Julkaistu 29. joulukuu, 2014.
Lately, I've been making a habit of trying out games with "Mixed" reviews--often, I find them to be the most interesting. Dinner Date is a game that isn't for everyone; some might not enjoy the concept, others might find it boring. This isn't a game in which the goal is clear, and the end result isn't necessarily what you would call gratifying. There are no bosses to defeat or world to save. To me, this game embodies "virtual reality" in a much more emotional sense.
You are the subconscious of the protagonist, Julian, as he experiences the agony of waiting on his "dinner date" to arrive. This means, you really have no control over what is happening. You can merely observe and react in the most subtle of ways. As the story unfolds before you, you are given a set of choices. Will Julian glance nervously at the clock, have a cigarette to calm his nerves or have another glass of wine as he bemoans his situation? The voiceover acting is very well done, and adds to realism of the game. If you've ever experienced the anxiety of anticipation. and the agony of disappointment, the game expresses both perfectly.
In order to truly enjoy this game, you have to accept the fact that nothing you do will change its outcome. You are merely along for the ride, guiding Julian's thoughts and actions along the way via a growing number of options by pressing specific buttons on your keyboard, which lead to certain interactions. But it's not as if you're sitting there idle while a long cinematic cutscene plays either; it's an experience you can be a part of from start to finish. As Julian's subconscious, you are like the director with Julian as the actor. Considering the options are numerous, and you can choose them in any order you wish, everybody's experience in the game will be slightly different and unique to them, even if the ending is the same. It gives it a very personal feel which I enjoyed. Overall, this is an overlooked and misunderstood little gem of a game.