Gish isn't your average hero. In fact, he's not your average see, Gish is a ball of tar. A Sunday stroll with his lady friend, Brea, goes awry when a shadowy figure emerges from an open manhole and pulls Brea below ground.
使用者評論: 褒貶不一 (163 篇評論)
發售日: 2004 年 05 月 4 日


購買 Gish



The 2005 Independent Games Festival Grand Prize winner.

"One of the most original games ever made" - 10/10

"A Little Getaway: Small, Simple, Fast and Fun... (GISH) proves that a simple idea can be elaborated upon with terrific results." - New York Times

"The freshest platformer I've played this year"- PCGamer UK: 85%


Gish isn't your average hero. In fact, he's not your average see, Gish is a ball of tar. A Sunday stroll with his lady friend, Brea, goes awry when a shadowy figure emerges from an open manhole and pulls Brea below ground. Following Brea's calls for help, Gish suddenly finds himself in the subterranean sewers of Dross, a long forgotten city filled with twisting corridors, evil traps, and some of the most demented creatures imaginable.

With his gelatinous structure as his only means of defense, Gish must follow the echoing cries of his damsel in distress deep within the earth below. What freakish creatures dwell in this subterranean land? Who is Brea's captor? And just how far down does the rabbit hole go?

Life isn't easy when you're a 12 pound ball of tar...

  • Dynamic physics and lighting
  • Destructible environments
  • 34+ story levels
  • 20+ collection levels
  • 80+ player-made levels available for download
  • Six unique VS. modes
  • Unlockable game modes
  • Over 15 animated enemies
  • Six deranged bosses
  • Five "super secret" levels
  • Level editor


Mac OS X

    Minimum: Windows 2000/XP/Vista, AMD, Intel or G3 1000+ Mhz processor; OpenGL Compatible 3D Graphics adaptor (ATI, NVIDIA, Intel, etc.) with 32 mb of video memory; 256MB of memory

    Recommended: AMD, Intel, or G4 1500+ Mhz processor; OpenGL Compatible 3D Graphics adaptor (ATI, NVIDIA, Intel, etc.) with 64 mb of video memory, 256MB of memory

    • OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later.
    • Processor: Intel Core Duo 1.66GHz+
    • Memory: 1GB of RAM
    • Graphics: 64MB of video memory
    • Hard Drive: 200+MB of free hard drive space
    • Sound: Standard audio
1 人之中有 1 人(100%)認為這篇評論有參考價值
2.1 記錄時數
張貼於:10 月 28 日
Gish is a 2D physics platformer where you control a ball of tar through various levels. The game's atmosphere is pretty dark and the story is kinda silly (ball of tar rescuing his human girlfriend from the ball of whatever that gray thing is...).

One of the main aspects of the game are it’s infamous controls which are hard for some to get into. Everything has to be done gradually. For example: you can’t just press jump and expect it to jump as high as it can, you need to start with small jumps first. The character has his “flow” that you must go with.

It’s not a bad game, it just isn’t for everyone. Controlling the character isn’t hard because "devs did bad job", it’s hard because it’s the challenge that is part of the game - which is going through levels and doing various stuff as a ball of tar that is affected by physics.
1 人之中有 1 人(100%)認為這篇評論有參考價值
15.1 記錄時數
張貼於:11 月 4 日
This is an interesting and mostly fun physics platformer, though not without its flaws. You are Gish, a liquidy ball of tar, and you must use your shifting weight to overcome a variety of puzzles. The game isn't the most polished, and the controls can be very frustrating at times, but all in all this is a decent early indie game that takes clear influences from classic Mario games while adding in something new.
1 人之中有 1 人(100%)認為這篇評論有參考價值
1.0 記錄時數
張貼於:11 月 10 日
Don't pay attention to where it says I only played this for one hour. Gish is one of the games I had before they started recording that information. Anyhoo, this game is a lot of fun. The mechanics of the game are really different from other games I've played, which is a good thing. I like the art style, as well as the music. I do remember the game having a few bugs, but nothing that I found to be game breaking.
7 人之中有 3 人(43%)認為這篇評論有參考價值
0.8 記錄時數
張貼於:11 月 11 日
Not good if you value your fun per minute. You lose lives for quitting the game. If you run out of lives, you have to restart the entire level (each level is composed of multiple stages, each a few minutes in length). The platform is actually kind of interesting with how the blob works, but in practice, at first, it's really kind of frustrating trying to get the blob to do what you want. After enough time of playing, I bet it's quite fun to play, but I don't really want to spend that much time being frustrated, so it's not really for me. I wouldn't recommend it to others unless they are interested in taking on a game like this for maybe speedrunning or something like that.
3 人之中有 3 人(100%)認為這篇評論有參考價值
0.4 記錄時數
張貼於:07 月 11 日
This game sure was revolutionary back in 2004.
But these days, it seems pretty monotonous.
But it sure is a great game.
This game is for the real Edmund McMillen Fans
2 人之中有 2 人(100%)認為這篇評論有參考價值
3.0 記錄時數
張貼於:06 月 27 日
more like...... i dont ♥♥♥♥ing know
2 人之中有 2 人(100%)認為這篇評論有參考價值
1.3 記錄時數
張貼於:07 月 14 日
i enjoyed this game very much. it is a simple game and it runs well on older computers.
21 人之中有 8 人(38%)認為這篇評論有參考價值
1.2 記錄時數
張貼於:06 月 22 日
Gish is like a warm embrace from a large, sweaty man after a marathon. You appreciate the love, but find it utterly repulsive in the end. It wishes it could do a lot of things, but falls short of most of them. Clunky controls that might be impossible to master quickly lead to rage quit worthy amounts of frustration. This game tries to pull its weight with its quirky charm, but falls flat on its face after its first few steps, much like the large, sweaty man.
13 人之中有 4 人(31%)認為這篇評論有參考價值
1.4 記錄時數
張貼於:08 月 20 日
True bundle fodder, it's been bundled several times, and even the programmer has refused to make the achievements work. It's a messy game with a neat idea but awkward physics and controls. The graphics are just not engaging, just like the "platforming". I like the fact that precision jumping is not required, but mostly because precision is impossible with a ball of tar. Gameplay is repetitive along with the music, the same 3 enemies are recycled through the game. The game is just so bland, and really didn't age well. The Lives system is just old and awkward, you lose lives for saving to quit! Despite finding many issues with The Binding of Isaac, at least that game has polish and a bit more variety, recycling a massive 15 enemy designs instead of 3.

The game is just not engaging, even the programmer doesn't want to bother with the game to make it match what is advertised in the store. It's not a "must play", it doesn't do much noteworthy. I wouldn't bother with it.
9 人之中有 1 人(11%)認為這篇評論有參考價值
0.1 記錄時數
張貼於:09 月 3 日
lol ♥♥♥♥ al gore pollution is love
14 人之中有 3 人(21%)認為這篇評論有參考價值
0.1 記錄時數
張貼於:09 月 22 日
Cute physics game although controls could be better implemented. Another one to get on a sale or a bundle only.
8 人之中有 0 人(0%)認為這篇評論有參考價值
0.2 記錄時數
張貼於:07 月 5 日
This game requires you to be a brain surgeon in order to master basic controls. Inadequate tutorials.
14 人之中有 2 人(14%)認為這篇評論有參考價值
3.0 記錄時數
張貼於:09 月 28 日
I couldn't get into it.
13 人之中有 0 人(0%)認為這篇評論有參考價值
0.1 記錄時數
張貼於:10 月 8 日
I dunno if it's the 90's esque soundtrack or the fact that there's lives in this day and age. Not doing it for me.
19 人之中有 14 人(74%)認為這篇評論有參考價值
5.5 記錄時數
張貼於:01 月 25 日
Awesome platformer, except that all the achievements are broken.
23 人之中有 16 人(70%)認為這篇評論有參考價值
0.2 記錄時數
張貼於:03 月 20 日
Simple and awesome! :)
33 人之中有 21 人(64%)認為這篇評論有參考價值
0.3 記錄時數
張貼於:01 月 18 日
I have never had this much fun being a blob of semi-liquid
Also give Edmund McMillen money
7 人之中有 7 人(100%)認為這篇評論有參考價值
12.0 記錄時數
張貼於:2013 年 06 月 22 日
Most reviews have been voted down to about 60% helpfulness. This is largly because of the game's unique mechanics. People who "get" them downvote negative reviews, and those who "don't get it" downvote the positive reviews.

I've been playing this game with many people starting with the demo around 2004-5, specifically in sumo mode. I have not played the campaign, as I rarely play without friends. I have played 1000s of matches, and learned how to play.

Jumping is hard for some people. If you're a hater, you'll probably hate this game and give up, but if you learn how to jump, you'll admire the jump mechanic. If you play against serious players who've rocked this game 100s of times, you'll have a blast. It's a fun balance of creativity, reflexes and strategy that never gets old.

This is a great party game. Hooked up to a TV with 4 wireless xbox controllers, this game was a staple at a burger night. Everybody played, and even new players had a blast. The quick game resets and no load times make restarts a snap. It's also fun to watch.

If you don't have a TV and wireless controllers, use a projector 4 keyboards, or game controllers - they're $10 on ebay, or mix and match.

It's old, but it's good. This game was created in 2004, so the textures are a bit low res. The controls may seem alien at first, but once you learn, you can use crazy combo wall jump moves and squish the competition.
10 人之中有 8 人(80%)認為這篇評論有參考價值
0.2 記錄時數
張貼於:2011 年 02 月 23 日
Cute animations. Reminds me of the very awesome and surreal World of Goo. And Gish seems to do a good job of teaching you how to get around.

However, Gish plays poorly with a keyboard. It appears to have controller settings, though. Please comment back to me if you've played this with a controller.

Try the demo first. I personally lost interest after about 10 minutes. After playing Trine and Braid, it's difficult going back to older indie platformers.
70 人之中有 39 人(56%)認為這篇評論有參考價值
1.0 記錄時數
張貼於:2013 年 11 月 23 日
"One reason, and one reason only, the controls."

I got this game a long time ago in a bundle, and in all honesty only really became the slightest bit interesting in it when I became a fan of Edmund Mcmillen’s work, and found out this was something that he worked on.

I tried playing this game once before, and I personally found it unbearable to play.
For one reason, and one reason only, the controls. They really aren’t that great, and I found it very difficult to try and get used to. Which in the end, I couldn’t. I gave up and I watched a let’s play instead, of the whole play through. Which is a shame because it looks like a decent game, and for people that don’t see the controls as a problem, it probably is.

A lot of people moan about this game and say it’s bad, and that it’s broken. Which in ways, I suppose it is. I just think that this game had a lot of potential.
There was talk of a sequel being made, but from what I have heard Mcmillen can’t get a hold of the programmer that worked on the game, so can’t really do much about anything.

Fellow people with OCD-tendencies, beware!
The achievements on this game are broken, even though they all have a 0.3% achieved rate, which shows that a very few may have cheated to get them. (I guess I don’t blame them if they are well and truly broken and steam won’t take them down)

All in all, this is one I wouldn’t recommend. Buy anything else with Edmund Mcmillen’s name on it. Anything, but this.