Obey protocol or go rogue as you take on the role of a powerful A.I. in Starmancer. Build bustling space ports, secret laboratories, and incubators for mysterious eggs. Defend against starvation, sabotage, and space zombies. Don't worry, you can always grow more humans.
Recent Reviews:
Mixed (10) - 50% of the 10 user reviews in the last 30 days are positive.
All Reviews:
Mixed (657) - 66% of the 657 user reviews for this game are positive.
Release Date:
Aug 5, 2021

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Curator Review

By Indiegames Inside June 12, 2019

“Weltraum Kolonie-Simulation in hübscher Pixelart. Als künstliche Intelligenz erbaut & verwaltet man eine Raumstation für seine Kolonisten. Verspricht Abwechslung + Spieltiefe im Stil von RimWorld.”

Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Our core 2-person development team has been working on Starmancer since around 2015, and have steadily been making our space station sim game a reality. After our Closed Beta went live in early 2021, we focused on getting to a place where we could finally get the game into the community’s hands for crucial feedback, while we continue to develop content, tweak balancing, and add new features during Early Access. There's no end to what we want added to the sandbox. It’s the kind of game that thrives off of player experiences and stories, and we believe with our community’s help we can push it to the finish line.”

Approximately how long will this game be in Early Access?

“Our rough estimate at the moment is to stay in Early Access for a year, but this may extend until we’re happy that there’s enough content for our players (and then we'll continue adding more). There's so many ideas we have to add to the sandbox! We want to clearly indicate that Starmancer development is a continuous process, where it's significantly better today than it was yesterday.”

How is the full version planned to differ from the Early Access version?

“Our plan is to continue improving and building upon Starmancer’s existing features, while adding new content to make the gameplay as fun, replayable and rewarding as possible. We have plenty of ideas in the works, some we may keep, some we might cut if they’re not working out - it’s all a part of the process. We’re aiming for the final 1.0 content list to have improved story elements and more mechanics to make every playthrough completely unique. Ultimately, the 1.0 content will depend a lot on our community’s Early Access feedback, so we look forward to hearing your thoughts!”

What is the current state of the Early Access version?

“Starmancer currently has many features implemented, and is completely playable. Every playthrough is already slightly different, but not different enough to the point where we would label it feature complete. Players can manage large colonies of humans, each with unique attributes and needs. Complex stations can be built piece by piece with networked infrastructure - power and water systems, as well as living, entertainment and engineering spaces. You can grow food, colonists fight each other, asteroids are technically mineable, but every feature would benefit from expanded depth.”

Will the game be priced differently during and after Early Access?

“We’re not sure yet, but it’s possible the final price for 1.0 may be slightly higher than the Early Access price as we add more features. Whatever we decide, we’ll make sure that our early supporters always get the best deal.”

How are you planning on involving the Community in your development process?

“We're a 2 person dev-team, so we’ll welcome as much community feedback as we can get! Tell us what you like (we'll add more of it). Tell us what you don't like (we'll figure out how to make it better). Tell us the stories you wish you had on your station.

We’ll continue to hang around on our official Discord server to discuss the game and generally chat, and we’ll regularly check the Steam Forums, where you can post suggestions, bugs, feedback and some more fun community things. You can also post reports directly in-game.

Throughout Early Access we will be sharing our progress as we go, mainly on Discord and Steam, so keep checking back!”
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“Starmancer Is Your Next Space Colony Sim Obsession”

About This Game

After a catastrophe on Earth, humanity launches the Starmancer Initiative in a desperate attempt to seek refuge among the stars. Millions of refugees upload their consciousness into your memory banks--entrusting their minds and the future of the human race to an Artificial Intelligence, a Starmancer. To you.

Stranded in a strange solar system, your task as a Starmancer is to construct and manage a space station capable of sustaining life for the countless minds trapped in your corrupted memory banks, and return to the fleet--by any means necessary.

Starmancer offers gameplay with consequences, a living sandbox environment, crafting, and managing the daily lives of colonists.

Create a utopian society where everyone is well fed, happy, and safe. Or go rogue and figure out how many times a colonist can eat wheat before they go crazy. The choice is yours!

  • Sustain Life - Colonists have needs, like hunger and thirst. Build farms and grow crops for food. Place heaters to prevent hypothermia. Construct med bays and assign doctors to treat wounds, cure diseases, and replace limbs.
  • Express Yourself - Customize your station with unique walling, floors, furniture, and tons of weird and wonderful decorations and objects. Repaint objects to achieve your space station interior design dreams! Place cheerful paintings to remind the colonists how friendly and relatable you are, and motivational posters to let them know how much you value their productivity. Design fancy kitchens, luxurious bedrooms, casinos, and industrial docking bays.
  • Power, Water, and Atmosphere - Provide power by connecting machines with wires. Prepare against blackouts by creating separate or redundant grids for your vital machines. Use pipes and water recyclers to convert dirty farm water into clean, drinkable water. Establish separate atmospheres with the help of vents and air ducts.

  • Grow Colonists - Colonists are grown in Incubators, with personas assigned from the minds of Earth refugees stored in memory banks on your station. Create stations full of clones. If tragedy strikes, don’t worry, you can always regrow your favorite colonists!
  • Jobs - Assign roles like farmer, doctor, miner, and security guard. Watch as your rookie chef acquires experience and becomes a seasoned pro, unlocking tastier and more exotic recipes.
  • Unique Colonists - With randomized hair color and style, eye color, and skin color, there are over 8000 visual variations of colonists. These variations go beyond aesthetics, too. Some colonists prefer eating nutrition bricks on the toilet, while others like to drink and socialize in the bar. Every game is different--your station and colonists will be unique to you.
  • Memories - Colonists remember the good (and bad) things that happen to them - until they inevitably require regrowth (accidents happen). Traumatic experiences, like seeing a dead body, will be remembered for a long time. If left unchecked, these memories will be shared, through gossip, until everyone learns about your Life Support malfunction... Leave no witnesses.
  • Personal Relationships - Colonists get extra sad when something bad happens to a friend, but they love to watch an enemy suffer. If you jettison a popular colonist you might have a mutiny on your hands.
  • Missions - Send your bravest colonists on dangerous missions across the galaxy to gather resources and discover precious loot!

Be ready to face the consequences, should you fail in your duties as a Starmancer.

  • Invasion - Your colony will be invaded by creatures from outer space. Build traps, arm your colonists, and keep your station secure at all costs.
  • Insanity - A colonist can only witness so many friends being sucked out of air locks before they snap. No one knows what motivates a crazy colonist; they're simultaneously responsible for the greatest technological innovations and messiest homicidal rampages. This is why doors have locks. It's also why you can depressurize a single room--a great way to enforce bedtime.
  • Mutiny - Unhappy colonists will stop working. You can cheer them up with motivational posters, tasty treats, and nicer rooms. Be careful, though, when morale gets too low, colonists will actively rebel and attempt to destroy your core. Make an example out of rebels and stamp out any hint of resistance.

    Key Features

    • Build a thriving space station, with tons of customization.
    • Manage the lives of colonists aboard your station.
    • Interact with a dynamically generated solar system and its inhabitants.
    • Take on missions and be rewarded with loot.
    • Face the consequences of your actions.
    • Modding support.

    Add Starmancer to your wishlist and be notified when it launches.

Mature Content Description

The developers describe the content like this:

Contains cartoon blood and gore.
Sometimes colonists get eaten by zombies. People get mad and fight each other to the death. Once in a while they get infected by alien parasites and explode.

System Requirements

SteamOS + Linux
    • OS: Windows 7, 64-bit
    • Processor: 2.0 ghz DualCore CPU
    • Memory: 4 GB RAM
    • Graphics: DirectX 10 compatible GPU
    • DirectX: Version 10
    • Storage: 500 MB available space
    • OS: Windows 10, 64-bit
    • Processor: 2.0+ ghz QuadCore CPU
    • Memory: 8 GB RAM
    • Graphics: DirectX 11 compatible GPU
    • DirectX: Version 11
    • Storage: 1 GB available space
    • OS: MacOS 10.13 High Sierra
    • Processor: 2.0 ghz DualCore CPU
    • Memory: 4 GB RAM
    • Graphics: OpenGL 3.3 compatible GPU
    • Storage: 500 MB available space
    • OS: MacOS 10.13 High Sierra
    • Processor: 2.0+ ghz QuadCore CPU
    • Memory: 8 GB RAM
    • Graphics: OpenGL 3.3 compatible GPU
    • Storage: 1 GB available space
    • OS: Ubuntu 16.04 LTS, 64-bit
    • Processor: 2.0 ghz DualCore CPU
    • Memory: 4 GB RAM
    • Graphics: OpenGL 3.3 compatible GPU
    • Storage: 500 MB available space
    • OS: Ubuntu 16.04 LTS, 64-bit
    • Processor: 2.0+ ghz QuadCore CPU
    • Memory: 8 GB RAM
    • Graphics: OpenGL 3.3 compatible GPU
    • Storage: 1 GB available space

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