Gloria Victis is a MMORPG with an emphasis on realism, set in a low-fantasy medieval open world. Enjoy skill-based non-target combat, open PVP with territory control, deep crafting system and player-driven economy – all that served with beautiful graphics and immersive atmosphere.
Recent Reviews:
Mostly Positive (25) - 72% of the 25 user reviews in the last 30 days are positive.
All Reviews:
Mixed (1,688) - 65% of the 1,688 user reviews for this game are positive.
Release Date:
Jun 9, 2016
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“2 years after getting Greenlit, thanks to the intensive full-time work of our team, Gloria Victis finally moved to Steam Early Access. We have waited with launch until now to make sure the game will be polished enough to meet your expectations. However, we know that we can achieve a lot more together, so we encourage the players to discuss the game and its core features, as well as the recent progress and future development plans.

Early Access gives us an invaluable chance to increase the development pace and make sure that the final game will be polished as much as possible. Thank you very much for your priceless support and giving us a chance to bring our dream to life!

DISCLAIMER

Please remember that the game is currently in alpha stage and you may experience some issues or some of the features may not be implemented yet. We recommend supporting us only if you want to help us develop the game!”

Approximately how long will this game be in Early Access?

“Thanks to the Steam release we will hopefully be able to expand the development team and release the complete game in 2018.”

How is the full version planned to differ from the Early Access version?

“While in Early Access you receive a solid foundation of what Gloria Victis is and will be, some of the awesome features (in big part designed in co-operation with our Community!) are still being under development and will be implemented in future updates. Our plans for future development include:

– Replacing the character’s model and hiring the motion capture studio to rework animations, particular for combat
– Implementation of the playable female characters
– Continuous increasing of the servers capability, until there is only a single server per supported region of the world (since then you can freely switch between current servers)
– Implementation of siege engines
– Implementations of sailing and naval combat
– Implementation of mounts and mounted combat
– Implementation of housing system
– Implementation of dynamic events dynamically changing the world according to the players’ actions
– Implementation of new playable factions
– Developing the available world
– Numerous minor features, including fishing, gambling and emotes”

What is the current state of the Early Access version?

“Early Access of Gloria Victis includes most of the core features planned for the final release. Some of them are still being discussed with our Community, improved or developed.

Non-Target Combat – Engage in action-based, non-target combat where your skills and tactics matter! Prove your skills and earn fame as an undefeatable duelist, eagle-eyed archer or respected commander inspiring your allies in battle! With the income from Early Access we are going to greatly improve the animations and overall combat experience, as well as to implement mounts and siege engines.
Open PVP – Fight to the death in tournaments, towns and castles sieges and epic wars where entire armies collide!
Territory Control – Conquer the lands, siege non-instantiated towns and castles and develop fortifications to earn an advantage in the everlasting conflict of the realms! In future the player guilds will be able to control and develop towns and castles with surrounding keeps, farms and mines, to forge alliances and declare wars to the other guilds.
Innovative Partial Loot System – Defeated your enemy? Take your reward, selecting which specific items you would like to loot – but hurry, the clock is ticking!
Fame and Disgrace – Be a part of a living feudal society, establish your reputation and move up the feudal hierarchy, leading your allies to victory under your guild’s banner – or run and hide as an outlaw! In the final version you will even get a chance to become the ruler of your nation or the public enemy.
Complex Crafting System – Look for the best resources and materials, use crafting workstations and co-operate with others to increase your efficiency and achieve mastery in one of 8 different realistic crafts. The economy is in your hands – swords don’t drop from wolves but are forged by the blacksmiths!
Class-less Progression – Become who you want to be, shaping your character without artificial classes and fully customizing your equipment using hundreds of available items! Thanks to income from Early Access we will be able to add playable female characters!
Open Living World – Seamless, breathtaking, unpleasant, dynamically reacting to your actions – the diversified and overwhelming world of Gloria Victis awaits you!
Low-fantasy Setting – Explore the lands based upon medieval Europe and Middle-East, discover ancient secrets, seek for forgotten treasures and face creatures designed after medieval tales!”

Will the game be priced differently during and after Early Access?

“No, since the price is calculated to cover the costs of the constant development of Gloria Victis, upkeep the servers and supporting the game after release. If a free-to-play option ever becomes viable and necessary for us -- which will be something that may only happen long after the official release -- we will make sure that the players who bought the game for the original price will receive much more than what they paid for.”

How are you planning on involving the Community in your development process?

“We are continuously looking for insightful feedback and brilliant ideas from our Community, often discussing them and applying the best ones to the game. We also invite the most active players to check the latest features and changes during internal tests before they are released in the official updates.”
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Recent updates View all (157)

May 18

Reducing the non-looting zones – 6 castles turned into open-loot areas, 3 new locations added! (Update v.0.8.2.2 - Steam Patch 121)



Hello, warriors!

Another update this week just hit the servers! In response to suggestions of many players, we have reduced the non-looting zones’ areas. In effect, 6 castles have turned into open-world, looting-free areas, as well as their minor flags! There are also 3 new locations placed in the reduced non-looting zones which, along with Fort Serai, are now included in the siege events. You also received dozens of tweaks, improvements and bugfixes.



Enjoy and see you in battle!

[Screenshot by DangerousElusiveFate(Def)]

Changelog v.0.8.2.2

Gameplay:

– Reduced the non-looting zones areas – from now on Blackrock, Volkvar, Skogar, Dimar, Haddah and Waterford castles, including their minor flags, are placed in open-world, looting-free areas
– Added 3 new locations – Dundrum, Ystad and Eaglenest – to capture inside the reduced non-looting zones: forts with villages which offer resources and workshops slightly better than those located inside the safezones
– Added Fort Serai (Sangmarian last stand fort) and new forts to the pool of siege events locations
– Improvements to Supporter Shop – added tooltips and taking tems confirmation window
– From now on, after performing “use” action on bundles purchased from the Supporter Shop the content is not being stored directly in the player’s inventory but in the Supporter Shop’s limbo, from where they can be used or taken to inventory
– From now on buffs applied by products purchased from Supporter Shop, such as experience boost cards, don’t disappear after server crash
– Added displaying chat messages written by players above their heads
– Improved the vignette visuals to make earning damage effect more visible
– Improvements to messages displayed in the main menu
– Improved visibility of message informing about detecting an integrated video card

Fixes:

– Fixed an issue allowing to unlock inventory/deposit slots before earning character’s 10 level
– Fixed displaying effects names in tooltips of recently introduced herbal and alchemic products
– Numerous fixes to bugs reported in quests

Hotfix 2018-05-20

We had to apply a client-side patch in order to fix reported issues with Sangmarian quests. They should be working fine now.
8 comments Read more

May 16

Time for some fun with herbs and alchemy! (Update v.0.8.2.1 - Steam Patch 120)



Herbs, blends, alchemic elixirs… All that stood for medicine in the medieval times. Now you can try them out too with just added a new branch of herbal and alchemic consumables! Based on actual properties of various plants, they’re a way to boost your character in desired way, additional method of customizing your character… and danger for unwary users. Be careful and don’t overdose!

There are also tons of gameplay improvements, bug fixes and optimization changes. Have fun and see you in battle!

(P.S. We still can’t express they joy of looking at this beautiful medieval painting named “Volkvar on fire”, created by an artist called Partyzant – hope you love it as much as we do!)

Changelog v.0.8.2.1

Herbalism and Alchemy:

We have introduced a new branch of the Herbalism and Alchemy consumable items. Temporary they can be obtained from Quartermasters in Lord’s Wrath Abbey, Lordly Haven and Hordun Temple. We are currently working on adding required models of plants to gather and alchemic workstations – once they’re added, we’ll also introduce the entire branch for Herbalism and Alchemy recipes.
Herbalism and Alchemy is meant to be a way to boost your character in desired way, additional method of customizing your character… and danger for unwary users. This iteration introduces mostly herbal products which aid the organism’s natural abilities with proper selection of ingredients. Future plans also include more advanced products which will may let you to surpass the physical limitations of human body but with noticeable side-effects, as well as more refined medicines allowing to cure negative effects applied by the environment or other players, such as diseases and bleeding.
– Added herbal blends – temporary they can only be obtained from Quartermasters in Lord’s Wrath Abbey, Lordly Haven and Hordun Temple
– Effects of the herbal blends doesn’t apply after the first use – they have to be consumed regularly for longer time but carefully, or the side-effects, such overdose and toxicity, will appear
– Effects applied by herbs are stacking with each consumed dose – once the therapy is complete, you receive longer, stronger buff (except for Stoneholm Tincture)
– Duration and effects of toxicity of your character increase with each applied dose of herbal product – in the beginning it lasts short but in the end may be dangerous, so it’s advised to wait until toxicity level goes down before applying new doses
– There are 2 types of herbs – one affects the circulatory system and the other the nervous system; in order to prevent an overdose, an hour-long break is advised before applying 20 herbs doses of the same type
– Overdose effect can be cleared using the Cleanse Elixir – it will take down all the alchemic and herbal effects, both positive and negative
– Stacking Herbalism and Alchemy buffs is independent
– New buffs applied by alchemic and herbal products replace the previous ones but only within a given type, i.e. new alchemic product will replace the alchemic buff only, not the ones coming from food or herbs
– Alchemic products are very strong stimulants which allow you to surpass the physical limitations of human body but with noticeable side-effects; their efficiency and downsides will be balanced due to current meta
– Increased amount of gathered bark and added gaining bark from crafting planks due to increased usage of bark caused by upcoming introducing the Herbalism and Alchemy crafting branch

Gameplay:

– Due to preparations for reducing the non-looting zones areas, which will end in changing Volkvar, Blackrock, Waterford, Skogar, Dimar and Haddah castles into PVP zone locations, we have added ash wood nodes to their lumbermills and special type of granite nodes near the outer fortifications ring – these nodes are respawning instantly but their gathering time is longer; this change is meant to make upgrading these locations easier
– Changed locations of Tenebrok Mine and Tenebrok Farm because they have been placed too far from Tenebrok and not on the links area; these locations have also been updated visually
– Introduced Area of Interest balancing system which balances the amount of network objects instanced client-side depending on the amount of players logged to a server – this change should increase your framerate and reduce the occurence of not visible players’ characters when they are already loaded client-side
– Added dedicated spawnpoints for attackers in the River Outpost world event – they are much closer than nearest flags so it will be easier to engage
– Increased chance to successfully reinforce an item
– Added possibility to use nails as replacement in upgrading buildings to 2 level
– Added greying out the PVP tournament registration button when a player’s level is too low to join it
– Slightly increased marching speed (default speed in combat mode)
– Added sound effects to incoming trade/friend/party/guild invites
– Introduced detailed quests state debugging system – if you’ll encounter any bugged quest (like progress not being counted up or NPCs not spawning), you can report it through “Quests/events” category in the bug reporting tool (under ESC menu) and special logs will be generated on our servers, so we’ll be able to fix these issues much easier
– Expanded the list of video cards which are being checked when detecting if an integrated video card is being used (if such card will be successfully detected, a warning will be displayed since it’s the most frequent reason of performance issues – read more https://steamcommunity.com/app/327070/discussions/0/1692659135908214038/)
– Added 300 Ambers to content of the Supporter Pack at our store page, for both users who have already purchased it in the past and new consumers (right now the Ambers will become visible after logging to the game for the second time)

https://store.steampowered.com/app/758290/Gloria_Victis__Supporter_Pack/
Fixes:

– Fixed characters height issue – they used to be short even if higher value was selected; if you also encountered this problem and would like to have it changed, please contact us at support@gloriavictisgame.com with the name of your character so we’ll be able to change it (we’ll wait until Friday morning CEST, then we’ll perform a mass change)
– Fixed issues preventing players from various interactions – gathering resources and looting NPC enemies, containers, and displaying message that a player is too far away
– From now on colliders of dead NPC enemies’ is being moved to the side when they have fallen in order to make looting them easier
– Fixed an issue with quests when a player logged out in the range of quest in which NPCs spawners were set to be active only if a player with these specific quests was close enough
– Fixes to Brad dialogs in order to solve issues with Francis and No Mercy quests
– Fixed NPCs spawnpoints in the River Outpost event
– Fixes to arms animations issues in character creation/selection menu
– Fixed an issue causing giving rewards for upgrading events when a building was destroyed
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About This Game

Gloria Victis is a MMORPG with an emphasis on realism, set in a low-fantasy medieval open world. Enjoy skill-based non-target combat, open PVP with territory control, deep, expanded crafting system, player-driven economy and a mature, extensive storyline – all that served with beautiful, realistic graphics and immersive atmosphere.

Choose one of three nations: proud Midlanders inhabiting vast green lands, vengeful Ismirs from the frosty North or determined warriors of the Azebian Empire and join the conflict!

FEATURES:

Non-Target Combat – Engage in action-based, non-target combat where your skills and tactics matter! Prove your skills and earn fame as an undefeatable duelist, eagle-eyed archer or respected commander inspiring your allies in battle!
Open PVP – Fight to the death in tournaments, towns and castles sieges and epic wars where entire armies collide!
Territory Control – Conquer the lands, siege non-instantiated towns and castles and develop fortifications to earn an advantage in the everlasting conflict of the realms!
Innovative Partial Loot System – Defeated your enemy? Take your reward, selecting which specific items you would like to loot – but hurry, the clock is ticking!
Fame and Disgrace – Be a part of a living feudal society, establish your reputation and move up the feudal hierarchy, leading your allies to victory under your guild’s banner – or run and hide as an outlaw!
Complex Crafting System – Look for the best resources and materials, use crafting workstations and co-operate with others to increase your efficiency and achieve mastery in one of 8 different realistic crafts. The economy is in your hands – swords don’t drop from wolves but are forged by the blacksmiths!
Class-less Progression – Become who you want to be, shaping your character without artificial classes and fully customizing your equipment using hundreds of available items!
Open Living World – Seamless, breathtaking, challenging, dynamically reacting to your actions – the diversified and overwhelming world of Gloria Victis awaits you!
Low-fantasy Setting – Explore the lands based upon medieval Europe and Middle-East, discover ancient secrets, seek for forgotten treasures and face creatures designed after medieval tales!

DISCLAIMER

Please remember that the game is currently in alpha stage and you may experience some issues or some of the features may not be implemented yet. Read the "Early Access" section above for details!
We are continuously improving and expanding all the described features according to the Community voice, while the others are under development or on our to-do list.

Features which will come with the future updates:

Mounts – Tired of walking? Get on a horse, take your lance and charge the enemy – or prove your incomparable skills in mounted archery!
Full-scale Sieges – Rams, ballistae, trebuchets and catapults – medieval warfare in all its beauty and glory!
Sailing and Naval Combat – Build a cog to deliver goods to distant realms, lead your fleet in naval warfare or make your mark as a world-known corsair!
Housing – Build your own house, develop and decorate it – home sweet home!
Freedom and Immersion – Want to rest for a while? Enjoy numerous side-activities, such as fishing, gambling and the beer drinking contest!
Mature storyline – Choose one of three playable nations based upon the old powers from medieval Europe and the Middle-East – Midlanders, Ismirs and Azebs – and enjoy an epic adventure to discover their rich culture, history and an own beliefs system!

We are currently hosting servers for following regions:
- West Europe
- East Europe/Russia
- North America
- South America
- South East Asia

System Requirements

    Minimum:
    • OS: Windows 7 Sp. 64-bit
    • Processor: Intel Core i3 or AMD Athlon II X4 with at least 2,7 GHz
    • Memory: 4 GB RAM
    • Graphics: GeForce GTX 280, Radeon HD 5750 - at least 1GB GPU memory
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 10 GB available space
    • Additional Notes: Game requirements may change in time (optimization).
    Recommended:
    • OS: Windows 7 64-bit
    • Processor: Intel Core i5 or AMD Phenom II X4 with at least 3.0 GHz
    • Memory: 6 GB RAM
    • Graphics: GeForce GTX 660 Ti, Radeon HD 7870 - at least 2GB GPU memory
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 10 GB available space
    • Additional Notes: Game requirements may change in time (optimization).
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