Gish er ikke en helt almindelig helt. Han er faktisk ikke helt almindelig noget som helst... Gish er faktisk en klump tjære. En søndagstur med hans kæreste Brea går grueligt galt, da en skyggeagtig skikkelse dukker op fra et åbent kloakdæksel og trække Brea ned.
Brugeranmeldelser: Blandede (197 anmeldelser)
Udgivelsesdato: 4. maj 2004

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The 2005 Independent Games Festival Grand Prize winner.

"One of the most original games ever made" - Gametunnel.com: 10/10

"A Little Getaway: Small, Simple, Fast and Fun... (GISH) proves that a simple idea can be elaborated upon with terrific results." - New York Times

"The freshest platformer I've played this year"- PCGamer UK: 85%

Om dette spil

Gish er ikke en helt almindelig helt. Han er faktisk ikke helt almindelig noget som helst... Gish er faktisk en klump tjære. En søndagstur med hans kæreste Brea går grueligt galt, da en skyggeagtig skikkelse dukker op fra et åbent kloakdæksel og trække Brea ned. Gish følger Breas råb om hjælp og befinder sig pludselig i de underjordiske kloaker i byen Dross, en for længst glemt by med snoede gange, ondskabsfulde fælder og nogle af de mest forrykte væsener, man kan forestille sig.

Med sin gelatinestruktur som sit eneste forsvar må Gish følge ekkoet fra sin skønjomfrus nødråb ned i undergrunden. Hvilke vanskabninger venter der i dette underjordiske land? Hvem holder Brea som fange? Og lige nøjagtigt hvor langt går kaninhullet ned?

Livet er hårdt, og du er en tjæreklump på 6 kilo...

  • Dynamisk fysik og lyssætning
  • Destruerbare omgivelser
  • 34+ historieniveauer
  • 20+ samlingsniveauer
  • 80+ spillerkonstruerede niveauer tilgængelige til download
  • Seks unikke VS.- tilstande
  • Spiltilstande, der kan låses op
  • Mere end 15 animerede fjender
  • Seks afsindige boss'er
  • Fem "superhemmelige" niveauer
  • Niveau-editor

Systemkrav

Windows
Mac OS X

    Minimumskrav: Windows 2000/XP/Vista, Linux eller OSX 10,1+, AMD, Intel eller G3 1000+ Mhz cpu, OpenGL-kompatibelt 3D-grafikkort (ATI, NVIDIA, Intel osv.) med 32 MB videohukommelse, 256 MB hukommelse

    Anbefalet: AMD, Intel eller G4 1500+ MHz processor, OpenGL-kompatibelt 3D-grafikkort (ATI, NVIDIA, Intel, osv.) med 64 MB grafikhukommelse, 256 MB hukommelse

    • OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later.
    • Processor: Intel Core Duo 1.66GHz+
    • Memory: 1GB of RAM
    • Graphics: 64MB of video memory
    • Hard Drive: 200+MB of free hard drive space
    • Sound: Standard audio
Hjælpsomme kundeanmeldelser
18 af 24 brugere (75%) fandt denne anmeldelse brugbar
34.6 timer bogført
Indsendt: 17. april
Sigh.

This is legitimately one of my favorite platforming games, and it's very fun and entertaining. Edmund wasn't ~amazing~ at making games yet, and it shows, but there's a lot of value here. The level design is cool (most of the time) and the music and stuff is all nice. Controlling Gish was quite fun and once you got the hang of it you could get him to do really neat things. You could throw enemies across the screen, do really cool parkour-esque platforming and tricks and stuff to get through levels quickly.

You've got to look past a few flaws, though. The unique platforming mechanics are hard to get used to it's turned many people away from the game, keeping them from giving this more than an hour or two of attention. I understand this. It's not a game for everybody. It's not rewarding enough for most people to warrant all of the trial and error, I think. Despite this, It's one of my favorite platformers and I love it.

At least, I used to love it.

Gish was recently updated. The achievements are now working, which is cool, but the game itself has gone completely to hell. You can now instantly kill yourself by moving the wrong way, or by squishing yourself against the ground or a rock, or by moving too quickly through a tight space. I've recently been playing the game for like an hour and a half and I killed myself dozens of times. Right now, the game is a ♥♥♥♥ing mess and it's almost unplayable. I don't know if Crypric Sea are planning on fixing this or not, but as of right now, this game is terrible. It's a shame, because I really loved it a lot. If they fix the engine to where you aren't commiting suicide every 15 seconds, I'll change my review and I'll most likely play the game again and enjoy it thoroughly. Until then, forget about it.
Fandt du denne anmeldelse brugbar? Ja Nej Sjov
4 af 4 brugere (100%) fandt denne anmeldelse brugbar
1.9 timer bogført
Indsendt: 23. februar
Death's Decree
===========

Type: 2D Physics-based puzzle platformer

# of Players: 1-player story mode, 1 to 4-player versus modes

Footprint: Very small size on disk, runs well on older computers

Moddability: Built-in level editor


Short summary
===========

Gish is a platformer where the player plays as a blob of tar. This blob is capable
of turning sticky to scale walls, Turning slimy to slide down slim passages and turning
heavy to crush enemies or walls.

After completing the main game, you can challenge your friends to tar-sumo fights
and blob-racing or check player-made levels on crypticsea's website.
An open source version of the game's framework can be found under
the name 'freegish'

==============================================
This game is not worth dying for. It is quite entertaining however.
==============================================
Fandt du denne anmeldelse brugbar? Ja Nej Sjov
8 af 12 brugere (67%) fandt denne anmeldelse brugbar
0.8 timer bogført
Indsendt: 8. februar
One of the best indie games ive ever played
Fandt du denne anmeldelse brugbar? Ja Nej Sjov
2 af 3 brugere (67%) fandt denne anmeldelse brugbar
1.6 timer bogført
Indsendt: 8. juli
play this game while listen to smashing pumpkins! Gish
Fandt du denne anmeldelse brugbar? Ja Nej Sjov
14 af 15 brugere (93%) fandt denne anmeldelse brugbar
14.9 timer bogført
Indsendt: 22. juni 2013
Most reviews have been voted down to about 60% helpfulness. This is largly because of the game's unique mechanics. People who "get" them downvote negative reviews, and those who "don't get it" downvote the positive reviews.

I've been playing this game with many people starting with the demo around 2004-5, specifically in sumo mode. I have not played the campaign, as I rarely play without friends. I have played 1000s of matches, and learned how to play.

Jumping is hard for some people. If you're a hater, you'll probably hate this game and give up, but if you learn how to jump, you'll admire the jump mechanic. If you play against serious players who've rocked this game 100s of times, you'll have a blast. It's a fun balance of creativity, reflexes and strategy that never gets old.

This is a great party game. Hooked up to a TV with 4 wireless xbox controllers, this game was a staple at a burger night. Everybody played, and even new players had a blast. The quick game resets and no load times make restarts a snap. It's also fun to watch.

If you don't have a TV and wireless controllers, use a projector 4 keyboards, or game controllers - they're $10 on ebay, or mix and match.

It's old, but it's good. This game was created in 2004, so the textures are a bit low res. The controls may seem alien at first, but once you learn, you can use crazy combo wall jump moves and squish the competition.
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