Victor Und Alicia sind gerade erst in ihr neues Apartment in der großen Stadt eingezogen. Wahrend sie sich eingewöhnen entdecken sie, dass nicht alles so ist, wie es erscheint...
Nutzerreviews: Sehr positiv (431 Reviews) - 94% der 431 Nutzerreviews für dieses Spiel sind positiv.
Veröffentlichung: 11. Mai 2012

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The Dream Machine (Chapter 1 and 2) kaufen



Pakete, die dieses Spiel enthalten

The Dream Machine Bundle kaufen

Das Dream Machine Bundle ermöglicht Ihnen Zugang zu den Kapiteln 1-5 sobald diese veröffentlicht werden.



Kürzliche Updates Alle anzeigen (36)

1. Februar

February Update


I couldn't go back to sleep so I figured I might as well use the time productively and push an update live. It's not super meaty, since we've mainly been busy working on Chapter 6. I've been trying to get rid of that annoying crash on start-up bug that happens on PC sometimes, but I haven't quite nailed it yet. It still happens - but hopefully less frequently.

The last few design bits on Chapter 6 have started to fall into place, and Erik has begun building some of the last sets. Once they're a little bit further along, we'll start implementing. I wish I could tell you more, but you wouldn't thank me if I did.

In short: still a lot to do. No date yet.

Check out the update details below:

• Engine: Staggered XML file loading
• Engine: Improved start-up time
• Game: Tweaked UI
• Game: Added captions to the chapter selector
• Game: Tweaked Game Menu button behavior
• Chapter 5: Tweaked dialogue
• Chapter 5: Tweaked some exit interactions
• Chapter 5: Tweaked door behaviors in Willard's dream

As always: shout out in the comments below if you encounter anything strange/buggy in the game. Thanks to everyone who's taken the time to report an issue!


- a

4 Kommentare Weiterlesen

4. Januar

January Update


Hot off the heels of the new year, we decided to upload a new volley of tweaks! Like a little software firework, resplendent and delightful.

Right now, we're designing the last third of Chapter 6. There's still a lot of work to do on it for sure, but progress is picking up. We don't have a release date yet, but we'll tell you once the dust settles.

Check out the details below:

• Engine: Tweaked dialogue manager
• Engine: Fixed rare bug that would make the wrong dialogue option dim
• Engine: Made certain dialogue options undimmable
• Chapter 1: Tweaked mirror interaction
• Chapter 3: Tweaked bartender dialogue
• Chapter 4: Made sure Victor remains seated during tea party
• Chapter 4: Fixed typos

As always: shout out in the comments below if you encounter anything strange/buggy in the game. Thanks to everyone who's taken the time to report an issue!


- a

7 Kommentare Weiterlesen


"Etwas wie The Dream Machine zu spielen, das von so hervorragendem Aufbau, geschickter Gestaltung und einzigartiger Atmosphäre ist, stellt ein außergewöhnliches Vergnügen dar." - Rock, Paper, Shotgun

"Es ist sowohl von der erzählerischen als auch der spielerischen Warte derart überzeugend zusammengeschnürt, dass man vergessen könnte, dass es lediglich das Werk zweier Indie-Entwickler ist."
8/10 ‐ Eurogamer

"Eine Spieleserie von Mysteriösität und Charm, die durch eine schrullige Optik aus Lehm und Pappe, eine surreal anmutende Handlung und einer herzergreifenden Detailfreude in ungeahnte Höhen vordringt."
4/5 ‐ Adventure Gamers

Über dieses Spiel

The Dream Machine ist ein preisgekröntes Point-and-Click-Abenteuer, das allein aus Lehm und Pappe besteht.

Im ersten Kapitel des fünfteiligen Dream Machine-Epos spielen Sie Victor Neff, der mit seiner Getrauten in eine neue Wohnung gezogen ist. Als Sie gerade dabei sind, sich einzurichten, wird Ihnen klar, das etwas mit diesem stillen und bescheidenen Wohnhaus nicht stimmt...

Im zweiten Kapitel, macht sich Victor auf den Weg, um den Hausherren, Mr. Morton, aufzusuchen, doch findet er dessen Wohnung leer vor. Kann Victor den entschwundenen Vermieter rechtzeitig ausfindig machen und steckt möglicherweise mehr hinter Mr. Morton als auf den ersten Blick zu erkennen ist?


  • Welt: Erforschen Sie einen unheimlichen Wohnungskomplex und decken Sie die in ihm schwelenden Mysterien auf. Lernen Sie Ihre Nachbarn kennen und kommen Sie hinter ihre Geheimnisse.
  • Geschichte: Versetzen Sie sich in den Geist von Fremden und Geliebten, um sie vor der Traummaschine zu retten.
  • Grafik: Durchstreifen Sie unglaublich detaillierte Umgebungen, kreiert aus physikalischen Lehm-Modellen und handgefertigten Gegenständen.
  • Rätsel: Um voranzukommen, müssen Sie Rätsel lösen, die von kinderleicht bis hirnzermaternd reichen.
  • Musik: Ein unvergesslicher, origineller Soundtrack begleitet Sie durch die Handlung und unterstreicht die surreale Atmosphäre des Spiel.


Mac OS X
    OS: Windows XP or later
    Processor: 1.8 GHz processor
    Memory: 1 GB RAM
    Hard Drive: 600 MB HD space
    OS: OSX Leopard 10.5.8, Snow Leopard 10.6.3, or later
    Processor: Intel Mac 1.8 GHz processor
    Memory: 1 GB RAM
    Hard Drive: 600 MB HD space
Hilfreiche Kundenreviews
17 von 20 Personen (85%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
9.2 Std. insgesamt
Verfasst: 20. September 2015
I'm not usually someone who gets into point-and-clicks - I usually get stuck or bored talking to people and I'm too guilty to use walkthroughs but I made it through the first 3 chapters with only one less-than-ovious head-scratching moment.

It's weird to look at, weird to play and so probably not for everyone but I love it - it's has a great balance of creepy and mysterious and it's quite original in places too.

Puzzles are tricky sometimes but there are no red herrings (tho I've no idea about the bench in Chapter 3!) and everything you need is reasonably easy to find if you look in the right places. There are oo tiny changes in the cursor or 2-pixel-wide items - movement is quick - no convoluted dialogues to dig through - you mostly just play the game instead of walking, talking and so on.

Update: since writing that I've tried Chapter 4 and - unfortunately - I keep running into a crash bug which leaves me unable to continue. This isn't ideal but hopefully the developer will address it/I'll figure out a different way around the problem - and the puzzles do seem a LOT harder in this episode too! :(
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8 von 8 Personen (100%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
16.8 Std. insgesamt
Verfasst: 19. September 2015
You can just feel the developer's love and passion radiating from the game.

It is gorgeous. Nothing ever released has ever looked like this. It is clay and cardboard and little sets that were hand built and shot. So freaking cool.

The game was built by a small team, and based on reviews, it seems like it has had it's fair share of bugs. I saw none of them. The team has been on top of them, as evidenced by the regular updates and the fact none of the very minor glitches I saw affected the gameplay in any way. They were too minor to even mention. I have seen worse in AAA games. Development team cares about this game, and when I played, it was solid for all five chapters.

The story is unique, fun, and engaging. The main story is simple, but the complexity of the dreams is where the magic happens. There are characters even within the dreams to interact it, and their responses to the very... well, odd dream circumstances they, as figments of a dream, are in, is spot on. I find all the dialogue to be very well written and thought out. The developers avoided much of the repetition you normally see when trying to put the square key in the round keyhole. This shows a lot of care and thought when even such minor details as "Item doesn't fit" type messages were considered and customized for most every circumstance.

The difficulty level is just right for the average adult or the clever teen (might be a bit scary for kids!). The puzzles are varied, and challenge you to think about things you have seen in your adventures and to combine them with new knowledge and items you aquire. It isn't just going room to room to solve a puzzle in each one, you are challenged to think about how the items in your inventory can interact with each other, the environment, other people, and help you achieve the task at hand.

I would have missed this game if a friend didn't gift me an extra copy. It has not gotten the attention it deserves. Don't miss this game if you have stumbled across it. I can't wait for the final chapter! I actually wish I had known there was one chapter left before I began playing, and waited to play the other ones until it was released. It sucked me in before I found out, and I couldn't put it down after I started playing!

Highest recommendation!
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10 von 12 Personen (83%) fanden dieses Review hilfreich
2 Personen fanden dieses Review lustig
8.5 Std. insgesamt
Verfasst: 16. November 2015
I'll start this review by saying that I've only played the first four chapters of this game thus far...that's four outta six, and the sixth isn't even done yet, but having completed two-thirds surely earns me my two cents. Secondly, and simply, I'll just say that this is absolutely, positively, hands-down one of the best point-and-click games that will ever be made, probably in the annals of human history, and unless the devs drop dead in the meantime you can rest at least 99% assured that they WILL finish the darned thing, even if they're taking a bit longer than they initially intended to.

But hey, which would you prefer...a really, really good point-and-click game a year ago, or a truly classic point-and-click game in, say, a couple of years from now? Cockroach Inc ain't dumb...they're in this one for the history books and the betterment of mankind, nuthin' less. And you'd better BELIEVE it, buddy-boy.

Point-and-click games and myself, we don't exactly have a history of getting along that well, but this may well emerge as my all-time personal favourite of the genre. Sure, I've required a few walkthrough consultations to date, but such is be expected with a semi-vegetative brain such as mine. Whatever you do, don't go holding my confirmed stoopidity against the game, a'ight? I'm the idiot, it's the savant. Clever mother-♥♥♥♥ers, them Cockroaches...

Verdict: 9.5/10.

(PS How many games reference - whether deliberately or inadvertently - the sheer brilliance that is David Cronenberg's VIDEODROME? Maybe a bit of EXistenZ thrown in for good measure?! Talk about taste!! Gorgeous ♥♥♥♥ing claymation, too, I might add...)
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5 von 5 Personen (100%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
38.2 Std. insgesamt
Verfasst: 2. Dezember 2015
First off all: Do you know how trailers play up games and make it seem like it's going be awesome, and then it sort of sucks?
This game is the opposite. The trailer is underwhelming, the game itself is ♥♥♥♥ing incredible. The music, art design, writing, and creativity of this point-and-click, is just lovely. It doesn't get enough publicity, and every chance I get I recommend this game to people.
Aside from slight glitches in the game at times, I don't really have anything to complain about with this game. The puzzles are really unique and satisfying, the music is haunting and ambient, and the character design is creepy, but seriously grows on you. I really love Victor as a character. But if you really need a reason to play this game other than the fact that it's engrossing and downright beautiful, then just know you can be the king of some talking pumpkins.
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9 von 13 Personen (69%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
16.3 Std. insgesamt
Verfasst: 27. August 2015
I highly recommend checking out this game. I tis fun & unique and will draw you in for hours throughout many sessions, a VERY worth while adventure'-' 9/10 IndieAdventure,point&click style but I would not label it into that genre necessarily..
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