款充满活力的社交推理游戏,融入 Roguelike 元素、狂野能力、怪物与永不停歇的混乱。

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此游戏的开发者打算发行仍在制作中的游戏,根据玩家反馈进行开发。

注意:处于抢先体验的游戏内容尚不完整且也许会发生变化。如果您不是特别想玩当前这个状态下的游戏,那么您应该等待一段时间来观察游戏的开发进度。了解更多

开发者的话:

为何要采用抢先体验这种模式?

“Masters of Mayhem is a multiplayer social deduction game that genuinely gets better the more people play it. Our open beta weekends showed us that community feedback directly shapes how the game evolves, from ability balance to map design to the moment-to-moment chaos that makes each match feel alive. Early Access lets us build alongside the people playing it, shipping new content and responding to what the community loves, hates, and wants more of, rather than guessing from the outside. We believe the best version of Masters of Mayhem is one built with its players.”

这款游戏的抢先体验状态大约持续多久?

“We anticipate being in Early Access for approximately one year, though this will be guided by the scope of content we want to deliver and the feedback we receive from our community. We are committed to being in Early Access only as long as it takes to reach a version of the game we are genuinely proud of.”

计划中的完整版本和抢先体验版本到底有多少不同?

“Monster Lockdown is our debut game mode and the foundation of Early Access, but Masters of Mayhem is designed to be an expanding multiplayer universe. We plan to introduce additional game modes that explore entirely different genres while staying true to our multiplayer mayhem ethos. We plan to grow our character roster, with more loveable, lore-rich characters already waiting in the wings. We also plan to expand our perk and ability systems, introduce new maps and scenarios, and build out the broader Masters of Mayhem world with more surprises, cosmetics, and community-driven content. The full version will represent a much larger and more varied experience than what launches in Early Access.”

抢先体验版本的现状如何?

“Masters of Mayhem launches into Early Access with our debut game mode, Monster Lockdown, fully playable in public and private lobbies for 4 to 15 players. The game features social deduction gameplay with roguelike perk systems and online multiplayer with both voice and text chat.
At launch, players can explore two unique maps: an Arctic facility and a Temple, each with its own atmosphere, layout, and a distinct monster lurking within. Both maps are packed with environmental hazards that keep every match unpredictable, from raging fires to a giant rolling boulder that has a habit of catching everyone off guard. Players can choose from a good selection of original characters, each with their own personality, lore, and a range of colour variations to make them their own.
The core experience has been shaped through playtests and beta weekends, giving us confidence in the foundation we are launching with. Some features and systems are still being developed and improved, and players should expect the game to evolve meaningfully throughout Early Access.”

在抢先体验期间和结束之后,游戏价格会有所不同吗?

“Masters of Mayhem is free to play, and that will not change. We do not plan to introduce pricing at the end of Early Access. Our focus is on making the game as accessible as possible and growing our player base, with cosmetics and optional content supporting the game over time.”

在开发过程中,你们是如何计划让玩家社区参与进来的?

“Community is at the heart of how we build Masters of Mayhem. We are open, present, and genuinely connected to our players. Our Discord server is our primary home for that relationship, and we have a dedicated feedback channel where players can share thoughts, flag issues, and tell us what they want to see. We take every piece of feedback seriously. It gets reviewed by the team and fed directly into our design process, influencing decisions on everything from ability balance to new content priorities. No suggestion disappears into a void. We plan to continue this approach throughout Early Access, keeping communication honest and transparent as the game grows.”
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关于此游戏

《Masters of Mayhem》是一款面向 4–15 名玩家的免费社交推理游戏,并融入了 Roguelike 元素。齐心协力修复废弃设施、封印恐怖怪物——除非你是内鬼,那就……尽情制造混乱吧!

扮演无辜者或内鬼

  • 每局游戏开始时,你会被秘密分配为"无辜者"或"内鬼"。

  • 只有内鬼才知道其他内鬼是谁!

  • 做出充满策略的社交抉择——揪出内鬼,或者把谎话说到底!

完成任务,或干掉无辜者!

  • 作为无辜者,一边完成棘手又考验手感的任务,一边留意可疑的举动。

  • 作为内鬼,在不被发现的情况下干掉无辜者!

投票放逐内鬼,或栽赃无辜者!

  • 在投票室里为自己辩护。

  • 栽赃他人、分享证据、散布猜测与各种推理!

  • 看着被投出的内鬼坠入深渊,揭开真相——但小心,每个内鬼即使"死后"仍能影响牌局!

每局自选你的天赋!

  • 参与各类活动,每局都能获得天赋奖励。

  • 伪装成一个箱子、化身为其他玩家、对其他玩家发动攻击,还有更多花样!

  • 自由搭配,最多可同时激活 3 个天赋。

  • 解锁专属于你角色的天赋。

掌控这场混乱!

  • 在为时已晚之前完成任务!

  • 如果放任内鬼太久,怪物就会被释放,将视线所及的一切吞噬殆尽!

  • 制造混乱!我们的游戏中布满了各种环境陷阱与道具,专为把混乱推向极致而设计。

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特色一览

  • 极致的社交推理——察言观色、欺骗好友、揭穿暗中图谋。

  • 每局皆有 Roguelike 天赋——自由组合各种能力,打造属于你的玩法。

  • 4–15 名玩家——开设公开或私密房间,或使用我们的匹配队列。

  • 2 张可探索的地图——冰封北极与远古神庙,每张地图都潜藏着内鬼图谋释放的怪物。

  • 角色鲜活生动,拥有独特的背景故事、动画与个性。

  • 支持近距离语音聊天与文字聊天。

  • 更多游戏模式、角色与内容陆续推出!

出自这些人之手……

《Masters of Mayhem》由 Super Studios 打造,并由业界资深人士 Rick Ellis(曾参与 Valve、《军团要塞》、《半衰期 2》)领衔。加入我们的 Discord,参与试玩、提供反馈,一同塑造这款游戏。

系统需求

    最低配置:
    • 需要 64 位处理器和操作系统
    • 操作系统: WIndows 10/11 (64-bit)
    • 处理器: Ryzen 5 2600 | Intel Core i5-8400
    • 内存: 8 GB RAM
    • 显卡: Radeon RX 570 | NVIDIA GeForce GTX 970
    • DirectX 版本: 11
    • 网络: 宽带互联网连接
    • 存储空间: 需要 20 GB 可用空间
    推荐配置:
    • 需要 64 位处理器和操作系统
    • 操作系统: WIndows 10/11 (64-bit)
    • 处理器: Ryzen 7 2700X | Intel Core i7-7700K
    • 内存: 16 GB RAM
    • 显卡: AMD RX 580 | NVIDIA GTX 1060
    • DirectX 版本: 12
    • 网络: 宽带互联网连接
    • 存储空间: 需要 20 GB 可用空间
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