An AI-directed town where anything can happen. Let your NPCs thrive, or turn them against each other. Each character has their own goals and desires and responds to events in real time.
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搶先體驗遊戲

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備註:處於搶先體驗狀態的遊戲尚未開發完成,且內容可能會有所變動。如果目前的開發進度未使您產生興趣, 建議您等待本遊戲開發至下一階段時再決定是否購買。了解更多

開發者的話:

為何採用搶先體驗模式?

「AI is a rapidly changing technology. We aim to iteratively improve this game via experimentation and user feedback to gradually make it closer to our vision of a town simulator which never gets boring. This involves tuning or overhauling NPC and prompting mechanics until they become believable characters with meaningful lives and realistic struggles.」

這款遊戲的搶先體驗時間大約會持續多久?

「1-2 years (unless AI takes over the world or obsoletes all games)」

正式版預計會與搶先體驗版有何不同?

「Planned features (non-exhaustive):
  • Improved or AI-generated animation
  • More realistic long-term NPC behavior
  • More event checks and/or NPC actions for richer emergent gameplay

搶先體驗版目前的開發進度如何?

「The player can generate a world with about 5 locations, 20+ interactable objects, and 5 NPCs. The NPCs will plan agendas, talk to each other, interact with objects, and react to other NPC actions. NPCs can also harvest resources, use items, craft new items, and construct new static objects. They have a health bar, hunger bar, and mood bar. They can take damage, acquire status effects, and (in rare cases) die.

The player can place new interactable objects into the world, edit NPCs' goals/thoughts, and override an NPC's current action.

Notice:
  • This game uses LLMs to generate future actions/decisions and is subject to well-known pitfalls of AI such as hallucinations and issues with coherence, which will be alleviated but not eliminated over time.
  • The game is currently in the early stages of Early Access; as such, old saves may break when the game is updated.
  • When starting a new game, NPCs may idle for 30-60 seconds as they plan their agendas before starting their initial tasks.

遊戲售價在搶先體驗期間前後會有所變動嗎?

「The price of the full release version will most likely be greater than or equal to the early access version. The final pricing will also depend on the assessed costs of calling the cloud services which provide AI inference.

Notice: The current pricing reflects the estimated cost of running cloud services for an average user, and is not necessarily an endorsement of the quality of the game.」

在開發過程中,您打算如何與社群互動?

「Please send feedback via the Steam discussions page or the Discord.」
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關於此遊戲

Life of an NPC is a top-down AI-directed town simulator. Each NPC formulates their own goals and decides how to respond to other NPCs or in-game events. They can also use items on each other or interact with objects within the world.

Towns are procedurally generated via your prompt. Manipulate a character's goals or add new objects into the world to see how they react and develop over time.

This game is currently in Early Access. Please see the "Early Access" section for details.

Notice: The future of this game is uncertain and continued updates are not guaranteed, though I will do my best to ensure it isn’t broken. Among AI Roguelite, AI Roguelite 2D, and Life of an NPC, I will always prioritize whichever game seems to have the most potential to become great. For example, if tomorrow I get some random burst of inspiration which I feel would take Life of an NPC to the next level, I would redirect all my efforts in that direction. Currently, I am focusing on AI Roguelite (original). That may change in a few months, or it may not. This message was last updated July 2025.

AI 生成內容聲明

開發者針對他們的遊戲使用 AI 生成內容方式的說明如下:

This game uses generative AI for procedurally generated content (images for in-game objects, text for what the NPCs should do next, etc).

系統需求

    最低配備:
    • 需要 64 位元的處理器及作業系統
    • 記憶體: 2 GB 記憶體
    • 網路: 寬頻網際網路連線
    • 儲存空間: 1 GB 可用空間
    建議配備:
    • 需要 64 位元的處理器及作業系統
    • 記憶體: 8 GB 記憶體
    • 網路: 寬頻網際網路連線
    • 儲存空間: 10 GB 可用空間

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