Clanfolk is a family sim set in the Scottish Highlands. Harness your environment to survive - fish, gather, hunt, and farm as you prepare for the winter. Build an inn, trade with other clans, have children and marry them off - live life and prosper across the generations.
Recent Reviews:
Very Positive (42) - 80% of the 42 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (2,371) - 90% of the 2,371 user reviews for this game are positive.
Release Date:
Jul 14, 2022

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Clanfolk is an ambitious and complex colony sim that will benefit from a long period of support and expansion in Early Access. I love considering and implementing ideas from players, and the community feedback from Early Access will help make Clanfolk a better game. Everyone plays Clanfolk a little differently and I want to spend the time to make the game fun for each playstyle.”

Approximately how long will this game be in Early Access?

“Clanfolk will be in Early Access for over a year, but very likely much longer depending on how the design develops with player feedback.”

How is the full version planned to differ from the Early Access version?

“We plan for the full version of Clanfolk to have additional content influenced by community feedback during the Early Access period. The goal will be to continue to make the homestead feel more and more alive, and give the player even more reasons to care about each family member’s life and future.”

What is the current state of the Early Access version?

“The Early Access version is fully playable and has all the content described on the Steam page. The seasons and core gameplay are all present, allowing you to have an open-ended experience where you can take your clan in many different directions to flourish over the generations. One thing not present in Early Access (and therefore not mentioned in the Steam page either) is combat – the focus is squarely on survival against the elements.”

Will the game be priced differently during and after Early Access?

“The price will likely increase during the Early Access period as new features are added.”

How are you planning on involving the Community in your development process?

“I am very active on our Discord, and I also will look to the Steam forums for player feedback and ideas. I want to hear all suggestions, bug reports, and player experiences in order to make Clanfolk a better game together.

EA Roadmap

Below is an idea of what I am currently prioritizing. Please keep in mind that Clanfolk's development has always been quite dynamic. Priorities change and new ideas surface. So this road map is not set in stone and the order may change, but as of right now these are the high level items that I want to tackle the most.

• Furniture and Decorations
• Peat Harvesting/Bog Iron
• Beekeeping
• Mead, Ale, Brewing
• Pets
• Planning Mode
• More Crops
• More Traditional Foods
• More Traditional Crafting Chains
• More Wildlife
• More Personality Quirks
• More Instruments and Fun Activities
• New Northern Start Conditions
• Wild Weather and Seasons

Year 2 and Beyond

Right now the first 2 years are a very solid experience. A big part of Early Access will be developing the long term challenges for year 2+

After 2 years, if your Clan survives, your homestead will be in very good shape, and I want to start adding more events to the world to modify day to day life. Here is a current list of ideas that I am sure will be expanded on. I would love to hear your ideas on this too.

• Taxes
• Theft/Hiding Assets
• Clan Diplomacy
• Plagues
• Crop Blight
• Rustlers
• Refugees
• Conscription


Modding is going to be a very important feature in Clanfolk's development. The modding tools will come online over time as the code base settles. Right now, my main focus is on making the base game as stable as possible, but as I move more into content creation, then modding becomes more viable without breaking modders' works.”
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About This Game

Starting with an empty plot of land and only your closest family, you will learn to survive as you establish your hearth and home, watch over your livestock, harvest your fields, and fight the bitter winter. Whether you grow your fledgling settlement into a bustling inn or a central trade hub, or you instead content yourself with building a prosperous and self-sufficient homestead or livestock ranch, everything rests in your hands - including the very lives of your clanfolk.

Craft your family's story from start to finish across multiple generations, building a home from nothing, and leaving behind a legacy for generations to come.

  • Create your precise lineage or choose from an existing clan, then take charge of a multi-generational family seeking to survive in the harsh Scottish Highlands. Your family members will get married, have children, grow old, and eventually pass away, leaving their contributions and struggles to be carried on by the next generation.
  • Manage schedules to make sure everyone is well rested, well fed, and reasonably happy without risking your family's preparedness for when the harsh winter inevitably settles in. Morning rituals, socializing, and rest punctuate a day of chores: sowing seeds, tilling soil, fishing, hunting, crafting, and cooking.
  • Every member of the family has their own traits, aspirations, dreams, and skills that help determine what they do best. They will care for themselves and for each other, and they will seek to better themselves over time. Your youngest family members are full of potential and learn from working alongside their elders - teach them to hunt, cook, clean, build, or farm, ensuring all the core survival skills are carried forward to the next generation.

The warm summers give way to crisp fall nights and brutal winters before life and spring return to the highlands - your survival depends on your ability to plan ahead and adapt to the flow of the seasons.

  • Each season presents its own challenges and opportunities - whether picking berries, trapping eels, hunting rabbit, or seeking out mushroom patches, you'll need to make the most of the opportunities of medieval life.
  • Soil conditions change and a host of factors impact how well your crops grow. Till the soil, employ techniques like slash-and-burn farming, and train the right farmers to keep your clan fed.
  • The environment presents constant challenges - your livestock, your wares, and your clanfolk themselves must be kept safe from heavy rain and sub-zero temperatures. Water left in the cold turns to ice that must be melted over a fire. Food soaked in the rain spoils quickly, though wet objects don't catch fire as easily. Farm animals without shelter can die of poor health, and unless your people are properly clothed in furs, they can freeze when not standing next to the warmth of a fire.

Establish your homestead starting with nothing but the land around you. Build the knowledge of survival across generations - every collected branch, tree, stone, and reed unlocks new ideas and methods your clanfolk can use to improve their living conditions.

  • From sleeping in the dirt under the night sky to constructing properly ventilated houses and barns made of brick and stone, you'll be unlocking new materials to use and items to craft every step of the way.
  • Technological advances happen naturally over time as you work the raw materials the land gives you, spurring your clanfolk to the creation of new ideas and methods. Pottery, bricks, and tiles are only available after you first dig up clay. Manufacture of iron tools are the product of chipping away at the right mountains. Working with furs is the result of hunting and skinning animals at the butcher's block.
  • Maintain complex and realistic production chains across the seasons, prioritizing tasks and setting crafting quotas and requirements. Balance the need for essentials and luxuries alike.
  • Prepare yourself for inevitable disasters – poor health, harsh weather, and raging fires can turn a thriving homestead into a graveyard or a funeral pyre.

Your clan is not the only family in the highlands - traders, travelers, and neighbors seeking work will visit, giving you an opportunity to make new friends, earn coin, or grow your settlement.

  • Trading posts attract members of other clans peddling useful goods and seeking to purchase your wares for themselves. Your reputation with another clan determines the types of goods their traders bring, and with each clan specializing in their own products, the right friends can ensure your survival.
  • Travelers seek lodging as they pass by your homestead, and if you so choose you can provide them shelter. Particularly happy guests might extend their stay or pay good coin, and building a bustling inn can be an attractive possibility.
  • Workers from other clans will arrive at job boards from time to time seeking an opportunity to earn money in exchange for their labor. A few extra skilled hands can go a long way towards finishing the harvest, bolstering your hunting parties, or staffing your newly built inn.

Clanfolk is a game about life and family. Lead the generations of your clan to experience full lives in the Scottish Highlands.

System Requirements

    • Requires a 64-bit processor and operating system
    • OS: Windows® 10 (64-bit)
    • Processor: Intel® Core™ i5-4670K (quad-core) / AMD® Ryzen™ 3 2200G (quad-core)
    • Memory: 4 GB RAM
    • Graphics: NVIDIA® GeForce® GTX 750 (2 GB) / AMD® Radeon™ HD 7850 (2 GB)
    • DirectX: Version 9.0c
    • Storage: 1 GB available space
    • Requires a 64-bit processor and operating system
    • OS: Windows® 10 (64-bit)
    • Processor: Intel® Core™ i5-6600K (quad-core) / AMD® Ryzen™ 3 3200G (quad-core)
    • Memory: 6 GB RAM
    • Graphics: NVIDIA® GeForce® GTX 1050 (2 GB) / AMD® Radeon™ R9 380 (2 GB)
    • DirectX: Version 12
    • Storage: 1 GB available space

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