A vibrant social‑deduction adventure with roguelike twists, wild abilities, monsters, and nonstop mayhem.

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Bald im Early Access verfügbar

Die Entwickler dieses Spiels planen, das Spiel zu veröffentlichen, während es sich noch in Arbeit befindet, und möchten es mit dem Feedback von Spielern weiterentwickeln.

Hinweis: Spiele im Early Access sind noch nicht fertiggestellt und können in Zukunft Änderungen erhalten. Wenn Ihnen das Spiel im aktuellen Zustand nicht gefällt, warten Sie eine Weile, um zu sehen, wie sich das Spiel weiterentwickelt. Mehr erfahren

Was die Entwickler zu sagen haben:

Wozu Early Access?

„Masters of Mayhem is a multiplayer social deduction game that genuinely gets better the more people play it. Our open beta weekends showed us that community feedback directly shapes how the game evolves, from ability balance to map design to the moment-to-moment chaos that makes each match feel alive. Early Access lets us build alongside the people playing it, shipping new content and responding to what the community loves, hates, and wants more of, rather than guessing from the outside. We believe the best version of Masters of Mayhem is one built with its players.“

Wie lange wird dieses Spiel ungefähr den Early Access-Status haben?

„We anticipate being in Early Access for approximately one year, though this will be guided by the scope of content we want to deliver and the feedback we receive from our community. We are committed to being in Early Access only as long as it takes to reach a version of the game we are genuinely proud of.“

Wie soll sich die Vollversion von der Early Access-Version unterscheiden?

„Monster Lockdown is our debut game mode and the foundation of Early Access, but Masters of Mayhem is designed to be an expanding multiplayer universe. We plan to introduce additional game modes that explore entirely different genres while staying true to our multiplayer mayhem ethos. We plan to grow our character roster, with more loveable, lore-rich characters already waiting in the wings. We also plan to expand our perk and ability systems, introduce new maps and scenarios, and build out the broader Masters of Mayhem world with more surprises, cosmetics, and community-driven content. The full version will represent a much larger and more varied experience than what launches in Early Access.“

Was ist der derzeitige Stand der Early Access-Version?

„Masters of Mayhem launches into Early Access with our debut game mode, Monster Lockdown, fully playable in public and private lobbies for 4 to 15 players. The game features social deduction gameplay with roguelike perk systems and online multiplayer with both voice and text chat.
At launch, players can explore two unique maps: an Arctic facility and a Temple, each with its own atmosphere, layout, and a distinct monster lurking within. Both maps are packed with environmental hazards that keep every match unpredictable, from raging fires to a giant rolling boulder that has a habit of catching everyone off guard. Players can choose from a good selection of original characters, each with their own personality, lore, and a range of colour variations to make them their own.
The core experience has been shaped through playtests and beta weekends, giving us confidence in the foundation we are launching with. Some features and systems are still being developed and improved, and players should expect the game to evolve meaningfully throughout Early Access.“

Wird dieses Spiel während und nach Early Access unterschiedlich viel kosten?

„Masters of Mayhem is free to play, and that will not change. We do not plan to introduce pricing at the end of Early Access. Our focus is on making the game as accessible as possible and growing our player base, with cosmetics and optional content supporting the game over time.“

Wie werden Sie versuchen die Community in den Entwicklungsprozess miteinzubeziehen?

„Community is at the heart of how we build Masters of Mayhem. We are open, present, and genuinely connected to our players. Our Discord server is our primary home for that relationship, and we have a dedicated feedback channel where players can share thoughts, flag issues, and tell us what they want to see. We take every piece of feedback seriously. It gets reviewed by the team and fed directly into our design process, influencing decisions on everything from ability balance to new content priorities. No suggestion disappears into a void. We plan to continue this approach throughout Early Access, keeping communication honest and transparent as the game grows.“
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Infos zum Spiel

Masters of Mayhem is a free-to-play social deduction game with roguelike twists for 4–15 players. Work together to restore abandoned facilities and contain terrifying monsters — unless you're an imposter, in which case… have fun unleashing mayhem!

GAME MODE: MONSTER LOCKDOWN!

4–15 players drop into abandoned facilities filled with monstrous mysteries. Complete objectives, keep the monster contained, and restore the facility — or sabotage the whole operation from within.

As an Innocent: Complete tasks, contain monsters, spot the traitor, and survive.
As an Impostor: Sabotage objectives, frame your teammates, and unleash chaos without getting caught.
As an Innocent Ghost: Protect your living allies with spectral powers from beyond the grave.
As an Imposter Ghost: Keep the chaos alive by locking doors and unleashing smoke bombs.

Features

  • Social deduction meets action-adventure — read the room, deceive your friends, uncover hidden agendas

  • Roguelike perks every run — mix and match abilities to create your own playstyle

  • 4–15 players — public and private lobbies

  • 2 maps to explore — the frozen Arctic and ancient Temple, each hiding a monster the Impostors are plotting to unleash

  • Vibrant characters with unique lore, animations, and personality

  • Voice chat and text chat supported

  • More game modes, characters, and content on the way

FROM THE MAKERS OF…

Masters of Mayhem is built by Super Studios, led by industry veteran Rick Ellis (Valve, Team Fortress, Half-Life 2). Join our Discord to playtest, give feedback, and help shape the game.

Systemanforderungen

    Mindestanforderungen:
    • Setzt 64-Bit-Prozessor und -Betriebssystem voraus
    • Betriebssystem: WIndows 10/11 (64-bit)
    • Prozessor: Ryzen 5 2600 | Intel Core i5-8400
    • Arbeitsspeicher: 8 GB RAM
    • Grafik: Radeon RX 570 | NVIDIA GeForce GTX 970
    • DirectX: Version 11
    • Netzwerk: Breitband-Internetverbindung
    • Speicherplatz: 20 GB verfügbarer Speicherplatz
    Empfohlen:
    • Setzt 64-Bit-Prozessor und -Betriebssystem voraus
    • Betriebssystem: WIndows 10/11 (64-bit)
    • Prozessor: Ryzen 7 2700X | Intel Core i7-7700K
    • Arbeitsspeicher: 16 GB RAM
    • Grafik: AMD RX 580 | NVIDIA GTX 1060
    • DirectX: Version 12
    • Netzwerk: Breitband-Internetverbindung
    • Speicherplatz: 20 GB verfügbarer Speicherplatz
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