Victor y Alicia acaban de mudarse a un nuevo apartamento en la gran ciudad. Mientras tratan de instalarse descubren que no todo es lo que parece...
Análisis de usuarios: Muy positivos (338 análisis)
Fecha de lanzamiento: 11 mayo 2012

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Recomendado por mentores

"Chapter 5 is an excellent entry in a really wonderful game series."
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Actualizaciones recientes Ver todos (29)

1 de julio

July Updates

Citizen!

I hope you're enjoying summer (if you're on the northern hemisphere) or winter (if you're on the southern).

Personally, I'm enjoying a bit of both since I'm currently squatting over the Equator. Sun is shining on my right thigh. Snow is falling on my left. It's a beautifully confusing thing to experience. I'm sure you'd agree if you where here yourself.

As if that wasn't enough, I also just finished uploading a new update for the game.

Below you'll find a content listing:

Update #1 (2015-07-01):
• Chapter 1: Fixed sound glitch when calling Mr Morton twice
• Chapters 2, 3, 4 & 5: Fixed typos
• Chapters 2, 4 & 5: Tweaked background graphics
• Chapters 1, 4 & 5: Fixed graphical depth sorting issue
• Chapter 5: Removed egg collection limitation
• Chapter 5: Tweaked end caption
• Chapter 5: Removed egg related spoilers

We hope you like it. Shout out in the comments below if you encounter anything strange/buggy in the game. Thanks to everyone who's taken the time to report an issue in the game!

Cheers,

- a

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24 de junio

June Update

Citizen!

First of all: sorry for the radio silence.

We've been busy working on Chapter 6. It's a strange, demanding beast. Progress has been great, but there's still a lot of work to do before it's ready for prime time. Rest assured, we'll announce a release date as soon as we know what it is.

In the meantime, here's a fresh build with a decent amount of improvements. Nothing earth-shaking, but minor adjustments make a difference as well.

Below you'll find a content rundown:

Update #1 (2015-06-24):
• Engine: Fixed loading glitch after a settings change
• Engine: Fixed bug that stopped dialogue options from dimming correctly
• Game: Added chapter captions
• Game: Automated game update pipeline
• Game: Improved performance while on menus
• Game: Improved stability
• Chapter 2, 4 & 5: Tweaked background graphics
• Chapter 4: Tweaked dream map descriptions
• Chapter 5: Tweaked background graphics
• Chapter 5: Tweaked object descriptions

We hope you like it and shout out in the comments if you encounter anything strange/buggy in the game. Thanks to everyone who's taken the time to report an issue in the game!

Cheers,

- a

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Críticas

"Jugar a algo como The Dream Machine, tan exquisitamente construido, tan elegantemente diseñado y con una atmósfera tan singular, es un placer único." - Rock, Paper, Shotgun

"Todo está tan bien enhebrado, tanto en términos de narrativa como de mecánica de juego, que es fácil olvidar que estamos ante el trabajo de solo dos creadores independientes."
8/10 ‐ Eurogamer

"Una serie llena de misterio y encanto, elevada a lo más alto por sus caprichosos diseños de arcilla y cartón, su argumento surrealista y su sincera atención a los detalles."
4/5 ‐ Adventure Gamers

Acerca de este juego

The Dream Machine is an award-winning adventure game about dreams and voyeurism. It's built by hand using materials such as clay and cardboard.

In Chapter 1 of the 6 part Dream Machine series, you play as Victor Neff, the husband in a young couple who've just moved into a new apartment. While trying to get settled in you discover that all is not as it seems in the quiet, unassuming apartment building...

In Chapter 2, Victor goes to confront the landlord, Mr. Morton, only to find his apartment empty. Can Victor find the elusive landlord in time and is there more to Mr. Morton than meets the eye?

Key Features

  • World: Explore a creepy apartment complex and uncover the mysteries within. Get to know your neighbours and discover their secrets.
  • Story: Delve into the minds of strangers and loved ones as you’re trying to save them from The Dream Machine.
  • Graphics: Wander around beautifully detailed environments built using physical clay models and hand-crafted sets.
  • Puzzles: In order to progress you have to solve puzzles ranging from simple pushovers to fiendish brainteasers.
  • Music: A haunting original soundtrack weaves through the narrative, emphasizing the surreal atmosphere of the game.

Requisitos del sistema

Windows
Mac OS X
    OS: Windows XP or later
    Processor: 1.8 GHz processor
    Memory: 1 GB RAM
    Hard Drive: 600 MB HD space
    OS: OSX Leopard 10.5.8, Snow Leopard 10.6.3, or later
    Processor: Intel Mac 1.8 GHz processor
    Memory: 1 GB RAM
    Hard Drive: 600 MB HD space
Análisis útiles de usuarios
A 3 de 3 personas (100%) les ha sido útil este análisis
7.1 h registradas
Publicado: 21 de febrero
Una grata sorpresa ha sido The Dream Machine. Es una aventura gráfica por capítulos. Me entraron los 4 primeros capítulos en un bundle en el que me interesaban otros juegos, pero este me ha encantado. La temática es onírica, no quiero desvelar mucho de la trama, pero tiene toques de introspección bastante madura, ciencia ficción y esos mundos oníricos. El aspecto visual es de plastilina, todo realista, tipo stop motion, como jugar una película (muy fantasiosa) de Wallace & Gromit. El primer capítulo introduce la historia y sube mucho hacia el final cuando se van desvelando las cosas, el segundo es soberbio. El tercero se me hizo más aburrido, pero una vez más acaba en alto. Y el cuarto me ha parecido maravilloso. Estoy deseando que saquen el sexto capítulo para comprar el quinto y sexto y acabar el juego. Tiene algunas mecánicas originales, aunque la mayoría son las de una aventura gráfica, coger cosas, combinarlas, usarlas, hablar con gente... Pero no me puedo resistir a comentar una mecánica del capítulo 4 que me ha encantado (puede considerarse SPOILER): Hay una parte donde colgando unos cuadros de habitaciones de una pared cambias el orden de esas habitaciones en la casa, pudiendo acceder así a nuevos sitios (y consiguiendo nuevos cuadros). El juego está sin traducir, y para aprovecharlo hay que tener un nivel de lectura en inglés adecuado. Si lo tienes muy recomendable.
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A 41 de 45 personas (91%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
20.8 h registradas
Publicado: 13 de febrero
The Dream Machine is a twisted, dreamlike, sometimes disturbingly nightmarish point-and-click game done in clay animation style.
Gameplay 7.5 out of 10
The puzzles are mostly point and click some are quite easy to solve and some are a bit tricky and even a bit absurd.
Graphics 9/10
Pure honest hard work done by the hands of “sexy Swedish guys”.9 Points for the unique, morbid style. I really really like the clay graphic style. Two Thumbs up for the game devs for putting such a heck load of work into this game.
Music 8/10
Dreamlike, ominous sounds, which nicely add to the atmosphere
Story 9/10
The story is intriguing and sometimes even a bit disturbing and grim. To make it short, without spoiling anything, you travel through the dreams of various people with the help of the Dream Machine.
I'd say definitely a must buy for all point-and-click gamers and casual gamers. Although a bit grim and disturbing sometimes
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A 15 de 16 personas (94%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
14.2 h registradas
Publicado: 24 de marzo
I'd never heard of this game when I got it in a bundle. I now think it's the most underrated game in my library, and perhaps the most underrated point-and-click I know of. The story is incredible. It's very imaginative and becomes darker and more intriguing the deeper you go. It reminded me of the early films of Jeunet and Caro (Delicatessen, City of Lost Children) which is no small accolade. The puzzles are decent and never illogical; the few times I cheated I kicked myself when I read the solution. I would recommend The Dream Machine over many other, more renowned point-and-click games. Very glad I stumbled upon this one.
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A 9 de 9 personas (100%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
6.7 h registradas
Publicado: 2 de julio
Another drop in the vast ocean of point-and-click adventure games, The Dream Machine stands like a beacon signaling a reinvention of the worn genre. With landscapes and characters created entirely out of clay and cardboard, Erik Zaring and Andes Gustafsson helm this unexpected foray into our subconscious.
The Dream Machine tells the story of Victor Neff, a man who has just moved into a brand new apartment with his pregnant girlfriend Alicia. However, after their first night here, they begin to realize there's something incredibly "off" about this place. They both have strange dreams, the landlord is kind of creepy, and the previous tenant has left a mysterious note of warning. Though the dreams could just be a result of the stress of moving day and the note could have easily been a prank, things just keep getting weirder, prompting Victor to investigate.
The very first thing players will notice about the Dream Machine is its unique art style. In fact, the game was nominated for an award in "Excellence in Visual Arts" at the 14th Annual Independent Games Festival. That's because Cockroach Inc. has taken a different approach to game design: they decided to make all the set pieces and characters out of cardboard and clay. No polygons invited. This coats the whole affair in a layer of imperfection; it's flawed and raw, but in a way that gives it a deeper level of humanity. In fact, the guys at Cockroach have even admitted to intentionally leaving fingerprints on some of the objects in the game to accomplish this very thing.
The story is an admittedly adult tale of new beginnings, represented by both the move to a new apartment and the new life Victor's girlfriend carries in her womb. The Dream Machine's plot draws on basic human fears, but not in a Silent Hill sort of way. Instead, the game plays on real-life day-to-day fears that most people will encounter at some point in their time on this planet. Moving to a new place can be scary. Having a child on the way can be scary. And finding out that your landlord has a video camera in your bedroom is extremely scary.
There is a little bit of music in the game, and it's appropriately dark. Some of it is plain ominous, and other bits of it seem to accentuate certain aspects of the story. Mr. Morton's discordant jazz music fits his personality quite well, for example. Sound effects are minimal, but that sort of goes with the point-and-click territory.
The gameplay here is simple; The Dream Machine adheres to the age-old point-and-click adventure game formula, leading players through a series of puzzles before showing them each piece of the story. Thankfully, puzzles in the Dream Machine are incredibly clever. Too many point-and-click games are full of incomprehensible puzzles with completely nonsensical answers. The Dream Machine, however, has some incredibly well-thought-out solutions that will ultimately make sense. That's not to say they're easy; quite the contrary. Some of these solutions won't present themselves until you've spent a good deal of time just pondering over the things you've seen so far. But when you finally do stumble upon a solution, it's immensely satisfying.
If you have any interest at all in point-and-click games, or need a powerful defense in the "games as art" debate, you should definitely check out The Dream Machine.
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A 8 de 8 personas (100%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
9.7 h registradas
Publicado: 9 de mayo
This game has been in development for about 5 years now, so far 5 out of the planned 6 chapters have been finished. The reason it has taken so long is that the entire game is being built -by hand- with real materials like cardboard, clay and wood. It is absolutely beautiful, as you can probably imagine. Not only that, but the story AND the writing are both terrific! I'd say that almost all the puzzles hold some sense of logic to them, but as this is a game about entering people's dreams, it somewhat fittingly DOES start to lose some of it's sanity with it's puzzles (as is the case with all adventure games unfortunately). I had to use a walkthrough a few times to complete it, but that's the case with pretty much any adventure game I've ever played...

I absolutely recommend playing this! It's not finished yet, and based on how long it's taken to get the first 5 chapters out, it seems like we'll be waiting a while yet for the ending, but it's a wait very much worth enduring!
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