在小小星球上,人们一直过着无忧无虑的平静生活。但随着一颗流星的撞击,这样的幸福生活就被这突如其来的灾难终结了。整个世界四分五裂,只有你可以拯救小小行星!发挥你的想象力和创意:要重建小小行星,帮助行星居民,你必须修复一系列机器和机械装置,并且在游戏的五个章节中解开谜题。游戏中的导航非常直观简单:你不会从解决难解脑力游戏的沉思中分神,可以完全投入游戏的独特氛围中。 - 整个游戏中不会出现文字。
用户评测: 特别好评 (1,156 篇评测)
发行日期: 2011年4月22日

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由鉴赏家推荐

"If you enjoy point-and-click puzzle games, this one offers a great experience. They're actual puzzles with a very satisfying art style."
点击这里阅读完整评测。

关于这款游戏

在小小星球上,人们一直过着无忧无虑的平静生活。但随着一颗流星的撞击,这样的幸福生活就被这突如其来的灾难终结了。整个世界四分五裂,只有你可以拯救小小行星!发挥你的想象力和创意:要重建小小行星,帮助行星居民,你必须修复一系列机器和机械装置,并且在游戏的五个章节中解开谜题。游戏中的导航非常直观简单:你不会从解决难解脑力游戏的沉思中分神,可以完全投入游戏的独特氛围中。

  • - 整个游戏中不会出现文字。这是适合全家老幼的游戏,所有人都能从中找到乐趣!
  • - 五个各异的宏伟章节,30 多个令人激动的脑力游戏(小游戏)
  • 完全手绘的美丽新世界
  • 吸引人的游戏,简单的导航
  • 10 个迷人的音乐主题

系统需求

Windows
Mac OS X
    • OS: Microsoft® Windows® XP SP1 or newer
    • Processor: 1.5 GHz equivalent or higher processor
    • Memory: 512 MB
    • Hard disk space: 180 MB
    • Video: Standard
    • DirectX®: DirectX® 9.0c
    • Sound: Standard
    • 操作系统:OS X version Leopard 10.5.8,Snow Leopard 10.6.3,或更新版本。
    • 处理器:1.5 GHz 以上 Intel 处理器
    • 内存:512 MB 内存
    • 硬盘:180 MB
有价值的用户评测
4 人中有 4 人(100%)觉得这篇评测有价值
8.5 小时(记录在案的)
发布于:1月20日
这游戏从各种方面来说都是个小游戏(实际上也有IOS版),不过从小游戏的角度来说还不错;而且本作有 90 OFF,折一下大概不到5RMB……不过既没卡也没成就,因此只建议给想轻松一下的玩家。

优点:
  • 画面:本作的美术风格是彩铅手绘风,场景设计的也很有童趣,应该说是很治愈的风格。
  • 音乐:非常清新的风格,官网上有BGM下载,喜欢的可以自己去下。
  • 适量的收集元素,如果收集满拼图的话通关之后会有小福利。

缺点:
  • 解谜:大部分谜题都很简单,不过电视机那块难度稍大;还有,隐藏物品不太好找。
  • 游戏流程算是小游戏标准通关时间(2-3h),不过剧情略短而且很隐晦。
这篇评测是否有价值? 有趣
3 人中有 3 人(100%)觉得这篇评测有价值
2.7 小时(记录在案的)
发布于:2014年11月20日
好游戏!
就是伤眼睛。。。
这篇评测是否有价值? 有趣
7 人中有 5 人(71%)觉得这篇评测有价值
2.5 小时(记录在案的)
发布于:2014年10月1日
打开游戏,欣赏音乐,解开谜题,获得成功。
一个个小游戏充满趣味性,在公司上班时偷偷玩一会算是难得的休闲了。
But,为什么进行解密游戏前我必须找齐几十个根本找不到的零件才可以。欺负近视眼!!!
这种为了延长游戏寿命而故意添加的阻碍,对我来说就像蛋糕的奶油上落了只苍蝇一样难受。
这篇评测是否有价值? 有趣
2 人中有 2 人(100%)觉得这篇评测有价值
1.2 小时(记录在案的)
发布于:2014年10月18日
很棒的游戏,除了主菜单,其余都没有文字,超级棒的解密游戏。
这篇评测是否有价值? 有趣
2 人中有 2 人(100%)觉得这篇评测有价值
4.2 小时(记录在案的)
发布于:2014年12月14日
很棒,bgm也做的很好。就是太费眼睛,有些东西找半天都没找到。。。
另外ost可以在官网上下载到
这篇评测是否有价值? 有趣
2 人中有 2 人(100%)觉得这篇评测有价值
3.0 小时(记录在案的)
发布于:1月20日
完结撒花,游戏时间即为通关时间
可玩性不高
画风不错
BGM一般
里面的小游戏有的智商跟不上的 可以看的教程


还有整个游戏不出现一个单词 汉字!点赞
强迫症表示受很累
已经卸载
以上
这篇评测是否有价值? 有趣
1 人中有 1 人(100%)觉得这篇评测有价值
0.3 小时(记录在案的)
发布于:2014年11月22日
游戏中的导航非常直观简单:你不会从解决难解脑力游戏的沉思中分神,可以完全投入游戏的独特氛围中。 - 整个游戏中不会出现文字。
这篇评测是否有价值? 有趣
1 人中有 1 人(100%)觉得这篇评测有价值
2.2 小时(记录在案的)
发布于:2014年11月25日
首先来说一下这款游戏的优点:
这款做为一款解密类的游戏来说已经做的很好了,简单的鼠标操作让玩家非常方便。我最喜欢它的游戏界面无一个文字,这点让我非常喜爱。比较于《机械迷城》题材很像,但是难度要低一点,美轮美奂的画风让我很是喜爱。我最喜欢的还是背景音乐,这款游戏的音乐做的非常的到位,和游戏时的节奏衔接到位,听起来也非常的舒服。我觉得有必要找下bgm包来当午后小曲了。
再来说说他的不足之处:
游戏的难度稍简单,游戏中会参杂着小游戏,小游戏的节奏较为缓慢,容易让人烦躁。游戏整体的流程较短,让我无法满足,2.2小时就通关了。剧情和游戏性对照了他的价格。以上……!
这篇评测是否有价值? 有趣
61 人中有 57 人(93%)觉得这篇评测有价值
有 1 人觉得这篇评测很有趣
3.8 小时(记录在案的)
发布于:2014年11月4日
This game genuinely makes me happy.

The devs succeeded in creating a really atmospheric puzzle game. The music really mellows you out, and the artwork is fitting extremely well done; simple but elegant. The puzzles come in all shapes and sizes with a few minigames for variety's sake. They arent easy enough to make the game boring, nor are they impossible because of the game's voluntary hint system (which I think is clever). Even the one or two hard puzzles that you can't use hints on (I'm looking at you world map) are beatable if you rack your brain a bit and give you a pleasant sense of accomplishment. Its a game that one would enjoy playing between games, something to relax and fall in to after a disasterous game of league, doto, or cs.

My only complaint is that this game is too short and that I'm going to miss it when I finish it :c
这篇评测是否有价值? 有趣
60 人中有 53 人(88%)觉得这篇评测有价值
有 1 人觉得这篇评测很有趣
3.9 小时(记录在案的)
发布于:2014年11月20日
Short Version:
  • Recommended, but only if on sale, and mainly for the great art.
  • Seasoned P&C/HOG players will not be impressed by gameplay.
  • If you're colorblind, skip this altogether - the minigames rely too much on color-matching.

PROS:
+ Beautiful art
+ Nice soundtrack
+ Smooth mechanics
+ Some unique puzzles

CONS:
- No real story
- Repetitive tasks
- No instructions for puzzles/minigames
- No choice to skip puzzles/minigames
- Includes 2 short but stressful 8-bit 'obstacle-avoidance' action minigames (not what P&Cers are looking to play)
- Hint system not very good
- Anticlimactic and unsatisfying "ending" (if it can be called one)
- No replay value.
__________________________________

Long Version:
My feelings towards this game are mixed. I bought it based on all the positive reviews, and while I did enjoy it (mostly), and I do recommend the game (on sale), I still have a bunch of curmudgeonly gripes.

STORY
It didn't feel like there was much of a story. The wordless intro clip only show a basic scenario: meteor hits planet, planet breaks into puzzle pieces, you need to find them all and fix the planet. Not much of a plotline, just an excuse for the player to do stuff. The store description says that the world "fell apart" and "its future depends on you", but I honestly expected a bit more for the main objective than literally putting a picture puzzle back together. And aside from the puzzle pieces, the actual game feels disconnected from the initial "story" idea; it doesn't seem like there's any dire trouble to tackle in the world - just finding misplaced parts and accessing new areas. There's not much that connects the minigames, puzzles, and hidden object bits to an actual story, anyway. Yes, the puzzle pieces fix the planet. But how does anything else in the game itself factor into the "story"? I know that's being nitpicky, but if "Story" is in your title, there should at least be more plot-like connections between the tasks a player must complete.

GAMEPLAY
You get a couple of initial tutorial arrows showing what to click on, but then you're on your own. The puzzle piece hunt is obvious, but you still have to click around to find out what parts of the scene need "fixing". Those bits give you an secondary objective to find a certain number of objects (gears, pipes, dice, etc) to fix the broken part. Sort of a semi-hidden-object hunt. After fixing your ladder/panel/door/whatever, you either unlock another area, or are presented with a minigame/puzzle to complete in order to get the last piece for another secondary objective. Basically, "Find all the _____, or else you'll never get that last _____." At least clicks are precise, and the movement between scenes/areas is very fluid.

MINIGAMES/PUZZLES
Many of the puzzles were very familiar/common in other games. But there are a handful I haven't seen in P&Cs/HoGs before, and the difficulty varied, which was nice. Either way, you get NO instructions once you start. Some are intuitive - like the "Simon Says" levers, or a version of that tube puzzle where you rotate pipes to complete a network. But many have you scratching your head before you realize what you're supposed to be doing in the first place. (I spent far too long on the Compass "puzzle" until I looked up the solution out of frustration.) At least you can click the red X to exit and reset everything if you mess up.

I really didn't like the action 'video game' minigames you're forced to play to continue, and was very glad there were only two. They're 8-bit obstacle games: one guiding a boat up and down to avoid walls, and one moving a plane left and right to avoid trees and planes. If you crash even once, you start over. They're not all that difficult, but they introduce an unwelcome level of stress that I generally play P&Cs/HoGs to avoid.

Oh, and forget about finishing the game if you get stuck. You can't skip a single thing. Not cool.

HINT SYSTEM
The hint system is cute, but iffy. Click on the blue flies to fill the "?" meter. Once it's full and clicked, a red bug will fly out and circle around whatever you're supposed to click or focus on next. The problem is that if you're in the wrong scene within a level, the bug will simply fly to the edge of the screen to the signpost arrow. I understand that means the next 'piece' or whatever is not in the current scene, but when you move to the next scene the bug disappears. So all you really got as a hint was "Nope, it's not here". Then the hint bar won't release a bug again for quite a while, even when full. I don't know what the timer is on it, but it's annoying to unknowingly "waste" hints like that. It's not difficult to refill the meter, but that really doesn't do much good if you can't use it.

VARIETY
The description calls each chapter "vastly different". I disagree with most of that. Different, somewhat. Vastly, no. Any major differences between levels are purely cosmetic. It's just different scenes, music, and what type of objects you need to find. The minigames/puzzles themselves are obviously going to be different, but that's expected for any game like this, so I wouldn't consider that a "vast" difference.
The tasks in each level are pretty much the same:
1) Find all the hidden puzzle pieces.
2) Find multiple objects to "fix" things so you can progress. Objects are hidden in similar ways in each level (behind panels, overlaying a similar shape, blending into the background, etc).
3) Help some random person (usually just a version of "find this many ____").
4) Solve a handful of minigames or puzzles.
5) Put the puzzle pieces together at the end of each level.
That said, it didn't take long for it to feel a little repetitive.

ENDING
What ending? When you complete the world puzzle, you're put in a room with the people you helped out. Initially you think it's a bonus level, but then you realize all you can do is change the radio to play music from each level, and in the next room you can replay each minigame/puzzle individually. Beyond that...what exactly was accomplished? It's very anticlimactic and unfulfilling.

REPLAY VALUE
None whatsoever. You can't complete a level if you don't find/solve everything, so once you play through, you're done. Maybe it has replay value if you want to revisit a minigame. But I don't see myself loading this up again just to play a puzzle with a 1-minute-or-less solution.

CONCLUSION
Despite my nitpicking, I do recommend the game to PoC/HoG fans (wait for a sale though - save the $5 for a latte or something). The lovely art and music are worth a look, at the very least. If the game was any more expensive, I'd probably just go look at some nice galleries on deviantART instead. But honestly I can't comment/complain about value, since I got it on sale for $0.49.

Developers: Beautiful game, nice puzzles, but if you advertise it as a story, it needs more plot depth to be "immersive" or feel that I'm saving or helping anyone.
这篇评测是否有价值? 有趣
53 人中有 38 人(72%)觉得这篇评测有价值
有 1 人觉得这篇评测很有趣
2.8 小时(记录在案的)
发布于:2014年10月29日
This is a casual adventure-lite game leaning towards the hidden object genre but without formal "finding scenes". It gets a lot of things right. It has lovely art-work and whimsical world design in the vein of Amanita Designs. It has decent relaxing music. It seems solidly put together and doesn't suffer some of the technical issues of other casual market games of similar vintage with things like alt-tab.

Where it goes a bit wrong is in the mini-game designs. It contains "arcade" mini-games, which many players of these sorts of games are not looking to play. It also has some of the worst examples of colour-blind ignorant puzzle design I've ever seen. It literally has a puzzle where the only "can you work it out?" element is whether you can see colours correctly or not. What makes these choices unforgivable is that the mini-games are unskippable. If you can't complete one then that's it, no more game for you. These are really terrible design choices that will kill the game for many people and that's why I can't recommend it.
这篇评测是否有价值? 有趣
22 人中有 17 人(77%)觉得这篇评测有价值
有 1 人觉得这篇评测很有趣
5.3 小时(记录在案的)
发布于:2014年11月2日
I love this game! It took me about 5 hours to play through, and a couple of the puzzles had me stumped for a bit. Overall a beautiful, peaceful and charming game.
这篇评测是否有价值? 有趣
25 人中有 18 人(72%)觉得这篇评测有价值
有 2 人觉得这篇评测很有趣
0.4 小时(记录在案的)
发布于:2014年11月5日
I'm personally not a fan of point and click games as I like rpg, fps and those kind of games more. But...
This was quite relaxing game with nice music and it was really cheap on sale so if you're into point&click games or just looking for something cheap and relaxing this may be for you!
这篇评测是否有价值? 有趣
25 人中有 17 人(68%)觉得这篇评测有价值
有 1 人觉得这篇评测很有趣
2.0 小时(记录在案的)
发布于:2014年11月17日
cool game, same as Machinarium...$0.29 USD...i like it:)
这篇评测是否有价值? 有趣
9 人中有 7 人(78%)觉得这篇评测有价值
7.8 小时(记录在案的)
发布于:1月14日
Simple and fun game for the whole family to enjoy. This a puzzle/adventure game with a few hidden object sequences added in. The puzzles go from simple to mildly difficult. Getting stuck is typically not going to happen in this game. The art is cute and fits the genre perfectly. The story is fairly non-existent other than the beginning premise set up for the game of a world struck by disaster. Now you need to fix it. Definitely worth the time and money if you enjoy point and click games.
这篇评测是否有价值? 有趣
6 人中有 5 人(83%)觉得这篇评测有价值
有 2 人觉得这篇评测很有趣
2.3 小时(记录在案的)
发布于:3月22日
Puzzle HOG game that's not really story based but nonetheless tells its own peculiar tale visually as you progress. Relaxing to play through and has a charming style to sets it above your typical hog game.
这篇评测是否有价值? 有趣
8 人中有 6 人(75%)觉得这篇评测有价值
6.6 小时(记录在案的)
发布于:2014年10月29日
Tiny Bang Story is an indie puzzle adventure which drives the player through a beautiful story of family and science.

Good:
Pleasant graphical style. Nice background story told without actual texts. Varying puzzles, some of them worth a redo. Great soundtrack.

Bad:
Puzzles might be too easy or clueless at times. In-game computer games are tedious and uninspired. A little bit short.

Overall, I enjoyed the 3 hours that I spent playing this game. It might be a little bit straightforward, but the good presentation makes your time pleasant while you play TBS.

My Opinion:
OVERALL: 7.5/10
Graphics: 8/10
Puzzles: 7/10
Sound: 9/10
Replay Value: 6/10
这篇评测是否有价值? 有趣
5 人中有 4 人(80%)觉得这篇评测有价值
6.4 小时(记录在案的)
发布于:2014年12月22日
I thought it was a pleasant experience until I had to play more than one mini arcade game.
这篇评测是否有价值? 有趣
5 人中有 4 人(80%)觉得这篇评测有价值
2.9 小时(记录在案的)
发布于:2014年10月21日
Chill, ambient, relaxing, frustrating and challenging. Pretty fast to complete, but if you can pick it up cheap on sale/via coupon i would reccomend it. Beautifal graphic style and cool mechanics. Little to none replay value, but for a couple of hours of entertainment, its very very good.
这篇评测是否有价值? 有趣
7 人中有 5 人(71%)觉得这篇评测有价值
9.3 小时(记录在案的)
发布于:2014年11月13日
Point and click Puzzle game. Not very long. Nice Music. Nice art style. Limited resolutions. Good game to play on low end Windows tables.
这篇评测是否有价值? 有趣