Gloria Victis is a MMORPG with an emphasis on realism, set in a low-fantasy medieval open world. Enjoy MMO with skill-based non-target combat, open PVP with territory control, deep crafting system and player-driven economy – all that served with beautiful graphics and immersive atmosphere.
Recent Reviews:
Mostly Positive (153) - 71% of the 153 user reviews in the last 30 days are positive.
All Reviews:
Mixed (2,310) - 66% of the 2,310 user reviews for this game are positive.
Release Date:
Jun 9, 2016
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“2 years after getting Greenlit, thanks to the intensive full-time work of our team, Gloria Victis finally moved to Steam Early Access. We have waited with launch until now to make sure the game will be polished enough to meet your expectations. However, we know that we can achieve a lot more together, so we encourage the players to discuss the game and its core features, as well as the recent progress and future development plans.

Early Access gives us an invaluable chance to increase the development pace and make sure that the final game will be polished as much as possible. Thank you very much for your priceless support and giving us a chance to bring our dream to life!

DISCLAIMER

Please remember that the game is currently in alpha stage and you may experience some issues or some of the features may not be implemented yet. We recommend supporting us only if you want to help us develop the game!”

Approximately how long will this game be in Early Access?

“Thanks to the Steam release we will hopefully be able to expand the development team and release the complete game as soon as possible.”

How is the full version planned to differ from the Early Access version?

“While in Early Access you receive a solid foundation of what Gloria Victis is and will be, some of the awesome features (in big part designed in co-operation with our Community!) are still being under development and will be implemented in future updates. Our plans for future development include:

– Replacing the character’s model and hiring the motion capture studio to rework animations, particular for combat [DONE]
– Implementation of the playable female characters [DONE]
– Continuous increasing of the servers capability, until there is only a single server per supported region of the world (since then you can freely switch between current servers) [DONE]
– Implementation of siege engines
– Implementations of sailing and naval combat
– Implementation of mounts and mounted combat
– Implementation of housing system
– Implementation of dynamic events dynamically changing the world according to the players’ actions [DONE]
– Implementation of new playable factions [DONE]
– Developing the available world [DONE]
– Numerous minor features, including fishing, gambling and emotes [PARTIALLY DONE]”

What is the current state of the Early Access version?

“Early Access of Gloria Victis includes most of the core features planned for the final release. Some of them are still being discussed with our Community, improved or developed.

Non-Target Combat – Engage in action-based, non-target combat where your skills and tactics matter! Prove your skills and earn fame as an undefeatable duelist, eagle-eyed archer or respected commander inspiring your allies in battle! With the income from Early Access we are going to greatly improve the animations and overall combat experience, as well as to implement mounts and siege engines.
Open PVP – Fight to the death in tournaments, towns and castles sieges and epic wars where entire armies collide!
Territory Control – Conquer the lands, siege non-instantiated towns and castles and develop fortifications to earn an advantage in the everlasting conflict of the realms! In future the player guilds will be able to control and develop towns and castles with surrounding keeps, farms and mines, to forge alliances and declare wars to the other guilds.
Innovative Partial Loot System – Defeated your enemy? Take your reward, selecting which specific items you would like to loot – but hurry, the clock is ticking!
Fame and Disgrace – Be a part of a living feudal society, establish your reputation and move up the feudal hierarchy, leading your allies to victory under your guild’s banner – or run and hide as an outlaw! In the final version you will even get a chance to become the ruler of your nation or the public enemy.
Complex Crafting System – Look for the best resources and materials, use crafting workstations and co-operate with others to increase your efficiency and achieve mastery in one of 8 different realistic crafts. The economy is in your hands – swords don’t drop from wolves but are forged by the blacksmiths!
Class-less Progression – Become who you want to be, shaping your character without artificial classes and fully customizing your equipment using hundreds of available items! Thanks to income from Early Access we will be able to add playable female characters!
Open Living World – Seamless, breathtaking, unpleasant, dynamically reacting to your actions – the diversified and overwhelming world of Gloria Victis awaits you!
Low-fantasy Setting – Explore the lands based upon medieval Europe and Middle-East, discover ancient secrets, seek for forgotten treasures and face creatures designed after medieval tales!”

Will the game be priced differently during and after Early Access?

“No, since the price is calculated to cover the costs of the constant development of Gloria Victis, upkeep the servers and supporting the game after release. If a free-to-play option ever becomes viable and necessary for us -- which will be something that may only happen long after the official release -- we will make sure that the players who bought the game for the original price will receive much more than what they paid for.”

How are you planning on involving the Community in your development process?

“We are continuously looking for insightful feedback and brilliant ideas from our Community, often discussing them and applying the best ones to the game. We also invite the most active players to check the latest features and changes during internal tests before they are released in the official updates.”
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Recent updates View all (200)

January 22

[OFFICIAL] Unexpected issues with the hotfix 2019-01-22

Hello!

We experienced unexpected issues with today's hotfix - our anti-cheat system was returning false-positive checks for many normal users due to a bug. We had to revert the hotfix until this problem is solved. Sorry for the inconvenience and thank you for your patience!
3 comments Read more

January 18

Economy & Combat balance update! (Update v.0.8.7.9 – Steam Patch 158)



Hello warriors!

New weekly update is live! This week we made many changes to improve the economy and combat balance. We focused on tweaking the Contribution Points gain and prices of goods purchased from the Glory vendors. We also worked on improving the shieldman build, both increasing its’ value for players who specialize in that role and to improve the overall balance in various combat scenarios, as well as tweaking balance between various types of weapons.

There are also improvements to the State of War time management, jumping, client-side performance and many more. Check these changes on your own!

See you in battle!



Changelog v.0.8.7.9

Economy Balance:

In this and upcoming updates, we’ll be working on balancing the Contribution Points. Though it’s a typical end-game currency, our data analysis tell clearly that there’s a huge gap between “veterans” and less hardcore players, since the former ones can gain even 30x more CP daily than players who play more casually. This huge disproportion prevents us from achieving proper balance of the Gloria Victis economy. For this reason, we introduced the first iteration of CP balance improvements:

– Increased amount of CP earned for completing Daily Challenges
– Introduced a Mentor system which rewards both the “Greenleaf” players who reach level 40 and their Mentors with the same amount of CP – the system description can be found below
– Introduced a system allowing the “Greenleaf” players to reward other players with both CP and Mentor Points
– From now on, goods purchased from the Glory vendors for CP, which can also be purchased in the Supporter Shop, are automatically used instead of being moved to the player’s inventory
– Updated prices of the items which can be purchased for CP

Combat Balance:

We focused on addressing several recent combat balance problems:
1. Overwhelming existence of shieldman build which could be achieved without specializing into it, allowing DPS players using shields as effectively as would the dedicated shieldmen. It had serious downsides for players specialized as shieldmen, as well as for archers and “rogue”-type builds using fast, yet low-damage melee weapons, such as daggers.
2. Negative aspects of the shieldman build, such as being stunned when the shield endurance ends.
3. Balance issues in shieldwall vs large group scenario
4. Lack of balance for several weapon types. List of changes:
– Introduced shields types: light (tier 1-2) and heavy (tier 3-5)
– Introduced reducing the damage multiplier by equipped heavy shield by 10% and only 2% for light shields, in order to reduce efficiency of players using 2-handed weapons with shield equipped; this change inflicts more meaning to specializing as either DPS or shieldman in order to achieve maximum efficiency in combat and increases the viability of dagger users
– Light shields only reduce the damage multiplier very little, becoming effective for low-level players and reducing the level/equipment gap between high-level players and new characters, and allowing archers to use shields for close combat weapons without penalties to damage
– Increased damage dealt with 1-handed weapons by 10% to compensate the damage multiplier reduction inflicted by equipped shield for players specializing as shieldmen
– Updated the shields’ endurance for each tier:
* Tier 1 – 215
* Tier 2 – 245
* Tier 3 – 355
* Tier 4 – 395
* Tier 5 – 450
– Removed stun applied to a defender when the shield endurance ends – it had negative impact on a shieldman since once the endurance would regenerate, the shield could take only few hits before its’ endurance will end again, ending with another stun applied; this effect also happened for players with “Last Stand” ability which instantly regenerated a part of the shield endurance after blocking 3 hits with a weapon in a row
– Buffed the “You Shall Not Pass” ability which lowers the shield endurance reduction when a player blocks 3 attacks in 3 seconds with a shield, increasing the skilled shieldman’s efficiency in shieldwall vs large group scenario
Buffed the “Vanguard” ability which increases the shield endurance – it’s one of the starting abilities so it’ll be especially useful for new players who would like to specialize as a shieldman, reducing the level gap and increasing the skill factor
– Increased the 1-handed spears’ armor penetration from 5% to 10%, since they can only stab and require fighting in the front line due to close range
– From now on, daggers apply bleeding effect on every strong attack, even without the “Marksman” ability – it increases the effect’s stacks now
– Increased the bleeding effect’s duration from 10 seconds to 15 seconds in order to make daggers more viable in comparison to other weapon types
– Added weak bleeding effect to stabs done with 1-handed swords which lasts 10 seconds, doesn’t stack and its’ damage can’t be increased – change done in order to make 1-handed swords more viable in comparison to other weapon types
– Rebalanced the Halberd of the Lordly Haven by reducing its’ damage from 144 to 132 (which is the same as the best tier 3 weapon), increasing its’ price to 85 silver coins and reducing its’ durability from 12000 to 4000 – this change was done because this item can be purchased from NPC vendor instead of being crafted, had statistics of the high-tier weapons and has an unique range
– Rebalanced the Greatspear of the Hordun Temple by reducing its’ damage from 130 to 124, reducing damage ratio for attacks other than stabs, increasing the stamina attack cost from 23 to 26 and reducing its’ durability from 12000 to 4000 – this change was done because this item can be purchased from NPC vendor instead of being crafted, had statistics of high-tier weapons and has an unique range

Quality of Life improvements:

– From now on, each guild province’s State of War can be set to all of the available time windows
– Improved the State of War time management system, which should eliminate cases where some provinces have different time than other provinces controlled by the same guild or alliance; the time change is done immediately if there’s no token placed on given location
– From now on, Nation chat is restricted to a single server in order to increase its’ clarity
– Improved hits detection, making it unable to hit players through walls
– Improved jumping over small objects, such as fences
– Disabled looting allied players without enabling the Friendly Fire trigger, except for looting traitors – this change was made to prevent accidental cases where a player unaware of the situation would become a traitor
– Added Steam achievements for reaching level 40 with at least 1 character and being marked as another player’s Mentor
– First iteration of the players’ nameplates update – the first part was to optimize the system so it can be enhanced visually, also from now on the nameplates display order depends on the distance to given players
– Added slight camera shaking effect when shooting with bow with full power
– Improved position and waypoints of NPCs in numerous player-controlled locations
– Added nourishment value to Honey and set its’ food quality to 4, so it can now be used to restore hunger
– Introduced Spanish translation of NPCs and items

Fixes:

– Fixed found issues causing “Connection didn’t expired yet” bug
– Fixed an issue allowing to close the account’s nation change window when the time to change has already expired
– Fixed an issue allowing to select the current nation when changing it
– Fixed armor penetration for bows
– Fixed issues with Ismirean and Midlandic first questlines preventing players from taking the reward and proceeding to the next quests
– Fixed an issue causing that Leaktown’s farm had too low soil quality
– Fixed an issue causing that Ghosts' Chieftain, boss from the Sea Wraiths world event, used to spawn in few locations in the open world
– Fixed holes in the female body model appearing when equipping specific armor parts
– Fixed descriptions of various abilities: Vanguard, Last Stand and You Shall Not Pass
– Fixes to various translations
13 comments Read more
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About This Game

Gloria Victis – A medieval MMORPG where Mount & Blade meets Planetside 2! Explore a breathtaking and atmospheric open world designed by lovers of the Witcher and Gothic series. Be part of a living society and become a soldier, knight, archer, assassin, swordmaster, berserker, huntsman, blacksmith, builder, merchant, farmer, healer, and more...the choice is yours!

FEATURES:

Non-Target Combat & Epic PVP
Engage in action-based, non-target combat where your skills and tactics matter! Show your warrior spirit and earn fame as an undefeatable duelist, eagle-eyed archer, or respected commander inspiring your allies in battle. Compete for territory in the open world, and fight to the death in tournaments, castle sieges, and epic wars where entire armies collide!



Challenging Territory Control
Conquer land, siege non-instanced towns and castles and build advantageous fortifications in the everlasting conflict of the realms. Fight for glory in one of three nations or claim a castle for your guild and rule your lands!



Innovative Partial Loot System
Defeat your enemies and take your reward by selecting which specific items you will loot – but hurry, the clock is ticking!

Player-driven Economy
Look for the best resources and materials out in the world, and capture resource nodes. Use workstations to craft high quality items, and cooperate with others to increase your efficiency and achieve mastery in one of 8 different realistic crafts. Plant your own seeds, tend your crops, and keep them safe from pillaging enemies! The economy is in your hands – swords don’t drop from wolves, they are forged by blacksmiths!



Class-less Progression
Become who you want to be! Build your character without artificial classes, and fully customize your equipment using hundreds of available items!

Forge Your Legend
Establish your reputation and move up the feudal hierarchy, leading your allies to victory under your guild’s banner. Mark your way to the top with the blood of your enemies – become a hero and make them fear you!

Living Open World
Seamless, breathtaking, challenging, dynamically reacting to your actions – the massive and diversified world of Gloria Victis awaits you!



Freedom
Explore the vast world and face various challenges – go solo and complete quests, or group up and take part in massive PVE events including open world dungeons! Or, gather materials and focus on crafting and trading. Or, leave it all behind and unleash your warrior spirit in huge PVP battles. The choice is yours!

Low-fantasy Setting
Explore lands inspired by medieval Europe including frosted mountaintops, deep forests, swamps, ruins, and rocky, arid plateaus. Discover ancient secrets, seek forgotten treasures, and face mythical creatures inspired by medieval tales!

DISCLAIMER

Please remember that the game is currently in alpha stage and you may experience some issues or some of the features may not be implemented yet. Read the "Early Access" section above for details!
We are continuously improving and expanding all the described features according to the Community voice, while the others are under development or on our to-do list.

Features which will come with the future updates:

Mounts – Tired of walking? Get on a horse, take your lance and charge the enemy – or prove your incomparable skills in mounted archery!
Full-scale Sieges – Rams, ballistae, trebuchets, and catapults – medieval warfare in all its beauty and glory!
Sailing and Naval Combat – Build a cog to deliver goods to distant realms, lead your fleet in naval warfare or make your mark as a world-known corsair!
Housing – Build your own house, develop and decorate it – home sweet home!
Freedom and Immersion – Want to rest for a while? Enjoy numerous side-activities, such as fishing, gambling, and the beer drinking contest!
Mature storyline – Choose one of three playable nations based upon the old powers from medieval Europe and the Middle-East – Midlanders, Ismirs, and Sangmars – and enjoy an epic adventure to discover their rich culture, history and an own beliefs system!

We are currently hosting servers for following regions:

  • Europe
  • North America
  • South America
  • South East Asia

System Requirements

    Minimum:
    • OS: Windows 7 Sp. 64-bit
    • Processor: Intel Core i3 or AMD Athlon II X4 with at least 2,7 GHz
    • Memory: 4 GB RAM
    • Graphics: GeForce GeForce GT 740, Radeon HD 7750 - at least 1GB GPU memory
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 15 GB available space
    • Additional Notes: Game requirements may change in time (optimization).
    Recommended:
    • OS: Windows 7 64-bit
    • Processor: Intel Core i5 or AMD Phenom II X4 with at least 3.2 GHz
    • Memory: 6 GB RAM
    • Graphics: GeForce GTX 760, Radeon HD 7950 - at least 2GB GPU memory
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 15 GB available space
    • Additional Notes: Game requirements may change in time (optimization).

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