The last days of man are at hand.. Two years after the Infinite War the once great warring nations now lie in ruins, and humanity’s hope for a brighter future is nothing but a bitter memory. A new, seemingly unstoppable enemy, supported by the zealots of The Order, now seeks to eradicate mankind: UEF, Aeon Loyalist, and Cybran alike.
Recenzje użytkowników:
Najnowsze:
Bardzo pozytywne (81) - 100% z 81 recenzji użytkowników z ostatnich 30 dni było pozytywnych.
Ogółem:
Przytłaczająco pozytywne (2,693) - 97% z 2,693 recenzji użytkowników dla tej gry jest pozytywnych.
Data wydania: 28 Wrz, 2011

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Kup Supreme Commander: Forged Alliance

LETNIA WYPRZEDAŻ! Koniec oferty: 4 lipca

-75%
$14.99
$3.74

Pakiety zawierające tę grę

Kup Supreme Commander Gold Edition

Zestaw 2 produktów: Supreme Commander, Supreme Commander: Forged Alliance

LETNIA WYPRZEDAŻ! Koniec oferty: 4 lipca

 

O tej grze

The last days of man are at hand.. Two years after the Infinite War the once great warring nations now lie in ruins, and humanity’s hope for a brighter future is nothing but a bitter memory. A new, seemingly unstoppable enemy, supported by the zealots of The Order, now seeks to eradicate mankind: UEF, Aeon Loyalist, and Cybran alike. With their backs against the wall and staring into the abyss, the tattered remnants of Humanity’s forces must put aside old hatreds and band together as they prepare to make one last desperate stand. One last chance. An alliance forged in blood, steel and hope, they turn to face the dark.

Key Features:

  • New Playable Faction: A completely new playable faction will be available in multiplayer games and serve as the main threat during the new single-player campaign. This new threat is a cunning and devious race with advanced technology and are true masters of quantum technology. New weapons, new strategies, new conquests!
  • New Units: 110 new land, sea, air, base and experimental units evolve armies to address strategic weakness or become the ultimate expressions of factional military doctrine.
  • Warfare on an Epic Scale: Fully realized navies, orbital weaponry and advanced counter intelligence technologies give commanders unprecedented, deadly new capabilities in what is already the most strategic RTS on the market today.
  • New Multiplayer Maps: New multiplayer battlefields provide new grounds for players to prove their supremacy.
  • New Single Player Campaign: Play through a brand new single player campaign as you gather your forces to save mankind from extinction.

Wymagania systemowe

    Minimum:
    • OS: Windows® XP Service Pack 2, Windows® Vista
    • Processor: 1.8 GHz processor
    • Memory: 512 MB RAM
    • Hard Disk Space: 8GB available hard drive space
    • Video Card: 128 MB video RAM or greater, with DirectX 9 Vertex Shader / Pixel Shader 2.0 support (ATI 9600+, Nvidia 6200+)
    Recommended:
    • OS: Windows® XP Service Pack 2, Windows® Vista
    • Processor: 3.0 GHz Intel or equivalent AMD processor or better
    • Memory: 1 GB RAM or better
    • Hard Disk Space: 8GB available hard drive space
    • Video Card: 256 MB video RAM, with DirectX 9 Vertex Shader / Pixel Shader 2.0 support (Nvidia 6800 or better)
Recenzje klientów
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Najnowsze:
Bardzo pozytywne (81)
Ogółem:
Przytłaczająco pozytywne (2,693)
Niedawno opublikowane
ULTOR CORPORATION
( 40.9 godz. łącznie )
Zamieszczono: 24 czerwca
Great fast paced RTS best of its kind.
Przydatne? Tak Nie Zabawna
Midi-ChlorianMan
( 28.9 godz. łącznie )
Zamieszczono: 24 czerwca
I just want to start by saying if you don't have this game GET IT NOW!

In my personal opinion this game is the single greatest RTS game to ever exist, most of my hours on this game are in the community made FaF mod(Forged Aliance Forever) coming in at about 1500hrs + about another 500 from before I put the product code into steam.

You can't go wrong with this game. If you enjoy RTS games even slightly you have to have this game.

Over all I give this game a 10+/10



Przydatne? Tak Nie Zabawna
binkyberkowitz
( 307.7 godz. łącznie )
Zamieszczono: 23 czerwca
The greatest large scale sci-fi RTS game ever devised. It has an active multiplayer communtiy using the fan-based program Forged Alliance Forever (FAF) containing mod and custom game support in addition to competitive and casual matchmaking. Although the sequel to this game is pretty much watered-down dogshit, this one is far and away the best RTS game I've ever played. Maps are huge. Units and armies are huge. It is a constant battle no matter who you face to bring your resource economy and self-replicating army to bear. The only bad thing I can say about it is that there isn't a proper sequel.
Przydatne? Tak Nie Zabawna
Anthony[DG]
( 43.2 godz. łącznie )
Zamieszczono: 23 czerwca
Best RTS.
Przydatne? Tak Nie Zabawna
Gadnuk
( 1.2 godz. łącznie )
Zamieszczono: 23 czerwca
Best RTS Game i have Ever played in my entire Life.
the only game which gets near SupCom ist C&C.
Przydatne? Tak Nie Zabawna
Xelephis
( 2.4 godz. łącznie )
Zamieszczono: 20 czerwca
One of my favorite RTS games I've played. Great for FFAs, or team based matches, Not a whole lot of micro managing and matches get pretty intense! Fun by yourself or with a group!
Przydatne? Tak Nie Zabawna
jandurek
( 19.7 godz. łącznie )
Zamieszczono: 20 czerwca
For me this is the best RTS ever released (go to hell, Starcraft). Sadly, it doesn't really scale well on a newer hardware, so it's almost impossible to make large battles run smooth and fast. Otherwise it's just brilliant.
Przydatne? Tak Nie Zabawna
Napstablook
( 55.6 godz. łącznie )
Zamieszczono: 18 czerwca
10/10 would nuke again
Przydatne? Tak Nie Zabawna
Shifty Powers
( 76.6 godz. łącznie )
Zamieszczono: 18 czerwca
Supreme Commander is the best RTS I've ever player - or rather it would be the best, if some bugs would have been fixed.
So it's the game I utterly love, but it doesn't return the favor too well.

[The Bug: Yes, I'm talking about the slowdown due to the AI calculating paths and what not, so that your session will inevitably end up in a stop motion manner - but that's something we have to live with. (There are ways to work around it, but nothing can stop it entirely.)] Back to the topic: You are a supreme commander controlling an army up to 1000 units, but instead of counting high tier units as 2 or 5 points, it really means 1000 "things" - that could either be small units and buildings or 1000 giant experimental spiderrobots with huge lasers. That's up to you and your resources, which you don't gather the normal way, but trough a constant flow of the two: energy and mass. If you get more, you can build more or faster and if the supply stops, you can resume the process until you fixed your resupply. This ends up in an interesting economy, that really provides the basis of massive warfare. And warfare is massive indeed, as you try to form every rock and every bit of energy on the map into something you can throw at your enemy. The fun thing is, that the most advanced (experimental) units usually provide the best firepower and endurance in combat in most RTS games, but the smaller units will never go unused in SupCom, because 200 tanks/robots/gunships can deal as much havoc as one big pile of steel and guns. It's always a matter of choice and not one the devs force on you. Get the game and have fun, (if you like the genre). The only thing left to recommend is, that you should play the Forged Alliance campaign first, because the six missions it offers are huge - the map will be revealed further after certain checkpoints - and you don't have to unlock every unit in what seems to be 100 missions in the main game. (You can still play the main game after FA, if you're hungry for some more, but then you'll know much better what you should do and how you can achive victory with the low-tech units the game forces you to use for the first bunch of missions.) For muliplayer, check "Forged Alliance Forever". It's a great mod and a lobbysystem that keep the competitive part alive. (Small note: SupCom 2 is nowhere like it's predecessor and therefore sucks, I sadly have to admit.)
Przydatne? Tak Nie Zabawna
Najbardziej przydatne recenzje  W ciągu ostatnich 30 dni
36 z 38 osób (95%) uważa, że ta recenzja jest pomocna
Polecane
12.1 godz. łącznie
Zamieszczono: 25 maja
As far as I am concerned, Supreme Commander: Forged Alliance is the best RTS game, ever. Originally Cavedog Entertainment created a game called Total Annihilation. At the time it was considered the best RTS game, ever. Chris Taylor later left Cavedog to form his own studio and worked on a spiritual successor to his best-selling TA game.

It's hard to describe to today's generation what SupCom was like when it first came out. It was the first triple-A title that really utilized dual-core (and above) systems; In an era where you had to force most games to run on a single CPU lest they crash, SupCom adored it, loved it, reveled in it. It would drive the top-end system into the ground with its rich, lush graphics and absolutely enormous battles.

It's also the first game that I can recall which specifically had built-in support for multi-display. One monitor could show you the ground fight, and on the second monitor you could either have a different camera view or a scaled-up map view.

There are too many things to list which were innovated in this game. Here's a by-no-means exhaustive list:

* First game to really show what multi-core computers could do with gigantic 1000+ unit battles.

* First pure simulation grand scale RTS, with no RPG-like dice rolls. If a mega-gun launches a projectile at you, you can dodge it if your unit is fast enough and you are good enough at microing. Every missile and bullet is simulated when it leaves the barrel. This made the game a micro-lover's dream.

* First game to support multi-monitor, allowing you to configure each display as you want.

* First use of a wide-scale camera. You could zoom all the way out to 30k altitude and view the battle as a series of stategic icons, or zoom all the way in and watch each individual shell land on the enemy.

* First use of "zoom at where I'm looking" smart camera. Seriously, I wish more people would utilize this mechanic. In most RTS games you had to keep your hands on the keyboard at all times despite the game being 90% mouse driven, just so you could move the camera around. But in SupCom, they made it so when the camera zooms in, it focuses on the point where your cursor is situated. This makes for an incredibly smooth playing experience, where you feel like you have total control over your view of the battle field.

* First RTS where indirect fire is a critical aspect of gameplay. Most units can actually launch projectiles or shells at least 10% further range or so outside of their radar detection range. Other units which had wider radar detection ranges could be coupled with indirect-fire units to maximize your effectiveness. Early scout units were always useful because of this. SupCom was never a case of "build unit X until you win" sort of game, against competent players you had to have a mix.

* Innovative resource system inherited from TA which leads to very intense economy management. Instead of buying units for a fixed cost from a fixed pool of "money," you deal with resources in a producing/consumed sliding scale. This meant that build order was the king, particularly at the beginning of the game, and you had to be careful with how you spent your resources. Your factories would never refuse to build a unit if your resource production level was low; They would just take more and more time. Conversely, if you over-produced but didn't consume enough, you were likely wasting materials and giving an advantage of the enemy who might not be so frugal. Because of this, each match is a constant tweaking of your economy. You had both mass (used for building) and energy (used for powering things) to keep track of.

* Wreckage. Yeah, it's there just to look cool, but it also contains mass which can be reclaimed. Build a mega-unit and send it to the enemy base and -- oh no, it dies! Now, not only did you lose your chance, but you've just given the enemy a huge economy boost. You really had to think about sending in the heavies, as it was possible to give aid to the enemy just by your failures alone.

* Stealth mechanic which allowed you to coordinate sneak attacks and all kinds of fun assassin-style missions against the opponent. One of the three factions is geared towards stealth play. (Cybrans forever!)

* AMAZING control over what your factories and units can do. Want to have a master factory and 6 others which mirror what it does? Doable! Want to have a certain factory to exit a unit and then have it automatically patrol a particular route? Doable! Want to edit patrol paths once they are defined? No problem! Smart engineer units which automatically assist or reclaim wreckage? Ayup!

* Adjacency economy boosting system. Factories placed near power sources get a reduction in their power consumption. But they also get mass-cost reductions when placed near mass sources. This meant you were always search for the most optimal building configuration to maximize your economy, usually altered by the terrain.

* Upgradable commander unit. SupCom had a single powerful hero unit which could be upgraded via research to give it extra abilities. Most of these abilities were mutually exclusive, so you had to think about what approach you would take.

* Pretty decent single-player campaign that's entertaining and fun to replay as different factions. It's no Starcraft in that regard but I think it's held up fairly well.

* (Sadly no longer applicable.) Very active eSports community, with frequent and entertaining matches. Game supports a built-in replay mechanism which allows you to watch matches with ease.

* Tons of really awesome mods which expanded the life of the game, such as Sorian AI (which fixed the fairly braindead default AI) and Black Ops (adds a ton of new units).

* SupCom:FA adds to the already excellent SupCom by introducing a new single player campaign, new experimental units, all new maps, and a new faction (which admittedly, was kinda broken and way overpowered until the bugs were patched out).


Seriously, this game was amazing. A LOT of thought went into its design and implementation. SupCom: FA literally ruined all other RTS games for me. I cannot play them without thinking, "Gee, I wish I was playing SC:FA instead." And then I boot the game up again and take on
Czy ta recenzja była pomocna? Tak Nie Zabawna
12 z 14 osób (86%) uważa, że ta recenzja jest pomocna
Polecane
38.7 godz. łącznie
Zamieszczono: 29 maja
38 hours played of the base Forged Alliance game.
Well over 500 hours played on the community driven multiplayer mod Forged Alliance Forever "FaF".

Starcraft II might be the premier Esports RTS.
Dawn of War might be the largest in terms of content

But since 2006 when the original was released no game has come close to its depth and strategic level of gameplay.

Czy ta recenzja była pomocna? Tak Nie Zabawna
11 z 14 osób (79%) uważa, że ta recenzja jest pomocna
Według 7 osób ta recenzja jest zabawna
Polecane
77.3 godz. łącznie
Zamieszczono: 29 maja
No self respecting nerd can do without this game in their collection.
Czy ta recenzja była pomocna? Tak Nie Zabawna
6 z 8 osób (75%) uważa, że ta recenzja jest pomocna
Polecane
59.5 godz. łącznie
Zamieszczono: 28 maja
A must have for anyone interesting in a Real time strategy game, new or experienced.
Supreme Commander: Forged Alliance is probably the shinest gem out there that still blows all the other next generation RTS games by this day.

It has nearly everything that an RTS must have, the necessities and unique features, such as faction diversity, adjacency bonuses, and mod support as well. It may seem complicated at first, but you get used to it pretty fast, as it is easy to learn.

The community is still alive and working here, usually hanging on the Forged Alliance Forever lobby mod, which optimizes the game further and adds working multiplayer lobbies, ranked matchmaking, and so forth.

Each unit from each faction serves a vital role in your great conquest across the the entire battlefield, lots of diversity into them as well.

Resources is a pretty interesting one, unique but sometimes frustrating if you don't know your build orders.
I highly recommend this game.
Czy ta recenzja była pomocna? Tak Nie Zabawna
6 z 8 osób (75%) uważa, że ta recenzja jest pomocna
Polecane
43.5 godz. łącznie
Zamieszczono: 8 czerwca
Best RTS there is!!!
There is a still growing online community client at FAForever.com that is where i play with others
Czy ta recenzja była pomocna? Tak Nie Zabawna
3 z 4 osób (75%) uważa, że ta recenzja jest pomocna
Polecane
0.8 godz. łącznie
Zamieszczono: 14 czerwca
First of all, I don't ever play this game through steam, but probably have upwards of 700 - 1000 hours ingame.

So. I'm going to assume you know what this game is.
I just checked the release date of the game.
It was 2007.
2007
TWO THOUSAND AND SEVEN.
That was when the last CIV4 expansion was released.

And the game still looks amazing - my computer couldn't even run it until 3/4 years ago.
Is this game worth buyign still then?
Yes, definitely, theres still a very strong, friendly community playing it online, using Forged Alliance Forever (look it up), and they've taken over patching and updating the game with new features.
Most importantly, its better than any other real time strategy game I have played since.
Since 2007.

Just buy it
Czy ta recenzja była pomocna? Tak Nie Zabawna
5 z 8 osób (63%) uważa, że ta recenzja jest pomocna
Według 5 osób ta recenzja jest zabawna
Polecane
195.9 godz. łącznie
Zamieszczono: 9 czerwca
Got swarmed by Monkey Lords, plagued by Donut-shaped UFOs.

10/10
Czy ta recenzja była pomocna? Tak Nie Zabawna
5 z 8 osób (63%) uważa, że ta recenzja jest pomocna
Według 1 osoby ta recenzja jest zabawna
Polecane
496.5 godz. łącznie
Zamieszczono: 30 maja
Great game good for multiplayer.
Czy ta recenzja była pomocna? Tak Nie Zabawna
1 z 1 osób (100%) uważa, że ta recenzja jest pomocna
Według 1 osoby ta recenzja jest zabawna
Polecane
43.2 godz. łącznie
Zamieszczono: 23 czerwca
Best RTS.
Czy ta recenzja była pomocna? Tak Nie Zabawna
1 z 1 osób (100%) uważa, że ta recenzja jest pomocna