Craft and upgrade your gear to give your units a role. Units can continue to switch roles, depending on their equipment: Tanker, DPS, Healer, Worker, etc. Craft the most appropriate equipment to counteract the monsters who have gone crazy due to the unstable mana stream from destroying the village.

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Spil med tidlig adgang

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Bemærk: Spil i tidlig adgang er ikke færdige og ændrer sig måske eller måske ikke yderligere. Hvis du ikke er begejstret for at spille dette spil i dets nuværende tilstand, bør du vente og se, om spillet bliver videreudviklet. Læs mere

Bemærk: Den sidste opdatering fra udviklerne var for over 3 år siden. Informationen og tidslinjen, som udviklerne har beskrevet her, er muligvis ikke længere aktuel.
Hvad udviklerne har at sige:

Hvorfor tidlig adgang?

“RTS and Crafting each have distinct fun elements and different ways of using time, so merging the two is a pretty big challenge in game fun design.
I thought that by automating many of the microcontrollers through AI, the RTS itself could lower the play fatigue and learning curve hurdles, and give strategic crafting a sense of fusion, and I'm verifying it.
However, fun verification is impossible without user feedback. Since I can't find an unfamiliar game called Crafting RTS, I want to complete the game with feedback from users.”

Hvor lang tid vil dette spil være i tidlig adgang?

“Early access is required until around December 2022.
There are many goals to be achieved, but it is because I am currently developing solo.”

Hvorledes kommer den fulde version til at være anderledes end produktet i tidlig adgang?

“The features we want to achieve in the full version are:
N-player cooperative multiplayer, more types of monsters (at least 4 types) and dozens of patterns, 9+ unit roles, 300+ equipment, 50+ skills, 80+ upgrades, 30 story stages, Over 10 skirmish and co-op maps, Steam features (Achievements, Leaderboard, Cloud Saves, ...)
There are plans to make art and music as original assets as well. (planned outsourcing) The art does not deviate much from the relatively light feeling of the medieval style based on hand paints as it is now, but buildings and items with a medieval style mixed with future technologies will appear to match the story. As the music also changes the art, it will all change to the right mood for it.”

Hvad er den nuværende tilstand for versionen med tidlig adgang?

“Features created in the current version include: (Worked for about 7 months as a solo development)
Single player, 1 monster (orc) with 5 patterns, 4 unit roles, about 70 equipment, 15 skills, 20 upgrades, 10 story stages, 1 types of skirmish maps”

Ændrer spillets pris sig under og efter tidlig adgang?

“There will be no price changes until the art and music assets change. The outsourcing of assets is likely to cost quite a bit of money, so there will be price increases after that. (probably after at least a year)”

Hvordan har I tænkt jer at involvere fællesskabet i jeres udviklingsproces?

“From the time I made my first very small game in 1996 by myself, I have had a lot of experience in getting feedback from users and completing the game, from leading game development in a large organization for the last 10+ years and doing startups twice.
Up to now, while developing the game , I distributed builds 1-2 times a month to collect various feedbacks, analyze them, and reflect them back into the game (and there are a few systems that have been overhauled while developing for only 7 months). I don't know if that's the case, I don't think there's any trace left on the UX side...)
Obviously my initial idea wasn't bad, but it's only their play that can prove that players can enjoy it.
So, I would like to collect a lot of opinions using the Steam Community feature. Those comments not only improve the quality of the game, but can also play a key role in some important direction decisions. If more agile iteration is required, I'm also considering opening a Discord channel. If a Discord channel is opened, I will notify you later.”
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Bemærk: Meister2 er ikke længere tilgængeligt i Steam-butikken.
 
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Om dette spil


Units can be freely converted into combatants or workers according to your strategic needs. As long as you have enough equipment!


Give your units the role of workers by crafting equipment that can gather resources.


Stop the monsters from attacking with the combatants and go out to recover the stolen items through the cracks.


As you gather resources, you can build equipment or buildings for combatants that require more resources.

Choose an appropriate upgrade by establishing an appropriate response strategy according to the enemy's attack type.

Systemkrav

    Minimum:
    • Styresystem *: Windows 7 or higher
    • Processor: Intel Core 2 Duo or AMD Athlon 64x2 5600+
    • Hukommelse: 2 GB RAM
    • Grafik: Intel HD Graphics Series
    • Diskplads: 1 GB tilgængelig plads
    • Lydkort: Sound Devices compatible with Direct Sound
* Fra den 1. januar 2024 understøttes Steam-klienten kun på Windows 10 og senere udgaver.

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