Craft and upgrade your gear to give your units a role. Units can continue to switch roles, depending on their equipment: Tanker, DPS, Healer, Worker, etc. Craft the most appropriate equipment to counteract the monsters who have gone crazy due to the unstable mana stream from destroying the village.

Kirjautumalla sisään voit lisätä tämän tuotteen toivelistallesi, seurata sitä tai merkitä sen ohitetuksi

Early Access -peli

Voit pelata näitä pelejä viipymättä – jo niiden kehitysvaiheessa.

Huomaa: Early Access -pelit ovat keskeneräisiä ja saattavat vielä muuttua. Jos et halua pelata peliä sen tämänhetkisessä tilassa, odota ja tarkista peli myöhemmin uudelleen. Lue lisää

Huomaa: viimeisin kehittäjien tekemä päivitys tapahtui yli 3 vuotta sitten. Kehittäjien tässä kuvaamat tiedot ja aikajana eivät välttämättä ole enää ajan tasalla.
Kehittäjien kertomaa:

Miksi Early Access?

RTS and Crafting each have distinct fun elements and different ways of using time, so merging the two is a pretty big challenge in game fun design.
I thought that by automating many of the microcontrollers through AI, the RTS itself could lower the play fatigue and learning curve hurdles, and give strategic crafting a sense of fusion, and I'm verifying it.
However, fun verification is impossible without user feedback. Since I can't find an unfamiliar game called Crafting RTS, I want to complete the game with feedback from users.

Miten kauan peli tulee arviolta olemaan Early Access -vaiheessa?

Early access is required until around December 2022.
There are many goals to be achieved, but it is because I am currently developing solo.

Millä tavoin lopullinen versio tulee eroamaan Early Access -versiosta?

The features we want to achieve in the full version are:
N-player cooperative multiplayer, more types of monsters (at least 4 types) and dozens of patterns, 9+ unit roles, 300+ equipment, 50+ skills, 80+ upgrades, 30 story stages, Over 10 skirmish and co-op maps, Steam features (Achievements, Leaderboard, Cloud Saves, ...)
There are plans to make art and music as original assets as well. (planned outsourcing) The art does not deviate much from the relatively light feeling of the medieval style based on hand paints as it is now, but buildings and items with a medieval style mixed with future technologies will appear to match the story. As the music also changes the art, it will all change to the right mood for it.

Mikä on Early Access -version tila tällä hetkellä?

Features created in the current version include: (Worked for about 7 months as a solo development)
Single player, 1 monster (orc) with 5 patterns, 4 unit roles, about 70 equipment, 15 skills, 20 upgrades, 10 story stages, 1 types of skirmish maps

Muuttuuko pelin hinta Early Access -vaiheen jälkeen?

There will be no price changes until the art and music assets change. The outsourcing of assets is likely to cost quite a bit of money, so there will be price increases after that. (probably after at least a year)

Miten yhteisö otetaan mukaan kehitysprosessiin?

From the time I made my first very small game in 1996 by myself, I have had a lot of experience in getting feedback from users and completing the game, from leading game development in a large organization for the last 10+ years and doing startups twice.
Up to now, while developing the game , I distributed builds 1-2 times a month to collect various feedbacks, analyze them, and reflect them back into the game (and there are a few systems that have been overhauled while developing for only 7 months). I don't know if that's the case, I don't think there's any trace left on the UX side...)
Obviously my initial idea wasn't bad, but it's only their play that can prove that players can enjoy it.
So, I would like to collect a lot of opinions using the Steam Community feature. Those comments not only improve the quality of the game, but can also play a key role in some important direction decisions. If more agile iteration is required, I'm also considering opening a Discord channel. If a Discord channel is opened, I will notify you later.
Lue lisää
Huomio: Meister2 ei ole enää saatavilla Steam-kaupassa.
 
Katso kaikki keskustelut

Ilmoita bugeista ja anna tälle pelille palautetta keskustelupalstalla

Tietoa pelistä


Units can be freely converted into combatants or workers according to your strategic needs. As long as you have enough equipment!


Give your units the role of workers by crafting equipment that can gather resources.


Stop the monsters from attacking with the combatants and go out to recover the stolen items through the cracks.


As you gather resources, you can build equipment or buildings for combatants that require more resources.

Choose an appropriate upgrade by establishing an appropriate response strategy according to the enemy's attack type.

Järjestelmävaatimukset

    Vähintään:
    • Käyttöjärjestelmä *: Windows 7 or higher
    • Suoritin: Intel Core 2 Duo or AMD Athlon 64x2 5600+
    • Muisti: 2 GB RAM
    • Grafiikka: Intel HD Graphics Series
    • Tallennus: 1 GB kiintolevytilaa
    • Äänikortti: Sound Devices compatible with Direct Sound
* 1.1.24 alkaen Steam-asiakasohjelma tukee vain Windows 10:tä ja uudempia versioita.

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