Gish n'est pas votre héros favori. En fait, il n'est pas votre héros tout court. Gish est une boule de goudron. Un jour, l'amie de Gish, Bréa, se fait enlever par une créature non identifiée qui disparaît aussitôt par une plaque d'égout.
Évaluations des utilisateurs :
Globales :
variables (214 évaluation(s)) - 62% des 214 évaluations des utilisateurs pour ce jeu sont positives.
Date de parution : 4 mai 2004

Connectez-vous pour ajouter cet article à votre liste de souhaits, le suivre, ou indiquer que vous n'êtes pas intéressé

Acheter Gish

 

Articles

Vainqueur du Grand Prix lors de l'Independent Games Festival 2005.

"L'un des jeux les plus originaux jamais créé" - Gametunnel.com : 10/10

"Un petit résumé : petit, simple, rapide et marrant... (GISH) prouve qu'une idée simple peut être élaborée au point d'obtenir des résultats terrifiants." - New York Times

"Le jeu de plate-formes le plus rafraichissant auquel j'ai joué cette année"- PCGamer UK : 85%

À propos de ce jeu

Gish n'est pas votre héros favori. En fait, il n'est pas votre héros tout court. Gish est une boule de goudron. Un jour, l'amie de Gish, Bréa, se fait enlever par une créature non identifiée qui disparaît aussitôt par une plaque d'égout. Gish part à son secours dans les sous-sols de Dross, une ville oubliée parsemée de pièges et de personnages inhospitaliers.

Armé de son seul courage et de sa consistance gélatineuse, Gish doit sauver son amie des griffes de la créature inconnue. Mais quelle profondeur peut bien avoir ce trou ?

C'est pas drôle tous les jours d'être une boule de goudron de 5 kilos...

  • Effets physique et d'éclairage dynamiques
  • Environnement destructible
  • Plus de 34 niveaux
  • 20 niveaux additionnels
  • Six modèles de combats
  • D'autres modèles sont à découvrir
  • Plus de 15 ennemis différents
  • Six boss bien frappés
  • 5 niveaux "super secrets"
  • Un éditeur de niveau

Configuration requise

Windows
Mac OS X

    Minimum : Windows 2000/XP/Vista, processeur AMD, Intel ou G3 1000+ Mhz; carte graphique compatible OpenGL (ATI, NVIDIA, Intel, etc.) avec 32 Mo de mémoire vidéo; 256Mo de mémoire vive

    Recommandée : processeur AMD, Intel, ou G4 1500+ Mhz; carte graphique compatible OpenGL (ATI, NVIDIA, Intel, etc.) avec 32 Mo de mémoire vidéo; 256Mo de mémoire vive

    • Système d'exploitation : OS X version Leopard 10.5.8, Snow Leopard 10.6.3, ou plus récent.
    • Processeur : Intel Core Duo 1.66 GHz
    • Mémoire vive : 1 Go de RAM
    • Carte graphique : 64 Mo de mémoire vidéo
    • Disque dur : 200 Mo d'espace disque disponible
    • Son : Audio standard
Évaluations intéressantes des utilisateurs
62 personne(s) sur 81 (77%) ont trouvé cette évaluation utile
5 personnes ont trouvé cette évaluation amusante
34.6 heures en tout
Posté le : 17 avril 2015
Sigh.

This is legitimately one of my favorite platforming games, and it's very fun and entertaining. Edmund wasn't ~amazing~ at making games yet, and it shows, but there's a lot of value here. The level design is cool (most of the time) and the music and stuff is all nice. Controlling Gish was quite fun and once you got the hang of it you could get him to do really neat things. You could throw enemies across the screen, do really cool parkour-esque platforming and tricks and stuff to get through levels quickly.

You've got to look past a few flaws, though. The unique platforming mechanics are hard to get used to it's turned many people away from the game, keeping them from giving this more than an hour or two of attention. I understand this. It's not a game for everybody. It's not rewarding enough for most people to warrant all of the trial and error, I think. Despite this, It's one of my favorite platformers and I love it.

At least, I used to love it.

Gish was recently updated. The achievements are now working, which is cool, but the game itself has gone completely to hell. You can now instantly kill yourself by moving the wrong way, or by squishing yourself against the ground or a rock, or by moving too quickly through a tight space. I've recently been playing the game for like an hour and a half and I killed myself dozens of times. Right now, the game is a ♥♥♥♥ing mess and it's almost unplayable. I don't know if Crypric Sea are planning on fixing this or not, but as of right now, this game is terrible. It's a shame, because I really loved it a lot. If they fix the engine to where you aren't commiting suicide every 15 seconds, I'll change my review and I'll most likely play the game again and enjoy it thoroughly. Until then, forget about it.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
30 personne(s) sur 35 (86%) ont trouvé cette évaluation utile
14.9 heures en tout
Posté le : 22 juin 2013
Most reviews have been voted down to about 60% helpfulness. This is largly because of the game's unique mechanics. People who "get" them downvote negative reviews, and those who "don't get it" downvote the positive reviews.

I've been playing this game with many people starting with the demo around 2004-5, specifically in sumo mode. I have not played the campaign, as I rarely play without friends. I have played 1000s of matches, and learned how to play.

Jumping is hard for some people. If you're a hater, you'll probably hate this game and give up, but if you learn how to jump, you'll admire the jump mechanic. If you play against serious players who've rocked this game 100s of times, you'll have a blast. It's a fun balance of creativity, reflexes and strategy that never gets old.

This is a great party game. Hooked up to a TV with 4 wireless xbox controllers, this game was a staple at a burger night. Everybody played, and even new players had a blast. The quick game resets and no load times make restarts a snap. It's also fun to watch.

If you don't have a TV and wireless controllers, use a projector 4 keyboards, or game controllers - they're $10 on ebay, or mix and match.

It's old, but it's good. This game was created in 2004, so the textures are a bit low res. The controls may seem alien at first, but once you learn, you can use crazy combo wall jump moves and squish the competition.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
14 personne(s) sur 14 (100%) ont trouvé cette évaluation utile
32.9 heures en tout
Posté le : 27 janvier 2015
"Sluggish controls/physics. Kind of disappointment." was my initial impression a few years ago when I first got it. I gave the game another shot recently and for some reason it clicked with me more. The game is absurdly frustrating at times, but it can be pretty compelling if you keep at it. The controls take quite a lot getting used to, and you should most definitely swallow your pride and play on easy mode! (the game is still plenty hard on easy mode, especially later)

I do want to say that this is a CAUTIOUS thumbs up. The game is really a 6/10.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
34 personne(s) sur 52 (65%) ont trouvé cette évaluation utile
7 personnes ont trouvé cette évaluation amusante
0.3 heures en tout
Posté le : 18 janvier 2014
I have never had this much fun being a blob of semi-liquid
Also give Edmund McMillen money
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
10 personne(s) sur 11 (91%) ont trouvé cette évaluation utile
29.2 heures en tout
Posté le : 1 janvier 2015
I am writing this review primarily for those who have also reviewed it and have claimed that the controls are somehow bad.

The simple fact is that if you are finding the controls difficult, you are trying to play the game wrong. Trying to play this game like a normal platformer, staying on the ground, trying to time your jumps, and ignoring many of Gish's abilties will result in abysmal failure. Instead, your main focus needs to be on your momentum. Knowing the levels is key, so that you can plan out a route before hand which is fluid and smooth. Even a tiny change in your path can drastically change how you move across the terrain and can be the difference between leaping across a huge gap or flopping and losing all your speed. Jumping is everything. Setting yourself up properly for a good jump, even if that requires you to go out of your way or backtrack, can often lead to significantly improved times due to the extra speed you will carry out of it.

That being said, this isn't easy. Even beyond the ~15 hours I have clocked on Steam I had played the demo extensively many years ago. One of the great things you can do when you do get good at it is speedrunning it for fun, as I stated before the gameplay revolves around keeping your speed, and there are also a number of shortcuts, alternate routes, or even somewhat abusable physics bugs which you can use to your advantage.

As for other things, the Edmund McMillen style is nice, though the graphics and interface are clearly dated. There are a number of minor bugs in the physics which can be frustrating until you learn to work around them. Overall I think the uniquness of the gameplay outweighs the flaws.

I'll end with a couple tips for those who want to become better:
-tapping sticky while climbing allows you to climb much faster, it also helps while moving across the ground
-being at high speed and then pressing sticky will cause you to compress down, allowing you to get a good jump in
-holding slippery+heavy while in the tiny tubes will make you go faster through them, and sometimes you can launch out of the exit
-slippery+heavy is optimal for pushing blocks around without getting caught up on them
-while climbing, you can swing around 90 degree corners by tap-releasing sticky and using the arrow keys to shift your weight
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante