A sci-fi settlement building game with orbital mechanics. Start from a spaceship, scan asteroids, manage fuel, ore, electricity, time, and sanity, while expanding your settlement, exploring an alien solar system, and building stations and spacecraft to support your growing colony.
Utgivelsesdato:
2025
Utvikler:
Utgiver:
Klipp | new_pv_en
Spilling | mining demo
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Spilling | combat

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Kommer snart i tidlig tilgang

Utvikleren av dette spillet har planer om å gi det ut som et pågående arbeid, og utvikle det med tilbakemeldinger fra spillere.

Merk: Spill med tidlig tilgang er ikke ferdige og vil muligens endres ytterligere. Hvis du ikke føler for å spille dette spillet slik det er akkurat nå, burde du vente for å se hvordan spillet utvikles videre. Les mer

Hva utviklerne har å si:

Hvorfor tidlig tilgang?

«I’ve chosen to launch my game in Early Access to make sure our players are an integral part of the development process. As a solo indie developer, I believe the community will be a crucial part of this game. I believe the inclusion of orbital mechanics will bring a lot of fun, but there’s a crucial challenge in balancing the difficulty and numerical design. I want to involve you, the players, in shaping these aspects and use your feedback to refine the experience.

The interplanetary mechanics framework is already in place, but I still need to fine-tune the numerical design for optimal gameplay (it should be balanced between "real" and “fun"). To make this process smoother, I provide a necessary debug tool (an sandbox tool), allowing you to offer more detailed input. Additionally, I’m still working on the main plot, and your feedback on the story would be invaluable to help guide its development.

Once the numerical design reaches a more solid state, I plan to introduce autonomous NPCs, as their functionality heavily depends on the game's numerical systems.

I’m excited to collaborate with you as we continue to build and improve the game. »

Hvor lenge antas det at dette spillet vil være i tidlig tilgang?

«I plan to continue updating the game throughout Early Access. I aim to complete the numerical design by the end of this year, and the NPC system by the end of next year. Therefore, I expect the game to be in Early Access for approximately two years.»

Hvordan er det planlagt at fullversjonen skal være forskjellig fra versjonen i tidlig tilgang?

«There are mainly three key differences:
  • The main story plot
  • Improved numerical design for the interplanetary game mechanics
  • The autonomous NPC system
»

Hva er nåværende tilstand for versjonen i tidlig tilgang?

«Currently, we have implemented all the basic mechanics, including orbital mechanics, asteroid scanning/drilling/mining, ore chemical reactions, research, and space station/spacecraft building, which together enable the space simulation experience.»

Vil spillet være priset annerledes under og etter tidlig tilgang?

«I plan to gradually raise the price as we ship new content and features.»

Hvordan planlegger dere å involvere samfunnet i utviklingsprosessen?

«I will get your feedback mostly on steam discussion forum. Other social medium platform is yet to be determined.»
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Planlagt utgivelsesdato: 2025

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Om spillet

Story Background

You are an interstellar explorer, dispatched alone to a remote star system. Your official mission is clear: establish an orbital outpost and begin mining a rare superconductive mineral crucial to humanity’s future. But as you expand your operations and dig deeper into the system, strange anomalies begin to surface. Who—or what—left these traces behind? What forces are truly at play?

Beneath the silence of space, a larger struggle awaits discovery.

Gameplay Overview

This is a space strategy and simulation game with a strong focus on orbital mechanics. You will:

  • Scan and identify asteroids with varying mineral compositions 

  • Harvest raw resources and refine them through in-space chemical processing

  • Construct and expand modular orbital infrastructure, from storage hubs to research stations

  • Master the physics of orbital maneuvers and manage limited delta-v and fuel efficiency to keep your operations sustainable

Experimental Combat Concept

An early prototype for orbital detection and interception is already in place. Future combat features—still under experimentation—will focus on beyond-visual-range engagements based on strategic orbital planning and delta-v management, rather than close-quarters action or reflex-based gameplay.

Localization

Experimental AI translations (de, es, pt, ja, fr, pl, ko, ru). I can’t guarantee the quality since I don’t speak these languages, so I won’t officially mark them as supported—but I decided to keep them anyway, just in case. Please keep in mind there’s no quality assurance.

Systemkrav

    Minimum:
    • Krever en 64-biters prosessor og operativsystem
    • OS: Windows 10
    • Prosessor: Intel(R) Core(TM) i7-6500U
    • Minne: 8 GB RAM
    • Grafikk: NVIDIA GeForce 940MX
    • Lagring: 500 MB tilgjengelig plass
    • Lydkort: Realtek(R) Audio
    Anbefalt:
    • Krever en 64-biters prosessor og operativsystem
    • Lydkort: Realtek(R) Audio
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