Sid Meier's Civilization IV® : 'Beyond the Sword' est la deuxième extension pour le jeu Civilization IV. Ce jeu a été élu meilleur jeu de l'année 2005 et est devenu un hit planétaire. Cette extension se focalise sur la période historique qui succède à l'invention de la poudre à canon.
Évaluations des utilisateurs : extrêmement positives (655 évaluation(s)) - 97% des 655 évaluations des utilisateurs pour ce jeu sont positives.
Date de parution : 24 juil 2007

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Note: Compatible avec la version Steam de Civilization IV

Acheter Sid Meier's Civilization IV: Beyond the Sword

Packages qui comprennent ce jeu

Acheter Sid Meier's Civilization IV: The Complete Edition

Inclut les 4 articles suivants : Civilization IV: Beyond the Sword, Civilization IV®: Warlords, Sid Meier's Civilization IV: Colonization, Sid Meier's Civilization® IV

 

À propos de ce jeu

Sid Meier's Civilization IV® : 'Beyond the Sword' est la deuxième extension pour le jeu Civilization IV. Ce jeu a été élu meilleur jeu de l'année 2005 et est devenu un hit planétaire. Cette extension se focalise sur la période historique qui succède à l'invention de la poudre à canon. Elle comporte 11 scénarios créés par les équipes de Firaxis ainsi que par les membres de la communauté. Civ IV : 'Beyond the sword' (au-delà de l'épée) inclus également 10 nouvelles civilisations, 16 nouveaux leaders, 5 nouvelles merveilles et une multitude de nouvelles unités.
  • Étendez les capacités du jeu : multitudes de nouvelles unités, bâtiments et de technologies.
  • Nouveaux scénarios de jeu : 11 nouveaux scénarios créés par les équipes de Firaxis ainsi que par les membres de la communauté des joueurs.
  • Nouvelles civilisations : 10 nouvelles civilisations telles que les Portugais, les Hollandais et les Babyloniens ainsi que les unités et les bâtiments qui leur sont associés.
  • Plus de leaders de civilization : 16 nouveaux leaders pour les nouvelles civilisations ainsi que pour les civilisations déjà existantes. Sont inclus : Hammurabi, Abraham Lincoln et Sitting Bull.
  • Corporations : une nouvelle possibilité est celle qui vous permet de fonder une corporation et de la développer à travers le jeu. Chaque corporation produit des revenus en échange de ressources.
  • Espionnage : Cette capacité est disponible plus tôt dans le jeu et vous permet d'espionner les autres joueurs, de déclencher des émeutes et de défendre les secrets d'État.
  • Évènements : Nouveaux événements aléatoires - catastrophes naturelles et aide d'urgence aux populations sont autant d'obstacle que le joueur devra franchir pour parvenir a développer sa civilisation.
  • Nouvelles merveilles : 5 nouvelles merveilles parmi lesquelles la Statue de Zeus, le Christ rédempteur de Rio, la pagode de Shwedagon...
  • La victoire se jouera dans la course pour l'espace : gagner la course pour Alpha du Centaure va vous imposer de prendre les bonnes décisions au bon moment.
  • Palais apostoliques : l'Organisation des Nations Unies sera disponible plus tôt dans le jeu permettant d'étendre vos capacités diplomatiques.
  • Départ avancé : à la demande générale ! Cette option permet au joueur de faire l'acquisition d'une civilisation clef en main et de jouer à une date plus avancé dès le départ. Cette option permet de goûter aux nouveautés du jeu plus rapidement.
  • Intelligence artificielle avancée : l'intelligence artificielle se base plus sur la manière de jouer plutôt que sur les handicaps de points qui vous permettaient de rester, ou non, compétitif. L'intelligence artificielle a été améliorée pour la course à la victoire.

Configuration requise

Windows
Mac OS X
    Minimum : Windows 2000 (plus Service Pack 1 ou supérieur), Windows XP Familiale/Professionnelle (plus Service Pack 1 ou supérieur), ou Windows Vista; 1.2GHz Intel Pentium 4 ou AMD Athlon, 256 Mo RAM, carte graphique 64 Mo avec accélération matérielle T&L (GeForce 2, Radeon 7500 ou supérieure), carte son compatible DirectX 7, 1.7 Go d'espace disque, DirectX 9.0c (inclus)
    Recommandée : 1.8GHz Intel Pentium 4 ou AMD Athlon ou équivalent (ou supérieur), 512 Mo RAM, carte graphique 128 Mo avec support DirectX 8 (Pixel shadders), carte son compatible DirectX 7, 1.7 Go d'espace disque, DirectX 9.0c (inclus)
    Recommandée :
    • Système d'exploitation : Mac OS X 10.4.11, 10.5.6
    • Processeur : PowerPC G5 ou Intel
    • Vitesse du processeur : 2.0 GHz
    • Mémoire vive : 1 Go de RAM
    • Disque dur : 2.5 Go d'espace disque disponible
    • Carte graphique : Carte vidéo ATI Radeon 9600 ou NVidia GeForce FX 6600
    • Mémoire vidéo : 128 Mo de mémoire vidéo ou plus
    • Lecteur optique : Lecteur DVD
    • Périphériques : Souris et clavier Macintosh
    • Cartes graphiques supportées : NVIDIA GeForce 5200, 6600, 6800, 7300, 7600 8600, 8800, 9400, 9600, GT 120
      ATI Radeon 9800, x600, x800, x1600, x1900, HD 2400, 2600, 3870
    • NOTE : Cartes vidéo intégrées Intel non supportés.
    • NOTE : Processeurs Apple originaux uniquement, les processeurs modifiés ne sont pas supportés.
    • NOTE : Ce jeu n'est pas supporté sur les volumes formatés en HFSX (Mac OS étendu et sensible à la casse). REQUIERT LA VERSION COMPLÈTE DE Civilization IV pour Mac OS X POUR JOUER
Évaluations intéressantes des utilisateurs
91 personne(s) sur 96 (95%) ont trouvé cette évaluation utile
49 personnes ont trouvé cette évaluation amusante
2,475.9 heures en tout
Posté le : 25 novembre 2015
Let my game time speak for itself
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10 personne(s) sur 10 (100%) ont trouvé cette évaluation utile
12.3 heures en tout
Posté le : 26 décembre 2015
I have played "Civilization III", "IV", "II" and "V" (in that particular order). "Civilization V" is my favourite, but "Civ IV" has also a lot to offer and it's worth playing not only for nostalgic value. Everything what I'm saying relates to "Beyond the Sword" expansion and I highly recommend to purchase all the expansions, because, without them, the game is incomplete and you have limited mod and civilization options. (Actually, I don't understand, why people play vanilla versions. For "Civilization" games, it's usually like this: they release an incomplete game with some gameplay faults, which is substantially improved with following expansions – not only in terms of content, but also in terms of mechanics. I believe this will be the case with Beyond Earth, as well.)

Here are some things that "Civ4" does have that "Civ5" doesn't, and things that "Civ4" is better at (well, imo, at least):

+ More customisation options (e.g., no limitations regarding how many civilizations could there be per map size; an option to assign leaders to different civilization, for example, Ghandi as a leader of Russia).
+ By far better interface (except, for one thing - when you are offered research/tech choice, you need to make decision right away - you can't examine your empire first. You can change it afterwards in the same turn, but, anyway, it's not very convenient). Apart from that, it's more easy to review the overall state of your progress. For example, howering over a tech gives you a detailed explanation of what you can achieve with a tech (units, wonders, bonuses for discovering first, etc.), why it's important and where it leads. Also, in "Civ4", there is the option to see the network of global politics or what a particular leader thinks of other leaders or what he wants or is willing to trade. I also prefer "Civ4" icons over "Civ5" icons.
+ Unit appearance is different for each civilization and religion (and not just in terms of colour). For example, Korean swordmen will have different swords than European swordmen, a Buddhist missionary will have a different outfit from that of a Christian missionary.
+ Cool wonder animations.
+ Civics (ideologies) are available much earlier in the game, you can change them more easily and they are not linked to culture points. In "Civ5", many of the civic system functions are transfered to relligion system.
+ Map trading
+ Cultural victory is actually a feasible option contrary to "Civ5", where it is possible only in rare occasions.
+ Inbuilt World Builder (In "Civ5" it's available only from the "Workshop")
+ Workers can build forest preserves (that add happiness)
+ The rather unique "Afterworld" scenario and "Final Frontier" mod (which both feel like and actually are completely different games – full-conversion mods, if you like).
+ Vassal states (you can push other leaders to become your vassals).
+ No lag on large maps, since it is a much older game and requires less system resources.

+/- Random events instead of city state quests
+/- Workshops and windmills are tile improvements instead of buildings.
+/- Religion doesn't have that much impact as in "Civ5". But it does have a considerable impact on diplomacy.
+/- Culture bombs work in the same way as great general citadels.
+/- Different great persons may discover different technologies.
+/- Corporations - spread them like relligion and each corporation will have different effects. "They are mechanisms that can add substantial production to a city, at the cost of higher maintenance costs. Thus, in essence they convert gold into other basic goods (food, hammers, science, and culture)." [From Wikia]

However, there are some aspects in which "Civ4" falls behind "Civ5":

- Square tiles. Hexagon tiles are far better for strategical gameplay and layout.
- Unit stacks. I know that I will be condemned for this and for a while I missed the stacking option in "Civ 5", but, when I got used to it, I must admit that one unit-per-tile limitation actually improves the gameplay a lot. With this limitation it matters much more where you put your units. You can manage your army more easily. The city placement has a bigger impact on your attack/defence strategy. And, finally, if you play smart, you can save more of your units (sometimes even win the game without loosing any unit), whereas in "Civ4" you are bound to throw your units into the battle as cannon fodder. "Civilization 5" feels like chess in that matter. And I prefer it that way.
- Ranged units (Archers, Crossbowmans, etc.) don't have a "ranged attack" option. It is available only for siege weapons ("bombard").
- No city states. I actually like how city states provide bonuses, quests and influence the diplomacy. I think it's a better mechanic than influence points. Although, on the other hands, AI leaders in "Civ5" are completely irrational, their attitude sometimes doesn't make any sense and there is little you can do about it, whereas in "Civ4", you can at least change your civic/relligion or influence those of the AI leader.
- "Civilization 4" is harder than "Civilization 5" (although it might be a good thing for some players). In "Civilization 5", I feel comfortable on "Emperor" and with a bit of luck I can manage "Immortal" on smaller maps, whereas I struggle on "Noble" in "Civilization 4". Perhaps, it's because I haven't played "Civilization 4" in years and hadn't developed any strategy when I did.
- Technology trading. This actually makes the game rushed, unbalanced and it's much harder to make that technological gap between you and AI players. Although, there were moments, in "Civ5" multiplayer, when I wished there was this option. But, now, I see that research agreements are actually a much more balanced mechanic. Luckily, you can turn "technology trading" off in "Civ4".
- "Civilization 4" pushes you to expand early (as mush as possible). "Civilization 5" pushes you to build army early (expansion is less crucial than in "Civ4)". I don't like any of the two, but, I think, that the fact, that AI civilizations are expanding so rapidly and that you need to keep up, makes "Civilization 4" unbalanced - it's hard to maintain positive stats and to manage the cities and units. In "Civ5", you can win with less units, less initial cities and the overall pace is slower, which allows you to build your empire in a more balanced way. "Civilization III" had the same problem btw.
- No "Steam Workshop" support. But you can still use 3rd party mods.

There are probably some more differences that I forgot, but, in the end, I would like to say that "Civilization 4" is a great game and offers many things its successor lacks. For that reason it's worth purchasing it even today – not only for nostalgic value, but also for the different and fun experience it offers.

My overall rating: 9/10

Also, my personal feeling is that "Civilization 5" is better in its strategical aspect, whereas "Civilization 4" is better in its "God game" aspect – just to fool around on easier difficulties.
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7 personne(s) sur 7 (100%) ont trouvé cette évaluation utile
338.4 heures en tout
Posté le : 23 octobre 2015
Most amazing game of all time.

I easily have several thousands of hours maybe even tens of thousands in all civ titles together playing it since civ 1.

But civ 4 is the best in terms of depth, replayability and strategies. Its not as dumbed down as civ 5 and has many ways to win the game not just war.
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4 personne(s) sur 4 (100%) ont trouvé cette évaluation utile
311.4 heures en tout
Posté le : 1 novembre 2015
This is a very good expansion for Civilization IV. It still plays better overall than Civilization V, but the combat system can be frustrating when a warrior beats your gunship. The graphics are quite low-quality compared to Civ 5's graphics. If you are new to this series I would reccomend Civ 5, but if you have been in it and don't have this one, you should get it.
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3 personne(s) sur 3 (100%) ont trouvé cette évaluation utile
146.5 heures en tout
Posté le : 25 août 2015
Civilization IV: Beyond The Sword

The following review will focus first on Civilization IV as a whole, then on the expansion "Beyond the Sword".

Civilization IV
Civilization IV was the first game of the Civ-series to go 3d, for better or for worse. The graphics are in fact atrocious compared to the newer Civ 5, and even Civ 3, with its 2d isometric graphics and heavy reliance on shades of brown. But as any fan of the TBS-genre will tell you; graphics are secondary to everything else.

You may ask yourself "why invest in Civ 4 when Civ 5 and BE is out?". Well, apart from having better graphics and adding (and taking away) certain features, there aren't many differences between these games. Some of the most important differences (or improvements as some will call them) are the limitation on movement and stacking in Civ 5. One may argue that limitations compared to older versions are negative, but the point would be moot when faced with "the stack of doom". So yes, at first glance, the newer games are better. There are however saving graces for Civ 4: Plenty of advanced and interesting mods, as well as a (more) stable multiplayer, the latter of which is laughable in Civ 5.

Beyond The Sword
BtS is arguably the largest expansion to any of the Civ games, and a must-have if you want to use mods, as most of them now require it to work. It adds quite a few new features, including, but not limited to:
  • Ten (10) new civs, as well as 6 new leaders for existing civs.
  • Corporations: The religion of business.
  • Random events: FUN
  • Lots of new game rules and options, to help customize your experience.

In conclusion: If you like the civilization-games, but don't care about graphics, or don't like the limitations of Civ V, or like Civ but want it to be more advanced with certain mods, or just want to be able to play multiplayer for more than 10 minutes without having problems; i would suggest grabbing Civ IV with BTS as soon as possible.
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