Counter-Strike: Global Offensive Beta Update Released
Product Update - Valve
Feb 24, 2012
Gameplay: - Made Kevlar and helmet purchasable separately. - Made defuse kits buyable. - Based on pro feedback, fixed grenade spamming from the buyzone by limiting buy of one of each grenade type per round. Maps: - Fixed many instances reported in forums of players being able to access areas that should be inaccessible. - Fixed several issues with transparent walls / other elements. - Fixed a few instances of incorrect effects associated with materials (sparks on plastic, etc.). - Fixed some problems with the bomb being able to float in mid-air after being planted.
AI: - Made bots less prone to getting stuck in certain areas. - Tuned bot difficulty. They should be initially less deadly now.
UI: - Made international characters display correctly in the UI. - Redesigned win panel and made it team-specific. - Fixed bug that caused player ID chevrons to remain over dead players sometimes. - Fixed bug that caused player ID chevrons to linger when the pause menu was up. - Addressed many UI issues that could occur when playing the game in standard definition - Fixed the screen resize options screen. - Adjusted the bombsite markers on the radar for some maps to reflect their locations more accurately. - Fixed issue that sometimes caused death notices to overlap with mini-scoreboard.
Audio: - Added new music for the front end. - Added new music for many in-game events. - Fixed deathcam music playing twice in competitive mode. - Addressed issue with front end music not stopping when playing via a CONNECT command - Made some more adjustments to volume level of footsteps on various surfaces. - Tuned ambience levels for all maps.