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Day of Defeat Update Released

Product Update - Valve
19 Νοε 2003
A new update for Day of Defeat has been released. See below for a list of what's included. (Please note that this update required DoD game servers to restart.)

Small changes to Team Fortress Classic and Half-Life deathmatch are also included in this release, but servers for those games can wait & restart whenever it's convenient.

    DAY OF DEFEAT:
  • Fixed Avalanche

  • fixed mg42 and 30cal weapons showing full bullet clips on the model when the clip was empty

  • fixed recoil continuing after the map ends

  • fixed squares drawing in the scoreboard in blank spaces

  • added top bar to scoreboard for drawing the hostname

  • fixed a bug where the reinforcement timer would not draw in first person spectator mode

  • added cvars "mp_log_scores" and "mp_log_scores_delay" to log scores continually ( default is off )

  • fixed an exploit where many people could select a class over the class limit before the first person spawned

  • fixed a bug where a joining player was sent the wrong team for other players

  • fixed bad subtitle on #voice_subtitle_pschreckspotted

  • re-added BAR weapon deploy animation

  • reduced BAR deploy time

  • on demo recording start, resend all player team info

  • fixed empty weapon click on all weapons

  • increased max materials to 1300


  • TEAM FORTRESS CLASSIC:
  • Fixed problem where text wasn't being displayed properly


  • HALF-LIFE DEATHMATCH:
  • Fixed problem where text wasn't being displayed properly

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