软件 试玩 推荐 新闻
The last days of man are at hand.. Two years after the Infinite War the once great warring nations now lie in ruins, and humanity’s hope for a brighter future is nothing but a bitter memory. A new, seemingly unstoppable enemy, supported by the zealots of The Order, now seeks to eradicate mankind: UEF, Aeon Loyalist, and Cybran alike.
发行日期: 2011年9月28日

购买 Supreme Commander: Forged Alliance


购买 Supreme Commander Gold Edition

包含 2 件物品: Supreme Commander, Supreme Commander: Forged Alliance


The last days of man are at hand.. Two years after the Infinite War the once great warring nations now lie in ruins, and humanity’s hope for a brighter future is nothing but a bitter memory. A new, seemingly unstoppable enemy, supported by the zealots of The Order, now seeks to eradicate mankind: UEF, Aeon Loyalist, and Cybran alike. With their backs against the wall and staring into the abyss, the tattered remnants of Humanity’s forces must put aside old hatreds and band together as they prepare to make one last desperate stand. One last chance. An alliance forged in blood, steel and hope, they turn to face the dark.

Key Features:

  • New Playable Faction: A completely new playable faction will be available in multiplayer games and serve as the main threat during the new single-player campaign. This new threat is a cunning and devious race with advanced technology and are true masters of quantum technology. New weapons, new strategies, new conquests!
  • New Units: 110 new land, sea, air, base and experimental units evolve armies to address strategic weakness or become the ultimate expressions of factional military doctrine.
  • Warfare on an Epic Scale: Fully realized navies, orbital weaponry and advanced counter intelligence technologies give commanders unprecedented, deadly new capabilities in what is already the most strategic RTS on the market today.
  • New Multiplayer Maps: New multiplayer battlefields provide new grounds for players to prove their supremacy.
  • New Single Player Campaign: Play through a brand new single player campaign as you gather your forces to save mankind from extinction.


    • OS: Windows® XP Service Pack 2, Windows® Vista
    • Processor: 1.8 GHz processor
    • Memory: 512 MB RAM
    • Hard Disk Space: 8GB available hard drive space
    • Video Card: 128 MB video RAM or greater, with DirectX 9 Vertex Shader / Pixel Shader 2.0 support (ATI 9600+, Nvidia 6200+)
    • OS: Windows® XP Service Pack 2, Windows® Vista
    • Processor: 3.0 GHz Intel or equivalent AMD processor or better
    • Memory: 1 GB RAM or better
    • Hard Disk Space: 8GB available hard drive space
    • Video Card: 256 MB video RAM, with DirectX 9 Vertex Shader / Pixel Shader 2.0 support (Nvidia 6800 or better)
312 人中的 304 人(97%)觉得这篇评测有价值
帐号内拥有 150 项产品
3 篇评测
376.2 小时(记录在案的)
How do I even start reviewing Supreme Commander: Forged Alliance? I think I'll start by telling about something that happened earlier today while I was playing a multiplayer match, an experience that quite well describes several of the qualities of this game. It was quite late into the game, about 30-40 min in and everyone had grown quite powerful. My Armored Command Unit, your most important unit that you use to build your whole army and whose death means you're out of the game in most cases, was under heavy attack from a swarm of Gunships and a Heavy Artillery Installation firing away from the other side of the map. I managed to bring my fighter planes in to take care of the enemy Gunships but the ACU was really low on health, another devastating artillery shell was incomming and if it hit I would be out of the game. The shell was going straight for it's target, I was going to lose. But I did not, straight above the ACU the shell hit an unfortunate fighter passing above and destroyed it. An artillery shell from the other side of the map hit a ridiculously small and fast moving fighter plane, I could hardly believe my eyes.

There is an unbelievable attention to detail in this game, every projectile is calculated individually which adds great tactical depth. Good micro and smart use of the lay of the land can have a significant effect on the outcome of a skirmish as shots might miss, impact hills, rocks or units they where not intended for. This combined with the games truly epic scale brings one of the game's few minor drawbacks, seven years after release even the fastest computers have to slow down when literally thousands of futuristic aircraft clash.

The scale is another thing worth mentioning, the size of the maps range from quite small 5x5km maps to the enomous 81x81km battlefields that it take several minutes for even the fastest units to cross. So no matter if you want to wage war for hours against 7 opponents or if you're interested in intense StarCraft styled matches Forged Alliance will provide.
There is also a great variety of units, from small land scouts that take seconds to build to colossal experimental units that could take hours for a single engineer to construct but are able to singlehandly defeat huge armies. The balance between units is good, all four factions are viable and almost all units fill some role during some part of the game without any unit standing out as particularly overpowered which is quite impressive as there are hundreds of them.

To summarize, this game is a polished gem. The gameplay, both single- and multiplayer, is great, the design is amazing, the sands of time hardly seem to affect the game at all and the replay value is close to infinite. I'm a huge fan of real-time strategy games and I honestly believe that Supreme Commander: Forged Alliance is the apex of the genre.
59 人中的 51 人(86%)觉得这篇评测有价值
帐号内拥有 101 项产品
1 篇评测
36.0 小时(记录在案的)
Great, classic game. Fun for strategy fans.
54 人中的 46 人(85%)觉得这篇评测有价值
帐号内拥有 224 项产品
9 篇评测
235.4 小时(记录在案的)
One of the if not last good RTS games. Alot of different things to do to win and such a well solid game. The expansion's campagin is quite hard to boot.
40 人中的 35 人(88%)觉得这篇评测有价值
帐号内拥有 224 项产品
2 篇评测
0.5 小时(记录在案的)
Let it be known that my total number of hours in Steam for this game is misleading. I've played Supcom/Forged alliance since 2008 off and on and spent most of my time on the 1v1 ladder. This review which reflect that time and SupCom's merits as a competitive RTS. I won't touch on campaign (Good but not great) nor the story (just there to get you to the next mission) in any great detail.

Supreme Commander is a game whose origins can be drawn to Total Annihilation and it from the Command and Conquer school of thinking more than the Blizzard school. Units exist outside of the movement speed/attack rate/damage mold that has served those games so well over the years. Total Annihilation's contributions to the genre were twofold: Its scale both in map and unit sizes was unparalleled. Its units also existed in three dimensions. Aircraft didn't hover, rather they made bombing runs, or engaged in dogfights, or VtoL craft swayed back and forth as they unleashed their payload. Long range artillery countered any turtle tactics forcing them out of the comfort zone and the sound design supported the entire package. I dare say that none of those who fell in love to TA have forgotten the first time they heard a Big Bertha fire.

Supreme Commander is the natural evolution of that game but in a bigger and more user friendly package. All of the aforementioned features still exist. Units have weight as they turn and massive units don't feel like smaller ones except they are scaled to be larger. If you have an experimental (a very expensive endgame unit) plan its trajectory carefully because you won't be turning on a dime to get it out of danger.

The in Forged Alliance is simple, unobtrusive, and effective. The hotkey system leaves a lot of be desired and is quite clumsy but there are mods to fix that into something more elegant if that is you inclination. Individual buildings can be upgraded as can your ACU, which acts as the King and Queen in chess melded into one units. Absurdly powerful but also the victory condition.

Perhaps SupCom's greatest innovation is its strategic zoom. One can use to to go from looking at the rivets in a tank to a satellite image of the entire map in a flick of the mousewheel. It cannot be understated the effect this has on gameplay. You can see more, plan more, and execute more complex strategies because of this feature alone.

On release this game was far too demanding for most computers and limited its install base. Now I would say almost any decent machine can run in without much issue. It is worth noting that the initial multiplayer client, GPGnet, was discontinued several years ago. What remains are steam's matchmaking infrastructure, which is about as bare-bones as it gets, and the community built client Forged Alliance Forever ( which can be found here: http://www.faforever.com/ ). I strongly recommend FAF as it is still undergoing balance patches, the client is still be developed, and the greater portion of the game's user base resides there.

This was a long and rambling review that is mostly clouded by nostalgia and a love for what I believe is the most strategic RTS on the market.

TLDR: Recommended
49 人中的 39 人(80%)觉得这篇评测有价值
帐号内拥有 5 项产品
1 篇评测
84.5 小时(记录在案的)
You need to play this game and it is crazy fun becuase of the amount of fighting inside of the game. It is just plain crazy and fun becuase it gives you a feel of the amount of intensity of it.