An AI-directed town where anything can happen. Let your NPCs thrive, or turn them against each other. Each character has their own goals and desires and responds to events in real time.
Teaser | Trailer 1
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Game Akses Dini

Dapatkan akses instan untuk bermain; ikut terlibat dalam game seiring perkembangannya.

Catatan: Game Akses Dini adalah produk yang belum selesai dan mungkin tidak akan berubah lebih lanjut. Jika kamu tidak berminat untuk memainkan game ini dalam kondisinya saat ini, kamu harus menunggu untuk melihat jika game ini terus dikembangkan. Pelajari lebih lanjut

Prakata dari pengembang:

Kenapa harus Akses Dini?

“AI is a rapidly changing technology. We aim to iteratively improve this game via experimentation and user feedback to gradually make it closer to our vision of a town simulator which never gets boring. This involves tuning or overhauling NPC and prompting mechanics until they become believable characters with meaningful lives and realistic struggles.”

Berapa lama game ini akan berada dalam Akses Dini?

“1-2 years (unless AI takes over the world or obsoletes all games)”

Apa perbedaan antara versi penuh dan versi Akses Dini?

“Planned features (non-exhaustive):
  • Improved or AI-generated animation
  • More realistic long-term NPC behavior
  • More event checks and/or NPC actions for richer emergent gameplay

Apa status saat ini dari versi Akses Dini ini?

“The player can generate a world with about 5 locations, 20+ interactable objects, and 5 NPCs. The NPCs will plan agendas, talk to each other, interact with objects, and react to other NPC actions. NPCs can also harvest resources, use items, craft new items, and construct new static objects. They have a health bar, hunger bar, and mood bar. They can take damage, acquire status effects, and (in rare cases) die.

The player can place new interactable objects into the world, edit NPCs' goals/thoughts, and override an NPC's current action.

Notice:
  • This game uses LLMs to generate future actions/decisions and is subject to well-known pitfalls of AI such as hallucinations and issues with coherence, which will be alleviated but not eliminated over time.
  • The game is currently in the early stages of Early Access; as such, old saves may break when the game is updated.
  • When starting a new game, NPCs may idle for 30-60 seconds as they plan their agendas before starting their initial tasks.

Apakah harga game akan berbeda selama dan setelah Akses Dini?

“The price of the full release version will most likely be greater than or equal to the early access version. The final pricing will also depend on the assessed costs of calling the cloud services which provide AI inference.

Notice: The current pricing reflects the estimated cost of running cloud services for an average user, and is not necessarily an endorsement of the quality of the game.”

Seperti apakah rencana untuk melibatkan Komunitas dalam proses pengembangan?

“Please send feedback via the Steam discussions page or the Discord.”
Baca Selengkapnya
Bhs. Indonesia tidak didukung

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Beli Life of an NPC

 
Lihat semua diskusi

Laporkan bug dan berikan masukan untuk game ini di papan diskusi

Tentang Game Ini

Life of an NPC is a top-down AI-directed town simulator. Each NPC formulates their own goals and decides how to respond to other NPCs or in-game events. They can also use items on each other or interact with objects within the world.

Towns are procedurally generated via your prompt. Manipulate a character's goals or add new objects into the world to see how they react and develop over time.

This game is currently in Early Access. Please see the "Early Access" section for details.

Notice: The future of this game is uncertain and continued updates are not guaranteed, though I will do my best to ensure it isn’t broken. Among AI Roguelite, AI Roguelite 2D, and Life of an NPC, I will always prioritize whichever game seems to have the most potential to become great. For example, if tomorrow I get some random burst of inspiration which I feel would take Life of an NPC to the next level, I would redirect all my efforts in that direction. Currently, I am focusing on AI Roguelite (original). That may change in a few months, or it may not. This message was last updated July 2025.

Pernyataan Konten Buatan AI

Pengembang menjelaskan bagaimana game mereka menggunakan Konten Buatan AI seperti ini:

This game uses generative AI for procedurally generated content (images for in-game objects, text for what the NPCs should do next, etc).

Persyaratan Sistem

    Minimum:
    • Prosesor 64-bit dan OS diperlukan
    • Memori: 2 GB RAM
    • Jaringan: Koneksi Internet Broadband
    • Penyimpanan: 1 GB ruang tersedia
    Direkomendasikan:
    • Prosesor 64-bit dan OS diperlukan
    • Memori: 8 GB RAM
    • Jaringan: Koneksi Internet Broadband
    • Penyimpanan: 10 GB ruang tersedia

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