Die letzten Tage der Menschheit stehen bevor. Zwei Jahre nach dem Unendlichen Krieg liegen die kriegführenden, einst so großen Nationen in Schutt und Asche und die Hoffnung auf eine bessere Zukunft ist nicht mehr als eine schmerzliche Erinnerung.
Nutzerreviews: Äußerst positiv (1,423 Reviews)
Veröffentlichung: 28. Sep. 2011

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"The most rewarding and surprising RTS I’ve ever played. "
Lesen Sie hier das vollständige Review.

Über dieses Spiel

Die letzten Tage der Menschheit stehen bevor. Zwei Jahre nach dem Unendlichen Krieg liegen die kriegführenden, einst so großen Nationen in Schutt und Asche und die Hoffnung auf eine bessere Zukunft ist nicht mehr als eine schmerzliche Erinnerung. Ein neuer, scheinbar unaufhaltsamer Feind, unterstützt von den Fanatikern des Ordens, strebt nun nach der Auslöschung der Menschheit: Ganz gleich ob UEF, Aeon Loyalist oder Cybran. Mit dem Rücken zur Wand und den Abgrund vor Augen, müssen die angeschlagenen Überbleibsel der menschlichen Streitkräfte alte Differenzen zur Seite legen und sich verbünden, um sich auf eine verzweifelte letzte Schlacht vorzubereiten. Eine letzte Chance. Eine Allianz, geschmiedet mit Blut, Stahl und Hoffnung, stellt sich der Dunkelheit.

Eigenschaften:

  • Neue spielbare Fraktion: Eine komplett neue, spielbare Fraktion ist im Mehrspielermodus verfügbar und dient als Hauptbedrohung während der neuen Einzelspielerkampagne. Diese neue Bedrohung ist eine gerissene und verschlagene Rasse mit fortgeschrittener Technologie, die die Quantentechnologie wie kein anderer beherrscht. Neue Waffen, neue Strategien, neue Eroberungen!
  • Neue Einheiten: 110 neue Land-, See-, Luft-, Basis- und experimentelle Einheiten bilden Armeen, die strategische Schwächen ausnutzen oder zum ultimativen Ausdruck der Militärdoktrin einer Fraktion werden.
  • Kriegsführung in epischen Ausmaßen: Vollständig einsetzbare Seestreitkräfte, Orbitalwaffen und fortgeschrittene Technologie zur Spionageabwehr geben Befehlshabern noch nie dagewesenes, tödliches Potenzial im bereits strategischsten Echtzeitstrategiespiel auf dem Markt.
  • Neue Mehrspielerkarten: Neue Mehrspielerschlachtfelder bieten neue Gebiete, in denen Spieler ihre Überlegenheit beweisen können.
  • Neue Einzelspielerkampagne: Spielen Sie eine brandneue Einzelspielerkampagne und sammeln Sie Ihre Streitkräfte, um die Menschheit vor der Auslöschung zu bewahren.

Systemvoraussetzungen

    Minimum:
    • Betriebssystem: Windows® XP Service Pack 2, Windows® Vista
    • Prozessor: 1.8 GHz Prozessor
    • Speicher: 512 MB RAM
    • Festplatte: 8 GB frei
    • Grafikkarte: 128 MB Grafikspeicher oder besser, mit DirectX 9 Vertex Shader / Pixelshader 2.0 Unterstützung (ATI 9600+, Nvidia 6200+)
    Empfohlen:
    • Betriebssystem: Windows® XP Service Pack 2, Windows® Vista
    • Prozessor: 3.0 GHz Intel oder vergleichbar AMD Prozessor oder besser
    • Speicher: 1 GB RAM oder besser
    • Festplatte: 8 GB frei
    • Grafikkarte: 256 MB Grafikspeicher, mit DirectX 9 Vertex Shader / Pixelshader 2.0 Unterstützung (Nvidia 6800 oder besser)
Hilfreiche Kundenreviews
11 von 11 Personen (100%) fanden dieses Review hilfreich
337.9 Std. insgesamt
Verfasst: 29. August
Das meiner Meinung nach beste Spiel der Supreme Commander Reihe.
Es gibt zwar leider nur nochw enige spiele die den Multiplayer spielen,doch das Spiel ist für Strategiefans einfach nur ein hochgenuss.
Die Kampagne gestaltet sich kreativ,abwechslungsreich sowie auch spannend und trotzdem schwierig.
Das Spiel macht einfach Spaß,doch wenn man von der Kampagne auf den Multiplayer wechseln möchte sollte mn sich zunächst ein paar Tipps holen.
Denn wer dies nicht tut wird im Multiplayer gnadenlos versagen(wie ich anfangs und teilweise heute noch;) ).
Auch die einzelnen Fraktionen sind sehr cool,sowie unterschiedlich,was den Spielspaß noch um einiges erhöht.
Denn für jeden Typ dürfte es eine eigene Fraktion geben mit denen man gut spielen kann und sich gut identifizieren kann.
Die Fraktionen sind relativ ausgeglichen,nur die Aeons sind meiner Meinung nach nichts für Anfänger,aber im Endgame einfach unverzichtbar.

Also kauft euch dieses 2007 erschienene Spiel,es ist für Strategiefans wirklich jeden einzelnen Cent wert.
LG euer Udo:)
War dieses Review hilfreich? Ja Nein
10 von 10 Personen (100%) fanden dieses Review hilfreich
53.0 Std. insgesamt
Verfasst: 28. Juni
Great game. Unfortunatly it never got the fame it should have.
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5 von 5 Personen (100%) fanden dieses Review hilfreich
151.1 Std. insgesamt
Verfasst: 24. September
Es ist und bleibt das beste Spiel der Supreme Commander Reihe und meiner meinung nach auch eins der besten RTS überhaupt.
Wunderbares, freies Gameplay, gut ausgewogene Rassen und einfach immernoch der Hammer in Multiplayer Partien.
Modding Community ist immernoch sehr aktiv, siehe "Forged Alliance Forever" oder kurz "FAF".
Ein einziger Minuspunkt fällt mir aber schon ein, nämlich der Leistungsaufwand dieses Spiels.
Spielt man mal gegen eine oder mehrere KI stellt man nach ca. 40 minuten fest, dass das Spiel massiv langsamer geworden ist. Das liegt an der älteren Engine, die muss nämlich jeden Schuss und jedes Projektil in Echtzeit rendern.
Das Spiel war damals schon seiner Zeit voraus, mit seinen riesigen, leistungshungrigen Schlachten die selbst heute so manchen Rechner ins schwitzen bringen.

Für RTS und Taktik Fans eine klare Kaufempfehlung.
War dieses Review hilfreich? Ja Nein
4 von 4 Personen (100%) fanden dieses Review hilfreich
45.0 Std. insgesamt
Verfasst: 19. August
Meiner Meinung nach eines der besten Strategiespiele, wenn man auf große Schlachten, wenig aufbauarbeit und gigantische Spezial-Einheiten steht!
War dieses Review hilfreich? Ja Nein
3 von 3 Personen (100%) fanden dieses Review hilfreich
1.9 Std. insgesamt
Verfasst: 27. Oktober
ich liebe es ein richtiges strategie spiel
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4 von 5 Personen (80%) fanden dieses Review hilfreich
65.0 Std. insgesamt
Verfasst: 20. Oktober
Ein gutes altes Strategie Spiel, wie es heute leider nicht mehr gibt. ;)
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2 von 2 Personen (100%) fanden dieses Review hilfreich
32.8 Std. insgesamt
Verfasst: 24. August
Sehr empfehlenswert!!
Man muss für das Spiel zwar viel Zeit in Anspruch nehmen, aber trotzdem macht es Fun.
War dieses Review hilfreich? Ja Nein
2 von 2 Personen (100%) fanden dieses Review hilfreich
10.0 Std. insgesamt
Verfasst: 30. November
Eines der besten oder sogar das beste RTS spiel ever!!!
Mehr braucht man glaub ich nicht zu sagen.
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3 von 4 Personen (75%) fanden dieses Review hilfreich
138.5 Std. insgesamt
Verfasst: 28. November
Das verfickt beste Strategie Game EVER!

+ bis zu 5000 Units per Mod pro Spieler
+ Total Mayhem Mod
+ Sorian AI Mod
+ über die gesamte Karte rauszoombar
+ 2 Bildschirm unterstützt
+ gutes eigenes Bau/Ressourcen System
+ massige verschiedene Luft, Land, Wasser Units in Klassen unterteilt T1,2,3,4
+ Experimentelle Units
+ Artillerie über die gesamte Map
+ Schildkuppeln
+ usw.

- kein würdiger Nachfolger
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1 von 1 Personen (100%) fanden dieses Review hilfreich
250.0 Std. insgesamt
Verfasst: 12. Dezember
wer strategie spiele mag ist hir richtig ;D
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104 von 125 Personen (83%) fanden dieses Review hilfreich
36.4 Std. insgesamt
Verfasst: 30. Juni
SupCom is to Starcraft what chess is to tic-tac-toe.
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56 von 57 Personen (98%) fanden dieses Review hilfreich
32.9 Std. insgesamt
Verfasst: 8. Oktober
YES I DO RECOMMEND THIS GAME.

One of the most under-appreciated games of all time.

Rubbish campaign, but the BEST real-time strategy gameplay... ever.

When you have learned how to play it properly (50+ hours at least), you realise that this game does real-time strategy better than any other RTS in the world. An RTS should allow the player to use all the systems he has at his disposal, and use those systems -and his excellent knowledge and wisdom- to make TOOLS in which he uses to complete the objective. Let me explain.

In other RTS games, you get resources, you put those resources into aggressive units, and you attack the enemy.

In Supreme Commander, you have a basic start, and then the rest is completely up to you. There are many resources: Mass, Energy, Time, "Build Power", "Micro", but it is completely open so that you can choose exactly what to do with your resources, to execute some strange and excellent strategy that YOU created just now on the spot. You have so many units available to you to use in new ways. These units are not limited to merely 'agression'. The magnificent unit diversity allows for all sorts of strategic applications. And not just units, but buildings too.

You could send an engineer out right into enemy territory, get it to build a Stealth Generator, construct a Tactical Missile battery, and snipe the enemy commander. This is a logical combination of only THREE units, and none of them the typical 'go and shoot stuff' aggressive units you find in other RTS games. You could teleport a Support Command Unit into the heart of the enemy turtle base and destroy the Strategic Missile Defense in his three seconds of life so that your nuclear missile can do its job. You could send a decoy squadron of Interceptors along one flank of the enemy's base so that your transport drop of an army can get past his horde of Air Superiority Fighters and do damage to the base. You could choose to put your resources into Mass Extractor upgrades and engineers, so that your engineers can focus their build power on speeding up the upgrades one by one, and so run away with exponential increase economy. Actually, that last one is done by all good players anyway. But you can do it as much as you like. There are endless combinations.

The situation is never 'I have x resources, I can put them into y firepower' it is 'I have x spare engineers - I can put some on reclaim and use those bonus resources from reclaim to go into ecenomic upgrades', and 'I have x spare resources that are being wasted sitting in my storage instead of being aggressive units that could get me more ground and Mass Extractors or shields that could give me better hold of what territory I have already claimed', etc.. Your Mass resources can take the form of strong and heavy turrets. Your Energy resources can take the form of air scouts.

But they do not have to stay in those forms. In SupCom you can reclaim those resources by dismantling structures and units through your build power. This unlocks massive intuition, adaptation, and freedom - aspects that encourage strategy. It feels right in an RTS that you can switch up your techniques so easily. You cannot go back to the cold dark RTS games where dumping resources into the wrong form dooms you.

Reclaim is certainly not the only thing in SupCom that makes it so outstanding. It gets everything right. It is the combination of unit variety, resource conversion, scale, and control that makes up so great strategic freedom. I cannot put into words how perfectly this game gets strategy. Everyone needs to enjoy the satisfaction of having such freedom of strategy.

Admittedly, it is quite a learning curve for the first few hours, and then you think you've got it, but then you find you got the basics, and you need to build complexity on those basics so you can unlock more learning curve. It's hard to do, but you can expect so much from such freedom. And if you can't grasp it, just play it simple: get the economy right, and turtle. Lots of players do this. They pick a map with one thin line or gap so that the two teams can hold the line or gap against the other team while everyone gets a superpowered economy and shoves firepower into the middle. Not much strategy, but enough to satisfy many.

Short story is, grand scale of war, control of your forces, freedom of strategy...

BEST RTS EVER. Get it. Or at least watch some casts by Gyle on YouTube. Be warned, many of them are epic, that means potentially hours long, and yes, skirmishes do last that long because this game is epic. And then get Forged Alliance Forever - the community lobby.
War dieses Review hilfreich? Ja Nein
60 von 63 Personen (95%) fanden dieses Review hilfreich
1.9 Std. insgesamt
Verfasst: 25. November
-
Click for Gameplay Trailer - Review
-
Graphics:
+ hundreds of units with their own animations
+ nice effects in close-up
- little brittle when zooming out

Atmosphere:
+ feeling of omnipotence
- sterile look
- colorless characters

Sound:
+ massive explosions
+ many sonic details
+ pleasant, unobtrusive music
- little voice output

Balance:
+ difficulty can be changed before each mission
- extremely steep learning curve
- unfair surprises

Missions:
+ operational area expands
+ positional changes of
- missions always run the same scheme

Enemy:
+ attacked from all sides
+ detects weak points
+ is not cheating
- pathing issues

Units:
+ spectacular special units
+ every vehicle and building meaningful
- few differences between the factions

Story:
+ old enemies become friends
- no cutscenes

Game Size:
+ enormous diversity of tactics
+ 54 multiplayer maps
+ solo playtime around 30 hours
- solo missions for all three parties the same

It’s a real-time strategy game in which hundreds of robots collide upon enormous maps. 40-by-40 square kilometers (or even 81-by-81 in skirmish and multiplayer), the game offers a lot of flexibility and room. Forged Alliance takes the already brain-poundingly complex and uber-balanced unit structure of SupCom basic and adds more than 100 new robots and vehicles to take into account (including 10 new unit types for each of the old factions). Releasing FA as a stand-alone game was an odd choice, then, as anyone who hasn't played the original will likely be way too overwhelmed by both oft-unstoppable AI and lightning fast online opponents.

The campaign six missions are often weak applied for in-game cutscenes, which is almost always present in need of blowing up another enemy base interrupted. But it's really not about story - it's about war on a planetary scale. SupCom wasn't loved for having a particularly good story, and it's no better here despite a valiant effort. If you were a fan of Supreme Commander, you've probably already purchased this expansion and will surely be pleased with it.

If you're new to the series, this is, logically speaking, the game to grab first.
It's not a game for every gamer, not even for every RTS fan, and, quite frankly, you might be turned off even once you get to know it.
It's your first day - take it easy until you've learned the ropes :D

Score: 83 / 100


Sorry for my bad english. This is my review account, because the low playtime.
Thanks for reading! If you Like my Review, give me a Thumbs up in Steam.
Your help is greatly appreciated :)

My Curator Page:
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My Steam Group:
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My YouTube Channel:
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War dieses Review hilfreich? Ja Nein
52 von 56 Personen (93%) fanden dieses Review hilfreich
4.1 Std. insgesamt
Verfasst: 27. Oktober
Nuked myself by accident. 5/5
War dieses Review hilfreich? Ja Nein
47 von 53 Personen (89%) fanden dieses Review hilfreich
228.0 Std. insgesamt
Verfasst: 18. Oktober
Best RTS game I have ever played. Better than Starcraft.
War dieses Review hilfreich? Ja Nein
30 von 30 Personen (100%) fanden dieses Review hilfreich
106.6 Std. insgesamt
Verfasst: 27. Oktober
People told me this game was good, but I never expected THIS.

- Great graphics, especially for a game from 2007.
- 4 unique factions.
- 4 tiers of technology! 4!
- A very good intel system.
- 4 TIERS. 4!!!
- A good campaign with a good story.
- Interesting characters. Oh yes.
- Your commander is actually useful, even later in the game.
- T1 units stay pretty relevant. Building 20 factories to unleash a swarm of T1 tanks is funny.
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31 von 32 Personen (97%) fanden dieses Review hilfreich
183.8 Std. insgesamt
Verfasst: 28. August
Supreme Commander Forged Alliance is truly a hidden gem, due to it's unpopularity and low sales. Massively underplayed and underrated, many RTS (Real Time Strategy) purists regard Supreme Commander and Supreme Commander Forged Alliance as the best RTS games ever. Instead of focusing on unit tactics and micro-managing (Games like Starcraft 2), it instead focuses on the decisions you make and how well you can create a base and army. Utilizing a phenomenal and balanced Tech system, experimental units can turn an exciting game into an epic game, with massive assualt bots crushing armies with ease and submersible aircraft carriers controlling the waters and skies. Forged Alliance is truly my favorite RTS of all time, because it feels like an actual RTS instead of an RTT (Real Time Tactics). I highly recommend to people who are looking for an RTS with a massive scale, or just any RTS lover.
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20 von 20 Personen (100%) fanden dieses Review hilfreich
87.2 Std. insgesamt
Verfasst: 16. Oktober
I can't even describe how much I loved this game when it was released. Great thing is, that you are allowed to effectively use land, air and sea units and also offensive structures like cruise missiles, long range artillery and nukes. This variety is even expanded by experimental units. Despite that the game is well ballanced and every one of three factions has something to offer. Playing campaighn is quite fun and skirmish offers great amout of maps and customization.

PROS
  • Land, Air, Sea Battles
  • Variety of Structures
  • Variety of Units
  • Great Skirmish
CONS
  • None
MY RATING: 86 %
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17 von 19 Personen (89%) fanden dieses Review hilfreich
0.1 Std. insgesamt
Verfasst: 1. November
Probably in the top 5 of All RTS games ever made. Will admit that the learning curve is steep but the depth adds so much replay ability to the game

GPG has long since ditched the online game play but the community has made their own match making and ladder system!
Check it out at forged allience forever!
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14 von 14 Personen (100%) fanden dieses Review hilfreich
227.0 Std. insgesamt
Verfasst: 27. September
This game...

Well, I can honestly say that it is not only one of the best games I've ever played, but I would also dare to state that -in my opinion- this is THE best RTS of all time (possibly excluding Total Annihilation, I've never played that.)

Attention: If you just want to see my rating of this game, skip right down ahead to the bottom of the review.

Okay, so assuming you didn't just skip all this, here comes a more in-depth explanation.

This is an RTS, real-time strategy, but you've probably already figured that out. Firstly, I will go over the base story, which is told during the opening cutscene. (You're totally free to skip the story part too, if you want to. Just scroll right down a bit, I will mark it off with a few ----)

Basically, the Human race made a galactic empire through the use of teleportation (quantum gate) technology. A golden age was present, but predictably it came to an end.

It started with the unification of a Human brain with an AI, creating the "symbionts". With their superior ai-assisted intelligence, these symbionts were used all over the empire, though they were rather poorly treated. The symbionts' original creator, or father, (Dr. Gustaf Brackman) was just like the symbionts rather unsatisfied with this situation, and soon demands of independence were given out by the symbionts. The Earth empire responded with a "loyalty program" which pacified the symbionts who got it. Dr. Brackman fled from this and created "the Cybran nation" which had the goal to free their now enslaved brothers.

A time after, Human colonists discovered an alien race - the Seraphim - on a remote world. The Seraphim had a religion called "The Way" which they were quick to introduce to the settlers. Still, Humanity's innant xenophobia led to attacks on, and subsequent destruction of, the aliens which had been found. But by then The Way had already gotten a foothold; the Aeon Illuminate formed from the Seraphim remnants and set their goal to spread their new religion to everyone else.

With both these threats now in existence, the Earth Empire soon fell into pieces, destroying the earlier order in the galaxy. The United Earth Federation, UEF, rose in its place; having a goal to re-unite the galaxy and restore order no matter the cost.

The infinite war raged for a thousand years; warfare technologies were developed to great power and for a long time it seemed like it would continue for infinity. Until the conflict reached its end.

The UEF fell into pieces, but by then their new "ultimate weapon" called "Black Sun" had already been more or less completed. At the conflict's final battle, Black Sun was fired, and to this day it is still unknown which faction pressed the button. Whichever faction fired it, it managed to do its job. With the UEF planning to use it similarily to the "Death Star" which most are probably aware of, the Cybran planning to use it for shutting down the gate network, and the Aeon's plan being to use it for spreading The Way to all Humans. Whichever one would be used, the conflict would've ended, with the firing faction victorious. Somewhere within the chaos, the Princess of the Aeon was lost - who knows if she survived.

However, things did not go as planned. Black Sun was powerful enough to not only do the very thing it had just done, but as a side-effect the very fabric of reality was ripped apart. Through the inter-dimensional "ripple" in the universal fabric, the Seraphim came and invaded the Humans' universe. All three factions were pushed back, and nothing was made better by the fact that QAI, Dr. Brackman's personal AI assistant of his own creation, launched a series of crippling strikes against the Cybran forces, leaving them practically unable to fight. To make matters worse, most of the Aeon Illuminate sided with the alien invaders, leaving the UEF remnants, the poorly-armed cybrans and a few Aeon resistance fighters as the only defence against the invading forces; collectively naming themselves the "Coalition".

The defenders were pushed back; the Seraphim taking control of a lot of planets in a very short time. A while later, with a Seraphim attack on the Coalition command HQ, our game begins.

----------------------------------------

Okay, with the background story told (unless you skipped that part, heh), the next part will be the gameplay itself.

Firstly: It is highly recommended that you get the original Supreme Commander too, since despite the fact that this is an independent DLC to the base game, to my knowledge you will NOT be able to play the UEF, Cybran or Aeon in, say, multiplayer, unless you have the base game too.

Now, as previously stated, this is an RTS. It is not, however, a game very similar to, say, Starcraft II. This is heavily based on macro-management, with micro-management being relatively rare. Indeed, this is a game of vast scale compared to many micro-management RTSs of today, seeing as your average army can range from a single unit to several hundreds, sometimes almost a thousand.

It is a very deep game, so if you're looking for something which you get good at in a matter of a few hours without much experience before in this type of game, go ahead and walk back out of this page. This game is deeper than its sucessor, Supreme Commander 2, so if you have played that and found it too complicated, this is not for you.

So, each game, you start with a single unit, the Armored Command Unit, or ACU. This unit can act not only as a powerful combat unit, but also as an Engineer capable of building additional structures. You would usually get a factory going, which you would in turn tell to build engineers, tier 1. Then you would be using those engineers to build a larger base, upgrade your factory to higher tiers (max at Tier 3, where only the "Experimental" technologies, which are immensely powerful but also immensely expensive, can be found.)

The goal of each match is, by default (though this can be changed in all but campaign), to destroy your Enemy's ACU whilst preventing your own from blowing up. To do this, the typical macro-RTS model is more or less followed, with you having to balance your economy, build a base and construct a powerful enough army of either Air, Ground, Naval or a combo to break through your enemy and win the game. The economy is rather hard to balance for the beginner, seeing as the typical "crash" often leaves you with too few resources for you to be able to re-stabilise your economy, slowing all you do to a crawl. Since buildings do not require a certain ammount of resources to start building, your economy can quickly become overloaded with the constant drainage caused by building too much at the same time.

The Economy is based around two vital resources, Energy and Mass. Each one has their own resource buildings, and some buildings require one to make the other. Energy is usually the resource which finds itself mostly being drained constantly, seeing as not only mass extractors but also shielding and pretty much all production, even some units' attacks, requiring it. Mass, on the other hand, is only required for construction and repairs, yet it is commonly the resource which runs out. Mass sites, the only places where mass extractors can be built, are often valuable targets, especially on smaller maps.

It is worth noting that different factions have different technologies and playstyles.

Now, before I go too deep and create an essay, I believe I should round this off.

Basically: A great macro-management RTS; its greatest flaw being a steep learning curve which can take a while to master. I recommend that new players play some of the original Supreme Commander's campaign, and also run a few rounds against the AI on said game. The base game's AI is extremely turtleable on Easy - makes a great "target practice" shooting dummy which won't horribly murder you when you make a small error.

My Rating:
9.5 / 10
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