Day of Defeat Update Released
Product Update - Valve
Nov 19, 2003
A new update for Day of Defeat has been released. See below for a list of what's included. (Please note that this update required DoD game servers to restart.)
Small changes to Team Fortress Classic and Half-Life deathmatch are also included in this release, but servers for those games can wait & restart whenever it's convenient.
Small changes to Team Fortress Classic and Half-Life deathmatch are also included in this release, but servers for those games can wait & restart whenever it's convenient.
- DAY OF DEFEAT:
- Fixed Avalanche
- fixed mg42 and 30cal weapons showing full bullet clips on the model when the clip was empty
- fixed recoil continuing after the map ends
- fixed squares drawing in the scoreboard in blank spaces
- added top bar to scoreboard for drawing the hostname
- fixed a bug where the reinforcement timer would not draw in first person spectator mode
- added cvars "mp_log_scores" and "mp_log_scores_delay" to log scores continually ( default is off )
- fixed an exploit where many people could select a class over the class limit before the first person spawned
- fixed a bug where a joining player was sent the wrong team for other players
- fixed bad subtitle on #voice_subtitle_pschreckspotted
- re-added BAR weapon deploy animation
- reduced BAR deploy time
- on demo recording start, resend all player team info
- fixed empty weapon click on all weapons
- increased max materials to 1300
- Fixed problem where text wasn't being displayed properly
- Fixed problem where text wasn't being displayed properly
TEAM FORTRESS CLASSIC:
HALF-LIFE DEATHMATCH:
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