Gish ist kein herkömmlicher Held. Um ehrlich zu sein, er ist nichtmal ein übliches irgendwas...Gish ist ein Ball aus Teer. Die Welt bricht für ihn zusammen, als seine Freundin Brea bei einen Sonntagsspaziergang von einer Schattengestalt durch ein Erdloch in den Untergrund verschleppt wird.
Nutzerreviews:
Insgesamt:
Ausgeglichen (217 Reviews) - 61 % der 217 Nutzerreviews für dieses Spiel sind positiv.
Veröffentlichung: 4. Mai 2004

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Reviews

Der Gewinner des Grand Prize beim Independent Games Festival 2005.

"Eines der originellsten Spiele, die je gemacht wurden." - Gametunnel.com: 10/10

"Ein kleiner Ausflug: Niedlich, Einfach, Schnell und Spaßig... (GISH) beweist, dass eine simple Idee zu überragenden Ergebnissen ausgebaut werden kann." - New York Times

"Der erfrischendste Platformer, den ich in diesem Jahr gespielt habe" - PCGamer UK: 85%

Über dieses Spiel

Gish ist kein herkömmlicher Held. Um ehrlich zu sein, er ist nichtmal ein übliches irgendwas...Gish ist ein Ball aus Teer. Die Welt bricht für ihn zusammen, als seine Freundin Brea bei einen Sonntagsspaziergang von einer Schattengestalt durch ein Erdloch in den Untergrund verschleppt wird. Gish versucht Breas Hilfeschreien nachzueilen und ist plötzlich selber im unterirdischen Abwassersystem von 'Dross', einer lang vergessenen Stadt aus verschlungenen Korridoren, boshaften Falltüren und einige der verkommensten Kreaturen überhaupt vorstellbar.

Seine einzige Verteidigung ist sein gelatineartiger Körper - Gish folgt den verzweifelten Schreien seiner Freundin tief in die Irrgänge unter der Erde, in der grauenhafte Kreaturen ihr unwesen treiben. Wo ist Breas Entführer? Und wie weit reicht dieses Erdloch in den Untergrund?

Das Leben als 12 Pfund schwerer Teerball ist nicht leicht...

  • Dynamische Physik und Lichteffekte
  • Zerstörbare Umgebung
  • 34+ Level in der Geschichte
  • 20+ Sammellevel
  • Sechs einzigartige, freischaltbare Spielmodi
  • Über 15 animierte Feinde
  • Sechs geistegestörte Endgegner
  • Fünf 'supergeheime' Level
  • Leveleditor

Systemanforderungen

Windows
Mac OS X

    Mindestanforderung: Windows 2000/XP/Vista, AMD, Intel oder G3 1000+ Mhz Prozessor; OpenGL kompatible 3D Grafikkarte (ATI, NVIDIA, Intel, etc.) mit 32MB Grafikspeicher; 256MB Hauptspeicher

    Empfohlen: AMD, Intel, oder G4 1500+ Mhz Prozessor; OpenGL kompatible 3D Grafikkarte (ATI, NVIDIA, Intel, etc.) mit 64MB Grafikspeicher, 256MB Hauptspeicher

    • Betriebssystem: OS X Version Leopard 10.5.8, Snow Leopard 10.6.3 oder besser
    • Prozessor: Intel Core Duo mit mind. 1,66 GHz
    • Speicher: 1 GB RAM
    • Grafik: 64 MB Grafikspeicher
    • Festplatte: mind. 200 MB frei
    • Sound: Standard Audio
Nutzerreviews
Nutzerreview-System aktualisiert! Mehr erfahren
Insgesamt:
Ausgeglichen (217 Reviews)
Kürzlich verfasst
Vivisector
( 4.0 Std. insgesamt )
Verfasst: 17. Juli
A physics based platformer about navigating a ball of sludge that can alter its physical properties through myriad tunnels and traps. This game is awkard to control but that's because you're controlling the more raw aspects of your character. There is no jump button, you have to compress yourself and then expand. There is no climb button. You have to make yourself adhesive and move up and over the leddge.
I do want to say that this game is frustrating and difficult, but the unique experience may be worth it.
Hilfreich? Ja Nein Lustig
King Link
( 1.0 Std. insgesamt )
Verfasst: 15. Juli
A weak game from a great mind.

Yes Edmund McMillen was one of the minds behind Super Meat Boy, he was one of the minds behind the Binding of Isaac, both are some of my favorite games. So I have huge respect for the creator.

The problem is this is a 2004 physics puzzler. No one had an idea how to do these types of games at the time, and it shows. Yes it came out before Half Life 2 and was impressive for it's time.

Only thing is I'm writing this in 2016, there's been over 10 years of development in physics, and honestly if Gish came out today? It'd get horrible reviews. The controls are weak (And I know I'm supposed to use momentum, I do, and yet I can't make the motion I want to half the time, it seems luck based often. Plus you often if you lose momentum the level become painful) The levels are interesting the first time but overused. There's no level select so if you miss a secret or a achievement it seems you have to play the game again.

But let's talk about the game itself. While the levels can be interesting, the game itself is just not interesting. The story is typical (Someone stole you're girl) but the levels aren't really related to that and aren't that unique.

I feel like this is an unpolished game, maybe it was rushed, maybe the team didn't know how to "finish" a game, and released it too early, maybe it just has too many issues under the hood but it just doesn't feel "finished" it doesn't have a nice polish that it needs, and that hurts a lot.

My advice, pay the extra money, go get Binding of Isaac and Super Meat Boy. Leave Gish in the past where it belongs, because it was a novel concept now, but Edmund's become a far better designer since these days, and that's a good thing.
Hilfreich? Ja Nein Lustig
Jinclops
( 0.2 Std. insgesamt )
Verfasst: 6. Juli
Cool concept, cool design, but I didn't realize how old it was and I can't seem to figure out the controls. I only bought it because Gish was a playable character in Super Meat Boy.
Hilfreich? Ja Nein Lustig
pkp
( 0.1 Std. insgesamt )
Verfasst: 6. Juni
Do not waste your time on this. Play something better like Dustforce or "Tales From Space: Mutant Blobs Attack".

Pros
+ Clearly explains difference between the difficulty levels

Cons
- I hate the controls. Mainly I hate how jumping works. A jump hardly gets you off the ground. You have to jump and land multiple times to get any decent air.
- The game seems unfinished and unpolished:
-- Completely unclear where the end of a level is. You'll just suddenly see text appear on the screen saying you finished it. Honestly, compare this with Mario on the NES, released decades ago. The end is clearly marked. You also get a short but satisfying animation to celebrate your beating the level.
-- All of the menus and icons look awful
-- The intro cut scene looks awful
Hilfreich? Ja Nein Lustig
nitodico
( 0.2 Std. insgesamt )
Verfasst: 17. Mai
+ Simple and funy gameplay
+ Level editor
+ Awesome local multiplayer, pretty funny
- No online multiplayer
- No controller support
Hilfreich? Ja Nein Lustig
Auramancer
( 7.6 Std. insgesamt )
Verfasst: 5. April
Gish by Chronic Logic, despite the fact that some people think it’s an old Smashing Pumpkins album, is actually a platformer video game. Pretty standard fare. The twist is, you have no legs. Or arms. Or… anything except eyes, a mouth, and a body. You’re a 12lb ball of tar.

Gish’s lady friend Brea has been kidnapped and taken into the sewers, and it’s up to you to save her. Fight your way through five worlds and reclaim your love. Now, to be honest, this title has not aged well aesthetically. The graphics are mediocre at best, and the audio is not very memorable. The five worlds are made distinct by little more than sprite-swapped square bricks with new lighting colors. There is a charming bit when you open the game where the loading screen shows a poster of a pop culture icon with the main star replaced by Gish. The Gishorcist, Gishheart, Gish Fiction. But the real draw here is the unique and simple-but-deep gameplay, which still shines through today, making this a game worth a look.

Gish can jump, but it’s a pretty ineffectual maneuver. To reach a ledge, you’ll need to gain momentum by jumping, compressing him down, and then releasing all that energy into a jump again. Gish can also modify his body in a few important ways. You can slide through narrow passages, increase your weight in order to crush enemies or obstacles, or make yourself sticky to cling to objects or surfaces (even ceilings). The whole game is based around learning these different modifiers and applying them through each (relatively short) level. This is a deep physics-based platformer, and you’ll develop a working understanding of momentum, trajectory, and crushing things with a tar ball. Pushing a box onto a pressure switch is a much different experience when you can’t pick it up with hands. You’ll need to stick yourself to it and propel it, or make yourself rigid and heavy to push it along.

Some of the levels can get extremely frustrating, and a single mistake can cost you quite a bit of time spent retreading platforming sections. Some jumps have very little margin for error, and the unique controls take a while to get used to. This leads to situations where you know exactly what you need to do, but getting Gish to actually accomplish that in the physics engine can be difficult. Especially frustrating is when objects like catapults or swings, which you need to use to progress, end up killing you randomly and draining you of precious lives. A few bugs like this are irritating, but not game-breaking.

Besides the main quest, there’s also a “Collection” mode and a Versus mode. Collection mode tasks you with collecting all the amber pieces on a level within a certain time limit, and can be a fun challenge, and a great way to learn the systems at play before diving into the main story. Versus mode is exactly what it sounds like. You and up to 3 other friends compete to kill each other using different tar balls. A fun little diversion, but not much else. For as long as the game has been out, it seems the Steam achievements haven’t worked, but it appears that recently they have been fixed! Finally, validation from Steam of my success in this game! They’re still really difficult to get, however.

While the game shows its age, and there are a few irritating bugs present in the systems, this is a title worth checking out for the sheer novelty of its control scheme. Manipulating Gish’s body to take advantage of the physics at play is hugely rewarding when you finally master it, and Gish’s descent down to Hell and back is quite a fun ride.
Hilfreich? Ja Nein Lustig
Terry
( 0.8 Std. insgesamt )
Verfasst: 27. März
worth it just for the amazing soundtrack.
Hilfreich? Ja Nein Lustig
Oregono
( 2.7 Std. insgesamt )
Verfasst: 7. März
World 3/5 - Level 1 (Each world has 5-7 levels)

A game that sometimes makes surgeon simulator look like it has good controls.

Pros:
- Good concept
- Level design

Cons:
- The controls are total ♥♥♥♥. It expects you to perform percise movements and doesnt give you the tools to do so.
- If you beat a world (6 levels+bonus) the game will start there (X-1) no matter how many times you die. However, you have 5 lives to beat those 7 levels - total. Fail and play all 7 again.
- There is a level reset button that works when you are not death imment and want to retry. However, there is no full reset option (level 1), so I would keep purposefully killing myself to reset it, which took too much time and seems really dumb.
Hilfreich? Ja Nein Lustig
John Doe
( 1.9 Std. insgesamt )
Verfasst: 17. Februar
The prodigal son of Alex Austin & Edmund McMillen.

10 out of 10 anytime.

People complaint about the controls...you just need to learn them and understand the physics of Gish.

Just get it cheap somewhere else.
Hilfreich? Ja Nein Lustig
burningsoup
( 4.4 Std. insgesamt )
Verfasst: 11. Januar
Terrible, horrible, no good, very bad game.
Hilfreich? Ja Nein Lustig
Hilfreichste Reviews  In den letzten 30 Tagen
3 von 4 Personen (75 %) fanden dieses Review hilfreich
Nicht empfohlen
1.0 Std. insgesamt
Verfasst: 15. Juli
A weak game from a great mind.

Yes Edmund McMillen was one of the minds behind Super Meat Boy, he was one of the minds behind the Binding of Isaac, both are some of my favorite games. So I have huge respect for the creator.

The problem is this is a 2004 physics puzzler. No one had an idea how to do these types of games at the time, and it shows. Yes it came out before Half Life 2 and was impressive for it's time.

Only thing is I'm writing this in 2016, there's been over 10 years of development in physics, and honestly if Gish came out today? It'd get horrible reviews. The controls are weak (And I know I'm supposed to use momentum, I do, and yet I can't make the motion I want to half the time, it seems luck based often. Plus you often if you lose momentum the level become painful) The levels are interesting the first time but overused. There's no level select so if you miss a secret or a achievement it seems you have to play the game again.

But let's talk about the game itself. While the levels can be interesting, the game itself is just not interesting. The story is typical (Someone stole you're girl) but the levels aren't really related to that and aren't that unique.

I feel like this is an unpolished game, maybe it was rushed, maybe the team didn't know how to "finish" a game, and released it too early, maybe it just has too many issues under the hood but it just doesn't feel "finished" it doesn't have a nice polish that it needs, and that hurts a lot.

My advice, pay the extra money, go get Binding of Isaac and Super Meat Boy. Leave Gish in the past where it belongs, because it was a novel concept now, but Edmund's become a far better designer since these days, and that's a good thing.
War dieses Review hilfreich? Ja Nein Lustig
Hilfreichste Reviews  Insgesamt
68 von 88 Personen (77 %) fanden dieses Review hilfreich
5 Personen fanden dieses Review lustig
Nicht empfohlen
34.6 Std. insgesamt
Verfasst: 17. April 2015
Sigh.

This is legitimately one of my favorite platforming games, and it's very fun and entertaining. Edmund wasn't ~amazing~ at making games yet, and it shows, but there's a lot of value here. The level design is cool (most of the time) and the music and stuff is all nice. Controlling Gish was quite fun and once you got the hang of it you could get him to do really neat things. You could throw enemies across the screen, do really cool parkour-esque platforming and tricks and stuff to get through levels quickly.

You've got to look past a few flaws, though. The unique platforming mechanics are hard to get used to it's turned many people away from the game, keeping them from giving this more than an hour or two of attention. I understand this. It's not a game for everybody. It's not rewarding enough for most people to warrant all of the trial and error, I think. Despite this, It's one of my favorite platformers and I love it.

At least, I used to love it.

Gish was recently updated. The achievements are now working, which is cool, but the game itself has gone completely to hell. You can now instantly kill yourself by moving the wrong way, or by squishing yourself against the ground or a rock, or by moving too quickly through a tight space. I've recently been playing the game for like an hour and a half and I killed myself dozens of times. Right now, the game is a ♥♥♥♥ing mess and it's almost unplayable. I don't know if Crypric Sea are planning on fixing this or not, but as of right now, this game is terrible. It's a shame, because I really loved it a lot. If they fix the engine to where you aren't commiting suicide every 15 seconds, I'll change my review and I'll most likely play the game again and enjoy it thoroughly. Until then, forget about it.
War dieses Review hilfreich? Ja Nein Lustig
33 von 38 Personen (87 %) fanden dieses Review hilfreich
Empfohlen
14.9 Std. insgesamt
Verfasst: 22. Juni 2013
Most reviews have been voted down to about 60% helpfulness. This is largly because of the game's unique mechanics. People who "get" them downvote negative reviews, and those who "don't get it" downvote the positive reviews.

I've been playing this game with many people starting with the demo around 2004-5, specifically in sumo mode. I have not played the campaign, as I rarely play without friends. I have played 1000s of matches, and learned how to play.

Jumping is hard for some people. If you're a hater, you'll probably hate this game and give up, but if you learn how to jump, you'll admire the jump mechanic. If you play against serious players who've rocked this game 100s of times, you'll have a blast. It's a fun balance of creativity, reflexes and strategy that never gets old.

This is a great party game. Hooked up to a TV with 4 wireless xbox controllers, this game was a staple at a burger night. Everybody played, and even new players had a blast. The quick game resets and no load times make restarts a snap. It's also fun to watch.

If you don't have a TV and wireless controllers, use a projector 4 keyboards, or game controllers - they're $10 on ebay, or mix and match.

It's old, but it's good. This game was created in 2004, so the textures are a bit low res. The controls may seem alien at first, but once you learn, you can use crazy combo wall jump moves and squish the competition.
War dieses Review hilfreich? Ja Nein Lustig
15 von 15 Personen (100 %) fanden dieses Review hilfreich
Empfohlen
32.9 Std. insgesamt
Verfasst: 27. Januar 2015
"Sluggish controls/physics. Kind of disappointment." was my initial impression a few years ago when I first got it. I gave the game another shot recently and for some reason it clicked with me more. The game is absurdly frustrating at times, but it can be pretty compelling if you keep at it. The controls take quite a lot getting used to, and you should most definitely swallow your pride and play on easy mode! (the game is still plenty hard on easy mode, especially later)

I do want to say that this is a CAUTIOUS thumbs up. The game is really a 6/10.
War dieses Review hilfreich? Ja Nein Lustig
11 von 12 Personen (92 %) fanden dieses Review hilfreich
Empfohlen
29.2 Std. insgesamt
Verfasst: 1. Januar 2015
I am writing this review primarily for those who have also reviewed it and have claimed that the controls are somehow bad.

The simple fact is that if you are finding the controls difficult, you are trying to play the game wrong. Trying to play this game like a normal platformer, staying on the ground, trying to time your jumps, and ignoring many of Gish's abilties will result in abysmal failure. Instead, your main focus needs to be on your momentum. Knowing the levels is key, so that you can plan out a route before hand which is fluid and smooth. Even a tiny change in your path can drastically change how you move across the terrain and can be the difference between leaping across a huge gap or flopping and losing all your speed. Jumping is everything. Setting yourself up properly for a good jump, even if that requires you to go out of your way or backtrack, can often lead to significantly improved times due to the extra speed you will carry out of it.

That being said, this isn't easy. Even beyond the ~15 hours I have clocked on Steam I had played the demo extensively many years ago. One of the great things you can do when you do get good at it is speedrunning it for fun, as I stated before the gameplay revolves around keeping your speed, and there are also a number of shortcuts, alternate routes, or even somewhat abusable physics bugs which you can use to your advantage.

As for other things, the Edmund McMillen style is nice, though the graphics and interface are clearly dated. There are a number of minor bugs in the physics which can be frustrating until you learn to work around them. Overall I think the uniquness of the gameplay outweighs the flaws.

I'll end with a couple tips for those who want to become better:
-tapping sticky while climbing allows you to climb much faster, it also helps while moving across the ground
-being at high speed and then pressing sticky will cause you to compress down, allowing you to get a good jump in
-holding slippery+heavy while in the tiny tubes will make you go faster through them, and sometimes you can launch out of the exit
-slippery+heavy is optimal for pushing blocks around without getting caught up on them
-while climbing, you can swing around 90 degree corners by tap-releasing sticky and using the arrow keys to shift your weight
War dieses Review hilfreich? Ja Nein Lustig
19 von 27 Personen (70 %) fanden dieses Review hilfreich
3 Personen fanden dieses Review lustig
Empfohlen
0.2 Std. insgesamt
Verfasst: 7. Oktober 2015
Old but Gold.
War dieses Review hilfreich? Ja Nein Lustig
8 von 8 Personen (100 %) fanden dieses Review hilfreich
Empfohlen
15.4 Std. insgesamt
Verfasst: 4. November 2014
This is an interesting and mostly fun physics platformer, though not without its flaws. You are Gish, a liquidy ball of tar, and you must use your shifting weight to overcome a variety of puzzles. The game isn't the most polished, and the controls can be very frustrating at times, but all in all this is a decent early indie game that takes clear influences from classic Mario games while adding in something new.
War dieses Review hilfreich? Ja Nein Lustig
18 von 27 Personen (67 %) fanden dieses Review hilfreich
Empfohlen
0.3 Std. insgesamt
Verfasst: 20. März 2014
Simple and awesome! :)
War dieses Review hilfreich? Ja Nein Lustig
16 von 24 Personen (67 %) fanden dieses Review hilfreich
Empfohlen
5.5 Std. insgesamt
Verfasst: 25. Januar 2014
Awesome platformer, except that all the achievements are broken.
War dieses Review hilfreich? Ja Nein Lustig
8 von 9 Personen (89 %) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
Empfohlen
1.0 Std. insgesamt
Verfasst: 10. November 2014
Don't pay attention to where it says I only played this for one hour. Gish is one of the games I had before they started recording that information. Anyhoo, this game is a lot of fun. The mechanics of the game are really different from other games I've played, which is a good thing. I like the art style, as well as the music. I do remember the game having a few bugs, but nothing that I found to be game breaking.
War dieses Review hilfreich? Ja Nein Lustig