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Victor et Alicia viennent tout juste d'emménager dans cette grande ville. Alors qu'ils cherchent à s'établir les choses prennent une tournure étrange...
Date de parution: 11 mai 2012
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Acheter The Dream Machine (Chapter 1 and 2)

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August Update

20 août 2014

Citizen!

We're working hard on getting Chapter 5 out the door. It shouldn't be too far off now. More and more post-its are getting checked off each day. No dates yet. In the meantime, we've released an update to the game. It's fairly meaty. A lot of the changes will only affect Chapter 5, but we also replayed all the earlier chapters and corrected any problem we encountered.

Here's the full list of changes:

• Engine: Tweaked proximity trigger object
• Engine: Tweaked step trigger object
• Engine: Optimized drag manager
• Engine: Tweaked 'Face' task command
• Game: Improved performance while on game menus
• Chapter 2 & 4: Tweaked gas machine graphics
• Chapter 1: Fixed Victor's depth sorting issue during breakfast
• Chapter 1: Fixed telephone's obstacle issue
• Chapter 1, 2, 3 & 4: Added auto save points
• Chapter 2: Changed tentacle sounds
• Chapter 2: Tweaked Morton's conversation
• Chapter 2: Tweaked ink pad puzzle
• Chapter 2: Tweaked palm print door behaviour
• Chapter 2: Fixed minor safe behaviour bug
• Chapter 3: Fixed bartender's depth sorting issue
• Chapter 3: Reduced bartender's interactive area
• Chapter 3: Swapped graphics for dumb waiter contents
• Chapter 3: Fixed cabin 1 door's depth sorting issue
• Chapter 3: Tweaked minor graphical issues
• Chapter 4: Disabled ghostly jitter if Animation Effects have been turned off
• Chapter 4: Fixed game freeze that occured after speaking to "ghosts"
• Chapter 4: Fixed typo

As always, we hope you like what you read. And should you encounter any problems with the game - don't be afraid to sound off. Preferably in the comments below.

Cheers,

- a

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Question Time With Uncle Anders - Part 1

8 août 2014

Citizen!

Earlier this week we solicited questions on our Facebook page . We received quite a lot of replies, so we'll do this as a three parter. And who knows, if you like this we might do more down the line.

So without further ado, here comes the first volley of questions...

***

What is the development status on Chapter 5?

I’m glad you ask, darling. Things are going pretty well. We hoped to have a content complete version before the onset of August, but it slipped a bit. There’s still some things left to design and implement., so it’s still too early to start handing out dates. And since it’s such an extensive chapter, we expect testing to take a little bit longer than usual.

***

How are the sets built?

We’re not lying when we say that everything is built by hand. Erik has a little garage studio, where he builds, rigs, lights and shoots. Most of the game is made out of clay and cardboard, but lately we’ve gone in more of a found-object direction. For Chapter 5 we wanted to build a pretty extensive forest, so Erik when out and foraged. Painstakingly building trees out of clay and cardboard would've been a fools errand. There are plenty of branches just lying around, so why not use them? You can't beat what nature creates. There are also some environments that are a bit more stark and abstract. The parts for those where hand built, and then tweaked in Photoshop to achieve a scale that would be hard to accomplish in a garage.

***

Who's your favourite Swedish opera singer?

I’ll have to go with Jussi Björling on that one. I don’t have any strong opinions on the matter. It’s mostly for nostalgic reasons. I remember my father playing a lot of Björling at home.

***

What's your views on software piracy? I haven't seen The Dream Machine on any torrent sites (I haven't looked for it either) but for some reason this game is one of those games that you choose to pay for even if it's available for "free". If you agree, why do you think that is?

You can find Chapter 1-3 on Pirate Bay. That happened instantaneously once we released the game on Steam. We saw it as a weird honour of sorts, but it bugs me that the files are so old. We constantly update the game, so knowing that some poor sod is playing an old version feels unfortunate.

When it comes to torrent piracy in general, I see it as a lending library. No more, no less. I think it benefits mankind in general, so I don’t have any problem with it. If you don’t have the money to buy and still want to play, I don’t have any problems if you pirate it. Buy me a beer and we’ll call it even.

That being said, it does really bug me that somebody pulled the MP3 sound files from the sound folder and is calling that the ”soundtrack” for the game. That’s just misleading. It’s like if you take random screen dumps, slap them into a PDF and then upload that as the ”art book” for the game.

***

Are you going to keep creating point & click games after The Dream Machine is finished?

I honestly don’t know. It won’t be a pure point & click game, is all I can say. I feel a bit sick of the confines of the genre, and would want to explore something else for a while. Some kind of hybrid, sounds likely.

***

Do people really like lutfisk?

Yup. It’s considered a delicacy here – although a very divisive one. It’s an acquired taste to say the least. The few times I’ve tried it, it didn’t do much for me. Gelatinous and bland. But it is still quite popular during Christmas. As with Surströmming, it’s all about the trimmings. If you lathered melted butter and and a generous helping of horseradish over it, I suspect it could be quite good.

Lutfisk, for those who don’t know, is a very traditional Nordic dish were you take dried white-fish (normally cod) and reconstitute it in a water and lye solution. During this process the fat in the fish becomes really gelatinous and funky. That strange, soapy texture is one of the reasons people have problems eating it.

Why on earth would you want lye anywhere close to foodstuff, I hear you ask? Well, as with most cuisines, this tradition has it’s origins in preservation methods. People needed food during the cold, dark winters and drying and soaking in lye solutions was a way of keeping bacteria at bay.

***

Which would you rather have: a delicious cake or a nice selection of biscuits?

Cake. I didn’t even read the end of the question. How could I ever want anything more than cake?

***

If you come up with questions we haven't answered here, don't hesitate putting them in the comment section, and we'll try to include them in the next volley.

Cheers,

- a

6 commentaires Lire la suite

Articles

"To play something like The Dream Machine, so exquisitely constructed, so smartly designed, and so atmospherically unique, is a singular pleasure." - Rock, Paper, Shotgun

"It's so confidently strung together, both in terms of narrative and gameplay, that it's easy to forget that it's the work of just two indie developers."
8/10 - Eurogamer

"A series filled with mystery and charm, elevated to lofty heights by its whimsical clay and cardboard design, surreal storyline, and heartfelt attention to detail."
4/5 - Adventure Gamers

"The Dream Machine is the best adventure game that I've played in the last decade – and maybe in my entire life."
9.5/10 - CD-Action

À propos du jeu

The Dream Machine est un jeu d'aventure point and click récompensé, construit avec du carton et de l'argile.



Dans le premier des cinq chapitres de Dream Machine, vous êtes Victor Neff, l'époux d'un jeune couple qui vient d'emménager dans un nouvel appartement. Alors que vous essayez de vous installer vous découvrez que tout n'est pas ce qu'il paraît dans ce calme, modeste immeuble...



Dans le Chapitre 2, Victor va confronter son concierge M. Morton, pour découvrir son appartement vide. Est-ce que Victor peut retrouver son inatteignable concierge à temps et que se cache-t-il derrière M. Morton ?

PRINCIPAUX ÉLÉMENTS

  • L'univers : Explorez un immeuble inquiétant et découvrez ses mystères. Apprenez à connaître vos voisins et révélez leurs secrets.
  • Histoire : Plongez dans les esprits d'inconnus et de leurs proches en essayant de les sauver de la Dream Machine.
  • Graphiques : Promenez vous dans des environnements superbement détaillés, utilisant de véritables modèles en argile et des décors faits main.
  • Puzzles : Afin de progresser, vous devrez résoudre des problèmes allant du vrai jeu d'enfants jusqu'à l'énigme complexe.
  • Musique : Une musique originale poignante se mêle à la narration, soulignant l'atmosphère surréelle du jeu.

Configuration requise (PC)

    OS: Windows XP or later
    Processor: 1.8 GHz processor
    Memory: 1 GB RAM
    Hard Drive: 350 MB HD space

Configuration requise (MAC)

    OS: OSX Leopard 10.5.8, Snow Leopard 10.6.3, or later
    Processor: Intel Mac 1.8 GHz processor
    Memory: 1 GB RAM
    Hard Drive: 350 MB HD space
Évaluations intéressantes des utilisateurs
8 personne(s) sur 8 (100%) ont trouvé cette évaluation utile
245 produits enregistrés
5 évaluations
11.6 heures en tout
The Dream Machine is simply amazing. A great story told in a perfect medium for it, with such an unexpected progression. Some of the puzzles may seem a bit illogical and dream-like, but when you get them, you feel like a genius.
Posté le : 23 juin 2014
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6 personne(s) sur 6 (100%) ont trouvé cette évaluation utile
228 produits enregistrés
4 évaluations
12.6 heures en tout
It's definitely one of the best story games I've ever played. Very emotional game I reccomend to anyone even if you're FPS only gamer. One of the best games ever. Period.
Posté le : 24 février 2014
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3 personne(s) sur 3 (100%) ont trouvé cette évaluation utile
211 produits enregistrés
5 évaluations
7.2 heures en tout
I really enjoyed this point and click game: It has a clever story, stunning images and leaves you with a bittersweet feeling. I just played the first 3 chapters so I actually don't know how it ends, but I would already recommend it to anyone who likes casual games with a fantastic plot (that maybe could pass for sci-fi). It also has some pretty weird/heavy scenes but since it is all made with cardboard and clay it doesn't really scare anyone but absolutely creates an atmosphere of hopelessness.
Posté le : 11 juillet 2014
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2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
58 produits enregistrés
2 évaluations
16.6 heures en tout
I just finished chapters 1- 4. This is one of the most creative games I have played... ever.

  • If you love creepy, eerie, and the psychologically thrilling then this should be right up your alley.
  • The music and graphics are tastefully creepy and intriguing.
  • The puzzles were well balanced. They stayed challenging but not so difficult that I had to constantly look at a walkthrough to progress.
  • It makes you want to keep playing more! The story is so interesting. In the beginning it is quite a mystery as to what is going on...

    Overall I enjoyed it so much and I cannot think of anything to complain about thus far! I cannot wait for chapters 5 and 6!
Posté le : 21 juillet 2014
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
27 produits enregistrés
3 évaluations
11.4 heures en tout
This game is a charming, challenging, and somewhat spooky adventure. The puzzles are challenging, the artwork beautiful and haunting - and the story line is very unique. I bought this game as part of a Humble Bundle and I was able to yield several hours of play out of the chapters I unlocked. Looking to purchase more chapters so I can finish the game.
Posté le : 28 février 2014
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18 personne(s) sur 19 (95%) ont trouvé cette évaluation utile
142 produits enregistrés
1 évaluation
17.3 heures en tout
Great adventure game! Puzzles can be frustrating but are really well thought through and that just makes them more satisfying to complete! Really unique and good looking art style, and an immersive attention to detail that puts you in the story
Posté le : 10 décembre 2013
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