Sur P'tite Planète, les gens vivaient heureux et insouciants... jusqu'à ce qu'une météorite percute de plein fouet cet astre paradisiaque. S'ensuivit alors un véritable cataclysme... À présent, l'avenir de ce monde repose entre vos mains !
Évaluations des utilisateurs : Très positive (853 évaluation(s))
Date de parution: 22 avr 2011

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Acheter Tiny Bang Story

SOLDES DES FÊTES ! Offre prend fin le 2 janvier

-75%
$4.99
$1.24
 

Recommandé par les curateurs

"A great way to pass a relaxing hour or three, this game thrives on its beautiful visual style and jigsaw theme."

À propos de ce jeu

Sur P'tite Planète, les gens vivaient heureux et insouciants... jusqu'à ce qu'une météorite percute de plein fouet cet astre paradisiaque. S'ensuivit alors un véritable cataclysme... À présent, l'avenir de ce monde repose entre vos mains ! Faites appel à votre imagination et à votre créativité : redonnez à P'tite Planète sa splendeur d'antan et aidez les habitants à retrouver leur quiétude ! Pour mener à bien votre quête, vous devrez réparer moult engins, machines et autres mécanismes, et trouver la solution des casse-tête qui parsèment chacun des cinq chapitres de ce jeu. Intuitive et ergonomique, la jouabilité vous permet aisément de plonger au cœur de puzzles ingénieux et de vous abandonner à l'atmosphère fascinante de cette aventure merveilleuse.

  • Dénuée de textes écrits, cette œuvre vidéoludique s'adresse aussi bien à la famille tout entière qu'aux joueurs de tous âges et de tous niveaux !
  • Cinq chapitres extrêmement variés et plus de 30 casse-tête passionnants (mini-jeux)
  • Un monde pittoresque, aux couleurs chatoyantes, entièrement dessiné à la main
  • Une jouabilité captivante et intuitive
  • 10 thèmes musicaux enchanteurs

Configuration requise

Windows
Mac OS X
    • Système d'exploitation : Microsoft® Windows® XP SP1 ou plus récent
    • Processeur : 1.5 GHz équivalent ou supérieur
    • Mémoire vive : 512 Mo
    • Espace disque : 180 Mo
    • Affichage : Standard
    • DirectX® : DirectX® 9.0c
    • Son : Standard
    • Système d'exploitation : OS X version Leopard 10.5.8, Snow Leopard 10.6.3, ou ultérieure.
    • Processeur : Intel 1.5 GHz et supérieur
    • Mémoire vive : 512 Mo de RAM
    • Disque dur : 180 Mo d'espace disque disponible
Évaluations intéressantes des utilisateurs
7 personne(s) sur 7 (100%) ont trouvé cette évaluation utile
4.1 heures en tout
Posté le : 11 novembre
J'aime bien les jeux de type puzzle où l'on doit réfléchir mais je ne suis pas fan des Points & Click...

Steam m'a offert une réduction de 90% sur ce jeu... alors pour 0.50€, je me suis laissé tenter.

L'ambiance est sympathique, tant pour les graphismes que pour le son. J'ai regretté le mode Plein écran qui ne l'était pas vraiment. Ma résolution doit être trop grande :/

Une fois qu'on a compris le principe, le jeu est assez simple : on débloque des éléments à rechercher et on les cherche. Cela s'alterne avec des casses-têtes un peu plus compliqués. Dans l'ensemble, c'est assez simple et intuitif (à part cette satanée boussole qui est pénible à gérer en utilisant que la souris et son bouton gauche).

Je l'ai terminé en 4h. (pour 0.50€, je recommande ce jeu si vous aimez les puzzles (les vrais puzzles car on doit régulièrement remettre dans l'ordre des pièces d'une image...).
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8 personne(s) sur 9 (89%) ont trouvé cette évaluation utile
3.6 heures en tout
Posté le : 9 août
Fini en 3 heures, ce jeu est plus un moment de détente qu'autre chose, un bon moyen pour initier une personne au point & click.

Le monde est cohérent, logique.
Les musiques sont très belles, bien distinctes les unes des autres mais avec une teinte commune qui nous fait comprendre que l'on change de région mais pas de planète entre chaque tableau.
Quelques éléments du décor nous racontent l'histoire mais ce qui importe vraiment ici, c'est l'évasion et la relaxation.
Trop court peut-être même si on peut refaire tous les mini-jeux, mais rien à redire sur la réalisation.
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6 personne(s) sur 6 (100%) ont trouvé cette évaluation utile
1.4 heures en tout
Posté le : 18 août
Je m'attendais à un jeu d'aventure / puzzle de la trempe d'un "Machinarium" mais il n'en est rien. Certes, les dessins du jeu sont plutôt beaux et mignons, c'est très bien réalisé de ce côté là, mais il ne s'agit en somme que d'un simple jeu d'objets cachés parsemés de quelques puzzles (et même parfois de vrais puzles, avec les petits morceaux à remettre dans l'ordre) un peu trop faciles à mon goût.

On n'y dirige aucun personnage, on ne sait pas trop qui on incarne, et quel est le but de l'opération. Bref, ça m'a vite ennuyé.
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35 personne(s) sur 37 (95%) ont trouvé cette évaluation utile
3.8 heures en tout
Posté le : 4 novembre
This game genuinely makes me happy.

The devs succeeded in creating a really atmospheric puzzle game. The music really mellows you out, and the artwork is fitting extremely well done; simple but elegant. The puzzles come in all shapes and sizes with a few minigames for variety's sake. They arent easy enough to make the game boring, nor are they impossible because of the game's voluntary hint system (which I think is clever). Even the one or two hard puzzles that you can't use hints on (I'm looking at you world map) are beatable if you rack your brain a bit and give you a pleasant sense of accomplishment. Its a game that one would enjoy playing between games, something to relax and fall in to after a disasterous game of league, doto, or cs.

My only complaint is that this game is too short and that I'm going to miss it when I finish it :c
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33 personne(s) sur 41 (80%) ont trouvé cette évaluation utile
7.4 heures en tout
Posté le : 29 juin
SUPER
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20 personne(s) sur 23 (87%) ont trouvé cette évaluation utile
3.9 heures en tout
Posté le : 20 novembre
Short Version:
  • Recommended, but only if on sale, and mainly for the great art.
  • Seasoned P&C/HOG players will not be impressed by gameplay.
  • If you're colorblind, skip this altogether - the minigames rely too much on color-matching.

PROS:
+ Beautiful art
+ Nice soundtrack
+ Smooth mechanics
+ Some unique puzzles

CONS:
- No real story
- Repetitive tasks
- No instructions for puzzles/minigames
- No choice to skip puzzles/minigames
- Includes 2 short but stressful 8-bit 'obstacle-avoidance' action minigames (not what P&Cers are looking to play)
- Hint system not very good
- Anticlimactic and unsatisfying "ending" (if it can be called one)
- No replay value.
__________________________________

Long Version:
My feelings towards this game are mixed. I bought it based on all the positive reviews, and while I did enjoy it (mostly), and I do recommend the game (on sale), I still have a bunch of curmudgeonly gripes.

STORY
It didn't feel like there was much of a story. The wordless intro clip only show a basic scenario: meteor hits planet, planet breaks into puzzle pieces, you need to find them all and fix the planet. Not much of a plotline, just an excuse for the player to do stuff. The store description says that the world "fell apart" and "its future depends on you", but I honestly expected a bit more for the main objective than literally putting a picture puzzle back together. And aside from the puzzle pieces, the actual game feels disconnected from the initial "story" idea; it doesn't seem like there's any dire trouble to tackle in the world - just finding misplaced parts and accessing new areas. There's not much that connects the minigames, puzzles, and hidden object bits to an actual story, anyway. Yes, the puzzle pieces fix the planet. But how does anything else in the game itself factor into the "story"? I know that's being nitpicky, but if "Story" is in your title, there should at least be more plot-like connections between the tasks a player must complete.

GAMEPLAY
You get a couple of initial tutorial arrows showing what to click on, but then you're on your own. The puzzle piece hunt is obvious, but you still have to click around to find out what parts of the scene need "fixing". Those bits give you an secondary objective to find a certain number of objects (gears, pipes, dice, etc) to fix the broken part. Sort of a semi-hidden-object hunt. After fixing your ladder/panel/door/whatever, you either unlock another area, or are presented with a minigame/puzzle to complete in order to get the last piece for another secondary objective. Basically, "Find all the _____, or else you'll never get that last _____." At least clicks are precise, and the movement between scenes/areas is very fluid.

MINIGAMES/PUZZLES
Many of the puzzles were very familiar/common in other games. But there are a handful I haven't seen in P&Cs/HoGs before, and the difficulty varied, which was nice. Either way, you get NO instructions once you start. Some are intuitive - like the "Simon Says" levers, or a version of that tube puzzle where you rotate pipes to complete a network. But many have you scratching your head before you realize what you're supposed to be doing in the first place. (I spent far too long on the Compass "puzzle" until I looked up the solution out of frustration.) At least you can click the red X to exit and reset everything if you mess up.

I really didn't like the action 'video game' minigames you're forced to play to continue, and was very glad there were only two. They're 8-bit obstacle games: one guiding a boat up and down to avoid walls, and one moving a plane left and right to avoid trees and planes. If you crash even once, you start over. They're not all that difficult, but they introduce an unwelcome level of stress that I generally play P&Cs/HoGs to avoid.

Oh, and forget about finishing the game if you get stuck. You can't skip a single thing. Not cool.

HINT SYSTEM
The hint system is cute, but iffy. Click on the blue flies to fill the "?" meter. Once it's full and clicked, a red bug will fly out and circle around whatever you're supposed to click or focus on next. The problem is that if you're in the wrong scene within a level, the bug will simply fly to the edge of the screen to the signpost arrow. I understand that means the next 'piece' or whatever is not in the current scene, but when you move to the next scene the bug disappears. So all you really got as a hint was "Nope, it's not here". Then the hint bar won't release a bug again for quite a while, even when full. I don't know what the timer is on it, but it's annoying to unknowingly "waste" hints like that. It's not difficult to refill the meter, but that really doesn't do much good if you can't use it.

VARIETY
The description calls each chapter "vastly different". I disagree with most of that. Different, somewhat. Vastly, no. Any major differences between levels are purely cosmetic. It's just different scenes, music, and what type of objects you need to find. The minigames/puzzles themselves are obviously going to be different, but that's expected for any game like this, so I wouldn't consider that a "vast" difference.
The tasks in each level are pretty much the same:
1) Find all the hidden puzzle pieces.
2) Find multiple objects to "fix" things so you can progress. Objects are hidden in similar ways in each level (behind panels, overlaying a similar shape, blending into the background, etc).
3) Help some random person (usually just a version of "find this many ____").
4) Solve a handful of minigames or puzzles.
5) Put the puzzle pieces together at the end of each level.
That said, it didn't take long for it to feel a little repetitive.

ENDING
What ending? When you complete the world puzzle, you're put in a room with the people you helped out. Initially you think it's a bonus level, but then you realize all you can do is change the radio to play music from each level, and in the next room you can replay each minigame/puzzle individually. Beyond that...what exactly was accomplished? It's very anticlimactic and unfulfilling.

REPLAY VALUE
None whatsoever. You can't complete a level if you don't find/solve everything, so once you play through, you're done. Maybe it has replay value if you want to revisit a minigame. But I don't see myself loading this up again just to play a puzzle with a 1-minute-or-less solution.

CONCLUSION
Despite my nitpicking, I do recommend the game to PoC/HoG fans (wait for a sale though - save the $5 for a latte or something). The lovely art and music are worth a look, at the very least. If the game was any more expensive, I'd probably just go look at some nice galleries on deviantART instead. But honestly I can't comment/complain about value, since I got it on sale for $0.49.

Developers: Beautiful game, nice puzzles, but if you advertise it as a story, it needs more plot depth to be "immersive" or feel that I'm saving or helping anyone.
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12 personne(s) sur 15 (80%) ont trouvé cette évaluation utile
5.3 heures en tout
Posté le : 2 novembre
I love this game! It took me about 5 hours to play through, and a couple of the puzzles had me stumped for a bit. Overall a beautiful, peaceful and charming game.
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10 personne(s) sur 12 (83%) ont trouvé cette évaluation utile
6.8 heures en tout
Posté le : 15 août
A short and sweet little gem of a puzzle/hidden object game.

Three key words to describe it: Soothing, cute, colourful.

This game manages to remain interesting and compelling even with a family-friendly design, aesthetics and what little story it has.
Recommended playing after a hard day.
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12 personne(s) sur 17 (71%) ont trouvé cette évaluation utile
2.0 heures en tout
Posté le : 17 novembre
cool game, same as Machinarium...$0.29 USD...i like it:)
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5 personne(s) sur 5 (100%) ont trouvé cette évaluation utile
6.6 heures en tout
Posté le : 29 octobre
Tiny Bang Story is an indie puzzle adventure which drives the player through a beautiful story of family and science.

Good:
Pleasant graphical style. Nice background story told without actual texts. Varying puzzles, some of them worth a redo. Great soundtrack.

Bad:
Puzzles might be too easy or clueless at times. In-game computer games are tedious and uninspired. A little bit short.

Overall, I enjoyed the 3 hours that I spent playing this game. It might be a little bit straightforward, but the good presentation makes your time pleasant while you play TBS.

My Opinion:
OVERALL: 7.5/10
Graphics: 8/10
Puzzles: 7/10
Sound: 9/10
Replay Value: 6/10
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10 personne(s) sur 15 (67%) ont trouvé cette évaluation utile
0.4 heures en tout
Posté le : 5 novembre
I'm personally not a fan of point and click games as I like rpg, fps and those kind of games more. But...
This was quite relaxing game with nice music and it was really cheap on sale so if you're into point&click games or just looking for something cheap and relaxing this may be for you!
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4 personne(s) sur 4 (100%) ont trouvé cette évaluation utile
4.0 heures en tout
Posté le : 18 novembre
This game is absolutely adorable, but sadly very short. Finished the whole thing in 4 hours, and it just... ended. No rewarding end cutscene of awesomeness or anything. As short as it is, I was suprised that it had a couple of bugs. On level 2, I found extra puzzle pieces, then on level 3, it let me through with still 4 to collect. A few things that were a little disappointing here and there, but overall, just a heartwarming experience. Buy it when it goes on sale for under a dollar, it's worth it for a relaxing afternoon.
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4 personne(s) sur 4 (100%) ont trouvé cette évaluation utile
9.3 heures en tout
Posté le : 13 novembre
Point and click Puzzle game. Not very long. Nice Music. Nice art style. Limited resolutions. Good game to play on low end Windows tables.
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4 personne(s) sur 4 (100%) ont trouvé cette évaluation utile
2.7 heures en tout
Posté le : 30 novembre
Point and Click Adventure <3

To start off, I do not enjoy most Point and Click adventure games. Though this was an exception. I was blown away with the mystery behind it. I managed to spend 22 hours to complete the game, even though most of it was offline. The graphics were something special also adding difficulty to finding those puzzle pieces.

Looking at the title and game picture, I assumed it'd be another cheap platformer based on its price. Though this game turned out to be a P&CA. It has a basic story line, with mini story lines, or as you might like to call them quests, though the people seem to speak no words.

The game has a main objective in each level, to find the missing puzzle pieces and recreate the destroyed planet. Within these levels you have to find a series of items to progress through. It presented some difficulty, some not too hard, others frustrating and rage inducing. The graphics and mechanisms of this game added to the gameplay and made it worth every single cent. The only critism was that it was fairly short, only 6 levels (which are time consuming) and no difficulty levels, for replaying.

Money well spent, on what seems to be an addicting game.

8.5/10
FireEagle
First Posted: 30/11/2014
Last Edited: 30/11/2014
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5 personne(s) sur 6 (83%) ont trouvé cette évaluation utile
2.5 heures en tout
Posté le : 23 novembre
Mosquito catching simulator 2011, 9.7/10
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3 personne(s) sur 3 (100%) ont trouvé cette évaluation utile
1.0 heures en tout
Posté le : 20 octobre
I went back to my childhood cause this game. Amazing cute and fun to play game. Of course it's pure casual and i hope everyone eat it piece by piece not whole just at once. I have realy good time playing it. GJ devs.
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3 personne(s) sur 3 (100%) ont trouvé cette évaluation utile
4.4 heures en tout
Posté le : 3 décembre
It's quite short... but it's SO amazing! I really fell in love with this 'lil game & I'll play it again after some time - there's still hope to forget the answers... ;)
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2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
2.6 heures en tout
Posté le : 29 août
At first this game was quite confusing but once i got to understand the game and how to play it, it became heaps of fun with different types of puzzles. i got this game on sale for $0.49 and it was worth every cent but i wouldnt pay $5.
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2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
10.0 heures en tout
Posté le : 27 juin
A good little puzzler to pass the time. Worth the purchase.
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2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
3.8 heures en tout
Posté le : 28 juin
Rating: 6/10

Pretty nice puzzle-adventure game, based on finding hidden items needed to proceed. Graphics kind of reminds me Machinarium. Game play is not very long, I was done in one night, but overall it was enjoyment for me.
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