Life on Tiny Planet was calm and carefree until a great disaster occurred - Tiny Planet was hit by a meteor! The world fell apart and now its future depends only on you! Use your imagination and creativity: in order to restore Tiny Planet and help its inhabitants you will have to fix a variety of machines and mechanisms as well as solve...
Потребителки рецензии: Много положителни (1,121 рецензии)
Дата на излизане: 22 април 2011

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Закупуване на Tiny Bang Story

 

Препоръчано от куратори

"If you enjoy point-and-click puzzle games, this one offers a great experience. They're actual puzzles with a very satisfying art style."
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Относно тази игра

Life on Tiny Planet was calm and carefree until a great disaster occurred - Tiny Planet was hit by a meteor! The world fell apart and now its future depends only on you! Use your imagination and creativity: in order to restore Tiny Planet and help its inhabitants you will have to fix a variety of machines and mechanisms as well as solve puzzles in each of the five chapters of this game. Navigation is simple and intuitive. It doesn't distract you from the witty brain teasers, and you will be able to fully immerse yourself in the unique atmosphere of the game.

  • There is no text in this game. It is fun for all ages and suitable for the whole family!
  • Five vastly different chapters and over 30 exciting brain teasers (minigames)
  • A bright, gorgeous world drawn entirely by hand
  • Absorbing game play and simple navigation
  • 10 enchanting musical themes

Системни изисквания

Windows
Mac OS X
    • OS: Microsoft® Windows® XP SP1 or newer
    • Processor: 1.5 GHz equivalent or higher processor
    • Memory: 512 MB
    • Hard disk space: 180 MB
    • Video: Standard
    • DirectX®: DirectX® 9.0c
    • Sound: Standard
    • OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later.
    • Processor: 1.5 Ghz Intel and above
    • Memory: 512 MB RAM
    • Hard Disk Space: 180Mb
Полезни рецензии от клиенти
1 от 1 човека (100%) сметнаха тази рецензия за полезна
4.6 изиграни часа
Публикувани: 24 ноември 2014
nice
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54 от 57 човека (95%) сметнаха тази рецензия за полезна
1 човек намери тази рецензия за забавна
3.8 изиграни часа
Публикувани: 4 ноември 2014
This game genuinely makes me happy.

The devs succeeded in creating a really atmospheric puzzle game. The music really mellows you out, and the artwork is fitting extremely well done; simple but elegant. The puzzles come in all shapes and sizes with a few minigames for variety's sake. They arent easy enough to make the game boring, nor are they impossible because of the game's voluntary hint system (which I think is clever). Even the one or two hard puzzles that you can't use hints on (I'm looking at you world map) are beatable if you rack your brain a bit and give you a pleasant sense of accomplishment. Its a game that one would enjoy playing between games, something to relax and fall in to after a disasterous game of league, doto, or cs.

My only complaint is that this game is too short and that I'm going to miss it when I finish it :c
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52 от 58 човека (90%) сметнаха тази рецензия за полезна
3 човека намериха тази рецензия за забавна
3.9 изиграни часа
Публикувани: 20 ноември 2014
Short Version:
  • Recommended, but only if on sale, and mainly for the great art.
  • Seasoned P&C/HOG players will not be impressed by gameplay.
  • If you're colorblind, skip this altogether - the minigames rely too much on color-matching.

PROS:
+ Beautiful art
+ Nice soundtrack
+ Smooth mechanics
+ Some unique puzzles

CONS:
- No real story
- Repetitive tasks
- No instructions for puzzles/minigames
- No choice to skip puzzles/minigames
- Includes 2 short but stressful 8-bit 'obstacle-avoidance' action minigames (not what P&Cers are looking to play)
- Hint system not very good
- Anticlimactic and unsatisfying "ending" (if it can be called one)
- No replay value.
__________________________________

Long Version:
My feelings towards this game are mixed. I bought it based on all the positive reviews, and while I did enjoy it (mostly), and I do recommend the game (on sale), I still have a bunch of curmudgeonly gripes.

STORY
It didn't feel like there was much of a story. The wordless intro clip only show a basic scenario: meteor hits planet, planet breaks into puzzle pieces, you need to find them all and fix the planet. Not much of a plotline, just an excuse for the player to do stuff. The store description says that the world "fell apart" and "its future depends on you", but I honestly expected a bit more for the main objective than literally putting a picture puzzle back together. And aside from the puzzle pieces, the actual game feels disconnected from the initial "story" idea; it doesn't seem like there's any dire trouble to tackle in the world - just finding misplaced parts and accessing new areas. There's not much that connects the minigames, puzzles, and hidden object bits to an actual story, anyway. Yes, the puzzle pieces fix the planet. But how does anything else in the game itself factor into the "story"? I know that's being nitpicky, but if "Story" is in your title, there should at least be more plot-like connections between the tasks a player must complete.

GAMEPLAY
You get a couple of initial tutorial arrows showing what to click on, but then you're on your own. The puzzle piece hunt is obvious, but you still have to click around to find out what parts of the scene need "fixing". Those bits give you an secondary objective to find a certain number of objects (gears, pipes, dice, etc) to fix the broken part. Sort of a semi-hidden-object hunt. After fixing your ladder/panel/door/whatever, you either unlock another area, or are presented with a minigame/puzzle to complete in order to get the last piece for another secondary objective. Basically, "Find all the _____, or else you'll never get that last _____." At least clicks are precise, and the movement between scenes/areas is very fluid.

MINIGAMES/PUZZLES
Many of the puzzles were very familiar/common in other games. But there are a handful I haven't seen in P&Cs/HoGs before, and the difficulty varied, which was nice. Either way, you get NO instructions once you start. Some are intuitive - like the "Simon Says" levers, or a version of that tube puzzle where you rotate pipes to complete a network. But many have you scratching your head before you realize what you're supposed to be doing in the first place. (I spent far too long on the Compass "puzzle" until I looked up the solution out of frustration.) At least you can click the red X to exit and reset everything if you mess up.

I really didn't like the action 'video game' minigames you're forced to play to continue, and was very glad there were only two. They're 8-bit obstacle games: one guiding a boat up and down to avoid walls, and one moving a plane left and right to avoid trees and planes. If you crash even once, you start over. They're not all that difficult, but they introduce an unwelcome level of stress that I generally play P&Cs/HoGs to avoid.

Oh, and forget about finishing the game if you get stuck. You can't skip a single thing. Not cool.

HINT SYSTEM
The hint system is cute, but iffy. Click on the blue flies to fill the "?" meter. Once it's full and clicked, a red bug will fly out and circle around whatever you're supposed to click or focus on next. The problem is that if you're in the wrong scene within a level, the bug will simply fly to the edge of the screen to the signpost arrow. I understand that means the next 'piece' or whatever is not in the current scene, but when you move to the next scene the bug disappears. So all you really got as a hint was "Nope, it's not here". Then the hint bar won't release a bug again for quite a while, even when full. I don't know what the timer is on it, but it's annoying to unknowingly "waste" hints like that. It's not difficult to refill the meter, but that really doesn't do much good if you can't use it.

VARIETY
The description calls each chapter "vastly different". I disagree with most of that. Different, somewhat. Vastly, no. Any major differences between levels are purely cosmetic. It's just different scenes, music, and what type of objects you need to find. The minigames/puzzles themselves are obviously going to be different, but that's expected for any game like this, so I wouldn't consider that a "vast" difference.
The tasks in each level are pretty much the same:
1) Find all the hidden puzzle pieces.
2) Find multiple objects to "fix" things so you can progress. Objects are hidden in similar ways in each level (behind panels, overlaying a similar shape, blending into the background, etc).
3) Help some random person (usually just a version of "find this many ____").
4) Solve a handful of minigames or puzzles.
5) Put the puzzle pieces together at the end of each level.
That said, it didn't take long for it to feel a little repetitive.

ENDING
What ending? When you complete the world puzzle, you're put in a room with the people you helped out. Initially you think it's a bonus level, but then you realize all you can do is change the radio to play music from each level, and in the next room you can replay each minigame/puzzle individually. Beyond that...what exactly was accomplished? It's very anticlimactic and unfulfilling.

REPLAY VALUE
None whatsoever. You can't complete a level if you don't find/solve everything, so once you play through, you're done. Maybe it has replay value if you want to revisit a minigame. But I don't see myself loading this up again just to play a puzzle with a 1-minute-or-less solution.

CONCLUSION
Despite my nitpicking, I do recommend the game to PoC/HoG fans (wait for a sale though - save the $5 for a latte or something). The lovely art and music are worth a look, at the very least. If the game was any more expensive, I'd probably just go look at some nice galleries on deviantART instead. But honestly I can't comment/complain about value, since I got it on sale for $0.49.

Developers: Beautiful game, nice puzzles, but if you advertise it as a story, it needs more plot depth to be "immersive" or feel that I'm saving or helping anyone.
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38 от 53 човека (72%) сметнаха тази рецензия за полезна
1 човек намери тази рецензия за забавна
2.8 изиграни часа
Публикувани: 29 октомври 2014
This is a casual adventure-lite game leaning towards the hidden object genre but without formal "finding scenes". It gets a lot of things right. It has lovely art-work and whimsical world design in the vein of Amanita Designs. It has decent relaxing music. It seems solidly put together and doesn't suffer some of the technical issues of other casual market games of similar vintage with things like alt-tab.

Where it goes a bit wrong is in the mini-game designs. It contains "arcade" mini-games, which many players of these sorts of games are not looking to play. It also has some of the worst examples of colour-blind ignorant puzzle design I've ever seen. It literally has a puzzle where the only "can you work it out?" element is whether you can see colours correctly or not. What makes these choices unforgivable is that the mini-games are unskippable. If you can't complete one then that's it, no more game for you. These are really terrible design choices that will kill the game for many people and that's why I can't recommend it.
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17 от 21 човека (81%) сметнаха тази рецензия за полезна
1 човек намери тази рецензия за забавна
5.3 изиграни часа
Публикувани: 2 ноември 2014
I love this game! It took me about 5 hours to play through, and a couple of the puzzles had me stumped for a bit. Overall a beautiful, peaceful and charming game.
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18 от 24 човека (75%) сметнаха тази рецензия за полезна
2 човека намериха тази рецензия за забавна
0.4 изиграни часа
Публикувани: 5 ноември 2014
I'm personally not a fan of point and click games as I like rpg, fps and those kind of games more. But...
This was quite relaxing game with nice music and it was really cheap on sale so if you're into point&click games or just looking for something cheap and relaxing this may be for you!
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17 от 24 човека (71%) сметнаха тази рецензия за полезна
1 човек намери тази рецензия за забавна
2.0 изиграни часа
Публикувани: 17 ноември 2014
cool game, same as Machinarium...$0.29 USD...i like it:)
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7 от 8 човека (88%) сметнаха тази рецензия за полезна
7.8 изиграни часа
Публикувани: 14 януари
Simple and fun game for the whole family to enjoy. This a puzzle/adventure game with a few hidden object sequences added in. The puzzles go from simple to mildly difficult. Getting stuck is typically not going to happen in this game. The art is cute and fits the genre perfectly. The story is fairly non-existent other than the beginning premise set up for the game of a world struck by disaster. Now you need to fix it. Definitely worth the time and money if you enjoy point and click games.
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6 от 7 човека (86%) сметнаха тази рецензия за полезна
6.6 изиграни часа
Публикувани: 29 октомври 2014
Tiny Bang Story is an indie puzzle adventure which drives the player through a beautiful story of family and science.

Good:
Pleasant graphical style. Nice background story told without actual texts. Varying puzzles, some of them worth a redo. Great soundtrack.

Bad:
Puzzles might be too easy or clueless at times. In-game computer games are tedious and uninspired. A little bit short.

Overall, I enjoyed the 3 hours that I spent playing this game. It might be a little bit straightforward, but the good presentation makes your time pleasant while you play TBS.

My Opinion:
OVERALL: 7.5/10
Graphics: 8/10
Puzzles: 7/10
Sound: 9/10
Replay Value: 6/10
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4 от 4 човека (100%) сметнаха тази рецензия за полезна
2.9 изиграни часа
Публикувани: 21 октомври 2014
Chill, ambient, relaxing, frustrating and challenging. Pretty fast to complete, but if you can pick it up cheap on sale/via coupon i would reccomend it. Beautifal graphic style and cool mechanics. Little to none replay value, but for a couple of hours of entertainment, its very very good.
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5 от 6 човека (83%) сметнаха тази рецензия за полезна
9.3 изиграни часа
Публикувани: 13 ноември 2014
Point and click Puzzle game. Not very long. Nice Music. Nice art style. Limited resolutions. Good game to play on low end Windows tables.
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5 от 6 човека (83%) сметнаха тази рецензия за полезна
4.0 изиграни часа
Публикувани: 18 ноември 2014
This game is absolutely adorable, but sadly very short. Finished the whole thing in 4 hours, and it just... ended. No rewarding end cutscene of awesomeness or anything. As short as it is, I was suprised that it had a couple of bugs. On level 2, I found extra puzzle pieces, then on level 3, it let me through with still 4 to collect. A few things that were a little disappointing here and there, but overall, just a heartwarming experience. Buy it when it goes on sale for under a dollar, it's worth it for a relaxing afternoon.
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5 от 6 човека (83%) сметнаха тази рецензия за полезна
2.7 изиграни часа
Публикувани: 30 ноември 2014
Point and Click Adventure <3

To start off, I do not enjoy most Point and Click adventure games. Though this was an exception. I was blown away with the mystery behind it. I managed to spend 22 hours to complete the game, even though most of it was offline. The graphics were something special also adding difficulty to finding those puzzle pieces.

Looking at the title and game picture, I assumed it'd be another cheap platformer based on its price. Though this game turned out to be a P&CA. It has a basic story line, with mini story lines, or as you might like to call them quests, though the people seem to speak no words.

The game has a main objective in each level, to find the missing puzzle pieces and recreate the destroyed planet. Within these levels you have to find a series of items to progress through. It presented some difficulty, some not too hard, others frustrating and rage inducing. The graphics and mechanisms of this game added to the gameplay and made it worth every single cent. The only critism was that it was fairly short, only 6 levels (which are time consuming) and no difficulty levels, for replaying.

Money well spent, on what seems to be an addicting game.

8.5/10
FireEagle
First Posted: 30/11/2014
Last Edited: 30/11/2014
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7 от 10 човека (70%) сметнаха тази рецензия за полезна
1 човек намери тази рецензия за забавна
2.5 изиграни часа
Публикувани: 23 ноември 2014
Mosquito catching simulator 2011, 9.7/10
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3 от 3 човека (100%) сметнаха тази рецензия за полезна
1.4 изиграни часа
Публикувани: 10 октомври 2014
This game, being rather short in length, compensates with a great atmosphere and fitting music.
A must-have for casual players.
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3 от 3 човека (100%) сметнаха тази рецензия за полезна
3.5 изиграни часа
Публикувани: 18 ноември 2014
Cutest game ever!
Loved the whole atmosphere of this game, you should definitely try it out!
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2 от 2 човека (100%) сметнаха тази рецензия за полезна
7.4 изиграни часа
Публикувани: 18 ноември 2014
Sometimes you just want to click on stuff and work a jigsaw puzzle.
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2 от 2 човека (100%) сметнаха тази рецензия за полезна
4.5 изиграни часа
Публикувани: 28 ноември 2014
i like dis game
i need to find so much things but its not hurting my eyes,
cute artworks
the puzzles too
dont forget the music
11/10
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2 от 2 човека (100%) сметнаха тази рецензия за полезна
67.3 изиграни часа
Публикувани: 28 декември 2014
Another fun kid's adventure game with puzzles to solve. Most puzzles are very light and to solve some you'll spend good amount of time. It uses classical point-and-click interface with an unique and fun help (tips) system.
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2 от 2 човека (100%) сметнаха тази рецензия за полезна
4.0 изиграни часа
Публикувани: 3 януари
The bulk of Tiny Bang Story is a hidden objects game. You start out searching for jigsaw puzzle pieces, and as you interact with things you are informed of other things you need to find in order to access puzzles. When you complete enough puzzles on the few screens for each level, you are taken to the world screen to place the jigsaw pieces. There are five levels, and 25 puzzles.

The art direction for this game is fantastic, and the music, while repetitive, is rather soothing. This is definitely a game to play for relaxation and puzzle solving; there is no hardcore setting in Tiny Bang Story. There's also no story once you start playing. I streamed the game expecting something engaging, and did not get that.

Gameplay
The hidden objects portion of the game is tedious, but there are little blue flies you can click on to fill up your hint ball. Once the hint ball is full, you can click on it to send a red hint fly around the screen to orbit an item you haven't yet clicked on. If there are no such items on that screen, nothing happens, and you know you haven't missed anything on that screen.

Most of the actual puzzles are fairly rudimentary, and are things you've seen before. There are a couple that are very good though, most notably the water pipe puzzle in the last level. It is absolutely possible to solve it from scratch, and it is easily the most challenging puzzle in the game.

The worst puzzle is the astrolabe puzzle in level 3, which isn't a puzzle at all: you just rotate the thing until the lines all line up. Level 2 has what's basically a Simon machine, which is also not really a puzzle, and there are a handful of minigames scattered throughout as well.

One thing worth noting is that it doesn't actually matter whether you collect all the jigsaw puzzle pieces, as you will always have the correct amount upon completing a level. Also, three spoilers that will make your game a lot easier: the wheel for the train is in the example diagram, both clear flasks in level 2 are downstairs, and you must rotate the astrolabe counter-clockwise in order to finish it quickly.

I finished it in 4 hours, and a fair portion of that was on level 1 while I was still getting used to the game mechanics. There's also no replay value, especially considering what the ending is. I give it a 6.5/10, and I'd say it's worth playing if you can get it on sale.
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