Miscreated is a multiplayer online hardcore survival game set in a post-apocalyptic future. You will need to survive against mutants, players, and even mother nature herself.
Recent Reviews:
Mixed (151) - 64% of the 151 user reviews in the last 30 days are positive.
All Reviews:
Mixed (17,443) - 69% of the 17,443 user reviews for this game are positive.
Release Date:
Oct 30, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Miscreated Early Access is to provide you with the opportunity to play the game now, and also help provide important feedback to the development team to make the game the best that is possible. Miscreated is expected to have issues during the early access phase, so if your are not comfortable playing a game that is being actively developed, then we highly recommend you wait to purchase the game until a later date.”

Approximately how long will this game be in Early Access?

“It is expected to be in early access for approximately one to two years.”

How is the full version planned to differ from the Early Access version?

“For the full version we plan to add customization weapons, vehicles, crafting, and base building into the game, as well as many more items for the player to find - weapons, clothes.”

What is the current state of the Early Access version?

“The game client appears to be very stable at this point and the servers are working well also. There are many videos of people already playing the game around on social media sites.”

Will the game be priced differently during and after Early Access?

“The game price is not expected to decrease, but may increase as it gets closer to release.”

How are you planning on involving the Community in your development process?

“We are actively involved with our community. We post regular updates on Twitch, YouTube, Facebook, Reddit, ModDB, and CryDev.net, as well as on our active forums at MiscreatedGame.com. We have already incorporated several of our community's suggestions into the game.”
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Recent updates View all (139)

May 24

Update #59 - 05/24/18



New Inventory UI
  • Updated theme/look
  • Now scales correctly based on the the screen resolution
  • Damage bar is displayed for items that have health
  • Tooltip updated with a lot more information - damage amounts, bleed chance, resistances, etc.
  • Scrollable inventory list
  • Mouse wheel works to scroll inventory and lists - can also scroll while dragging an icon
  • Tooltips will no longer go offscreen
  • Context menus and tooltips windows dynamically adjust their size as needed

Environmental Changes

The game is now aware of the area a player is in and evaluates a shelter value (how much protection you receive from the area from weather)

The following types of areas are detected:
- Insides of houses and bases as well as areas partly inside
- Ocean, rivers and seas you can dive into
- Sewers, caves, cellars and bunkers
- Vehicles

The radstorm is deadly when you are not seeking shelter or have protective items equipped or consumed. Radiation areas are detectable with a Geiger counter or noticeable by a slightly blue glow. Stock up on anti-rad pills, anti-rad mushrooms or potassium-iodine pills before entering known radiation areas. You can check item details and differences in your inventory tooltips by hovering over them. Anti-rad pills, anti-rad mushrooms or potassium-iodine pills help against radiation. The environment protection effects scale with the health of the item, this can be checked in the UI

Other environmental stats on items include:
- Physical (Tornado, Collisions, Fall damage)
- Gas Smoke (Gas Grenades and areas)
- Blindness (Flashbang)
- Fire (Molotov, Fire areas)
- Explosions (Grenades, Exploding vehicles)
- Feet sharp (Punji traps)
- Ray radiations (very little protection against that even with full hazmat gear; only reduced in sheltered areas if the area isn't causing the effect itself)
- Additional to the environmental stats which apply to the player in general, body part protection stats exist which are also be output in the UI.
- For relevant protective types there is differentiation of what is causing it (e.g. ground based, rain based, gas based)
- Future work: Temperature, Acid, Electricity, Wetness/Humidity, Rain, Fire area revamp

Changed behaviour of radiation stats:
- Additional radiation received after 100% gets converted to damage
- Radiation slowly is healed (25% per hour), but only up to 40% of it
- Radiation reduces now up to 25% of your max health until cured
- While over 85% radiation you start to slowly lose health and can't heal until the radiation is cured first

Going underwater in the middle of a radiation storm protects against its negative effects

Game
  • Many updates to the environmental effects in the game
  • Environmental effects will now damage and/or kill you - wear appropriate clothing
  • Tweaked visuals of bullet impact effects to improve visuals at a distance
  • Fixed apple, repair, and killing brute achievements
  • Items no longer get dropped in game until the drop is confirmed in the database
  • Slightly increase speech facial visibility/strength
  • Shorten radstorm peak, increase warning period
  • Fix Surviotron display appearing after being kicked from a server
  • Add time of day ("TOD") into damage log outputs so server admins can see what the in-game time was during events
  • Scale explosion bleed chance off of received damage, rather than base 50% chance
  • If a server loses connection to the backend database it will restart the server to prevent player progression loss
  • Changed underwater state detection for correct drowning/oxygen level processing
  • Some new hints and additions added to main menu
  • Decreased max penetration thickness on projectile ammo
  • Shader cache updated
  • Removed some EAC, and sound engine, spam from client logs
  • Made changes to code causing issues with vehicle controls - May cause issues typing in some clan names while driving
  • Include any placeable (tents, storage boxes, etc) in the base faction 2
  • Kythera major version update - performance improvements, bug fixes, updates to behavior trees

Items
  • Pistol flashlight added
  • Added flashlight support to AA12 shotgun
  • Updated/improved some item descriptions
  • Environmental protections added to majority of clothing - check tooltips for information
  • Fixed shoulder pads not being destroyable
  • Potassium iodide pills added
  • Potassium iodide pills offer resistance against radiation for some time and can be extended up to 3x, but with a 50% reduction from the original duration
  • Survivotron updated to display radiation and temperature
  • Add tritium sights to pistols and tactical shotgun
  • Fixed several issues with lug wrench damage processing
  • Increased spawn chance for anti-rad pills and anti-rad mushrooms
  • Geiger counter (on Surviotron) will sound and display radiation when present, all interactable objects and areas now. (This can also be muted)

Vehicles
  • Items that initially spawn in a vehicle are now correctly stored in the database - they would disappear on server restart before
  • Altered damage behavior on the bicycle
  • Updated damage configuration on sedans and several other tweaks
    5-ton truck - fixed destroyed vehicle bugged wheel proxies, handling when < 100% wheel condition
  • Tweaked third person camera distance on dirt bike and removed roll suppression in first person when leaning
  • Armored trucks, sedans, and SUVs partially protect players from environmental effects (only enclosed seats)

AI
  • Spider AI buffed - be careful and observant!
  • Baby spiders added - spawned from the large spider mutant
  • Venom spit aim improved to sometimes hit unconscious players
  • Disable breakage effects on fish and the incorrect spawning of ice particles
  • Some mutants will take evasive action if a player stares directly at them
  • Fix for some animation updates not being sent over the network
  • Make bird boids invulnerable to prevent physicalized corpse from colliding with vehicles
  • Bear is more likely to chase if player runs away
  • Bear will move closer to the player instead of standing up occasionally
  • Mutants turn to face you more often for melee attacks
  • Reduced teleporting issues for mutants in close combat

Map
  • Above ground radiation areas have been revamped - they are also more noticeable as being dangerous
  • Added more mushroom spawns by in land water areas (i.e. swamps and rivers)
  • Added small sewer rooms to various towns on the map (for radiation storm shelter)
  • Revamped Radiation valley near center of map

Animations
  • Fixed mag orientation for M40A5 during reloading
  • Added faster strafing animations for the human spider mutant
  • Extra out of reach animation added for the human spider mutant
  • Altered setup for the crossbow ammunition to solve some issues during reloading - also added reload from empty animation
  • Altered no weapon falling loop to suit our SFP camera system

Models/Textures
  • Added missing physics proxy on the drying rack
  • Optimized massive trash piles
  • Fixed some incorrect surface types on ammo models

Have feedback on the update? Post here:
https://steamcommunity.com/app/299740/discussions/0/1694922345929316889/
Or join us on Discord and talk with us live: https://discordapp.com/invite/miscreated
7 comments Read more

April 22

Update #58 - 04/20/2018



Game
  • Updated to latest EasyAnitCheat version
  • Additional fixes to help reduce chance of a server not accepting incoming connections
  • If a memory allocation fails for any reason the game will terminate (helps fix a low memory exploit)
  • Many shader compilation issues fixed
  • Procedural facial animations support added (mouth, eyes, brows)
  • Slightly reduced chances of light fog and rain
  • Environmental effect/detection/protection system in place (testable with Geiger counter integrated in Survivotron) - player is not damaged in this update (soon though!)
  • Shader cache updated

Items
  • Geiger counter support added to Survivotron
  • Added throwable C4 explosive item (detonates after 3 seconds)
  • Added propane tank trap (two sizes)
  • Added in 2 meter size versions for many existing traps
  • Adjusted weight of rugs and pelts
  • Bear meat is curable on a drying rack
  • Fixed spelling of khaki items
  • Puffy jacket items added (many variations)
  • Fixed raincoat descriptions and protection configurations
  • Fixed yellow raincoat weight
  • In-game map updated to match level updates
  • Lowered weight of propane tank and propane tank traps

Vehicles
  • Second seat added to the tractor
  • Updated tractor damage setup
  • General tractor configuration improvements

Base Building
  • Added in new metal wall with large shooting window
  • Added in optimized tow versions for some metal parts that didn't have them (makes towing them easier)
  • Changed plated parts surface type from metal_thick to metal to make projectile penetration more realistic
  • Fixed descriptions on roof parts

AI
  • New spider-like AI added
  • Mutants will throw rocks on sight sometimes
  • Mutants will no longer attempt to throw rocks at a target behind them
  • Improved netsync code for AI

Map
  • Added new Gas Station building on the north east beach road
  • Fixed issue where AI would walk into a lake close to the center of the map
  • Fixed other minor issues reported by testers


Audio
  • Several general improvements to audio playback
  • Added attenuation set up for small generator
  • Added sound effects for human spider mutant
  • Level audio optimization (possibly improves audio squealing bug - please provide feedback)
  • New select sound effect for pistols and rifles


Animations
  • Human spider animation set
  • Procedural mouth movement when using VoIP, and blinking added - update to relevant face items to accommodate
  • Chewing animation added while eating
  • Tractor second seat animations added
  • Reload animations added for magazine weapons when no magazine is present
  • Altered magazine set up for above weapons to better deal with magazine display during reloading
  • Animation support for puffy jackets
  • First equip animation added when player is already in tactical mode - for AT15, MK18, and M16

Models/Textures
  • Increased physics proxy height on some hotel floors to help prevent objects dropping through them
  • Optimized pallet piles for better performance
  • Updated oil tanker meshes
  • Added LODs for trap items that were missing them
  • Slight physics proxy tweak on ShotgunSide trap
  • Optimized LODs for some base building parts when seen at a far distance
  • Numerous tweaks/improvements to warehouse model and textures

Feedback thread is located here:
https://steamcommunity.com/app/299740/discussions/0/3288067088116167557/
93 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards

About This Game

This is an early ALPHA release of MISCREATED. The current feature set is limited, but will be increased as development continues. You will experience issues during gameplay - incomplete features, bugs, game crashes, performance issues, and even complete character wipes.

Nobody knows what started the Final War — it was over too fast, fought with the last of the belligerent nations’ nuclear stockpiles, and the ones who pulled the triggers didn’t survive. It was the Final War because after that there was really nobody left who wanted to fight; we were all too busy surviving. Half a century of wars using nukes, bioweapons, nanoweapons, and even kinetic-kill weapons, gave us the Empty World: population 100 million and falling fast.

Who’s to blame? Depends on who you are, but you could just as easily blame the weapons industry; by the end, virtually every arms dealer in the world was owned by Amalgamated Corporation; while everyone was fighting they’d been buying up what Karl Marx used to call “the means of production,” and in the end missiles on both sides proudly wore the AC label.

Hell, in the end AC made just about everything, AC Sportsdrinks, AC Icecream, AC Battlegear, even AC Happytabs. I miss those. AC even gave us our wonderful mutant problem; the “vaccine” they developed when radiation sickness became as common as seasonal pneumonia from all those dirty battlefields — all the weapons-grade isotopes getting into the water table, or the fish, or the air — reacted with some of the leftover bioweapons and made lots of people go as squirrely as tab-pumped cannibals. You can ignore a neighbor developing neo-elephantitis or novuleprosy, but when he tries to eat you, you’ve got to take an interest.

So that’s it, we’re done, civilization is taking a breather. In 2089, anyone left alive and unmutated is just focused on staying that way. There are stories of enclaves here and there, where they’re lucky enough to have plenty of food stockpiled and mutants are thin on the ground or there’s lots of ammunition to throw at them. My advice is find one. Or make one. The Earth abides, all this too shall pass away, and if Darwin blesses you then you or your kids will inherit what’s left. For now, it’s one day at a time.

Current Features in the Early Access Release


Only a portion of the current map is available to play on. We will expand it as fast as we can.

Base Building:
  • Completely freeform basebuilding system - the Miscreated basebuilding system is different from all of the other existing survival games available and it gives you total control to make as complex and pretty of a base as you want. This is not the typical, snap-together Lego style system other games have.
  • Over 100 different parts are currently available for your base, with more coming soon.
  • Several different categories (with many subcategories and types) of parts available - wood, sand, tires, powered. Metal to be added in a future patch.
  • Anyone can interact with your base - repair parts, turn lights on/off, open/close unlocked doors, turn generators on/off. Non-clan members cannot alter the structure of your base - add/remove parts, attach/detach parts to power.
  • Find crafting guides to learn more advanced basebuilding recipes. You can also find someone that knows a part's recipe you don't and politely ask them to make the part for you.
  • Join a clan to have fellow clan members help you build your base.
  • Basebuilding restrictions - bases cannot be placed in towns or some other key areas to prevent griefing in those areas. Other players also cannot build bases very close to your base.
  • Pack up and move undamaged parts - if damaged, you can repair them first, or you can dismantle damaged parts to get one of the crafting materials back.
  • Damaged states for parts - at each 25% damage the color of a damaged part will darken more.

Clans:
  • Clans are persistent (remembered between server restarts and logging in/out) and per server.
  • Clans can be created, disbanded, and you can invite other players to your clan by targeting them and using the mouse wheel option.
  • Invited players can decline an invite or accept it.
  • Clan owner can promote other clan members to be a clan captain, so they can invite new, or remove existing, clan members.
  • For this release, all clan members can alter the structure of any clan owned bases. In a future release there will be more specific permission controls added.

VoIP:
In-game VoIP with distance attenuation

Vehicles:
Five vehicles are currently fully functional in the game. Scavenge for parts to get them running!

Crafting:
A basic crafting system is implemented allowing you to make more powerful melee weapons and items such as advanced bandages. The crafting system is being expanded as the game progresses.

Realistic Bullet Physics:
Bullet trajectory will change based on gravity, air resistance, and wind.

Random Encounters
Encounters can be spawned dynamically and located anywhere on the map.

Dynamic Item Spawns
Weapons and items will usually be found in logical places, but can also be found anywhere in the world. Be sure to check everywhere for items – lockers, stoves, cupboards, and many more. Some appliances can be opened to look inside.

Persistent Characters
Your character’s stats and items will be saved when you exit the game. When you log back in, you will have your health, items and location all restored.

Comprehensive Inventory System
Store items on your character and collect weapons, ammo and other useful items. You can also find additional items to increase the amount of storage space your character has – like backpacks, shirts, and pants.

Food and Water Systems
Keep your hunger and water levels up in order for your character to function at maximum efficiency. Low levels of food and hunger have a negative impact on your character’s performance.

Permadeath
When you die all of the items you were carrying stay with your character’s corpse. Other player’s can take them, or you can retrieve them yourself if they are still there when you get back to the corpse.

Free-for-all PVP
Kill anyone at anytime and steal their loot. There are no safe zones. However, it will be very beneficial in the long run to make a few friends.

Dynamic Weather System
Rain, fog, wind, and other weather patterns are all dynamically generated and will create unique game play opportunities. The intensity of weather patterns will also be supported – from light fog to dense fog, for example.

Full Day/Night Cycles
Charge in during the day or wait until night time for a sneaky approach. The game features a real 24 hour clock based on the location of the server you are playing on.

First and Third Person Camera Views
Switch views based on personal preference

System Requirements

    Minimum:
    • OS: Windows 7 64-Bit, Windows 8.1 64-Bit
    • Processor: Quad Core CPU
    • Memory: 8 GB RAM
    • Graphics: DirectX 11 graphics card with at least 1GB Video RAM, 1280x720 minimum resolution.
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 20 GB available space
    • Sound Card: DirectX Compatible
    Recommended:
    • OS: Windows 7 64-Bit, Windows 8.1 64-Bit
    • Processor: Processor - Quad Core CPU (Intel Core i7-4770K or comparable)
    • Memory: 12 GB RAM
    • Graphics: GTX 670 or greater with at least 2GB VRAM, 1280x720 minimum resolution.
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 30 GB available space
    • Sound Card: DirectX Compatible
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