รายการแนะนำ ข่าวสาร
สำหรับคุณ
The Dream Machine is an award-winning adventure game about dreams and voyeurism. It's built by hand using materials such as clay, cardboard and broccoli.
บทวิจารณ์จากผู้ใช้:
ล่าสุด:
แง่บวก (29 บทวิจารณ์) - 93% of the 29 user reviews in the last 30 days are positive.
โดยรวม:
แง่บวกอย่างมาก (467 บทวิจารณ์) - 94% จาก 467 บทวิจารณ์จากผู้ใช้สำหรับเกมนี้ เป็นแง่บวก
วันวางจำหน่าย: 11 พ.ค. 2012

เข้าสู่ระบบ เพื่อเพิ่มผลิตภัณฑ์นี้ลงในสิ่งที่อยากได้ของคุณ ติดตาม หรือทำเครื่องหมายเป็นยังไม่สนใจ

ซื้อ The Dream Machine (Chapter 1 and 2)

แพ็กเกจที่บรรจุเกมนี้

ซื้อ The Dream Machine Bundle

This Dream Machine Bundle will give you access to Chapters 1-6 as they are released.

 

อัปเดตล่าสุด ดูทั้งหมด (39)

2 พฤษภาคม

May Update

Citizen!

Since last month, we made a Steam page for Chapter 6. It contains some new screenshots that you might not have seen yet. Obviously, if you're spoiler-sensitive you might want to stay away.

Since the last update we've been busy working on the last puzzle sequence in the game. It has a lot of moving parts and I expect us to be working on it for a few more months. We don't have a date for Chapter 6 yet, but we'll tell you as soon as we know. While you're waiting, you'll be happy to know that we done another polishing pass on the already released chapters. That's how we roll.

Some players have reported problems entering the door to the right of the void between Martin's and Selma's dream. I've tried to fix it, but since I can't replicate the bug myself I have no idea if it worked or not. If you were having problems, this update might fix it. If it doesn't, I added a temporary quick & dirty solution to help you out: click the right entrance 3 times. That should hopefully force the transportation.

Check out the full update details below:

• Engine: Added some debug features
• Game: Fixed dialogue being drawn too high on screen
• Game: Swapped menu sound assets
• Game: Tweaked UI
• Chapter 1: Added dialogue
• Chapter 1: Removed Mr Morton's smoke FX temporarily
• Chapter 2, 4 & 5: Tweaked asset loading in Morton's office
• Chapter 2, 4 & 5: Tweaked dialogue
• Chapter 3: Tweaked blackmail letter graphics
• Chapter 3: Fixed some dialogue bugs
• Chapter 3: Swapped sound stingers
• Chapter 4 & 5: Fixed depth sorting issue at tea party
• Chapter 4: Added tea party dialogue
• Chapter 4: Tweaked tea party dialogue
• Chapter 4: Fixed typos
• Chapter 5: Fixed knight's verb not changing correctly
• Chapter 5: Tweaked creature close-up graphics
• Chapter 5: Tweaked grave interaction
• Chapter 5: Fixed helmet-related bug
• Chapter 5: Attempted to fix void crossing bug

As always: shout out in the comments below if you encounter anything strange/buggy in the game. Thanks to everyone who's taken the time to report an issue!

Cheers,

- a

3 ความเห็น อ่านเพิ่มเติม

6 เมษายน

April Update

Citizen!

After a rather drab winter full of cold, rain, slush, snow, introversion, self-destructive drinking habits, fever dreams, hot soups, cozy family holidays, revisits to old games, binge watching of TV-series, book reading, layer dressing, extra radiators, long johns, casual spooning and frantic mistletoe make-out sessions, we're slowly approaching the end of Chapter 6.

Right now we're about knee deep in the last puzzle sequence. It's pretty extensive as you might imagine. Once that's done we also have a few closing sections to work on, before we push this bad boy into earnest testing. So the release of Chapter 6 is still some ways off.

While taking a break from Chapter 6, I decided to push a fairly meaty update live to ensure the game is running smoothly for y'all. It fixes and improves a lot of things, but I think my favorite is that the safe door now displays correctly when you look at it through the basement window. For no good reason, that's always bothered me and I finally did something about it.

So cheers for me, for being useful.

And cheers for you, for being patient and awesome.

Check out the details below:

• Game: Fixed UI bug
• Game: Added profile blinks to Victor
• Chapter 1: Tweaked item descriptions
• Chapter 1: Tweaked living room graphics
• Chapter 1: Reduced compression on Victor's wake up animation
• Chapter 2: Fixed sleeping Morton-related visual glitch
• Chapter 2, 4 & 5: Fixed safe-related visual glitch
• Chapter 2, 4 & 5: Reduced blur in basement window
• Chapter 2, 4 & 5: Tweaked basement graphics
• Chapter 2, 4 & 5: Tweaked lobby navigation button
• Chapter 3: Added hints for radio puzzle
• Chapter 3: Tweaked hints for radio puzzle
• Chapter 3: Added dialogue
• Chapter 3: Replaced sound assets
• Chapter 3: Added hints for Victor Nine puzzle
• Chapter 4: Added hint for tea puzzle
• Chapter 4: Fixed tea pot visual bug
• Chapter 4: Tweaked graphics in Edie's dream
• Chapter 4: Attempted to improve drag & drop functionality on photo wall
• Chapter 4 & 5: Tweaked dialogue
• Chapter 5: Fixed door bug in Willard's dream
• Chapter 5: Tweaked knight's dialogue
• Chapter 5: Added knight's grave interaction
• Chapter 5: Added auto save point before stomach sequence

As always: shout out in the comments below if you encounter anything strange/buggy in the game. Thanks to everyone who's taken the time to report an issue!

Cheers,

- a

12 ความเห็น อ่านเพิ่มเติม

บทวิจารณ์

"To play something like The Dream Machine, so exquisitely constructed, so smartly designed, and so atmospherically unique, is a singular pleasure." - Rock, Paper, Shotgun

"It's so confidently strung together, both in terms of narrative and gameplay, that it's easy to forget that it's the work of just two indie developers."
8/10 - Eurogamer

"A series filled with mystery and charm, elevated to lofty heights by its whimsical clay and cardboard design, surreal storyline, and heartfelt attention to detail."
4/5 - Adventure Gamers

"The Dream Machine is the best adventure game that I've played in the last decade – and maybe in my entire life."
9.5/10 - CD-Action

เกี่ยวกับเกมนี้

The Dream Machine is an award-winning adventure game about dreams and voyeurism. It's built by hand using materials such as clay, cardboard and broccoli. Five out of six chapters have been released so far.

In Chapter 1 you play as Victor Neff, the husband in a young couple who've just moved into a new apartment. While trying to get settled in you discover that all is not as it seems in the quiet, unassuming apartment building...

In Chapter 2, Victor goes to confront the landlord, Mr. Morton, only to find his apartment empty. Can Victor find the elusive landlord in time and is there more to Mr. Morton than meets the eye?

Key Features

  • World: Explore a creepy apartment complex and uncover the mysteries within. Get to know your neighbors and discover their secrets.
  • Story: Delve into the minds of strangers and loved ones as you’re trying to save them from The Dream Machine.
  • Graphics: Wander around beautifully detailed environments built using physical clay models and hand-crafted sets.
  • Puzzles: In order to progress you have to solve puzzles ranging from simple pushovers to fiendish brainteasers.
  • Music: A haunting original soundtrack weaves through the narrative, emphasizing the surreal atmosphere of the game.

ความต้องการระบบ

Windows
Mac OS X
    OS: Windows XP or later
    Processor: 1.8 GHz processor
    Memory: 1 GB RAM
    Hard Drive: 800 MB HD space
    Additional Notes: Mouse recommended
    OS: OSX Leopard 10.5.8, Snow Leopard 10.6.3, or later
    Processor: Intel Mac 1.8 GHz processor
    Memory: 1 GB RAM
    Hard Drive: 800 MB HD space
    Additional Notes: Mouse recommended
บทวิจารณ์จากผู้ซื้อ
Customer Review system updated! Learn more
ล่าสุด:
แง่บวก (29 บทวิจารณ์)
โดยรวม:
แง่บวกอย่างมาก (467 บทวิจารณ์)
โพสต์ล่าสุด
Wonder
( 3.2 ชม. ในบันทึก )
โพสต์: 29 เมษายน
If you like stop-motion, you will like this game.
xyko
( 14.9 ชม. ในบันทึก )
โพสต์: 27 เมษายน
Great game w/ awesome atmosphere!
Kinetikx
( 19.2 ชม. ในบันทึก )
โพสต์: 19 เมษายน
I've got to say that this is one of my favorite P&C games in recent memory and I've been playing them since the late 80's. The Old Lady dream/picture puzzle was pure genius and showed that there are still amazing things to be done with the game format.

And I'll withhold final review judgement until the whole game is released (can we PLEASE stop with this episodic crap?)

That being said I have to complain about one thing, but its a big thing. That damn screeching/screeaming sound that plays when you enter someones dream. It's unnecessary and ridiculously annoying. This isnt a horror game. It's odd and unsettling, sure. But that sound belongs in a jump scare game- NOT this one. I play with headphones on and I have to remove them every time I enter a dream. Whoever did the sound design did a great job otherwise but that scream seriously has to go.
exolstice
( 9.9 ชม. ในบันทึก )
โพสต์: 18 เมษายน
It's one of the best modern point and click games I've played. Most puzzles are logical and can be figured out without the need for a walkthrough or constant backtracking (but you will have to think hard). Art style is fantastic and the design is weird and disturbing (in a good way). Can't wait for the final episode.
jameslucas
( 18.3 ชม. ในบันทึก )
โพสต์: 12 เมษายน
As with any point-and-click adventure, The Dream Machine can feel frustratingly slow at times, but the rich handmade environments give the player much to appreciate, even as their protagonist ambles across the screen. The dark depths of the storyline do a fine job distinguishing this title from lighter fare and, I would argue, place it on equal footing with the pioneering forerunners of the genre.
azyala
( 20.5 ชม. ในบันทึก )
โพสต์: 12 เมษายน
This game was just what I needed to relax and unwind. The art style and the music is a little creepy at times, but in a good way. The story was interesting and got me thinking. The puzzles are fun to solve. I can honestly say that this is the first time I've played a point and click adventure quite like this. I definitely recommend this game for anyone who enjoys point and click puzzle games. I can't wait to play Chapter 6!
Haunted Pumpkin
( 4.1 ชม. ในบันทึก )
โพสต์: 7 เมษายน
I didn't like some of the puzzles you have to solve, but overall it was a pretty interesting game. I got it on sale, worth.
EtheralDreamer
( 4.4 ชม. ในบันทึก )
โพสต์: 6 เมษายน
Utterly gorgeous and unique visual style. Very dark vibe created beautifully with the various mediums used in the art.
Surreal story with plenty of head scratching novelty.
reverie
( 13.9 ชม. ในบันทึก )
โพสต์: 6 เมษายน
Incredible game! Truly submerges player into its atmosphere from the beginning.. the character design, ambient music and thought-trough entertaining quests. This game has spirit, an interesting story and outstanding implementation. I've had goosebumps rush through my skin at some moments of the game. I'm a big fan of quests like Neverhood, Samorost, Grim Fandango, Myst and this game is a legend on its own. Looking forward to play the Chapter 6. Keep up the good work, developers @ Coackroach Inc!
pammartell52
( 60.6 ชม. ในบันทึก )
โพสต์: 6 เมษายน
Great game, very different. Awesome claymation and the story was unigue.
tangosquid
( 11.4 ชม. ในบันทึก )
โพสต์: 5 เมษายน
Chemically assult you neighbors, in a variety of ways!
Good stuff.
Demolition D is Mai Waifu
( 12.6 ชม. ในบันทึก )
โพสต์: 5 เมษายน
The art style and sountrack of the game are impressive for a two man team. Some of the puzzles kinda felt like they followed moon logic, but for the most part you can solve them with some thinking and a piece of paper. I found the dialogue when incorrectly using items to be hilarious. The game had a surreal feel to it and I enjoyed going through all of the dreams.

While the time span between episode releases can lead to a loss of interest in story continuity, it didn't bother me. Its also nice that the devs read the discussions and try helping people with their problems.
Veroni
( 14.7 ชม. ในบันทึก )
โพสต์: 3 เมษายน
I have played chapter 1 to 5 so far. This is the best point and click adventure I have played since the "old days". I have played classics like "Day of the Tentacle", "Maniac Manson", the Monkey Island and Indiana Jones adventures, as well as "The Dig", and I think "The Dream Machine" can easily keep up with those games.

Jack
( 12.3 ชม. ในบันทึก )
โพสต์: 2 เมษายน
Absolutely amazing. Would wholeheartedly reccomend! Great story, animation, music, puzzles.. just great in every way. Can't wait for the last episode!
wallstaples
( 12.9 ชม. ในบันทึก )
โพสต์: 2 เมษายน
The most overlooked adventure game of all time. It has great puzzles, amazing visuals, a good story, and haunting atmosphere. Get it now.
Capritain
( 2.4 ชม. ในบันทึก )
โพสต์: 1 เมษายน
After a good realistic start it becomes a nightmare. A bored stupid game. I'm very disappointed.
Flower Power
( 5.7 ชม. ในบันทึก )
โพสต์: 1 เมษายน
Just finished chapter 5. This series is absolutely beautiful. You can tell how much time and effort the developer put into it. Each piece is handcrafted and shows so much love. Interesting story as well. My only issue with the game is that on occasion some steps in puzzles are a little unintuitive, however, many of the puzzles are clever and rational.
MachuPikachu
( 14.4 ชม. ในบันทึก )
โพสต์: 31 มีนาคม
I love the way this game looks. The puzzles are fun and the story pulled me in after only a few minutes of play. A bit "buggy", but not enough to truly ruin play.
Raid
( 15.2 ชม. ในบันทึก )
โพสต์: 28 มีนาคม
The Dream Machine is one of the best point and click games I've played in years. The stop motion style clay graphics add a great charm, the story is whimsical and fun, and the game is completely engaging. It's unique, beautiful, and fun. I hesitate to provide any of the story as exploring the game and experiencing it as you play is very rewarding. I've had the game since before Chapter 4 was completed and have anxiously looked forward to the final chapter being released so I can play the game through, from the beginnning, in its entirety.

Highly recommended for point and click adventure fans, fans of games with great aesthetics, fans of Will Vinton Claymation studio, and those who enjoy a fun fantasy adventure done well.
4Delay
( 8.8 ชม. ในบันทึก )
โพสต์: 26 มีนาคม
I'm positive on this as of chapter 1&2.

The setting is interesting and makes you want to see more of the story. That is very important in an adventure game.

The visiual presentation is neary perfect. Soundtrack is a good fit.

One bad point is that the characters move in a weird animation (maybe it was on purpose, or maybe it is because of the carboard and clay thing), and I personally find it unpleasing.

Another thing is that I like playing these game in a fullscreen, and I would love to have the option of rendering in a 16:9 format. The game seems to be tailored for windowed mode and for a more conventional square-ish screen ratio.

Other than that, I would consider this game a definite buy; it has the potential of becoming a classic.

Great job devs!
Most Helpful Reviews  ใน 30 วันที่ผ่านมา
2 จาก 2 คน (100%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
แนะนำ
13.9 ชม. ในบันทึก
โพสต์: 6 เมษายน
Incredible game! Truly submerges player into its atmosphere from the beginning.. the character design, ambient music and thought-trough entertaining quests. This game has spirit, an interesting story and outstanding implementation. I've had goosebumps rush through my skin at some moments of the game. I'm a big fan of quests like Neverhood, Samorost, Grim Fandango, Myst and this game is a legend on its own. Looking forward to play the Chapter 6. Keep up the good work, developers @ Coackroach Inc!
บทวิจารณ์นี้มีประโยชน์หรือไม่? ใช่ ไม่ ขำขัน
1 จาก 1 คน (100%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
แนะนำ
18.3 ชม. ในบันทึก
โพสต์: 12 เมษายน
As with any point-and-click adventure, The Dream Machine can feel frustratingly slow at times, but the rich handmade environments give the player much to appreciate, even as their protagonist ambles across the screen. The dark depths of the storyline do a fine job distinguishing this title from lighter fare and, I would argue, place it on equal footing with the pioneering forerunners of the genre.
บทวิจารณ์นี้มีประโยชน์หรือไม่? ใช่ ไม่ ขำขัน
1 จาก 1 คน (100%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
แนะนำ
20.5 ชม. ในบันทึก
โพสต์: 12 เมษายน
This game was just what I needed to relax and unwind. The art style and the music is a little creepy at times, but in a good way. The story was interesting and got me thinking. The puzzles are fun to solve. I can honestly say that this is the first time I've played a point and click adventure quite like this. I definitely recommend this game for anyone who enjoys point and click puzzle games. I can't wait to play Chapter 6!
บทวิจารณ์นี้มีประโยชน์หรือไม่? ใช่ ไม่ ขำขัน
1 จาก 1 คน (100%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
แนะนำ
9.9 ชม. ในบันทึก
โพสต์: 18 เมษายน
It's one of the best modern point and click games I've played. Most puzzles are logical and can be figured out without the need for a walkthrough or constant backtracking (but you will have to think hard). Art style is fantastic and the design is weird and disturbing (in a good way). Can't wait for the final episode.
บทวิจารณ์นี้มีประโยชน์หรือไม่? ใช่ ไม่ ขำขัน
2 จาก 3 คน (67%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
1 คน เห็นว่าบทวิจารณ์นี้ชวนขำขัน
แนะนำ
11.4 ชม. ในบันทึก
โพสต์: 5 เมษายน
Chemically assult you neighbors, in a variety of ways!
Good stuff.
บทวิจารณ์นี้มีประโยชน์หรือไม่? ใช่ ไม่ ขำขัน
1 จาก 2 คน (50%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
แนะนำ
60.6 ชม. ในบันทึก
โพสต์: 6 เมษายน
Great game, very different. Awesome claymation and the story was unigue.
บทวิจารณ์นี้มีประโยชน์หรือไม่? ใช่ ไม่ ขำขัน
Most Helpful Reviews  ใน 90 วันที่ผ่านมา
4 จาก 4 คน (100%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
แนะนำ
15.2 ชม. ในบันทึก
โพสต์: 28 มีนาคม
The Dream Machine is one of the best point and click games I've played in years. The stop motion style clay graphics add a great charm, the story is whimsical and fun, and the game is completely engaging. It's unique, beautiful, and fun. I hesitate to provide any of the story as exploring the game and experiencing it as you play is very rewarding. I've had the game since before Chapter 4 was completed and have anxiously looked forward to the final chapter being released so I can play the game through, from the beginnning, in its entirety.

Highly recommended for point and click adventure fans, fans of games with great aesthetics, fans of Will Vinton Claymation studio, and those who enjoy a fun fantasy adventure done well.
บทวิจารณ์นี้มีประโยชน์หรือไม่? ใช่ ไม่ ขำขัน
2 จาก 2 คน (100%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
1 คน เห็นว่าบทวิจารณ์นี้ชวนขำขัน
แนะนำ
20.9 ชม. ในบันทึก
โพสต์: 23 มีนาคม
This game is one of the best Puzzle Games i've ever played. The musical score is epic, the gameplay is fantastic and the puzzles are amazing. If you like a challenging yet rewarding puzzle game, get this. Don't miss it. You won't regret it
บทวิจารณ์นี้มีประโยชน์หรือไม่? ใช่ ไม่ ขำขัน
2 จาก 2 คน (100%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
แนะนำ
12.6 ชม. ในบันทึก
โพสต์: 5 เมษายน
The art style and sountrack of the game are impressive for a two man team. Some of the puzzles kinda felt like they followed moon logic, but for the most part you can solve them with some thinking and a piece of paper. I found the dialogue when incorrectly using items to be hilarious. The game had a surreal feel to it and I enjoyed going through all of the dreams.

While the time span between episode releases can lead to a loss of interest in story continuity, it didn't bother me. Its also nice that the devs read the discussions and try helping people with their problems.
บทวิจารณ์นี้มีประโยชน์หรือไม่? ใช่ ไม่ ขำขัน
1 จาก 1 คน (100%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
แนะนำ
1.0 ชม. ในบันทึก
โพสต์: 20 กุมภาพันธ์
I have over 600 games in my Steam account, and the vast majority of them are still unplayed. So now I'm dedicating an hour to each of these games and writing a series of One Hour Reviews. An hour isn't very long to judge a game on, so think of this as more of a first impression, and take this review in the spirit in which it's given. Be sure to read other reviews from players who have spent more time in the game.

One Hour Reviews #50 - The Dream Machine

Before I started my series of reviews, I hadn't really played much in the way of adventure games. But, it's been nice seeing a resurgence in this genre, and now I've had the opportunity to play through several adventure games.

Going in, I didn't know anything about The Dream Machine. So playing it felt a little like going to a movie that you didn't see the trailer for, and you don't even know what genre of movie it is. And I'm glad I did that because I feel like I've just watched the opening act of a mystery, so not knowing anything ahead of time definitely added to that sense of mystery.

I won't spoil anything about the story, other than to say I enjoyed the first chapter, which I just had time to finish in my first hour of play. The story kept me engaged enough that by the time I noticed the time my playthough was nearly over. I think this is one of the better compliments you can give a game when it has that ability to suck you in.

The actual gameplay itself seems fairly typical for a point and click adventure game. It involves a lot of walking around, doing some pixel hunting to find points of interest, and picking up things that you'll need to use later. Pretty much everything I could pick up I ended up using on something, and often in ways I would not have expected. Besides the "use this item on this thing" type of puzzle, I also played a different kind of puzzle that involved turning knobs on a machine.

I did occasionally have some trouble lining up my mouse cursor on the right pixel to pick something up, but it didn't happen often enough to be really annoying. Also, when you move the mouse to the top of the screen, a bar will pop down with your inventory, but sometimes this interferes with you trying to point to something at the top of the screen. Other than these couple of minor annoyances, I didn't really run into any problems with the game.

Besides the story, I also enjoyed the art style. Most of the adventure games I've played have an animated, cartoon like art style. But this game has a claymation inspired art style which really sets it apart. I can really tell a lot of work went into the art for this game. The characters look great, and so do the backgrounds. Everything has this hand crafted look to it.

I'm not sure if the following chapters are any longer to play, but I could see some potential concern about the game being relatively short (for what you pay for it). There are 6 chapters total (but the 6th is not out yet). I wouldn't be surprised if the follow on chapters take a little longer than an hour to get through. For me personally it's not an issue, as I think the game is worth the price, and would happily recommend it.
บทวิจารณ์นี้มีประโยชน์หรือไม่? ใช่ ไม่ ขำขัน
1 จาก 1 คน (100%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
แนะนำ
16.2 ชม. ในบันทึก
โพสต์: 28 กุมภาพันธ์
I really, really liked this game. Unique and beautiful artwork, with a story that mixes mundane elements (you move in a new apartment with a pregnant wife) with very original supernatural ones.
The authors really did a great job of creating an original visual style and a great storytelling.

I had a bug-free experience, so that's all ok for me !
บทวิจารณ์นี้มีประโยชน์หรือไม่? ใช่ ไม่ ขำขัน
1 จาก 1 คน (100%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
แนะนำ
28.8 ชม. ในบันทึก
โพสต์: 9 กุมภาพันธ์
Played Chapters 1 through 5 and as seen in one they are really good. Solid puzzles without any guessing. Really interesting art design. And on top of that we have a really interesting story. Solid adventure. Recommended.
บทวิจารณ์นี้มีประโยชน์หรือไม่? ใช่ ไม่ ขำขัน
1 จาก 1 คน (100%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
แนะนำ
8.8 ชม. ในบันทึก
โพสต์: 26 มีนาคม
I'm positive on this as of chapter 1&2.

The setting is interesting and makes you want to see more of the story. That is very important in an adventure game.

The visiual presentation is neary perfect. Soundtrack is a good fit.

One bad point is that the characters move in a weird animation (maybe it was on purpose, or maybe it is because of the carboard and clay thing), and I personally find it unpleasing.

Another thing is that I like playing these game in a fullscreen, and I would love to have the option of rendering in a 16:9 format. The game seems to be tailored for windowed mode and for a more conventional square-ish screen ratio.

Other than that, I would consider this game a definite buy; it has the potential of becoming a classic.

Great job devs!
บทวิจารณ์นี้มีประโยชน์หรือไม่? ใช่ ไม่ ขำขัน
1 จาก 1 คน (100%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
แนะนำ
12.3 ชม. ในบันทึก
โพสต์: 2 เมษายน
Absolutely amazing. Would wholeheartedly reccomend! Great story, animation, music, puzzles.. just great in every way. Can't wait for the last episode!
บทวิจารณ์นี้มีประโยชน์หรือไม่? ใช่ ไม่ ขำขัน
Most Helpful Reviews  ใน 180 วันที่ผ่านมา
23 จาก 25 คน (92%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
5 คน เห็นว่าบทวิจารณ์นี้ชวนขำขัน
แนะนำ
8.5 ชม. ในบันทึก
โพสต์: 16 พฤศจิกายน 2015
I'll start this review by saying that I've only played the first four chapters of this game thus far...that's four outta six, and the sixth isn't even done yet, but having completed two-thirds surely earns me my two cents. Secondly, and simply, I'll just say that this is absolutely, positively, hands-down one of the best point-and-click games that will ever be made, probably in the annals of human history, and unless the devs drop dead in the meantime you can rest at least 99% assured that they WILL finish the darned thing, even if they're taking a bit longer than they initially intended to.

But hey, which would you prefer...a really, really good point-and-click game a year ago, or a truly classic point-and-click game in, say, a couple of years from now? Cockroach Inc ain't dumb...they're in this one for the history books and the betterment of mankind, nuthin' less. And you'd better BELIEVE it, buddy-boy.

Point-and-click games and myself, we don't exactly have a history of getting along that well, but this may well emerge as my all-time personal favourite of the genre. Sure, I've required a few walkthrough consultations to date, but such is be expected with a semi-vegetative brain such as mine. Whatever you do, don't go holding my confirmed stoopidity against the game, a'ight? I'm the idiot, it's the savant. Clever mother-♥♥♥♥ers, them Cockroaches...

Verdict: 9.5/10.

(PS How many games reference - whether deliberately or inadvertently - the sheer brilliance that is David Cronenberg's VIDEODROME? Maybe a bit of EXistenZ thrown in for good measure?! Talk about taste!! Gorgeous ♥♥♥♥ing claymation, too, I might add...)
บทวิจารณ์นี้มีประโยชน์หรือไม่? ใช่ ไม่ ขำขัน
17 จาก 17 คน (100%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
1 คน เห็นว่าบทวิจารณ์นี้ชวนขำขัน
แนะนำ
42.6 ชม. ในบันทึก
โพสต์: 2 ธันวาคม 2015
First off all: Do you know how trailers play up games and make it seem like it's going be awesome, and then it sort of sucks?
This game is the opposite. The trailer is underwhelming, the game itself is ♥♥♥♥ing incredible. The music, art design, writing, and creativity of this point-and-click, is just lovely. It doesn't get enough publicity, and every chance I get I recommend this game to people.
Aside from slight glitches in the game at times, I don't really have anything to complain about with this game. The puzzles are really unique and satisfying, the music is haunting and ambient, and the character design is creepy, but seriously grows on you. I really love Victor as a character. But if you really need a reason to play this game other than the fact that it's engrossing and downright beautiful, then just know you can be the king of some talking pumpkins.
บทวิจารณ์นี้มีประโยชน์หรือไม่? ใช่ ไม่ ขำขัน
11 จาก 11 คน (100%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
1 คน เห็นว่าบทวิจารณ์นี้ชวนขำขัน
แนะนำ
11.9 ชม. ในบันทึก
โพสต์: 29 มกราคม
Note: This review is only for Chapters 1-5 so far (6 isn't out yet).

This game was collecting dust in my library for quite a while. I figured it was just another standard P&C to slog through when I had nothing better to do. On a whim I started playing though, and boy, was I wrong.

I don't think I've been this impressed by a P&C in a very long time. It has its flaws of course, but I can unwaveringly and wholeheartedly recommend it to any lover of P&C puzzle games, especially experienced players looking for more thoughtful challenges (some of which put even Daedalic's better puzzles to shame).

If you're already intrigued, do buy and play this game. If you're still on the fence or want to know more of what you're getting yourself into, keep reading. Skip to the end for a sum-up.

The Good Stuff
General Format
From the very start, The Dream Machine sharply breaks from the by-now-expected P&C conventions: long cut-scene intros, expositional voice-overs, difficulty modes, Captain Obvious tutorials, sparkly "active zones/items", and recharging hint systems will not be found here. (There's a vague "hint mode", but it's off by default.) There is no hand-holding. You are thrown directly into the water (somewhat literally) and expected to figure it out for yourself. Yes, the first short section does function a little like a tutorial, but it's still one you must navigate on your own. While this kind of no-HUD, no-hints style may seem potentially difficult or off-putting to some people, it's actually nice to see a game that doesn't patronize the player. In other words, it "speaks to you like an adult", and duly expects you to think like one. That's incredibly refreshing.

It also does not follow the cliché format of "random female protagonist solving a mystery she's only vaguely connected with". I'm all for female protagonists, but it's still nice to see variety once in a while, as well as a protagonist more invested in their own storyline.

Presentation/Style
I've always loved games that take advantage of more unique graphic styles, particularly stop-motion. In this case, some aspects of the clay and cardboard style take a bit of getting used to (the characters don't really have facial expressions, for example, or even eyeballs), but it still creates a very pleasant and memorable feel. Anyone out there who remembers the 1996 game "The Neverhood" will definitely notice a similar charm. A more contemporary example would be something like Plastiland. There are no animated sequences or cut-scenes breaking up the flow or art style, like you'll find in a lot of modern games. Clay and cardboard is the omnipresent playing field, and apart from a couple of longer dialogues to click through, the player has control of the protagonist from start to finish - even while transitioning from one chapter to the next.

Storyline
This has to be one of the most in-depth and convoluted (in a good way) storylines I've encountered in a P&C in years. Physically delving into the "collective unconscious" or "dreamscape" is not a new idea, but the reasons you venture through them are unique. In addition, the decisions Victor is presented with throughout, whether straightforward, questionable, or bizarre, are ultimately what shape his character and slowly allow the player to sympathize with his personal situation. Victor/the player has very clear emotional and realistic reasons for being proactive in the story, as opposed to the passive "outsider" feeling one gets from games with a nonchalant and uninvolved protagonist.

Victor and the other characters may not be very deep as far as personality, but interactions are scripted quite well, essentially turning each character into an archetype anyone can relate to - which is significant, considering the lack of facial expressions.

I was also impressed with the number of times situations or aspects of the story genuinely shocked or touched me. Without giving anything away, the slow realization that occurs at the end of Chapter 5 literally made me gasp. That level of emotional immersion is very rare in my experience.

Puzzles
The puzzles are where Dream Machine sets itself apart. They involve in-depth thinking and down-to-earth, "realistic" logic, instead of "try every item in your inventory and hope something works". One of the better initial examples that illustrate that stark difference is the second puzzle involving the hammer and anvil. Yes, it requires a bit of real-world knowledge, but the sense of accomplishment once you pick up on that is extremely satisfying. Some puzzles (like the hammer one) have an obscure hint within the dialogue to point you in the right direction, but most of the time solutions simply require exploration of the environment and good 'ol brain grease. Young Edie's advice in Chapter 4 is a particularly tricky dialogue hint, but pretty darn clever in the end. Another example of "realistic" thinking involves the second cube in Willard's dream in Chapter 5. It's such a simple solution, but players these days are so accustomed to overthinking puzzles that it's easy to miss the obvious round-peg-goes-in-round-hole stuff.

Length
Each chapter takes a good amount of time to complete. Even taking idling into account, it took me over 9-10 hours to complete all 5 chapters, which is really good compared to the 2.5 to 3 hours you can squeeze out of many cookie-cutter P&Cs. It's more on par with the length of the better Daedalic games, like The Whispered World or The Dark Eye series.

The Not So Good Stuff
My main gripe is with a handful of puzzles. Their common aspect is that you must return to a specific location you previously visited at least once, because something there will have changed that significantly furthers the gameplay (a visual cue or new interactive object), but you are given no indication that you need to revisit that location. You're left to randomly search areas and play "spot the difference" from memory. That isn't fun. One of the worst offenders is the near-unreadable cipher that appears in the front office after you complete Morton's chapter. Solving that puzzle also requires knowledge about another room you probably forgot about, because you used it once already. It's a lot of needless running around unless you keep notes. And don't even get me started on the recipe book and door code in Chapter 3. Clever mechanics, yes, but waay too obscure. I don't like resorting to LPs when the rest of the game is so satisfying to solve on my own. (Note that following a walkthrough can spoil a lot of the "surprise/realization" aspects of the story, so a decent amount of patience for the majority of puzzles is recommended.)

The fusebox puzzle in the apartment was also one I had to look up. I may be in a minority here, but that wire layout made no sense to me (and I've played many similar puzzles before).

For such a polished game, it was a tad strange to see some obvious spelling errors. But they don't disrupt gameplay/immersion.

Overall
The Dream Machine is leagues above its competitors in the genre as far as depth of story and intelligent puzzle design. Solutions are smart, realistic/logical, and very satisfying to figure out. A few puzzles are too obscure or provide few/no clues for progression, but as annoying as those can be in the moment, they don't detract from the quality of the game as a whole.

As a seasoned P&C player, I wholly recommend this title to anyone looking for more intellectual challenge from a clever game that not only does not hand-hold, but treats the player like the smart person they are instead of assuming they need a tutorial on how to pick up a shovel.
บทวิจารณ์นี้มีประโยชน์หรือไม่? ใช่ ไม่ ขำขัน
2 จาก 2 คน (100%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
แนะนำ
26.0 ชม. ในบันทึก
โพสต์: 3 ธันวาคม 2015
Probably my favorite point and click of all time. It's one thing to have hand drawn art in a point and click, but it's another to have these beautifully crafted real-life hand built scenes. There is detail in there all the way to 1920x1080 (maybe more?) and truly a pleasure to look at. Also, the puzzles all make sense and at no point do you "rub every item in your inventory on every interactable object" like you end up doing in some adventure games. The story is genuinely interesting and isn't just silly, overblown, and played for gags like many other adventure games (not that that's a bad thing, just that since many other games do that it's nice to see something different). The tutorial segment is extremely cleverly put together and really sets the tone for the whole game. The puzzles are unique, interesting, and most importantly seamlessly integrate into the world instead of feeling a bit forced and unrelated to the world like other adventure games do (yet another towers of hanoi mini-game anyone?).
บทวิจารณ์นี้มีประโยชน์หรือไม่? ใช่ ไม่ ขำขัน
5 จาก 8 คน (63%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
2 คน เห็นว่าบทวิจารณ์นี้ชวนขำขัน
แนะนำ
2.2 ชม. ในบันทึก
โพสต์: 21 ธันวาคม 2015
I can't tell if this is a great game or just crap. At times I love it and then I find myself why I'm playing this.

Pro:
Looks great
Low system specs
Cards
Demo

Cons:
BUGGY
Not finished


Push:
The dialogue is mixed. Mostly good then blam, crap.


Overall:
5/10 +2 demo, +1 looks, +1 story, -3 buggy = 6/10

Try the demo. Wait till the entire 6 chapters are out and then grab the package.
บทวิจารณ์นี้มีประโยชน์หรือไม่? ใช่ ไม่ ขำขัน
1 จาก 1 คน (100%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
แนะนำ
3.7 ชม. ในบันทึก
โพสต์: 15 ธันวาคม 2015
This is a great, relaxing game to play before bed.
บทวิจารณ์นี้มีประโยชน์หรือไม่? ใช่ ไม่ ขำขัน