The last days of man are at hand.. Two years after the Infinite War the once great warring nations now lie in ruins, and humanity’s hope for a brighter future is nothing but a bitter memory. A new, seemingly unstoppable enemy, supported by the zealots of The Order, now seeks to eradicate mankind: UEF, Aeon Loyalist, and Cybran alike.
用户评测: 好评如潮 (1,886 篇评测)
发行日期: 2011年9月28日

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包含 2 件物品: Supreme Commander, Supreme Commander: Forged Alliance

 

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"The most rewarding and surprising RTS I’ve ever played. "
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关于这款游戏

The last days of man are at hand.. Two years after the Infinite War the once great warring nations now lie in ruins, and humanity’s hope for a brighter future is nothing but a bitter memory. A new, seemingly unstoppable enemy, supported by the zealots of The Order, now seeks to eradicate mankind: UEF, Aeon Loyalist, and Cybran alike. With their backs against the wall and staring into the abyss, the tattered remnants of Humanity’s forces must put aside old hatreds and band together as they prepare to make one last desperate stand. One last chance. An alliance forged in blood, steel and hope, they turn to face the dark.

Key Features:

  • New Playable Faction: A completely new playable faction will be available in multiplayer games and serve as the main threat during the new single-player campaign. This new threat is a cunning and devious race with advanced technology and are true masters of quantum technology. New weapons, new strategies, new conquests!
  • New Units: 110 new land, sea, air, base and experimental units evolve armies to address strategic weakness or become the ultimate expressions of factional military doctrine.
  • Warfare on an Epic Scale: Fully realized navies, orbital weaponry and advanced counter intelligence technologies give commanders unprecedented, deadly new capabilities in what is already the most strategic RTS on the market today.
  • New Multiplayer Maps: New multiplayer battlefields provide new grounds for players to prove their supremacy.
  • New Single Player Campaign: Play through a brand new single player campaign as you gather your forces to save mankind from extinction.

系统需求

    Minimum:
    • OS: Windows® XP Service Pack 2, Windows® Vista
    • Processor: 1.8 GHz processor
    • Memory: 512 MB RAM
    • Hard Disk Space: 8GB available hard drive space
    • Video Card: 128 MB video RAM or greater, with DirectX 9 Vertex Shader / Pixel Shader 2.0 support (ATI 9600+, Nvidia 6200+)
    Recommended:
    • OS: Windows® XP Service Pack 2, Windows® Vista
    • Processor: 3.0 GHz Intel or equivalent AMD processor or better
    • Memory: 1 GB RAM or better
    • Hard Disk Space: 8GB available hard drive space
    • Video Card: 256 MB video RAM, with DirectX 9 Vertex Shader / Pixel Shader 2.0 support (Nvidia 6800 or better)
有价值的用户评测
4 人中有 4 人(100%)觉得这篇评测有价值
8.1 小时(记录在案的)
发布于:2月20日
我就是喜欢这种控制着千军万马的感觉
这篇评测是否有价值? 欢乐
2 人中有 1 人(50%)觉得这篇评测有价值
11.4 小时(记录在案的)
发布于:5月25日
第一作07年,续作11年。
初代我给了8分,这一作只能看到小修补而不是大进步。
勉强给个7/10吧,还算能接受。

FA去掉了初代那粗粗一条的……该叫什么?任务栏?把它变得可以隐藏,不选中单位的时候可以不显示。对于小屏幕(14吋)的玩家来说太开心啦!终于能完整的享受炮火洗地了!(^o^)ノ
FA在游戏性上继承了初代的问题,三个阵营之间差异仍然和没有一样,不过好歹是不能只用导弹车+坦克无脑平A了。可这一作加入的一些单位进一步缩小了阵营之间的区别,比如UEF在前作当中没有T3地对地炮塔,所以用T2炮塔+T2坦克集群代替,但FA给UEF加了个T3地对地炮塔,这游戏马上就变成了一款塔防:那玩意射速这么鬼畜,七八个摆一群然后来个T3罩一套简直无敌了好不好!(´゚Д゚`)

总体来说能看到制作组的诚意,但没有显著进步果然是因为标题不是2而是个外传/资料片吗?
不管怎样我去玩最高指挥官2了。
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53 人中有 49 人(92%)觉得这篇评测有价值
33.5 小时(记录在案的)
发布于:2月17日
This is a significant upgrade to the SupCom engine, making everything appear much more polished and smoother, especially with fog of war. Along with balance changes and new units, it's like a whole new game, rather than an expansion. My favorite part of this game is how it offers a mesmerising view of a futuristic battlefield. How it allows you to zoom up, watch individual parts of an unit move and fire true projectiles. That might not seem to be not that special, but the level of amusement I get when I see projectiles hit things they're not supposed to hit is goofy high. I can spend hours zoomed in just to watch the animations of units, even small things like energy storage growing taller as more energy is stored, and how engineers tilt their wheels to float on the water. I wish every game had strategic zoom like this game, with such polished visuals.

The user interface is still rather basic, but much improved over the original, giving you much more space to see the battlefield. It requires 3rd party add-ons (UI mods) to allow things such as keybind remapping, to display health bars all the time, managing templates easier, and upgrade helpers. I highly recommend at least getting GAZ_UI (I used version 6.1). I had to adjust my build order with the changes that took place, such as starting with a factory first. It wasn't until FA that I seriously started to look at deciphering all the + and - numbers on everything, and learning how to balance energy income with mass income, depending on what I wanted to build. A lot of reading tooltips, looking at unit stats in the unit database web page, and a bit of math helped me out, which is akin to doing spreadsheets.

This game seems to love Intel processors, or those with great "single-thread" performance. Playing on a laptop or AMD CPU will result in some slow-mo action before the end. Even if you have a good CPU, playing in a game with another with a slow CPU can make it agonizingly slow for you, especially if you're used to it being faster. The game doesn't run smoothly at full speed if there's someone else in your game with a poor or unreliable connection as well. I felt like I couldn't play big 8 player games with air battles and 1000 unit cap, until I got my PC upgraded (from AMD X3 720 to i2600k).

The gameplay itself is a handful. It's a challenge to multi-task. The objective is simple, to destroy the enemy commander, but achieving it is another story. You should manage to progress your economy, never settling with a certain amount as "enough", and considering how there's 3 tech levels of it and the hugeness of how maps are, you quickly find out how difficult it is to keep track of anything spread out. Staying compact will allow you to progress through tech at a manageable pace, but this is not an ideal way to achieve victory. Until you get used to things, to the point they become subconscious actions, your strategies will be extremely limited. I resorted to gambling with basic strategies, such as building up dozens of tanks, outnumbering the enemy, and using an upgraded commander to spearhead the assault, looking to surround the enemy commander. At first it was successful, but as maps get bigger and enemy teams get more members, this becomes less effective. Using a dozen tech 2 bombers or gunships to just simply fly in and bomb the enemy commander was a gamble that was easily countered by a shield and a few flak units. Once I got the hang of quickly upgrade my mass, I tried getting out an experimental as quickly as possible, but this strat could be beaten by a zerg rush. Sneaking a T3 commander with a transport as soon as possible was a huge gamble, but seemingly was the only strat that worked if I could land it where I wanted, without endless practice in other parts of the game.

Multiplayer is still barely alive. I was able to register my product serial on Steam to play there, but a competing 3rd party lobby seems to be sucking players away with its advertising. If you choose to play multiplayer on that other lobby, "FAF", I hope you have thick skin and have great luck! I'd describe it as being an active volcano. Be extra cautious and watch out for eruptions. Go in with low expectations, else you may be disappointed, as their advertisements are clearly biased. They lose as many users as they get new ones, due to how toxic and unwelcoming they can be to some, especially those who go in expecting too much. Stick it out and endure the frustration and you'll be able to play one of the most noteworthy RTS games with some actual players.

After playing this, I haven't found another RTS that has impressed me enough. SupCom2 was okay for a short while, fixing some issues I had with Forged Alliance, but was not close to being a FA killer, since it just didn't have the same scale and felt cheapened overall, such as with the cheesy sound effects (ex. commander explosion) and Aeon unit names that sounded cheap and unoriginal. I can't wait for a real update to SC:FA.
这篇评测是否有价值? 欢乐
144 人中有 106 人(74%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
1.2 小时(记录在案的)
发布于:1月25日
No Rush Time Elapsed
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这篇评测是否有价值? 欢乐
34 人中有 30 人(88%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
53.4 小时(记录在案的)
发布于:3月6日
Good RTS overall.

Way more deep & complexe than most of the games in its genere.
A must have for any RTS lover.
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