mind there’s no quality assurance.

Järjestelmävaatimukset

    Vähintään:
    • Vaatii 64-bittisen suorittimen ja käyttöjärjestelmän
    • Käyttöjärjestelmä: Windows 10
    • Suoritin: Intel(R) Core(TM) i7-6500U
    • Muisti: 8 GB RAM
    • Grafiikka: NVIDIA GeForce 940MX
    • Tallennus: 500 MB kiintolevytilaa
    • Äänikortti: Realtek(R) Audio
    Suositus:
    • Vaatii 64-bittisen suorittimen ja käyttöjärjestelmän
    • Äänikortti: Realtek(R) Audio
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