STORE COMMUNITY ABOUT SUPPORT
Login Store Community Support
View desktop website
© Valve Corporation. All rights reserved. All trademarks are property of their respective owners in the US and other countries.
Join the discussions on the forums: Well, this was supposed to be the range finder update, but it fell short do to some technical issues.
I did manage a lot of gameplay changes though.
I completely reworked the physics of howitzers and rockets. I created a system that gives me a lot more control to the flight path.
Howitzers were re-tuned.
-I believe overall damage was increased
-Overall range was increased.
Rockets were re-tuned
-Significant range increase (though it's an overall decrease because of the differences in the old and new physics system)
-Overall spread increase
-Significant reduction in starting velocity
-Reduction in velocity acceleration
Splash damage system was reworked. The old system used a pure math [inverse square] calculation. The new system uses a damage falloff curve, allowing me full control over it. This resulted in a significant increase in splash damage being dealt.
Made base weapon camera zoom level match the 1st person zoom level [this will result in an overall zoom increase to ALL weapons]
Did a WHOLE LOT of work to create and setup a system to do advanced crosshairs [animation, range information, etc.] but didn't get it to work fully in time for this build. I have a support ticket open about the item that is blocking it.
Went to code the AI to know how to use the new physics system, but apparently they already figured it out....