A sci-fi settlement building game with orbital mechanics. Start from a spaceship, scan asteroids, manage fuel, ore, electricity, time, and sanity, while expanding your settlement, exploring an alien solar system, and building stations and spacecraft to support your growing colony.
發行日期:
2025
開發人員:
發行商:
預告片 | new_pv_en
遊戲玩法 | mining demo
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遊戲玩法 | combat

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即將推出搶先體驗

此遊戲的開發者打算以開發中的狀態推出遊戲,以將玩家意見回饋納入開發過程。

備註:處於搶先體驗狀態的遊戲尚未開發完成,且內容可能會有所變動。如果目前的開發進度未使您產生興趣, 建議您等待本遊戲開發至下一階段時再決定是否購買。了解更多

開發者的話:

為何採用搶先體驗模式?

「I’ve chosen to launch my game in Early Access to make sure our players are an integral part of the development process. As a solo indie developer, I believe the community will be a crucial part of this game. I believe the inclusion of orbital mechanics will bring a lot of fun, but there’s a crucial challenge in balancing the difficulty and numerical design. I want to involve you, the players, in shaping these aspects and use your feedback to refine the experience.

The interplanetary mechanics framework is already in place, but I still need to fine-tune the numerical design for optimal gameplay (it should be balanced between "real" and “fun"). To make this process smoother, I provide a necessary debug tool (an sandbox tool), allowing you to offer more detailed input. Additionally, I’m still working on the main plot, and your feedback on the story would be invaluable to help guide its development.

Once the numerical design reaches a more solid state, I plan to introduce autonomous NPCs, as their functionality heavily depends on the game's numerical systems.

I’m excited to collaborate with you as we continue to build and improve the game. 」

這款遊戲的搶先體驗時間大約會持續多久?

「I plan to continue updating the game throughout Early Access. I aim to complete the numerical design by the end of this year, and the NPC system by the end of next year. Therefore, I expect the game to be in Early Access for approximately two years.」

正式版預計會與搶先體驗版有何不同?

「There are mainly three key differences:
  • The main story plot
  • Improved numerical design for the interplanetary game mechanics
  • The autonomous NPC system

搶先體驗版目前的開發進度如何?

「Currently, we have implemented all the basic mechanics, including orbital mechanics, asteroid scanning/drilling/mining, ore chemical reactions, research, and space station/spacecraft building, which together enable the space simulation experience.」

遊戲售價在搶先體驗期間前後會有所變動嗎?

「I plan to gradually raise the price as we ship new content and features.」

在開發過程中,您打算如何與社群互動?

「I will get your feedback mostly on steam discussion forum. Other social medium platform is yet to be determined.」
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此遊戲尚未在 Steam 上發售

預計發行日期: 2025

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Story Background

You are an interstellar explorer, dispatched alone to a remote star system. Your official mission is clear: establish an orbital outpost and begin mining a rare superconductive mineral crucial to humanity’s future. But as you expand your operations and dig deeper into the system, strange anomalies begin to surface. Who—or what—left these traces behind? What forces are truly at play?

Beneath the silence of space, a larger struggle awaits discovery.

Gameplay Overview

This is a space strategy and simulation game with a strong focus on orbital mechanics. You will:

  • Scan and identify asteroids with varying mineral compositions 

  • Harvest raw resources and refine them through in-space chemical processing

  • Construct and expand modular orbital infrastructure, from storage hubs to research stations

  • Master the physics of orbital maneuvers and manage limited delta-v and fuel efficiency to keep your operations sustainable

Experimental Combat Concept

An early prototype for orbital detection and interception is already in place. Future combat features—still under experimentation—will focus on beyond-visual-range engagements based on strategic orbital planning and delta-v management, rather than close-quarters action or reflex-based gameplay.

Localization

Experimental AI translations (de, es, pt, ja, fr, pl, ko, ru). I can’t guarantee the quality since I don’t speak these languages, so I won’t officially mark them as supported—but I decided to keep them anyway, just in case. Please keep in mind there’s no quality assurance.

系統需求

    最低配備:
    • 需要 64 位元的處理器及作業系統
    • 作業系統: Windows 10
    • 處理器: Intel(R) Core(TM) i7-6500U
    • 記憶體: 8 GB 記憶體
    • 顯示卡: NVIDIA GeForce 940MX
    • 儲存空間: 500 MB 可用空間
    • 音效卡: Realtek(R) Audio
    建議配備:
    • 需要 64 位元的處理器及作業系統
    • 音效卡: Realtek(R) Audio
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