The last days of man are at hand.. Two years after the Infinite War the once great warring nations now lie in ruins, and humanity’s hope for a brighter future is nothing but a bitter memory. A new, seemingly unstoppable enemy, supported by the zealots of The Order, now seeks to eradicate mankind: UEF, Aeon Loyalist, and Cybran alike.
사용자 평가: 압도적으로 긍정적 (평가 1,276 개)
출시 날짜: 2011년 9월 28일

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Supreme Commander: Forged Alliance 구매

장기 주간 세일! 2014년 10월 27일 까지

-75%
$14.99
$3.74

이 게임이 포함된 패키지

Supreme Commander Gold Edition 구매

2개 아이템 포함: Supreme Commander, Supreme Commander: Forged Alliance

장기 주간 세일! 2014년 10월 27일 까지

 

큐레이터의 추천

"유저한글화"
Read the full review here.

게임에 대해

The last days of man are at hand.. Two years after the Infinite War the once great warring nations now lie in ruins, and humanity’s hope for a brighter future is nothing but a bitter memory. A new, seemingly unstoppable enemy, supported by the zealots of The Order, now seeks to eradicate mankind: UEF, Aeon Loyalist, and Cybran alike. With their backs against the wall and staring into the abyss, the tattered remnants of Humanity’s forces must put aside old hatreds and band together as they prepare to make one last desperate stand. One last chance. An alliance forged in blood, steel and hope, they turn to face the dark.

Key Features:

  • New Playable Faction: A completely new playable faction will be available in multiplayer games and serve as the main threat during the new single-player campaign. This new threat is a cunning and devious race with advanced technology and are true masters of quantum technology. New weapons, new strategies, new conquests!
  • New Units: 110 new land, sea, air, base and experimental units evolve armies to address strategic weakness or become the ultimate expressions of factional military doctrine.
  • Warfare on an Epic Scale: Fully realized navies, orbital weaponry and advanced counter intelligence technologies give commanders unprecedented, deadly new capabilities in what is already the most strategic RTS on the market today.
  • New Multiplayer Maps: New multiplayer battlefields provide new grounds for players to prove their supremacy.
  • New Single Player Campaign: Play through a brand new single player campaign as you gather your forces to save mankind from extinction.

시스템 요구 사항

    Minimum:
    • OS: Windows® XP Service Pack 2, Windows® Vista
    • Processor: 1.8 GHz processor
    • Memory: 512 MB RAM
    • Hard Disk Space: 8GB available hard drive space
    • Video Card: 128 MB video RAM or greater, with DirectX 9 Vertex Shader / Pixel Shader 2.0 support (ATI 9600+, Nvidia 6200+)
    Recommended:
    • OS: Windows® XP Service Pack 2, Windows® Vista
    • Processor: 3.0 GHz Intel or equivalent AMD processor or better
    • Memory: 1 GB RAM or better
    • Hard Disk Space: 8GB available hard drive space
    • Video Card: 256 MB video RAM, with DirectX 9 Vertex Shader / Pixel Shader 2.0 support (Nvidia 6800 or better)
유용한 고객 평가
1명 중 1명(100%)이 이 평가를 유용하다고 평가했습니다.
22.8 시간 기록
여지껏 해봤던 RTS 게임 중에서 최고였습니다.
여지껏 접해본 유명한 RTS 게임치고는 낮은 난이도의 스토리조차 어려워서 중간에 포기하기 일쑤였는데
재미가 있다보니 보통 난이도까지 완주를 형해 달리고 있습니다.

특이하게도 타 RTS 게임에 있는 연구/업그레이드 가 없습니다.
대신 '테크'라는게 있는데, 자신의 자원상황, 전세에 흐름에 맞추어 테크업을 도모하고 더 상위의 유닛을 생산하여 전장으로 보내야합니다.
업그레이드가 아예 없는 것은 아니지만, 업그레이드라면 몇몇 건물의 테크를 올릴 수가 있다는 것입니다.
연구 또한 커맨더의 특수능력 정도입니다.

연구/업그레이드가 없다는 것.
이것은 플레이어의 컨트롤, 숙련도에 달렸다는 것이겠지요.
이 점이 지극히 마음에 들었습니다.
정석이라 하는 빌드를 배우지 않는 이상은 전략이 무용지물이 되버리는 타게임과는 달리 판단에 따라 전략적으로 움직여야하는 게임.
연구/업그레이드가 없는 대신 플레이어의 판단에 따라 각 역할, 특징을 지닌 유닛/전술유닛을 활용하는 것.

또 종족마다 특화된 부분, 특징이 있는데 테크가 높을수록 그 특징이 뚜렷해집니다.
전술 유닛부터 실험급 유닛의 화력/폭격기에 특화되었거나 이동식 공장 특성으로 빠른 유닛 생산/이동 등.


유닛의 컨트롤 대신 전략을 중시.
시간이 흐르고 전투가 지속될수록 플레이어를 전장에서 일어나는 각 상황에 더욱 더 몰입하게 하는 그야말로 전략게임이라고 생각합니다.
이 커다란 스케일과 각종 전략유닛, 특성에 반했습니다.
게시 일시: 2014년 5월 22일
이 평가가 유용한가요? 아니요
105명 중 89명(85%)이 이 평가를 유용하다고 평가했습니다.
380.5 시간 기록
better then supreme commander 2. 10/10
게시 일시: 2014년 6월 19일
이 평가가 유용한가요? 아니요
103명 중 85명(83%)이 이 평가를 유용하다고 평가했습니다.
36.4 시간 기록
SupCom is to Starcraft what chess is to tic-tac-toe.
게시 일시: 2014년 6월 30일
이 평가가 유용한가요? 아니요
48명 중 45명(94%)이 이 평가를 유용하다고 평가했습니다.
36.7 시간 기록
An amazing RTS. I somehow passed it, futuristic themes and robots just don't appeal to me, and yet now I'm into it.
Very nice, unique and addictive. Surprisingly for better or worse not what I expected this game to be. It appears to have far more appeal, its very simple to grasp and start playing and there is not as much in terms of tactics. Until you find the hold shift-click combo.
Oh boy.
I can't think of any RTS that allows you to direct your troops in this much detail. Screw formations and all that I was expecting, you can lay out how the tanks will take over the bay, all while laying out how the airplanes will circle the enemy base, drop precise strikes and return, and have ships patrol the area. Some of my patrol routes, scouting and attack patterns got so complex and so beautiful to look at it's pure joy. Very useful, very intuitive, don't underestimate that tool!

Also, the map is awesome. Yeah for once an RTS got the map right, you zoom in and out of your view, and if you zoom out far enough, units and buildings become points, like on a map, and it all becomes a large, interactive, tactical playground. I can't stress how useful and pleasant this is and how seamlessly the normal view and the tactical view blend together.

I see no reason why not to recommend this game, at the price it is very much worth it and it is accessible to newbies to the genre and long time RTS players alike.
게시 일시: 2014년 6월 7일
이 평가가 유용한가요? 아니요
30명 중 27명(90%)이 이 평가를 유용하다고 평가했습니다.
508.9 시간 기록
One of the best RTS games ever to exist. A must have for all strategy players who love nukes, arty, experimentals, gigantic maps, multieplayer, and huge amounts of awsomness.
게시 일시: 2014년 4월 30일
이 평가가 유용한가요? 아니요
507명 중 494명(97%)이 이 평가를 유용하다고 평가했습니다.
482.1 시간 기록
How do I even start reviewing Supreme Commander: Forged Alliance? I think I'll start by telling about something that happened earlier today while I was playing a multiplayer match, an experience that quite well describes several of the qualities of this game. It was quite late into the game, about 30-40 min in and everyone had grown quite powerful. My Armored Command Unit, your most important unit that you use to build your whole army and whose death means you're out of the game in most cases, was under heavy attack from a swarm of Gunships and a Heavy Artillery Installation firing away from the other side of the map. I managed to bring my fighter planes in to take care of the enemy Gunships but the ACU was really low on health, another devastating artillery shell was incomming and if it hit I would be out of the game. The shell was going straight for it's target, I was going to lose. But I did not, straight above the ACU the shell hit an unfortunate fighter passing above and destroyed it. An artillery shell from the other side of the map hit a ridiculously small and fast moving fighter plane, I could hardly believe my eyes.

There is an unbelievable attention to detail in this game, every projectile is calculated individually which adds great tactical depth. Good micro and smart use of the lay of the land can have a significant effect on the outcome of a skirmish as shots might miss, impact hills, rocks or units they where not intended for. This combined with the games truly epic scale brings one of the game's few minor drawbacks, seven years after release even the fastest computers have to slow down when literally thousands of futuristic aircraft clash.

The scale is another thing worth mentioning, the size of the maps range from quite small 5x5km maps to the enomous 81x81km battlefields that it take several minutes for even the fastest units to cross. So no matter if you want to wage war for hours against 7 opponents or if you're interested in intense StarCraft styled matches Forged Alliance will provide.
There is also a great variety of units, from small land scouts that take seconds to build to colossal experimental units that could take hours for a single engineer to construct but are able to singlehandly defeat huge armies. The balance between units is good, all four factions are viable and almost all units fill some role during some part of the game without any unit standing out as particularly overpowered which is quite impressive as there are hundreds of them.

To summarize, this game is a polished gem. The gameplay, both single- and multiplayer, is great, the design is amazing, the sands of time hardly seem to affect the game at all and the replay value is close to infinite. I'm a huge fan of real-time strategy games and I honestly believe that Supreme Commander: Forged Alliance is the apex of the genre.
게시 일시: 2013년 12월 3일
이 평가가 유용한가요? 아니요