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Julian Luxemburg has prepared a dinner for two at his place – but things go awry when the date does not show up and he is left waiting at his dinner table, the clock’s ticking growing unbearably loud. „Dinner Date” is the character portrait of Julian: by becoming his subconsciousness you gain a clear vantage point on the worries which...
發售日: 2011年3月1日
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Julian Luxemburg has prepared a dinner for two at his place – but things go awry when the date does not show up and he is left waiting at his dinner table, the clock’s ticking growing unbearably loud.

„Dinner Date” is the character portrait of Julian: by becoming his subconsciousness you gain a clear vantage point on the worries which take a hold of him. As the wait for the beautiful girl grows longer it becomes evident that Julian’s real problems may not even begin originate the girl: what of his work and his boss? And what of the headhunter, his fascination with Byron and his friendship with Jerry who, all things considered, was ultimately the person who pushed Julian to go on this date?

You are not merely listening – in the unprecedented role as his subconsciousness you tap the table, look at the clock and, as Julian bares more of his mind, reluctantly start to eat, your actions resonating with Julian’s thoughts to form an absolutely singular form of intimacy.

In this manner you will experience „Dinner Date”: with some glasses of wine, some bread, some soup - and with a clock which slowly mocks the constant wait for when she comes, this elusive girl who will solve everything.

Key features:

  • Julian’s story lasts a fully voiced 25 minutes and is told through various unique animations, set in a real-time 3d environment with the unique interface of playing as a subconsciousness, the first of its kind.
  • The game is complimented by an original score, written by Than van Nispen tot Pannerden.
  • At the Independent Game Festival 2011, „Dinner Date” has been nominated for the Nuovo award, an award which ‘honors abstract, shortform, and unconventional game development which advances the medium and the way we think about games.’

系統需求

    • OS: Windows® XP/Vista/7
    • Processor: 1.6 Ghz
    • Memory: 1 GB RAM
    • Graphics: DirectX® 9 compatible video card
    • DirectX®: 9.0c
    • Hard Drive: 256 MB
    • Sound: OpenAL compatible sound card
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日本人女性是淫亂(確信)
張貼於:2014年8月31日
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Enter the mind of Julian Luxemburg, a young man whose inability to eat anything but the same piece of somehow rapidly regenerating bread has trapped him in a life of indignity and solitude.
張貼於:2014年6月27日
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41 人之中有 28 人(68%)認為這篇評論有參考價值
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[English text written below]

- Алло...
- Майкл? Это Сара. Ты придешь на День Рождения Дженнифер?
- К этой ♥♥♥♥♥♥♥♥е?! После того, как она поступила со мной? Она путалась со всеми вокруг. Я застал ее как она трахалась с моим лучшим другом, представляешь? То есть, теперь уже бывшим лучшим другом...
- Зачем же так грубо? Может, она хочет попросить прощения! Она сказала, что очень хочет видеть тебя на своем празднике, даже подарка не надо.
- Ишь хитрая какая. Я ей не верю... Здесь что-то не так, она наверняка захочет выставить меня дураком!
- Слушай, если перестанешь доверять девушкам, то так и останешься один!
- Ладно, ладно... Уговорила. Но мне совсем нечего надеть... Я пролил кетчуп на мои парадные штаны и теперь они все грязные...
- Ты что, на прием к президенту идешь? Накинь свои фирменные шорты и кроссовки, ты без них никуда...
- Хм. Или, может, одеть отцовский пиджак с бабочкой... Вот все обзавидуются!

Приблизительно такой диалог в общем-то без начала и конца пришел на ум после 15 минут игры в Dinner Date. Да, игра длится порядка 15 минут...

Такие игры как Dinner Date, формально, и не игры вовсе, а некий сеанс психоанализа в рамках отдельно взятой истории. Это своеобразный психологический очерк, уступающий место рефлексии и прочим терминам из прикладной психологии. Все зависит от вас и лично вашего восприятия. Кто-то найдет в психологическом портрете героя отражение самого себя, кому-то покажется знакомой его история, а меланхолично-ненавязчивый саундтрек лишь подчеркнет основные элементы повествования и заставит мозг как следует пробежаться по темным уголкам вашего подсознания и, словно с пыльного чердака, стащить оттуда те воспоминания, о которых вспоминать не принято.

Порой кажется, что подобные произведения созданы исключительно для одного единственного человека - автора этих самых произведений. Отчасти это здравый подход. Как в арт-хаусном кино: авторский стиль, своеобразная манера подачи, истории без начала и конца - разобраться в хитросплетениях и собрать паззл воедино смогут единицы. В противном случае, высок риск запутаться в образах и метафорах, словно в паутине. И единственным вопросом после прохождения будет являться лишь "Что это было?".
__________

- Hello...
- Michael? It's Sarah. Will you come to Jennifer's birthday tonight?
- That slag? After all she has done to me? She was forking around with all sorts of guys in our neighbourhood! I even caught her humping with my best friend! I mean... my former best friend, that is...
- Why so crude? Maybe she just wants to apologize? She said she wants to see you on her B-day, even having a present is not mandatory!
- She plays her tricks on me, I am telling you. I don't trust her. It smells fishy...
- Oh, come on! You will live your life alone, unless you finally start trusting women!
- Okay, okay... You win this time. But I got nothing to put on... I ruined my party-going trousers by spilling tomato sauce on them, now they are all dirty...
- You're acting like you're going to the White House! Wear your all-time favourite shorts and running shoes.
- Hm. Or maybe I am better take that dad's tux! They'll die of envy out there!

A dialog of that kind basically without beginning nor end came to my mind after like 15 minutes of playing Dinner Date. Yes, the game takes approximately 15 minutes to complete...

Games like Dinner Date aren't games at all, but mostly just sessions of psychoanalysis. It's some sort of psychological essay, which gives room to reflection and food for thought. Your final opinion would depend on you and your perception. Someone may find it's similarities in main hero's psychological portrait, others may find the story itself being a reflection of their own experience and melancholic yet unobtrusive soundtrack fits it just right and helps your mind to dig out memories you may not want to recall...

Sometimes it seems that games of that kind are meant to be played and understood by only one man, who is developer himself. It sounds logical and consistent though. Just like art-house style in movies: author's view, peculiar performance, stories without beginning and end and just a few are able to understand the conception and the whole idea. All the rest are doomed to lose their presence of mind and get entagled in metaphors or idle talk. And the only one question that may arise would be "What was that?".
張貼於:2014年5月25日
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I want my money back.

I didn't pay for this.
張貼於:2014年5月4日
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9 人之中有 7 人(78%)認為這篇評論有參考價值
此帳號擁有 93 款產品
8 篇評論
0.4 記錄時數
After finishing the game : Wut?

This isn't the "game" for everyone.

This is like a pure art. The developer tries to get you into the feeling of having a dinner date, more specifically, a date that's not gonna happen.

There are 2 choices is this "game", wait or follow. You can leave your computer in idle state, get a bath, take a nap and come back. I'm quite sure nothing will change in the game. Or you can follow the intruction-press the buttons as told to follow the story.

Soundtrack. This is a plus. It fits the environment and atmosphere very well.
World Design. A heartwarming outdoor view got my praises.

Friendly Tips : Give it a try if its FREE. DO NOT BUY THIS GAME. It is not worthy as a game("game").
張貼於:2014年3月23日
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