Het leven op de Kleine planeet was vredig en zorgeloos totdat een grote ramp plaatsvond – de Kleine planeet werd getroffen door een meteoor! De wereld viel uit elkaar en nu hangt zijn toekomst van jou af!
Gebruikersrecensies: Erg positief (1,166 recensies)
Releasedatum: 22 apr 2011

Log in om dit item aan je verlanglijst toe te voegen of om deze als niet interessant te markeren

Tiny Bang Story kopen

EEN WEEK LANG KORTING! Aanbieding eindigt 6 april


Door curatoren aanbevolen

"If you enjoy point-and-click puzzle games, this one offers a great experience. They're actual puzzles with a very satisfying art style."
Lees de volledige recensie hier.

Over dit spel

Het leven op de Kleine planeet was vredig en zorgeloos totdat een grote ramp plaatsvond – de Kleine planeet werd getroffen door een meteoor! De wereld viel uit elkaar en nu hangt zijn toekomst van jou af! Gebruik je verbeelding en creativiteit: om de Kleine planeet te herstellen en zijn bewoners te helpen moet je diverse machines en mechanismen repareren en puzzels oplossen in alle vijf hoofdstukken van deze game. Navigeren is eenvoudig en intuïtief. Je wordt niet afgeleid door de slimme hersenkrakers en je kunt nog steeds helemaal opgaan in de unieke sfeer van de game.

  • Deze game heeft geen tekst. Hij is leuke voor alle leeftijden en geschikt voor het hele gezin!
  • Vijf totaal verschillende hoofdstukken en 30 boeiende hersenkrakers (minigames)
  • Een prachtige, stralende wereld helemaal met de hand getekend
  • Pakkende gameplay en eenvoudige navigatie
  • 10 betoverende muziekthema’s


Mac OS X
    • OS: Microsoft® Windows® XP SP1 or newer
    • Processor: 1.5 GHz equivalent or higher processor
    • Memory: 512 MB
    • Hard disk space: 180 MB
    • Video: Standard
    • DirectX®: DirectX® 9.0c
    • Sound: Standard
    • OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later.
    • Processor: 1.5 Ghz Intel and above
    • Memory: 512 MB RAM
    • Hard Disk Space: 180Mb
Nuttige klantrecensies
58 van de 62 mensen (94%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
3.8 uur in totaal
Geplaatst: 4 november 2014
This game genuinely makes me happy.

The devs succeeded in creating a really atmospheric puzzle game. The music really mellows you out, and the artwork is fitting extremely well done; simple but elegant. The puzzles come in all shapes and sizes with a few minigames for variety's sake. They arent easy enough to make the game boring, nor are they impossible because of the game's voluntary hint system (which I think is clever). Even the one or two hard puzzles that you can't use hints on (I'm looking at you world map) are beatable if you rack your brain a bit and give you a pleasant sense of accomplishment. Its a game that one would enjoy playing between games, something to relax and fall in to after a disasterous game of league, doto, or cs.

My only complaint is that this game is too short and that I'm going to miss it when I finish it :c
Was deze recensie nuttig? Ja Nee Grappig
57 van de 64 mensen (89%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
3.9 uur in totaal
Geplaatst: 20 november 2014
Short Version:
  • Recommended, but only if on sale, and mainly for the great art.
  • Seasoned P&C/HOG players will not be impressed by gameplay.
  • If you're colorblind, skip this altogether - the minigames rely too much on color-matching.

+ Beautiful art
+ Nice soundtrack
+ Smooth mechanics
+ Some unique puzzles

- No real story
- Repetitive tasks
- No instructions for puzzles/minigames
- No choice to skip puzzles/minigames
- Includes 2 short but stressful 8-bit 'obstacle-avoidance' action minigames (not what P&Cers are looking to play)
- Hint system not very good
- Anticlimactic and unsatisfying "ending" (if it can be called one)
- No replay value.

Long Version:
My feelings towards this game are mixed. I bought it based on all the positive reviews, and while I did enjoy it (mostly), and I do recommend the game (on sale), I still have a bunch of curmudgeonly gripes.

It didn't feel like there was much of a story. The wordless intro clip only show a basic scenario: meteor hits planet, planet breaks into puzzle pieces, you need to find them all and fix the planet. Not much of a plotline, just an excuse for the player to do stuff. The store description says that the world "fell apart" and "its future depends on you", but I honestly expected a bit more for the main objective than literally putting a picture puzzle back together. And aside from the puzzle pieces, the actual game feels disconnected from the initial "story" idea; it doesn't seem like there's any dire trouble to tackle in the world - just finding misplaced parts and accessing new areas. There's not much that connects the minigames, puzzles, and hidden object bits to an actual story, anyway. Yes, the puzzle pieces fix the planet. But how does anything else in the game itself factor into the "story"? I know that's being nitpicky, but if "Story" is in your title, there should at least be more plot-like connections between the tasks a player must complete.

You get a couple of initial tutorial arrows showing what to click on, but then you're on your own. The puzzle piece hunt is obvious, but you still have to click around to find out what parts of the scene need "fixing". Those bits give you an secondary objective to find a certain number of objects (gears, pipes, dice, etc) to fix the broken part. Sort of a semi-hidden-object hunt. After fixing your ladder/panel/door/whatever, you either unlock another area, or are presented with a minigame/puzzle to complete in order to get the last piece for another secondary objective. Basically, "Find all the _____, or else you'll never get that last _____." At least clicks are precise, and the movement between scenes/areas is very fluid.

Many of the puzzles were very familiar/common in other games. But there are a handful I haven't seen in P&Cs/HoGs before, and the difficulty varied, which was nice. Either way, you get NO instructions once you start. Some are intuitive - like the "Simon Says" levers, or a version of that tube puzzle where you rotate pipes to complete a network. But many have you scratching your head before you realize what you're supposed to be doing in the first place. (I spent far too long on the Compass "puzzle" until I looked up the solution out of frustration.) At least you can click the red X to exit and reset everything if you mess up.

I really didn't like the action 'video game' minigames you're forced to play to continue, and was very glad there were only two. They're 8-bit obstacle games: one guiding a boat up and down to avoid walls, and one moving a plane left and right to avoid trees and planes. If you crash even once, you start over. They're not all that difficult, but they introduce an unwelcome level of stress that I generally play P&Cs/HoGs to avoid.

Oh, and forget about finishing the game if you get stuck. You can't skip a single thing. Not cool.

The hint system is cute, but iffy. Click on the blue flies to fill the "?" meter. Once it's full and clicked, a red bug will fly out and circle around whatever you're supposed to click or focus on next. The problem is that if you're in the wrong scene within a level, the bug will simply fly to the edge of the screen to the signpost arrow. I understand that means the next 'piece' or whatever is not in the current scene, but when you move to the next scene the bug disappears. So all you really got as a hint was "Nope, it's not here". Then the hint bar won't release a bug again for quite a while, even when full. I don't know what the timer is on it, but it's annoying to unknowingly "waste" hints like that. It's not difficult to refill the meter, but that really doesn't do much good if you can't use it.

The description calls each chapter "vastly different". I disagree with most of that. Different, somewhat. Vastly, no. Any major differences between levels are purely cosmetic. It's just different scenes, music, and what type of objects you need to find. The minigames/puzzles themselves are obviously going to be different, but that's expected for any game like this, so I wouldn't consider that a "vast" difference.
The tasks in each level are pretty much the same:
1) Find all the hidden puzzle pieces.
2) Find multiple objects to "fix" things so you can progress. Objects are hidden in similar ways in each level (behind panels, overlaying a similar shape, blending into the background, etc).
3) Help some random person (usually just a version of "find this many ____").
4) Solve a handful of minigames or puzzles.
5) Put the puzzle pieces together at the end of each level.
That said, it didn't take long for it to feel a little repetitive.

What ending? When you complete the world puzzle, you're put in a room with the people you helped out. Initially you think it's a bonus level, but then you realize all you can do is change the radio to play music from each level, and in the next room you can replay each minigame/puzzle individually. Beyond that...what exactly was accomplished? It's very anticlimactic and unfulfilling.

None whatsoever. You can't complete a level if you don't find/solve everything, so once you play through, you're done. Maybe it has replay value if you want to revisit a minigame. But I don't see myself loading this up again just to play a puzzle with a 1-minute-or-less solution.

Despite my nitpicking, I do recommend the game to PoC/HoG fans (wait for a sale though - save the $5 for a latte or something). The lovely art and music are worth a look, at the very least. If the game was any more expensive, I'd probably just go look at some nice galleries on deviantART instead. But honestly I can't comment/complain about value, since I got it on sale for $0.49.

Developers: Beautiful game, nice puzzles, but if you advertise it as a story, it needs more plot depth to be "immersive" or feel that I'm saving or helping anyone.
Was deze recensie nuttig? Ja Nee Grappig
40 van de 58 mensen (69%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
2.8 uur in totaal
Geplaatst: 29 oktober 2014
This is a casual adventure-lite game leaning towards the hidden object genre but without formal "finding scenes". It gets a lot of things right. It has lovely art-work and whimsical world design in the vein of Amanita Designs. It has decent relaxing music. It seems solidly put together and doesn't suffer some of the technical issues of other casual market games of similar vintage with things like alt-tab.

Where it goes a bit wrong is in the mini-game designs. It contains "arcade" mini-games, which many players of these sorts of games are not looking to play. It also has some of the worst examples of colour-blind ignorant puzzle design I've ever seen. It literally has a puzzle where the only "can you work it out?" element is whether you can see colours correctly or not. What makes these choices unforgivable is that the mini-games are unskippable. If you can't complete one then that's it, no more game for you. These are really terrible design choices that will kill the game for many people and that's why I can't recommend it.
Was deze recensie nuttig? Ja Nee Grappig
18 van de 23 mensen (78%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
5.3 uur in totaal
Geplaatst: 2 november 2014
I love this game! It took me about 5 hours to play through, and a couple of the puzzles had me stumped for a bit. Overall a beautiful, peaceful and charming game.
Was deze recensie nuttig? Ja Nee Grappig
20 van de 27 mensen (74%) vonden deze recensie nuttig
2 mensen vonden deze recensie grappig
0.4 uur in totaal
Geplaatst: 5 november 2014
I'm personally not a fan of point and click games as I like rpg, fps and those kind of games more. But...
This was quite relaxing game with nice music and it was really cheap on sale so if you're into point&click games or just looking for something cheap and relaxing this may be for you!
Was deze recensie nuttig? Ja Nee Grappig
17 van de 25 mensen (68%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
2.0 uur in totaal
Geplaatst: 17 november 2014
cool game, same as Machinarium...$0.29 USD...i like it:)
Was deze recensie nuttig? Ja Nee Grappig
6 van de 7 mensen (86%) vonden deze recensie nuttig
2 mensen vonden deze recensie grappig
2.3 uur in totaal
Geplaatst: 22 maart
Puzzle HOG game that's not really story based but nonetheless tells its own peculiar tale visually as you progress. Relaxing to play through and has a charming style to sets it above your typical hog game.
Was deze recensie nuttig? Ja Nee Grappig
7 van de 9 mensen (78%) vonden deze recensie nuttig
7.8 uur in totaal
Geplaatst: 14 januari
Simple and fun game for the whole family to enjoy. This a puzzle/adventure game with a few hidden object sequences added in. The puzzles go from simple to mildly difficult. Getting stuck is typically not going to happen in this game. The art is cute and fits the genre perfectly. The story is fairly non-existent other than the beginning premise set up for the game of a world struck by disaster. Now you need to fix it. Definitely worth the time and money if you enjoy point and click games.
Was deze recensie nuttig? Ja Nee Grappig
6 van de 8 mensen (75%) vonden deze recensie nuttig
6.6 uur in totaal
Geplaatst: 29 oktober 2014
Tiny Bang Story is an indie puzzle adventure which drives the player through a beautiful story of family and science.

Pleasant graphical style. Nice background story told without actual texts. Varying puzzles, some of them worth a redo. Great soundtrack.

Puzzles might be too easy or clueless at times. In-game computer games are tedious and uninspired. A little bit short.

Overall, I enjoyed the 3 hours that I spent playing this game. It might be a little bit straightforward, but the good presentation makes your time pleasant while you play TBS.

My Opinion:
OVERALL: 7.5/10
Graphics: 8/10
Puzzles: 7/10
Sound: 9/10
Replay Value: 6/10
Was deze recensie nuttig? Ja Nee Grappig
4 van de 5 mensen (80%) vonden deze recensie nuttig
2.9 uur in totaal
Geplaatst: 21 oktober 2014
Chill, ambient, relaxing, frustrating and challenging. Pretty fast to complete, but if you can pick it up cheap on sale/via coupon i would reccomend it. Beautifal graphic style and cool mechanics. Little to none replay value, but for a couple of hours of entertainment, its very very good.
Was deze recensie nuttig? Ja Nee Grappig
5 van de 7 mensen (71%) vonden deze recensie nuttig
9.3 uur in totaal
Geplaatst: 13 november 2014
Point and click Puzzle game. Not very long. Nice Music. Nice art style. Limited resolutions. Good game to play on low end Windows tables.
Was deze recensie nuttig? Ja Nee Grappig
5 van de 7 mensen (71%) vonden deze recensie nuttig
4.0 uur in totaal
Geplaatst: 18 november 2014
This game is absolutely adorable, but sadly very short. Finished the whole thing in 4 hours, and it just... ended. No rewarding end cutscene of awesomeness or anything. As short as it is, I was suprised that it had a couple of bugs. On level 2, I found extra puzzle pieces, then on level 3, it let me through with still 4 to collect. A few things that were a little disappointing here and there, but overall, just a heartwarming experience. Buy it when it goes on sale for under a dollar, it's worth it for a relaxing afternoon.
Was deze recensie nuttig? Ja Nee Grappig
5 van de 7 mensen (71%) vonden deze recensie nuttig
2.7 uur in totaal
Geplaatst: 30 november 2014
Point and Click Adventure <3

To start off, I do not enjoy most Point and Click adventure games. Though this was an exception. I was blown away with the mystery behind it. I managed to spend 22 hours to complete the game, even though most of it was offline. The graphics were something special also adding difficulty to finding those puzzle pieces.

Looking at the title and game picture, I assumed it'd be another cheap platformer based on its price. Though this game turned out to be a P&CA. It has a basic story line, with mini story lines, or as you might like to call them quests, though the people seem to speak no words.

The game has a main objective in each level, to find the missing puzzle pieces and recreate the destroyed planet. Within these levels you have to find a series of items to progress through. It presented some difficulty, some not too hard, others frustrating and rage inducing. The graphics and mechanisms of this game added to the gameplay and made it worth every single cent. The only critism was that it was fairly short, only 6 levels (which are time consuming) and no difficulty levels, for replaying.

Money well spent, on what seems to be an addicting game.

First Posted: 30/11/2014
Last Edited: 30/11/2014
Was deze recensie nuttig? Ja Nee Grappig
2 van de 2 mensen (100%) vonden deze recensie nuttig
3.8 uur in totaal
Geplaatst: 28 januari
Very fun, with a variety of mini-games. Similar to machinarium on the puzzles but interface is a bit easier to navegate on Tiny Bang Story.
Was deze recensie nuttig? Ja Nee Grappig
2 van de 2 mensen (100%) vonden deze recensie nuttig
5.0 uur in totaal
Geplaatst: 8 februari
An incredible. I bought it for just $10 pesos (like $0.99 dollars or even less).

I expected it to be very simple and boring, basically a broken game coded in one day or so. I could not be more wrong.

Here, the flaws of the game:

- It doesn't support high resolutions. At least in my machine, it can run only on 1024x768, even on fullscreen.

Here, the good things about the game:

- Very good music. Is very relaxing. I loved the main title music, is just... good, soft, I can't describe it.

- Well made puzzles. Some of the puzzles presented are easy, even trivial, but others (like the Worl Map or the Tetris Like pieces)... oh boy, they are complex, even when you know what you need to do. A couple of puzzles, I think, need more explanation to really know what you are supposed to do, but they are still very good.

- Pieces very well hidden. You need to find puzzle pieces. To do it, you need to solve some problems. To solve the problems, you need to find other pieces. To find other pieces, you need to solve other problems. A very interesting way to play, I think.

- Makes you think about your actions. Mostly at the two last levels, I learned, the hard way, that you need to first search for all the puzzle pieces that you can fin *before* completing a problem, because the problem for which you already have the needed pieces might be the las problem to solve and you will be transported to the next level, even when you have not found the remaining puzzle pieces yet.

I truly recommend this game. If you can afford the game, have time to spend, like to think about problems and have a big screen (to compensate the more or less low resolution), then, you need to buy it.
Was deze recensie nuttig? Ja Nee Grappig
2 van de 2 mensen (100%) vonden deze recensie nuttig
10.7 uur in totaal
Geplaatst: 20 maart
One of my favorite puzzle game. very nice art style, fun puzzles and it's cheap recommended :)
Was deze recensie nuttig? Ja Nee Grappig
3 van de 4 mensen (75%) vonden deze recensie nuttig
2.6 uur in totaal
Geplaatst: 20 oktober 2014
I went back to my childhood cause this game. Amazing cute and fun to play game. Of course it's pure casual and i hope everyone eat it piece by piece not whole just at once. I have realy good time playing it. GJ devs.
Was deze recensie nuttig? Ja Nee Grappig
3 van de 4 mensen (75%) vonden deze recensie nuttig
4.4 uur in totaal
Geplaatst: 3 december 2014
It's quite short... but it's SO amazing! I really fell in love with this 'lil game & I'll play it again after some time - there's still hope to forget the answers... ;)
Was deze recensie nuttig? Ja Nee Grappig
3 van de 4 mensen (75%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
6.8 uur in totaal
Geplaatst: 15 januari
Tiny masterpiece. Please try it.
Was deze recensie nuttig? Ja Nee Grappig
3 van de 4 mensen (75%) vonden deze recensie nuttig
1.4 uur in totaal
Geplaatst: 10 oktober 2014
This game, being rather short in length, compensates with a great atmosphere and fitting music.
A must-have for casual players.
Was deze recensie nuttig? Ja Nee Grappig