Sid Meier's Civilization IV®: Beyond the Sword es el segundo pack de expansión para Civilization IV, nombrado Juego del Año para PC en 2005 y que se ha convertido en un éxito mundial. Esta expansión se centra en el período posterior a la invención de la pólvora, y ofrece 11 únicos y desafiantes escenarios creados por el equipo de...
Análisis de usuarios: Extremadamente positivos (653 análisis) - El 97% de los 653 análisis de los usuarios sobre este juego son positivos.
Fecha de lanzamiento: 24 jul. 2007

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Incluye 4 artículos: Civilization IV: Beyond the Sword, Civilization IV®: Warlords, Sid Meier's Civilization IV: Colonization, Sid Meier's Civilization® IV

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Acerca de este juego

Sid Meier's Civilization IV®: Beyond the Sword es el segundo pack de expansión para Civilization IV, nombrado Juego del Año para PC en 2005 y que se ha convertido en un éxito mundial. Esta expansión se centra en el período posterior a la invención de la pólvora, y ofrece 11 únicos y desafiantes escenarios creados por el equipo de desarrollo de Firaxis y miembros selectos de la comunidad Civ. Civ IV: Beyond the Sword también incluye diez nuevas civilizaciones, dieciséis nuevos líderes, cinco nuevas maravillas y una gran variedad de nuevas unidades que ofrecen a los jugadores más formas divertidas y emocionantes para expandir el poder de su civilización mientras luchan por la dominación mundial.
  • Una expansión épica: Añade un amplio catálogo de unidades, edificios y tecnologías, centrado especialmente en las partes avanzadas del juego
  • Nuevos escenarios de juego: 11 nuevos escenarios, diseñados a medida por el equipo de Firaxis y algunos miembros de la comunidad de aficionados
  • Nuevas civilizaciones: 10 nuevas civilizaciones, como Portugal, Babilonia y Holanda, con sus respectivas unidades y edificios
  • Más líderes de civilizaciones: Dieciséis nuevos líderes para las diez civilizaciones nuevas, así como varios más para las ya existentes, incluyendo Hammurabi de los babilonios, Abraham Lincoln de los Estados Unidos y Toro Sentado de los nativos americanos
  • Corporaciones: Una nueva característica, similar a la religión, permite a los jugadores crear corporaciones y extenderse con ellas por todo el mundo. Cada corporación proporciona beneficios a cambio de ciertos recursos
  • Espionaje: Disponible ahora mucho antes, esta característica ofrece a los jugadores muchas formas de espiar a sus adversarios, sembrar el descontento entre los ciudadanos y proteger los secretos del gobierno
  • Eventos: Los nuevos eventos aleatorios, como los desastres naturales y las peticiones de ayuda o exigencias de los ciudadanos, desafían a los jugadores con obstáculos que deberán superar para que su civilización pueda prosperar
  • Nuevas maravillas: Cinco nuevas maravillas que esperan ser descubiertas, incluyendo la Estatua de Zeus, el Cristo Redentor, el Shwedagon Paya y el Mausoleo de Maussollos
  • Espacio de victoria expandido: Para ganar la carrera a Alpha Centauri, ahora hará falta mayor planificación estratégica y decisión táctica
  • El Palacio Apostólico: Las Naciones Unidas estarán disponibles antes en el juego, proporcionando a los jugadores la posibilidad de obtener una victoria diplomática con mayor rapidez. Además, las nuevas resoluciones amplían las opciones diplomáticas disponibles
  • Comienzo avanzado: A petición de los aficionados, esta nueva característica permite que los jugadores creen un imperio a medida "comprando" sus componentes, para disfrutar así de las nuevas características de la expansión en un plazo de tiempo inferior
  • IA avanzada: La IA, muy mejorada, se basa ahora más en el juego inteligente y menos en las bonificaciones de obstáculos para seguir siendo competitiva, ofreciendo un desafío más consistente a lo largo de todo el juego, tanto económica como militarmente. Las formas en que la IA intenta lograr la victoria también han sido ampliadas

Requisitos del sistema

Windows
Mac OS X
    Mínimo: Windows 2000 (con Service Pack 1 o superior), Windows XP Home o Professional (con Service Pack 1 o superior) o Windows Vista; Intel Pentium 4 a 1.2GHz o procesador AMD Athlon, 256 MB de RAM, tarjeta gráfica con 64 MB y compatible con Hardware T&L (GeForce 2, Radeon 7500 o superior), tarjeta de sonido compatible con DirectX 7, 1.7 GB de espacio libre en disco, DirectX 9.0c (incluido)
    Recomendado: Intel Pentium 4 a 1.8GHz o procesador AMD Athlon o equivalente (o superior), 512 MB de RAM, tarjeta gráfica con 128 MB y compatible con DirectX 8 (pixel y vertex shaders), tarjeta de sonido compatible con DirectX 7, 1.7 GB de espacio libre en disco, DirectX 9.0c (incluido)
    Recomendado:
    • SO: Mac OS X 10.4.11, 10.5.6
    • Procesador: PowerPC G5 o Intel
    • Velocidad del Procesador: 2.0 GHz
    • Memoria: 1 GB de RAM
    • Disco Duro: 2.5 GB de espacio libre
    • Gráficos: ATI Radeon 9600 / nVidia GeForce FX 6600
    • Memoria de vídeo: 128 MB de VRAM
    • Dispositivo Óptico: Unidad de DVD-ROM
    • Periféricos: Ratón y teclado Macintosh
    • Gráficas Soportadas: nVidia GeForce 6600, 6800, 7300, 7600, 7800, 8600, 8800, 9400, 9600, GeForce GT 120, GeForce QUADRO FX 4500. ATI Radeon 9600, 9650, 9700, 9800, X600, X800, X1600, X1900, HD 2400, 2600, 3870
    • AVISO: Los chipsets gráficos Intel no están soportados
    • AVISO: Solo procesadores originales Apple, las mejoras de procesador no están soportadas
    • AVISO: Este juego no está soportado en volúmenes formateados como Mac OS Plus (mayús./minús.). ES NECESARIA LA VERSIÓN COMPLETA DE Civilization IV para Mac OS X PARA PODER JUGAR
Análisis útiles de usuarios
A 1 de 1 personas (100%) les ha sido útil este análisis
220.2 h registradas
Publicado el 10 de diciembre de 2015
Juego + Caveman 2 Cosmos Mod = Cientos y cientos de horas antes de Steam.
Espero seguir con la costumbre por muchos años más en esta plataforma.
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A 2 de 3 personas (67%) les ha sido útil este análisis
45.2 h registradas
Publicado el 18 de agosto de 2015
buen juego
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A 88 de 92 personas (96%) les ha sido útil este análisis
46 personas han encontrado divertido este análisis
2,475.9 h registradas
Publicado el 25 de noviembre de 2015
Let my game time speak for itself
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A 10 de 10 personas (100%) les ha sido útil este análisis
12.3 h registradas
Publicado el 26 de diciembre de 2015
I have played "Civilization III", "IV", "II" and "V" (in that particular order). "Civilization V" is my favourite, but "Civ IV" has also a lot to offer and it's worth playing not only for nostalgic value. Everything what I'm saying relates to "Beyond the Sword" expansion and I highly recommend to purchase all the expansions, because, without them, the game is incomplete and you have limited mod and civilization options. (Actually, I don't understand, why people play vanilla versions. For "Civilization" games, it's usually like this: they release an incomplete game with some gameplay faults, which is substantially improved with following expansions – not only in terms of content, but also in terms of mechanics. I believe this will be the case with Beyond Earth, as well.)

Here are some things that "Civ4" does have that "Civ5" doesn't, and things that "Civ4" is better at (well, imo, at least):

+ More customisation options (e.g., no limitations regarding how many civilizations could there be per map size; an option to assign leaders to different civilization, for example, Ghandi as a leader of Russia).
+ By far better interface (except, for one thing - when you are offered research/tech choice, you need to make decision right away - you can't examine your empire first. You can change it afterwards in the same turn, but, anyway, it's not very convenient). Apart from that, it's more easy to review the overall state of your progress. For example, howering over a tech gives you a detailed explanation of what you can achieve with a tech (units, wonders, bonuses for discovering first, etc.), why it's important and where it leads. Also, in "Civ4", there is the option to see the network of global politics or what a particular leader thinks of other leaders or what he wants or is willing to trade. I also prefer "Civ4" icons over "Civ5" icons.
+ Unit appearance is different for each civilization and religion (and not just in terms of colour). For example, Korean swordmen will have different swords than European swordmen, a Buddhist missionary will have a different outfit from that of a Christian missionary.
+ Cool wonder animations.
+ Civics (ideologies) are available much earlier in the game, you can change them more easily and they are not linked to culture points. In "Civ5", many of the civic system functions are transfered to relligion system.
+ Map trading
+ Cultural victory is actually a feasible option contrary to "Civ5", where it is possible only in rare occasions.
+ Inbuilt World Builder (In "Civ5" it's available only from the "Workshop")
+ Workers can build forest preserves (that add happiness)
+ The rather unique "Afterworld" scenario and "Final Frontier" mod (which both feel like and actually are completely different games – full-conversion mods, if you like).
+ Vassal states (you can push other leaders to become your vassals).
+ No lag on large maps, since it is a much older game and requires less system resources.

+/- Random events instead of city state quests
+/- Workshops and windmills are tile improvements instead of buildings.
+/- Religion doesn't have that much impact as in "Civ5". But it does have a considerable impact on diplomacy.
+/- Culture bombs work in the same way as great general citadels.
+/- Different great persons may discover different technologies.
+/- Corporations - spread them like relligion and each corporation will have different effects. "They are mechanisms that can add substantial production to a city, at the cost of higher maintenance costs. Thus, in essence they convert gold into other basic goods (food, hammers, science, and culture)." [From Wikia]

However, there are some aspects in which "Civ4" falls behind "Civ5":

- Square tiles. Hexagon tiles are far better for strategical gameplay and layout.
- Unit stacks. I know that I will be condemned for this and for a while I missed the stacking option in "Civ 5", but, when I got used to it, I must admit that one unit-per-tile limitation actually improves the gameplay a lot. With this limitation it matters much more where you put your units. You can manage your army more easily. The city placement has a bigger impact on your attack/defence strategy. And, finally, if you play smart, you can save more of your units (sometimes even win the game without loosing any unit), whereas in "Civ4" you are bound to throw your units into the battle as cannon fodder. "Civilization 5" feels like chess in that matter. And I prefer it that way.
- Ranged units (Archers, Crossbowmans, etc.) don't have a "ranged attack" option. It is available only for siege weapons ("bombard").
- No city states. I actually like how city states provide bonuses, quests and influence the diplomacy. I think it's a better mechanic than influence points. Although, on the other hands, AI leaders in "Civ5" are completely irrational, their attitude sometimes doesn't make any sense and there is little you can do about it, whereas in "Civ4", you can at least change your civic/relligion or influence those of the AI leader.
- "Civilization 4" is harder than "Civilization 5" (although it might be a good thing for some players). In "Civilization 5", I feel comfortable on "Emperor" and with a bit of luck I can manage "Immortal" on smaller maps, whereas I struggle on "Noble" in "Civilization 4". Perhaps, it's because I haven't played "Civilization 4" in years and hadn't developed any strategy when I did.
- Technology trading. This actually makes the game rushed, unbalanced and it's much harder to make that technological gap between you and AI players. Although, there were moments, in "Civ5" multiplayer, when I wished there was this option. But, now, I see that research agreements are actually a much more balanced mechanic. Luckily, you can turn "technology trading" off in "Civ4".
- "Civilization 4" pushes you to expand early (as mush as possible). "Civilization 5" pushes you to build army early (expansion is less crucial than in "Civ4)". I don't like any of the two, but, I think, that the fact, that AI civilizations are expanding so rapidly and that you need to keep up, makes "Civilization 4" unbalanced - it's hard to maintain positive stats and to manage the cities and units. In "Civ5", you can win with less units, less initial cities and the overall pace is slower, which allows you to build your empire in a more balanced way. "Civilization III" had the same problem btw.
- No "Steam Workshop" support. But you can still use 3rd party mods.

There are probably some more differences that I forgot, but, in the end, I would like to say that "Civilization 4" is a great game and offers many things its successor lacks. For that reason it's worth purchasing it even today – not only for nostalgic value, but also for the different and fun experience it offers.

My overall rating: 9/10

Also, my personal feeling is that "Civilization 5" is better in its strategical aspect, whereas "Civilization 4" is better in its "God game" aspect – just to fool around on easier difficulties.
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A 6 de 6 personas (100%) les ha sido útil este análisis
338.4 h registradas
Publicado el 23 de octubre de 2015
Most amazing game of all time.

I easily have several thousands of hours maybe even tens of thousands in all civ titles together playing it since civ 1.

But civ 4 is the best in terms of depth, replayability and strategies. Its not as dumbed down as civ 5 and has many ways to win the game not just war.
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