Julian Luxembourg a préparé à dîner pour deux, chez lui, mais les choses tournent mal quand celle avec qui il a rendez-vous n’arrive pas, et qu’il reste seul à l’attendre à table, alors que le tic-tac de l’horloge s’intensifie de façon insupportable.
Évaluations des utilisateurs : Variable (514 évaluation(s))
Date de parution: 1 mar 2011

Connectez-vous pour ajouter ce jeu à votre liste de souhaits ou indiquer que vous n'êtes pas intéressé

Acheter Dinner Date

 

À propos de ce jeu

Julian Luxembourg a préparé à dîner pour deux, chez lui, mais les choses tournent mal quand celle avec qui il a rendez-vous n’arrive pas, et qu’il reste seul à l’attendre à table, alors que le tic-tac de l’horloge s’intensifie de façon insupportable.

"Dinner Date" est le portrait du personnage de Julian : en devenant son subconscient, vous avez un point de vue imprenable sur les inquiétudes qui l’assaillent. Alors que l’attente de la belle jeune femme se poursuit, il devient clair que le véritable problème de Julian pourrait en fait n’avoir rien à voir avec elle : Qu’en est-il de son travail, de son patron ? Et le chasseur de tête, sa fascination pour Byron, et son amitié pour Jerry, qui est d’ailleurs celui qui l’a finalement poussé à inviter cette femme ?

Vous ne faites pas qu’écouter – dans le rôle, sans précédent, de son subconscient, vous pianotez sur la table, regardez l’horloge, alors que Julian a bien d’autres choses en tête, vous commencez doucement à manger à contrecœur, et vos actions résonnent avec les pensées de Julian pour former une forme singulière d’intimité.

C’est ainsi que vous vivrez l’expérience de "Dinner date" : Avec quelques verres de vin, du pain, de la soupe – et une horloge qui se moque face à votre attente constante de l’arrivée de cette femme insaisissable qui va tout régler.

Caractéristiques :

  • L’histoire de Julian dure 25 minutes, elle est racontée a travers une série d’animations uniques, dans un environnement en 3D et avec l’interface unique du rôle de subconscient, le premier du genre.
  • Le jeu est complété d’une musique originale écrite par Than van Nispen tot Pannerden.
  • Au Festival du Jeu Indépendant de 2011, "Dinner Date" a été nominé pour le prix Nuovo, un prix qui récompense ‘le développement de jeux abstraits, condensés et non-conventionnels, qui font avancer le genre et la façon dont les jeux sont perçus.'

Configuration requise

    • Système d'exploitation : Windows® XP/Vista/7
    • Processeur : Processeur de 1.6 GHz
    • Mémoire vive : 1 Go de RAM
    • Carte graphique : Carte vidéo compatible DirectX® 9
    • DirectX® : 9.0c
    • Disque dur : 256 Mo d'espace disque disponible
    • Son : Carte son compatible OpenAL
Évaluations intéressantes des utilisateurs
13 personne(s) sur 13 (100%) ont trouvé cette évaluation utile
0.5 heures en tout
Watch forever alone Julian Luxemburg eating his meal that comes every time back with the power of Jeannies Magic.
This game has a heart breaking story with full of twists. Soon you will ask yourself: "Why am I playing? What where they thinking?" And the story will fully get you. I was shocked when he brutally murdered that slice of bread by dipping it in the sauce until it was drawn. I can hear it scream in my nightmares. But that was only the start. He uses some kind of Magic device to reverse the time and let the slice of bread suffer again and again while he murder him and his Son Bread,his Daughter Bread and his Wife bread. And it goes on, He lightens an innocent Cigarette! And draws all of his life by sucking on it. What is wrong with this guy? Why is he in such a Murder Rampage? Nobody will know! And it ends with an Cliff Hangar, he goes out of his House. What will come next? Will he clomp over innocent sidewalks? Will he buy a donut and eat it while the family of Daddy donut has to watch this? I cannot tell you. But someone who drawn innocent bread is able to do anything!
This game needs a second part the next episode should be called "Dinner Date Rampage of Julian Luxemburg"
I would recommend this game but the Story about a man who has tortured slice of bread to death is to much for me. So you better play something more innocent with less violence. Maybe Postal 2!
Posté le : 20 octobre
Cette évaluation vous a-t-elle été utile ? Oui Non
1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
0.6 heures en tout
[...] Dinner Date's focus on methodically destroying any old fixed point in video games can be seen as a cry for freedom and renewal by the hand of one of the first avant-garde movements born within the video game medium, whose birth, to tell the truth, is maybe more exact to retrace to Tale of Tales' Realtime Art Manifesto (Harvey and Samyn, 2006) from which even Stout admitted to have taken inspiration (Stout, 2011a). Although this is not the absolutely first video-game related clear avant-garde movement (even the clarity of it it's arguable, since it is surely not the Harvey and Samyn's manifesto that connects the many non-game, or to be more precise anti-games, that were released in the last four to five years), as we may remember other examples like the demoscene (Scheib et al., 2002), it is surely the first that has bled so fast and directly into the mainstream, with products like Journey (that also tries to put the player in a position of anti-power) or the Telltale Games' adaptation of The Walking Dead (that, together with David Cage's games, makes immediately clear that its protagonist is not an embodiment nor an extension of the player). If this is a true desire for change by an industry tired of the tropes that get reiterated from years and years, or just a temporary fluke, it is not for us to predict. But one thing is sure, and that is that, in its destruction of tropes, Jeroen D. Stout with Dinner Date managed to find a different and intriguing approach to interactive art and story-telling, that is worth to be taken a look at and studied even now, three years after its release.

Full Article: http://www.scriptaludica.com/2014/10/dinner-date-subverting-tropes-of.html
Posté le : 14 octobre
Cette évaluation vous a-t-elle été utile ? Oui Non
4 personne(s) sur 7 (57%) ont trouvé cette évaluation utile
0.4 heures en tout
After Playing this i want to commiet suside !
dont evevn need my money back
Posté le : 29 septembre
Cette évaluation vous a-t-elle été utile ? Oui Non
0 personne(s) sur 1 (0%) ont trouvé cette évaluation utile
1.2 heures en tout
Sadly not worth the money, unless you really enjoy stirring soup about in a bowl.
Posté le : 25 septembre
Cette évaluation vous a-t-elle été utile ? Oui Non
0.7 heures en tout
The "game" plays itself. It's more of an interactive movie.
Posté le : 17 octobre
Cette évaluation vous a-t-elle été utile ? Oui Non
0.5 heures en tout
Just a failed experiment in game design. Basically you don't do anything at all, just listen to the main character's thoughts, pressing a button occasionally. Reminds of the equally bad Thirty Flights of Loving.
Posté le : 7 octobre
Cette évaluation vous a-t-elle été utile ? Oui Non
0.4 heures en tout
As other probably note, it's not like other "games". It offers you a different kind of experience. Note that the game is about 20-30 minutes long.

You are not Julian, you are seeing what Julian is seeing and hearing his thoughts. You're merely choosing what to interact with and when.
Posté le : 28 septembre
Cette évaluation vous a-t-elle été utile ? Oui Non
0.4 heures en tout
I enjoyed Dinner Date much more than Dear Esther, a game of a similar genre - both are solely focussed on conveying a story. Dinner Date lacks in any gameplay at all though the story is somewhat favourable, as the protagonist waits for their date to arrive. I think this is an interesting experience and is worth a try if you are enjoy this kind of thing.
Posté le : 28 septembre
Cette évaluation vous a-t-elle été utile ? Oui Non
0.3 heures en tout
I'll save you from reading all the reviews;

Don't buy this game, it isn't worth it.
Posté le : 1 octobre
Cette évaluation vous a-t-elle été utile ? Oui Non
0.8 heures en tout
A game of intrinsically rewarding actions that is only as interesting as you allow it to be. I say intrinisically rewarding, because there is no extrinsic reason to interact with this game whatsoever. No real goals, no punishments, no achievements. Only the simple tale of a man waiting for his date to arrive. In some ways it's a lot like stage acting. You are cast as a character who has to say the same lines and go through the same set of re-occuring events every time, but unlike stage acting, there is no audience to cheer you on.

But like acting, the subtleties of your performance are both what make the game interesting and rewarding. Is the character a chronic eater? Is he a tapper, a thinker, a pacer? What sort of subtleties can you add to the performance of the story? If any of this sounds interesting or enticing, then this game is for you. Otherwise, it probably isn't. Whether you like or dislike this game need not necessarily make you a better or worse person for it. But as someone who likes to find a reason to enjoy most things, this is certainly an interesting experiment, and at the lowly price of 3 dollars and no more than 40 minutes of your time, is certainly worth a try in my opinion.
Posté le : 2 octobre
Cette évaluation vous a-t-elle été utile ? Oui Non
0.9 heures en tout
So, not quite what i think the game was about.
The game have no story interaction control whatsoever no mater what you do. You only can control some involuntary movements but the (boring esixtenzial) story always repeat itself.

Sure is a nice "piece of useless art" but is nothing like a game. Is more like a first person movie where you have a realy limited interaction.

Maybe - and just maybe - a similar concept could work well with an oculus rift
Posté le : 3 octobre
Cette évaluation vous a-t-elle été utile ? Oui Non
67 personne(s) sur 78 (86%) ont trouvé cette évaluation utile
0.1 heures en tout
Enter the mind of Julian Luxemburg, a young man whose inability to eat anything but the same piece of somehow rapidly regenerating bread has trapped him in a life of indignity and solitude.
Posté le : 27 juin
Cette évaluation vous a-t-elle été utile ? Oui Non
33 personne(s) sur 49 (67%) ont trouvé cette évaluation utile
0.9 heures en tout
[See the English version below]

Персональный рейтинг - 3 из 10

- Алло...
- Майкл? Это Сара. Ты придешь на День Рождения Дженнифер?
- К этой гадине?! После того, как она поступила со мной? Она путалась со всеми вокруг. Я застал ее как она кувыркалась с моим лучшим другом, представляешь? То есть, теперь уже бывшим лучшим другом...
- Зачем же так грубо? Может, она хочет попросить прощения! Она сказала, что очень хочет видеть тебя на своем празднике, даже подарка не надо.
- Ишь хитрая какая. Я ей не верю... Здесь что-то не так, она наверняка захочет выставить меня дураком!
- Слушай, если перестанешь доверять девушкам, то так и останешься один!
- Ладно, ладно... Уговорила. Но мне совсем нечего надеть... Я пролил кетчуп на мои парадные штаны и теперь они все грязные...
- Ты что, на прием к президенту идешь? Накинь свои фирменные шорты и кроссовки, ты без них никуда...
- Хм. Или, может, одеть отцовский пиджак с бабочкой... Вот все обзавидуются!

Приблизительно такой диалог в общем-то без начала и конца пришел на ум после 15 минут игры в Dinner Date. Да, игра длится порядка 15 минут...

Такие игры как Dinner Date, формально, и не игры вовсе, а некий сеанс психоанализа в рамках отдельно взятой истории. Это своеобразный психологический очерк, уступающий место рефлексии и прочим терминам из прикладной психологии. Все зависит от вас и лично вашего восприятия. Кто-то найдет в психологическом портрете героя отражение самого себя, кому-то покажется знакомой его история, а меланхолично-ненавязчивый саундтрек лишь подчеркнет основные элементы повествования и заставит мозг как следует пробежаться по темным уголкам вашего подсознания и, словно с пыльного чердака, стащить оттуда те воспоминания, о которых вспоминать не принято.

Порой кажется, что подобные произведения созданы исключительно для одного единственного человека - автора этих самых произведений. Отчасти это здравый подход. Как в арт-хаусном кино: авторский стиль, своеобразная манера подачи, истории без начала и конца - разобраться в хитросплетениях и собрать паззл воедино смогут единицы. В противном случае, высок риск запутаться в образах и метафорах, словно в паутине. И единственным вопросом после прохождения будет являться лишь "Что это было?".
__________

Personal rating - 3 out of 10

- Hello...
- Michael? It's Sarah. Will you come to Jennifer's birthday tonight?
- That slag? After all she has done to me? She was forking around with all sorts of guys in our neighbourhood! I even caught her humping with my best friend! I mean... my former best friend, that is...
- Why so crude? Maybe she just wants to apologize? She said she wants to see you on her B-day, even having a present is not mandatory!
- She plays her tricks on me, I am telling you. I don't trust her. It smells fishy...
- Oh, come on! You will live your life alone, unless you finally start trusting women!
- Okay, okay... You win this time. But I got nothing to put on... I ruined my party-going trousers by spilling tomato sauce on them, now they are all dirty...
- You're acting like you're going to the White House! Wear your all-time favourite shorts and running shoes.
- Hm. Or maybe I am better take that dad's tux! They'll die of envy out there!

A dialog of that kind basically without beginning nor end came to my mind after like 15 minutes of playing Dinner Date. Yes, the game takes approximately 15 minutes to complete...

Games like Dinner Date aren't games at all, but mostly just sessions of psychoanalysis. It's some sort of psychological essay, which gives room to reflection and food for thought. Your final opinion would depend on you and your perception. Someone may find it's similarities in main hero's psychological portrait, others may find the story itself being a reflection of their own experience and melancholic yet unobtrusive soundtrack fits it just right and helps your mind to dig out memories you may not want to recall...

Sometimes it seems that games of that kind are meant to be played and understood by only one man, who is developer himself. It sounds logical and consistent though. Just like art-house style in movies: author's view, peculiar performance, stories without beginning and end and just a few are able to understand the conception and the whole idea. All the rest are doomed to lose their presence of mind and get entagled in metaphors or idle talk. And the only one question that may arise would be "What was that?".
Posté le : 25 mai
Cette évaluation vous a-t-elle été utile ? Oui Non
25 personne(s) sur 38 (66%) ont trouvé cette évaluation utile
0.3 heures en tout
I want my money back.

I didn't pay for this.
Posté le : 4 mai
Cette évaluation vous a-t-elle été utile ? Oui Non
48 personne(s) sur 83 (58%) ont trouvé cette évaluation utile
0.4 heures en tout
tfw no gf
Posté le : 21 juin
Cette évaluation vous a-t-elle été utile ? Oui Non
2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
0.3 heures en tout
This game lasts 10 minutes.

You don't have to press anything to beat it.

I could have rented a movie worth my time for the $5 I paid for this pretentious turd
Posté le : 10 août
Cette évaluation vous a-t-elle été utile ? Oui Non
1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
0.7 heures en tout
DO NOT BUY
I'm not even going to talk about the ♥♥♥♥ graphics and story or the bad voice acting.
This game is 17 mins long and not worth the 3 dollars at all. I wouldn't even buy it if it was less than that. You would be better off just watching someone play it on youtube BECAUSE THERE ARE NO CHOICES AT ALL.
You can't change the story through the limited interaction at all. It should not even had been a game. If Dinner Date had been a short film, it would have been a heck of a lot better off.
WATCH ONLINE. DO NOT BUY.
Posté le : 6 mai
Cette évaluation vous a-t-elle été utile ? Oui Non
1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
0.4 heures en tout
It is not unlike a Rorschach test, you see what you want to see in this game. Unlike many indie darlings that deliver emotional stories, Dinner Date brings nothing to the table but some bread and wine.

That does not mean it is not an experience worth having, but do not expect the game to do the legwork for you. I could summarize the story, but it would detract from the experience. The premise however, is simple enough, a man waiting for a woman to arrive for a dinner date. As I am sure other reviews have pointed out, there is not much "game" here it more of an exercise in fiddling around. Your experience may be positive with the game, it may be negative; however, the experience itself is interesting and, like modern art, is really fleshed out in discussions after the fact.

You will complete the "scene" in approximately 15 minutes. My only real complaint is the price point of this “game”. I feel that $2.99 is excessively high for what it delivered. It was purchased on sale, and it is recommended others do the same. $1 is a safe price point.

Overall, recommended; but more of an academic experiment in exploring how gaming can tackle different methods of storytelling.
Posté le : 29 juin
Cette évaluation vous a-t-elle été utile ? Oui Non
1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
0.4 heures en tout
I just got Steam-Trolled with this game.
To call this art would be a travesty against artists that put their time and soul into their work. This feels more like a school project where only the minimum requirements were met and the assignment was worked on at the very last minute. I can picture the requirements now:
1. Game must contain real-time graphics – check
2. Game must contain human interaction – check
3. Game must contain at least 15 minutes of gameplay –check
Left off the list of requirements were fun, meaningful gameplay, script, and direction. This would have required some additional thought on the creator’s part and it’s just not something that could be bothered with.
There’s a warning right off that you are not playing … well, that’s as far as you need to read because there is no gameplay. Hitting keys on the keyboard will cause your character to look at different points of the screen as the events unfold. You’re greeted with a completely unintelligible and unscripted narration which meanders frequently and even manages to be a bit racist. Apparently, you suffer from both Parkinson’s disease and attention deficit disorder since the camera is constantly faffing about. The entirety of the “game” doesn’t require your input and will automatically unfold even if you decide not to interact with it. Yes, this is a “game” that you don’t even have to play.
This is a product which can only be considered art by those who don’t know what art actually is. It’s like having a friend that extols the virtue of paintings of dogs playing poker. If you’re one of these people that believes this is art or there’s some meaningful message hidden away to be examined with methodical thought then please just refrain from pretending to be a contributing member of society.
Stay as far away from this as you possibly can. Even the time you have taken to read through this regarding this work is time better spent generating dander or turning food into waste. Actually, that action produces something more valuable than this so I would encourage you to perform that.
Posté le : 21 juin
Cette évaluation vous a-t-elle été utile ? Oui Non
1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
8.2 heures en tout
great
Posté le : 3 septembre
Cette évaluation vous a-t-elle été utile ? Oui Non