Product Update - Valve
24 fév 2012
Gameplay:
- Made Kevlar and helmet purchasable separately.
- Made defuse kits buyable.
- Based on pro feedback, fixed grenade spamming from the buyzone by limiting buy of one of each grenade type per round.
Maps:
- Fixed many instances reported in forums of players being able to access areas that should be inaccessible.
- Fixed several issues with transparent walls / other elements.
- Fixed a few instances of incorrect effects associated with materials (sparks on plastic, etc.).
- Fixed some problems with the bomb being able to float in mid-air after being planted.

AI:
- Made bots less prone to getting stuck in certain areas.
- Tuned bot difficulty. They should be initially less deadly now.

UI:
- Made international characters display correctly in the UI.
- Redesigned win panel and made it team-specific.
- Fixed bug that caused player ID chevrons to remain over dead players sometimes.
- Fixed bug that caused player ID chevrons to linger when the pause menu was up.
- Addressed many UI issues that could occur when playing the game in standard definition
- Fixed the screen resize options screen.
- Adjusted the bombsite markers on the radar for some maps to reflect their locations more accurately.
- Fixed issue that sometimes caused death notices to overlap with mini-scoreboard.

Audio:
- Added new music for the front end.
- Added new music for many in-game events.
- Fixed deathcam music playing twice in competitive mode.
- Addressed issue with front end music not stopping when playing via a CONNECT command
- Made some more adjustments to volume level of footsteps on various surfaces.
- Tuned ambience levels for all maps.

- Changed quickmatch to de_train

Rechercher dans les actualités
Archives
2014
déc   nov   oct   sep   aoû   jul  
jun   mai   avr   mar   fév   jan  
Archives par année
2014   2013   2012   2011   2010  
2009   2008   2007   2006   2005  
2004   2003   2002