Run a supernatural supermarket for zombies, vampires, werewolves, and cyborgs. Stock your shelves, grow your business, gamble at the bar, hire muscle, and sabotage rival stores. But be ready when they strike back. Explore the strange neighborhood, uncover its dark secrets, and remember: sell or die.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

Leaving Early Access: Oct 27, 2027

What the developers have to say:

Why Early Access?

“SuperNatural Market: Sell or Die is a systems-driven simulation game built around market management, supernatural customers, a thief system, neighborhood exploration, story progression, and open-ended gameplay.

Our goal with Early Access is to improve the game together with players. We aim to include the main story flow, the core market management systems, and open-ended market gameplay that continues after the story is completed in the Early Access version.

During this process, we plan to make regular improvements based on player feedback in areas such as balance, performance, bug fixes, user interface, quest flow, customer behavior, product variety, the thief system, and the atmosphere of the neighborhood.

The core identity of the game is already in place: running a market in a supernatural neighborhood, stocking shelves, selling products to customers, stopping thieves, and uncovering the dark secrets of this strange world. The Early Access period will be used to make this foundation more balanced, richer, and more polished.”

Approximately how long will this game be in Early Access?

“We plan for SuperNatural Market: Sell or Die to remain in Early Access for approximately 12 months.

This period may change depending on player feedback, the scope of additional content, balancing work, performance improvements, and the level of quality we want to reach before moving to the full release.

Our goal is not to rush the game out of Early Access, but to preserve the core game experience while making it stronger and more complete through regular updates.”

How is the full version planned to differ from the Early Access version?

“We aim for the Early Access version to include the main story flow, the core market management loop, and open-ended market gameplay that continues after the story is completed.

On the road to the full version, our goal is to strengthen this foundation. We plan to add new content, balance existing systems, fix bugs, improve performance, refine the user interface and gameplay feel, and improve market management, customer behavior, the thief system, quest flow, and the neighborhood atmosphere based on player feedback.

Throughout Early Access, we plan to release regular updates while preserving the main identity of the game. The scope and priority of additional content may change depending on the technical state of development and community feedback.”

What is the current state of the Early Access version?

“The game is still in development and has not yet launched in Early Access. The current development version includes the core market management loop: ordering products through WolficOS, UFO deliveries, stocking shelves, setting prices, scanning products and giving change at the checkout, serving supernatural customers, stopping thieves with your shoe, and exploring the neighborhood.

Work on story progression, content, balance, performance, the interface and bug fixes is ongoing. The game is not yet complete; the full-version answer above describes our development goals.”

Will the game be priced differently during and after Early Access?

“We plan to offer the game at a lower price during Early Access than at full release. The price may increase as we add content and expand the game.

We plan to announce price changes in advance. Your region’s current price and any active discount will be shown in the Steam purchase section.”

How are you planning on involving the Community in your development process?

“Community feedback will be an important part of the Early Access process.

We plan to follow player feedback through Steam discussions, player reviews, bug reports, suggestions, and our official Discord server. Feedback about market management, product variety, customer behavior, the thief system, quest flow, performance, user interface, and the overall pacing of the game will be taken into account during development.

While preserving the main identity of the game, we will consider integrating feasible community ideas that fit the direction of SuperNatural Market: Sell or Die into the development roadmap.
https://discord.gg/jYckRP5FJ5”
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Download SuperNatural Market: Sell or Die Demo

This game is not yet available on Steam

Planned Release Date: Dec 1, 2026

This game plans to unlock in approximately 5 weeks

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About This Game

NO ORDINARY SUPERMARKET

Set up your own supermarket, fill your shelves, and serve your customers. There’s just one problem: your customers are anything but ordinary.

In a neighborhood full of zombies, vampires, werewolves, and cyborgs, everyone has different needs. It’s up to you to keep the shop running.


BUILD. STOCK. GROW.

Place your shelves and equipment, order your products, and arrange your shop just the way you want it.

As you earn money, unlock new products and upgrades, expand your space, and grow your little shop step by step.


WATCH THE MARKET, SET YOUR PRICES

Wholesale prices change. Stock up when prices are low, decide what to buy and how much, and set your own selling prices.

If your prices are too high, customers may walk away. Keep your shelves stocked, your prices right, and your service good to boost both sales and reputation.


TAKE YOUR PLACE AT THE CHECKOUT

Customers pick their products, line up, and head to the checkout. The rest is up to you.

Scan the items, take the cash, and count out the right change. As the shop gets busy, keep customers moving while watching for shelves that need restocking.


EVEN THE DELIVERIES ARE UNUSUAL

Stock unusual products for your supernatural customers. Place orders through WolficOS on your shop’s computer, and make room for the delivery.

But around here, deliveries don’t always come by road.

Sometimes they come from the sky.


NOT EVERY CUSTOMER PAYS

Goblin thieves may grab products from your shelves and try to run. Your answer is right under your feet.

Your shoe.

Strike up close or throw your shoe. Stop the thief, recover the stolen item, and put it back on the shelf.


EXPLORE BEYOND THE SHOP

Step out from behind the checkout, wander the neighborhood, and meet its unusual residents.

Drop by the bar, join the dancing crowd, or investigate the strange things happening nearby. Your supermarket isn’t the only odd place in this neighborhood.


NO TWO DAYS ARE THE SAME

Special shop events can turn your daily routine upside down in an instant.

Keep up with the rush of customers during Golden Hour. When Sticky Fingers begins, keep an eye on your shelves: thieves may target your shop.

Each event tests your stock, your checkout, and your priorities in a different way. Adapt your plans to keep your shop going.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Generative AI assisted with some visuals, audio/music and localized text during development. No AI content is generated during gameplay.

System Requirements

    Minimum:
    • OS: Windows 10 64-bit
    • Processor: Intel Core i5-4590 / AMD FX-8350
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 960 / AMD Radeon RX 560 or better (min. 3 GB VRAM)
    • Storage: 10 GB available space
    Recommended:
    • OS: Windows 10/11 64-bit
    • Processor: Intel Core i5-8400 / AMD Ryzen 5 2600
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GeForce GTX 1660 / AMD Radeon RX 580 or better (min. 6 GB VRAM)
    • Storage: 10 GB available space