ArcheBlade™ - [Codebrush] Jay
2012.08

We're going to kickstarter soon. stay tuned!
ArcheBlade™ - [Codebrush] Jay
2012.08

We're going to kickstarter soon. stay tuned!
Tower Wars - SwogDog
Tower Wars - [SVS] SwogDog
Sorry everyone!
Tower Wars - SwogDog
Sorry everyone!
Team Fortress 2 - SZ
It isn't often documented, but there tends to be a lot of cross-pollination of ideas across the various teams here at Valve. There are a lot of talented folks walking around the halls here, and it's incredibly helpful to show them things and get their feedback, because with each round of feedback we'll manage to solve a problem or even find some new inspiration. Case in point: When the Source Filmmaker team was working on ideas for what the "Meet the Pyro" would look like, one of the ideas stood out. Not only were we amused at the proposed world of the Pyro, but immediately were thinking of how much fun it could be to play inside it.”

Of course, one of the immediate issues with this was how to bring the pastel color scheme and various whimsical storybook elements that made up Pyro's dream world into the textured world of TF2, with its more naturalistic palette and real-world setting. Achieving the Pyroland look would not only require creating a completely new texture set, but would have to be constrained both by texture memory and artistic resources.

Some of the things we ended up creating to solve this included, firstly, a replacement system that let us override the default textures in the game with an alternate version; and secondly, a new graphics shader system that we called "Pyro Vision". Here's what the final result was, but it took a few tries to get there.

<a href="http://media.steampowered.com/apps/tf2/blog/pyromania/pyroland_10_large.jpg"><img src="http://media.steampowered.com/apps/tf2/blog/pyromania/pyroland_10.jpg" width="420" height="240" border="0"></a>

<a href="http://www.teamfortress.com/post.php?id=8502">Read the full blog post</a>
Team Fortress 2 - SZ
It isn't often documented, but there tends to be a lot of cross-pollination of ideas across the various teams here at Valve. There are a lot of talented folks walking around the halls here, and it's incredibly helpful to show them things and get their feedback, because with each round of feedback we'll manage to solve a problem or even find some new inspiration. Case in point: When the Source Filmmaker team was working on ideas for what the "Meet the Pyro" would look like, one of the ideas stood out. Not only were we amused at the proposed world of the Pyro, but immediately were thinking of how much fun it could be to play inside it.”

Of course, one of the immediate issues with this was how to bring the pastel color scheme and various whimsical storybook elements that made up Pyro's dream world into the textured world of TF2, with its more naturalistic palette and real-world setting. Achieving the Pyroland look would not only require creating a completely new texture set, but would have to be constrained both by texture memory and artistic resources.

Some of the things we ended up creating to solve this included, firstly, a replacement system that let us override the default textures in the game with an alternate version; and secondly, a new graphics shader system that we called "Pyro Vision". Here's what the final result was, but it took a few tries to get there.



Read the full blog post
Community Announcements - Rockstar Games
On August 9th, the&nbsp;<a href="http://www.rockstargames.com/maxpayne3/dlc/localjustice" target="_blank">Max Payne 3 Local Justice Pack</a>&nbsp;will be available to PC players worldwide. This pack features three new maps for Max Payne 3 Multiplayer (The&nbsp;<a href="http://media.rockstargames.com/rockstargames/img/global/news/upload/maxpayne3_imperialpalace.jpg" target="_blank">Imperial Palace</a>,&nbsp;<a href="http://media.rockstargames.com/rockstargames/img/global/news/upload/maxpayne3_departurelounge.jpg" target="_blank">Departure Lounge</a>&nbsp;and&nbsp;<a href="http://media.rockstargames.com/rockstargames/img/global/news/upload/maxpayne3_55thbattalion.jpg" target="_blank">55th Battalion HQ</a>), along with the M4 Assault Rifle, Light Fingers Item and a new S&atilde;o Paulo Police multiplayer faction. The Local Justice Pack will be available for one week only at the discounted price of $5.99, before reverting to its normal price of $7.99. On August 9th Max Payne 3 PC players will also be able to get their hands on all the pre-order and retail downloadable content, including the <a href="http://www.rockstargames.com/newswire/article/19671/preorder-max-payne-3-from-gamestop-and-get-early-access-to-the-c.html" target="_blank">Cemetery Multiplayer Map</a>, <a href="http://www.rockstargames.com/newswire/article/20061/max-payne-3-preorder-exclusive-bonuses-for-europe-and-australia.html" target="_blank">Silent Killer Loadout Pack</a>, <a href="http://www.rockstargames.com/newswire/article/23241/preorder-max-payne-3-from-select-retailers-by-april-15th-and-get.html" target="_blank">Pill Bottle Item</a>, Deadly Force Burst and the Classic Max Payne 1 Character.

Anyone who owns the Max Payne 3 Rockstar Pass will of course receive these packs - and all other future Max Payne 3 DLC - free of charge. The Rockstar Pass is currently available from the in-game store for $29.99 (2,400 Microsoft Points on Xbox LIVE).

Today, we&#39;ve also got a few new screens taken directly from the PC version of the Local Justice Pack, which can be seen below.

<a href="http://media.rockstargames.com/screenshots/maxpayne3-localjustice-2078-1920.jpg" target="_blank"><img alt="" src="http://media.rockstargames.com/screenshots/maxpayne3-localjustice-2078-640.jpg" style="width: 440px; height: 250px; " /></a>

<a href="http://media.rockstargames.com/screenshots/maxpayne3-localjustice-2077-1920.jpg" target="_blank"><img alt="" src="http://media.rockstargames.com/screenshots/maxpayne3-localjustice-2077-640.jpg" style="width: 440px; height: 250px; " /></a>

<a href="http://media.rockstargames.com/screenshots/maxpayne3-localjustice-2076-1920.jpg" target="_blank"><img alt="" src="http://media.rockstargames.com/screenshots/maxpayne3-localjustice-2076-640.jpg" style="width: 440px; height: 250px; " /></a>
Community Announcements - ISOTX Community
Do you like Gems? Do you like having your opinions listened to?

We are currently running an Iron Grip: Marauders survey to get more information about what you think of the game. It takes about 10 minutes to fill out, and every person who completes it will be in with a chance to win a 100 Gem coupon code!

<a href="https://www.surveymonkey.com/s/marauderssurvey">Take the survey!</a>

<a href="http://www.isotx.com/wp-content/uploads/2012/07/GEMbox4survey.png"><img title="100 Gems Box" src="http://www.isotx.com/wp-content/uploads/2012/07/GEMbox4survey.png" alt="That could be 100 Gems for you!" width="500" height="326" /></a>

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