款充滿活力的社交推理遊戲,融入 Roguelike 元素、狂野能力、怪物與永不停歇的混亂。

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即將推出搶先體驗

此遊戲的開發者打算以開發中的狀態推出遊戲,以將玩家意見回饋納入開發過程。

備註:處於搶先體驗狀態的遊戲尚未開發完成,且內容可能會有所變動。如果目前的開發進度未使您產生興趣, 建議您等待本遊戲開發至下一階段時再決定是否購買。了解更多

開發者的話:

為何採用搶先體驗模式?

「Masters of Mayhem is a multiplayer social deduction game that genuinely gets better the more people play it. Our open beta weekends showed us that community feedback directly shapes how the game evolves, from ability balance to map design to the moment-to-moment chaos that makes each match feel alive. Early Access lets us build alongside the people playing it, shipping new content and responding to what the community loves, hates, and wants more of, rather than guessing from the outside. We believe the best version of Masters of Mayhem is one built with its players.」

這款遊戲的搶先體驗時間大約會持續多久?

「We anticipate being in Early Access for approximately one year, though this will be guided by the scope of content we want to deliver and the feedback we receive from our community. We are committed to being in Early Access only as long as it takes to reach a version of the game we are genuinely proud of.」

正式版預計會與搶先體驗版有何不同?

「Monster Lockdown is our debut game mode and the foundation of Early Access, but Masters of Mayhem is designed to be an expanding multiplayer universe. We plan to introduce additional game modes that explore entirely different genres while staying true to our multiplayer mayhem ethos. We plan to grow our character roster, with more loveable, lore-rich characters already waiting in the wings. We also plan to expand our perk and ability systems, introduce new maps and scenarios, and build out the broader Masters of Mayhem world with more surprises, cosmetics, and community-driven content. The full version will represent a much larger and more varied experience than what launches in Early Access.」

搶先體驗版目前的開發進度如何?

「Masters of Mayhem launches into Early Access with our debut game mode, Monster Lockdown, fully playable in public and private lobbies for 4 to 15 players. The game features social deduction gameplay with roguelike perk systems and online multiplayer with both voice and text chat.
At launch, players can explore two unique maps: an Arctic facility and a Temple, each with its own atmosphere, layout, and a distinct monster lurking within. Both maps are packed with environmental hazards that keep every match unpredictable, from raging fires to a giant rolling boulder that has a habit of catching everyone off guard. Players can choose from a good selection of original characters, each with their own personality, lore, and a range of colour variations to make them their own.
The core experience has been shaped through playtests and beta weekends, giving us confidence in the foundation we are launching with. Some features and systems are still being developed and improved, and players should expect the game to evolve meaningfully throughout Early Access.」

遊戲售價在搶先體驗期間前後會有所變動嗎?

「Masters of Mayhem is free to play, and that will not change. We do not plan to introduce pricing at the end of Early Access. Our focus is on making the game as accessible as possible and growing our player base, with cosmetics and optional content supporting the game over time.」

在開發過程中,您打算如何與社群互動?

「Community is at the heart of how we build Masters of Mayhem. We are open, present, and genuinely connected to our players. Our Discord server is our primary home for that relationship, and we have a dedicated feedback channel where players can share thoughts, flag issues, and tell us what they want to see. We take every piece of feedback seriously. It gets reviewed by the team and fed directly into our design process, influencing decisions on everything from ability balance to new content priorities. No suggestion disappears into a void. We plan to continue this approach throughout Early Access, keeping communication honest and transparent as the game grows.」
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關於此遊戲

《Masters of Mayhem》是一款專為 4–15 名玩家打造的免費社交推理遊戲,並融入 Roguelike 元素。攜手合作修復廢棄設施、封印恐怖怪物——除非你是臥底,那就……盡情製造混亂吧!

扮演無辜者或臥底

  • 每局遊戲開始時,你會被秘密分配為「無辜者」或「臥底」。

  • 只有臥底才知道其他臥底是誰!

  • 做出充滿策略的社交抉擇——揪出臥底,或把謊話說到底!

完成任務,或除掉無辜者!

  • 身為無辜者,一邊完成棘手又講求手感的任務,一邊留意可疑的舉動。

  • 身為臥底,在不被識破的情況下除掉無辜者!

投票放逐臥底,或誣陷無辜者!

  • 在投票室裡為自己辯護。

  • 誣陷他人、分享證據、散播猜測與各種推理!

  • 看著被投出的臥底墜入深淵,揭開真相——但要小心,每個臥底即使「死後」仍能影響牌局!

每局自選你的天賦!

  • 參與各類活動,每局都能獲得天賦獎勵。

  • 偽裝成一個箱子、化身為其他玩家、對其他玩家發動攻擊,還有更多玩法!

  • 自由搭配,最多可同時啟用 3 個天賦。

  • 解鎖專屬於你角色的天賦。

掌控這場混亂!

  • 在為時已晚之前完成任務!

  • 若放任臥底太久,怪物便會被釋放,將視線所及的一切吞噬殆盡!

  • 製造混亂!我們的遊戲中布滿各種環境陷阱與道具,專為將混亂推向極致而設計。

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特色一覽

  • 極致的社交推理——察言觀色、欺騙好友、揭穿暗中圖謀。

  • 每局皆有 Roguelike 天賦——自由組合各種能力,打造屬於你的玩法。

  • 4–15 名玩家——開設公開或私人房間,或使用我們的配對隊列。

  • 2 張可探索的地圖——冰封北極與遠古神廟,每張地圖都潛藏著臥底圖謀釋放的怪物。

  • 角色鮮活生動,擁有獨特的背景故事、動畫與個性。

  • 支援近距離語音聊天與文字聊天。

  • 更多遊戲模式、角色與內容陸續推出!

出自這些人之手……

《Masters of Mayhem》由 Super Studios 打造,並由業界資深人士 Rick Ellis(曾參與 Valve、《絕地要塞》、《戰慄時空 2》)領銜。加入我們的 Discord,參與試玩、提供回饋,一同塑造這款遊戲。

系統需求

    最低配備:
    • 需要 64 位元的處理器及作業系統
    • 作業系統: WIndows 10/11 (64-bit)
    • 處理器: Ryzen 5 2600 | Intel Core i5-8400
    • 記憶體: 8 GB 記憶體
    • 顯示卡: Radeon RX 570 | NVIDIA GeForce GTX 970
    • DirectX: 版本:11
    • 網路: 寬頻網際網路連線
    • 儲存空間: 20 GB 可用空間
    建議配備:
    • 需要 64 位元的處理器及作業系統
    • 作業系統: WIndows 10/11 (64-bit)
    • 處理器: Ryzen 7 2700X | Intel Core i7-7700K
    • 記憶體: 16 GB 記憶體
    • 顯示卡: AMD RX 580 | NVIDIA GTX 1060
    • DirectX: 版本:12
    • 網路: 寬頻網際網路連線
    • 儲存空間: 20 GB 可用空間
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