Run, gun and explore an open undercity in this otherworldly non-linear Metroidvania adventure about the Old Gods, strange creatures and the remnants of a lost world!
All Reviews:
Mixed (168) - 68% of the 168 user reviews for this game are positive.
Release Date:
Oct 15, 2019
Developer:
Publisher:

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Curator Review

Not Recommended

“【日本語未対応】メトロイドヴァニア系横スクロールアクション。海中深くに位置する古代遺跡で目を覚ました主人公。彼は脱出方法を探して、南大西洋の奥深く、古の神々の沈みし都市『Bahlam』を探索するのだった。探索とパズル要素はメトロイドヴァニア系玄人向けのモノが多く、初心者にはオススメし難い。問題点としては『同じBGMが流れるエリアが多い』『背景の色と一部の敵が重なって見辛い』という点が挙げらる。”

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Reviews

“I’ve had a very splendid time with this, and have much splendid time left with it. A proper fine achievement, and a game worthy of measuring against the mighty Metroid.”
Rock Paper Shotgun

“When the old school calls, OUTBUDDIES responds; here we are talking about an indie made with a gameplay and a graphic style that turns us back with nostalgia in the 90s!”
8.4 – Tribe Games

“Outbuddies DX is the quintessential perfect game, regardless of how you cut it. [...] it’s clear that years of development Outbuddies DX has gone through will revolutionize the Metroidvania genre.”
95/100 – Gaming Trend

A Word From The Dev

OUTBUDDIES' development started as a spare time passion-project in early 2013, influenced by timeless classics of my childhood starring Super Metroid, Castlevania, Super Mario Bros., and Mega Man. The quality, depth, and acceptance of indie metroidvanias like Axiom Verge & Hollow Knight proved what can be achieved by small teams or even single persons. Those developers inspired me to allocate even more personal resources and dedication to the project so it could eventually evolve into something really special.

As a father, daytime employee, and gamer myself I loved how progression and iteration were tackled in outstanding indie platformer Celeste, so OUTBUDDIES was designed to provide challenging and encouraging gameplay while skipping punishing throwbacks and grinding mechanics in total. I listen to feedback and I'm dedicated to support and improve the game further after release, so shoot me your feedback anytime!

Julian Laufer, Game Designer & Developer

About This Game





Enter Bahlam, a sunken city of the Old Gods, located deep in the South Atlantic Ocean. Following a shipwreck, adventurer and maritime archaeologist Nikolay Bernstein regains consciousness 36.000 feet under the sea. He's severely wounded and unwillingly connected to a supernatural Buddy-unit. Searching for answers about his displacement our main protagonist digs deep into the lost undercity, gradually realizing an ominous presence hollowing in its shadowed caverns.



On your journey home you will share your fate with a friendly tribe of mining creatures, the Wozan, who fear the Old Gods and strive to get back to the surface since their ancestors had been enslaved 5000 years ago. Some of them were able to flee and founded secret colonies deep inside the sunken ruins, others are still exploited by the hostile creatures that have overtaken the city since the Old Gods suddenly disappeared.






Experience real non-linear Metroidvania gameplay and uncover five distinct areas, all with remarkable puzzles, environmental hazards, epic boss encounters and captured Wozan to uncage. Your Buddy unit will procedurally map the area and function as a handy quality of life tool that can be controlled at will to manipulate your surroundings using various abilities like hacking, scanning, and telekinesis.



Explore Bahlam with high freedom of movement like climbing, crawling and diving right from the start. As you progress your set of options will expand by discovering ancient weapon systems, suit upgrades and hacking protocols for your droid. All gear will be carefully balanced in terms of combat abilities and has to be used selectively to overcome specific hazards and puzzles.






The local Co-Op option invites a second player to explore and experience this adventure together by taking control over the invincible Buddy unit. Support each other on your journey home, solve puzzles and overcome Bahlam's hostile maze. This will also provide an opportunity for team-speedrunning as a very unique take on the scene.



Outbuddies DX is a humble budget project but that does not mean it will run poorly or lack the quality of life features. All pixel art will scale crisp and free of distortion artifacts to your native screen resolution. The game runs at 60 FPS. A hybrid physics engine ensures realistic accelerations and object movements while maintaining the pixel perfect control of the old classics. Enemy and boss AIs are carefully crafted and will kick your ass in a Souls-like manner! Outbuddies DX also supports various mappable devices like keyboard, mouse and multiple gamepads to ensure you´re able to play with your preferred setup. We listen to feedback, so shoot us a mail anytime!






  • Explore an open vibrant fantasy world
  • Real Metroidvania gameplay with lots of gear, puzzles and Easter eggs
  • Unique dual-hero scheme with local Co-Op support
  • Epic boss battles & believable enemy AIs
  • Intriguing narrative and memorable characters
  • High freedom of movement @ 60 FPS
  • Handcrafted pixel art with distortion-free scaling to your native display resolution
  • Support for various input devices & key rebinding
  • Original soundtrack by OGRE music

System Requirements

    Minimum:
    • OS *: Windows 7 or better
    • Processor: CPU @ 2,2 GHZ
    • Memory: 2 GB RAM
    • Graphics: Intel HD Graphics or better
    • DirectX: Version 9.0
    • Storage: 750 MB available space
    Recommended:
    • OS *: Windows 7 or better
    • Processor: CPU @ 2,4 GHZ Dual-Core
    • Memory: 4 GB RAM
    • Graphics: Intel HD Graphics or better
    • DirectX: Version 9.0
    • Storage: 750 MB available space
* Starting January 1st, 2024, the Steam Client will only support Windows 10 and later versions.

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