Market Owner provides simulation of traditional small market, grocery businesses in Turkey. In addition to simulation elements, it features story structures in the Role Playing and Choices Matter genres.
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Early Access-spel

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Vad utvecklarna har att säga:

Varför Early Access?

“We will implement a 1-year development program for the open world simulation game. During this time, we want to enter into a development process with our community by taking the feedback of the players into consideration. Players' discomfort or satisfaction with the mechanics developed is important for us in terms of improving and fixing these mechanics. In addition, the closure of in-game bugs that we did not notice during the early access process, and the ability of people to give us feedback on these bugs will make a great contribution to the early access process. In this process, we want to be able to provide the necessary budget for our game to reach the end of the project within our team. The community's feedback and the contribution they will give us will ensure that the game can reach the final stage quickly and decisively. Our main goal during the early access process is to create a clean and high quality game by staying true to the opinions and ideas of the community and players.”

Ungefär hur länge kommer det här spelet att vara i Early Access?

“As a decision made by our team during the project making process, we would like to have a 6 month early access development process.”

Hur är det tänkt att den fullständiga versionen ska skilja sig från versionen i Early Access?

“We plan to diversify main trade options in the future releases. For now, the trade goes by the grocery store's itself.
We plan to give one or two more customizable houses that can be bought by players.
We are planning to add addiction states to main character which means if player decide to smoke, this might get the main character addicted to smoking.
Additionally, we plan to advance immersive options like more NPC interactions (probably some affection with female NPCs).
Related to that immersive options, there might be an honor system to tweak NPC behaviors (as dialogs) against player (this wouldn't affected to "AI speak" options with a high possibility).
If we can achieve these goals, probably there will be more immersive options for NPCs and those options might be affecting player's game directly or not (NPCs might have their own habits, routines and matters that not directly related to the main character).”

Hur är det nuvarande läget i versionen med Early Access?

“34,225 m² of playable map area

Except for the Grocery store to be operated by the player, 11 shops and traders belonging to different professions

48 different building structures with 146 apartments

There are no cars and similar vehicles available in the game

Landscape, ferry and ship models for beyond the sea

3 different customizable houses that the player can use as living spaces

Trace system to distinguish different object types and structures like product, product box, item, item box, character, interaction

70NPC and Npc stories with their own life routines

Computer content as a wholesale and hardware store shopping.

A shop where the player can develop themselves and design

Basic animations.

Daily routines like eating and drinking”

Kommer spelet att prissättas annorlunda under och efter Early Access?

“After the early access, we are planning to increase the price about %40.”

Hur planerar ni att involvera gemenskapen i er utvecklingsprocess?

“The first factor we noticed in the basic structure of the game is easy mechanics and fluid gameplay. During this process, the feedback we receive from the community will be used to enhance the mechanics of the game. The opinions of the community and the players are very important to us. Negative comments will be more important for us than positive comments. We want to strengthen the basic structure of the game with criticism and feedback, and create a permanent work in the simulation RPG genre with our community."https://discord.gg/trPPZDMNEG"”
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Om detta spel

"Market Owner Simulator" provides a simulation of traditional small markets and grocery businesses in Turkey. Alongside simulation elements, it incorporates role-playing and choice-driven narrative structures. Following the death of the main character's grandfather and his last request, you start operating his traditional small market to keep his legacy alive. Explore different business avenues, develop yourself, and strive to become the master of the city.

Systemkrav

    Minimum:
    • OS *: Windows 7
    • Processor: Intel Core i3
    • Minne: 6 GB RAM
    • Grafik: Nvidia MX 110 - 2GB 64bit
    • DirectX: Version 11
    • Lagring: 15 GB ledigt utrymme
    Rekommenderade:
    • OS: Windows 11
    • Processor: Intel Core i5
    • Minne: 12 GB RAM
    • Grafik: Nvidia GTX 1650Ti
    • DirectX: Version 11
    • Lagring: 15 GB ledigt utrymme
* Från och med den 1 januari 2024 kommer Steam-klienten endast att ha stöd för Windows 10 och senare versioner.
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