Sid Meier's Civilization IV®: Beyond the Sword to drugi dodatek do Civilization IV – Gry Roku 2005 na komputery osobiste i światowego przeboju. Dodatek ten skupia się na okresie po wynalezieniu prochu i oferuje graczom 11 różnych frapujących scenariuszy stworzonych przez zespół projektantów z Firaxis oraz szacownych członków społeczności...
Recenzje użytkowników: Przytłaczająco pozytywne (650) - 97% z 650 recenzji użytkowników dla tej gry jest pozytywnych.
Data wydania: 24 Lip, 2007

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Zestaw 4 produktów: Civilization IV: Beyond the Sword, Civilization IV®: Warlords, Sid Meier's Civilization IV: Colonization, Sid Meier's Civilization® IV

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O tej grze

Sid Meier's Civilization IV®: Beyond the Sword to drugi dodatek do Civilization IV – Gry Roku 2005 na komputery osobiste i światowego przeboju. Dodatek ten skupia się na okresie po wynalezieniu prochu i oferuje graczom 11 różnych frapujących scenariuszy stworzonych przez zespół projektantów z Firaxis oraz szacownych członków społeczności Civ. Civ IV: Beyond the Sword obejmuje też dziesięć nowych cywilizacji, szesnastu nowych przywódców, pięć nowych cudów świata i różnorodne nowe jednostki., Wszystkie te elementy zapewniają jeszcze lepszą zabawę i jeszcze bardziej ekscytujące sposoby budowania potęgi imperiów graczy, walczących o władzę nad światem.
  • Rozszerzenie epickiej gry: dodatek wprowadza mnóstwo nowych jednostek, budynków i technologii, skoncentrowanych na zaawansowanej fazie rozgrywki.
  • Nowe scenariusze: 11 nowych scenariuszy zaprojektowanych przez zespół Firaxis i niektórych członków społeczności miłośników serii Civ.
  • Nowe cywilizacje: 10 nowych cywilizacji, takich jak Portugalczycy, Babilończycy i Holendrzy, wraz z odpowiednimi unikalnymi jednostkami i budynkami.
  • Nowi przywódcy: Szesnastu nowych przywódców, zarówno nowych cywilizacji, jak i starych; na przykład Hammurabi (Babilończycy), Abraham Lincoln (USA) i Siedzący Byk (Indianie).
  • Korporacje: Nowa funkcja gry, podobna do religii, umożliwia graczom zakładanie wielkich firm i rozszerzanie ich wpływów na cały świat. Każda korporacja zapewnia korzyści w zamian za określone zasoby.
  • Szpiegostwo: dostępne teraz od wcześniejszej fazy rozgrywki umożliwia graczom szpiegowanie przeciwników, podburzanie ludności i obronę tajemnic państwowych nowymi metodami.
  • Wydarzenia: nowe zdarzenia losowe – takie jak katastrofy naturalne oraz wymagania i prośby o pomoc ze strony mieszkańców – stawiają przed graczami problemy, które trzeba rozwiązać, aby cywilizacja mogła się rozwijać.
  • Nowe cuda świata: na odkrycie czeka pięć nowych cudów, takich jak posąg Zeusa, Cristo Redentor (Chrystus Zbawiciel z Rio de Janeiro), birmańska pagoda Shwedagon Paya, oraz grobowiec Mauzolosa.
  • Rozbudowane zwycięstwo przez podbój Kosmosu: wygranie wyścigu do Alfa Centauri wymaga teraz bardziej strategicznego planowania i bardziej taktycznych decyzji.
  • Pałac Apostolski: Organizacja Narodów Zjednoczonych jest dostępna we wcześniejszej fazie gry, co umożliwia szybsze osiągnięcie zwycięstwa dyplomatycznego. Ponadto do możliwości dyplomatycznych dodano nowe rozwiązania.
  • Przyspieszony start: nowa funkcja, wprowadzona na liczne prośby miłośników gry, umożliwia "kupowanie" elementów dla imperium i rozpoczęcie rozgrywki od dalszej części gry, dzięki czemu dostęp do wielu nowych elementów można zdobyć znacznie szybciej.
  • Zaawansowana sztuczna inteligencja: poważnie ulepszona SI opiera się teraz w większym stopniu na inteligentnej rozgrywce, a nie na premiach przyznawanych w celu zachowania możliwości rywalizacyjnych cywilizacji komputerowych. Dzięki temu cała rozgrywka stanowi bardziej jednorodne wyzwanie, zarówno pod względem gospodarczym, jak i wojskowym. Rozbudowano też sposoby dążenia do zwycięstwa przez komputerowe cywilizacje.

Wymagania systemowe

Windows
Mac OS X
    Wymagania minimalne: Windows 2000 (Service Pack 1 lub nowszy) / XP Home lub Professional (Service Pack 1 lub nowszy) / Vista, procesor Intel Pentium 4 1.2 GHz lub AMD Athlon, 256 MB RAM-u, karta graficzna z 64 MB pamięci VRAM i kompatybilna ze sprzętowym T&L (GeForce 2, Radeon 7500 lub lepsza), karta dźwiękowa kompatybilna z DirectX 7, 1,7 GB wolnego miejsca na dysku twardym, DirectX 9.0c (dołączony do gry)
    Wymagania zalecane: Procesor Intel Pentium 4 1.8 GHz lub AMD Athlon lub odpowiednik (lub lepszy), 512 MB RAM-u, karta graficzna z 128 MB pamięci VRAM i kompatybilna z DirectX 8 (Pixel i Vertex Shader), karta dźwiękowa kompatybilna z DirectX 7, 1,7 GB wolnego miejsca na dysku twardym, DirectX 9.0c (dołączony do gry)
    Recommended:
    • OS: Mac OS X 10.4.11, 10.5.6
    • Processor: PowerPC G5 or Intel
    • CPU Speed: 2.0 GHz
    • Memory: 1 GB
    • Hard Disk Space: 2.5 GB free disk space
    • Video Card: (ATI): Radeon 9600 Video Card (NVidia): GeForce FX 6600
    • Video Memory: (VRam): 128 MB or higher
    • Media Required: DVD-ROM Drive
    • Peripherals: Macintosh mouse and keyboard
    • Supported Video Cards: NVIDIA GeForce 6600, 6800, 7300, 7600, 7800, 8600, 8800, 9400, 9600, GEFORCE GT 120, GEFORCE QUADRO FX 4500 ATI Radeon 9600, 9650, 9700, 9800, X600, X800, X1600, X1900, HD 2400, 2600, 3870
    • NOTICE: Intel integrated video chipsets are not supported.
    • NOTICE: Apple original CPU’s only, CPU upgrades not supported
    • NOTICE: This game is not supported on volumes formatted as Mac OS Extended (Case Sensitive) REQUIRES THE FULL VERSION OF Civilization IV for Mac OS X TO PLAY
Pomocne recenzje klientów
80 z 84 osób (95%) uważa, że ta recenzja jest pomocna
Według 43 osób ta recenzja jest zabawna
2,475.9 godz. łącznie
Zamieszczono: 25 listopada, 2015
Let my game time speak for itself
Czy ta recenzja była pomocna? Tak Nie Zabawna
24 z 32 osób (75%) uważa, że ta recenzja jest pomocna
Według 3 osób ta recenzja jest zabawna
53.1 godz. łącznie
Zamieszczono: 9 sierpnia, 2015
Pros:
✔Classic Civilization experience
✔Sound design. Sounds is great, music is even better. Baba Yetu for example
✔Visual design. This is the best mix of realistic and cartoonish style
✔Gamespy is finally gone. You can play with steamworks now
✔Large mod community,that is still alive

Cons:
✘Units can stack. This is the weak spot of Civ IV. You can stack like thousands of units in one tile. War becomes pure madness
✘Sometimes AI is too stupid. Building forts on oil. Yeah right, this is gonna work. What?Fish for uran?Sure!

Well, the age of this game has passed. Civ V now taking its place. But still, if you fan of Civ series, you should definitely check this out.
Czy ta recenzja była pomocna? Tak Nie Zabawna
9 z 9 osób (100%) uważa, że ta recenzja jest pomocna
12.3 godz. łącznie
Zamieszczono: 26 grudnia, 2015
I have played "Civilization III", "IV", "II" and "V" (in that particular order). "Civilization V" is my favourite, but "Civ IV" has also a lot to offer and it's worth playing not only for nostalgic value. Everything what I'm saying relates to "Beyond the Sword" expansion and I highly recommend to purchase all the expansions, because, without them, the game is incomplete and you have limited mod and civilization options. (Actually, I don't understand, why people play vanilla versions. For "Civilization" games, it's usually like this: they release an incomplete game with some gameplay faults, which is substantially improved with following expansions – not only in terms of content, but also in terms of mechanics. I believe this will be the case with Beyond Earth, as well.)

Here are some things that "Civ4" does have that "Civ5" doesn't, and things that "Civ4" is better at (well, imo, at least):

+ More customisation options (e.g., no limitations regarding how many civilizations could there be per map size; an option to assign leaders to different civilization, for example, Ghandi as a leader of Russia).
+ By far better interface (except, for one thing - when you are offered research/tech choice, you need to make decision right away - you can't examine your empire first. You can change it afterwards in the same turn, but, anyway, it's not very convenient). Apart from that, it's more easy to review the overall state of your progress. For example, howering over a tech gives you a detailed explanation of what you can achieve with a tech (units, wonders, bonuses for discovering first, etc.), why it's important and where it leads. Also, in "Civ4", there is the option to see the network of global politics or what a particular leader thinks of other leaders or what he wants or is willing to trade. I also prefer "Civ4" icons over "Civ5" icons.
+ Unit appearance is different for each civilization and religion (and not just in terms of colour). For example, Korean swordmen will have different swords than European swordmen, a Buddhist missionary will have a different outfit from that of a Christian missionary.
+ Cool wonder animations.
+ Civics (ideologies) are available much earlier in the game, you can change them more easily and they are not linked to culture points. In "Civ5", many of the civic system functions are transfered to relligion system.
+ Map trading
+ Cultural victory is actually a feasible option contrary to "Civ5", where it is possible only in rare occasions.
+ Inbuilt World Builder (In "Civ5" it's available only from the "Workshop")
+ Workers can build forest preserves (that add happiness)
+ The rather unique "Afterworld" scenario and "Final Frontier" mod (which both feel like and actually are completely different games – full-conversion mods, if you like).
+ Vassal states (you can push other leaders to become your vassals).
+ No lag on large maps, since it is a much older game and requires less system resources.

+/- Random events instead of city state quests
+/- Workshops and windmills are tile improvements instead of buildings.
+/- Religion doesn't have that much impact as in "Civ5". But it does have a considerable impact on diplomacy.
+/- Culture bombs work in the same way as great general citadels.
+/- Different great persons may discover different technologies.
+/- Corporations - spread them like relligion and each corporation will have different effects. "They are mechanisms that can add substantial production to a city, at the cost of higher maintenance costs. Thus, in essence they convert gold into other basic goods (food, hammers, science, and culture)." [From Wikia]

However, there are some aspects in which "Civ4" falls behind "Civ5":

- Square tiles. Hexagon tiles are far better for strategical gameplay and layout.
- Unit stacks. I know that I will be condemned for this and for a while I missed the stacking option in "Civ 5", but, when I got used to it, I must admit that one unit-per-tile limitation actually improves the gameplay a lot. With this limitation it matters much more where you put your units. You can manage your army more easily. The city placement has a bigger impact on your attack/defence strategy. And, finally, if you play smart, you can save more of your units (sometimes even win the game without loosing any unit), whereas in "Civ4" you are bound to throw your units into the battle as cannon fodder. "Civilization 5" feels like chess in that matter. And I prefer it that way.
- Ranged units (Archers, Crossbowmans, etc.) don't have a "ranged attack" option. It is available only for siege weapons ("bombard").
- No city states. I actually like how city states provide bonuses, quests and influence the diplomacy. I think it's a better mechanic than influence points. Although, on the other hands, AI leaders in "Civ5" are completely irrational, their attitude sometimes doesn't make any sense and there is little you can do about it, whereas in "Civ4", you can at least change your civic/relligion or influence those of the AI leader.
- "Civilization 4" is harder than "Civilization 5" (although it might be a good thing for some players). In "Civilization 5", I feel comfortable on "Emperor" and with a bit of luck I can manage "Immortal" on smaller maps, whereas I struggle on "Noble" in "Civilization 4". Perhaps, it's because I haven't played "Civilization 4" in years and hadn't developed any strategy when I did.
- Technology trading. This actually makes the game rushed, unbalanced and it's much harder to make that technological gap between you and AI players. Although, there were moments, in "Civ5" multiplayer, when I wished there was this option. But, now, I see that research agreements are actually a much more balanced mechanic. Luckily, you can turn "technology trading" off in "Civ4".
- "Civilization 4" pushes you to expand early (as mush as possible). "Civilization 5" pushes you to build army early (expansion is less crucial than in "Civ4)". I don't like any of the two, but, I think, that the fact, that AI civilizations are expanding so rapidly and that you need to keep up, makes "Civilization 4" unbalanced - it's hard to maintain positive stats and to manage the cities and units. In "Civ5", you can win with less units, less initial cities and the overall pace is slower, which allows you to build your empire in a more balanced way. "Civilization III" had the same problem btw.
- No "Steam Workshop" support. But you can still use 3rd party mods.

There are probably some more differences that I forgot, but, in the end, I would like to say that "Civilization 4" is a great game and offers many things its successor lacks. For that reason it's worth purchasing it even today – not only for nostalgic value, but also for the different and fun experience it offers.

My overall rating: 9/10

Also, my personal feeling is that "Civilization 5" is better in its strategical aspect, whereas "Civilization 4" is better in its "God game" aspect – just to fool around on easier difficulties.
Czy ta recenzja była pomocna? Tak Nie Zabawna
5 z 5 osób (100%) uważa, że ta recenzja jest pomocna
334.1 godz. łącznie
Zamieszczono: 23 października, 2015
Most amazing game of all time.

I easily have several thousands of hours maybe even tens of thousands in all civ titles together playing it since civ 1.

But civ 4 is the best in terms of depth, replayability and strategies. Its not as dumbed down as civ 5 and has many ways to win the game not just war.
Czy ta recenzja była pomocna? Tak Nie Zabawna
3 z 3 osób (100%) uważa, że ta recenzja jest pomocna
146.5 godz. łącznie
Zamieszczono: 25 sierpnia, 2015
Civilization IV: Beyond The Sword

The following review will focus first on Civilization IV as a whole, then on the expansion "Beyond the Sword".

Civilization IV
Civilization IV was the first game of the Civ-series to go 3d, for better or for worse. The graphics are in fact atrocious compared to the newer Civ 5, and even Civ 3, with its 2d isometric graphics and heavy reliance on shades of brown. But as any fan of the TBS-genre will tell you; graphics are secondary to everything else.

You may ask yourself "why invest in Civ 4 when Civ 5 and BE is out?". Well, apart from having better graphics and adding (and taking away) certain features, there aren't many differences between these games. Some of the most important differences (or improvements as some will call them) are the limitation on movement and stacking in Civ 5. One may argue that limitations compared to older versions are negative, but the point would be moot when faced with "the stack of doom". So yes, at first glance, the newer games are better. There are however saving graces for Civ 4: Plenty of advanced and interesting mods, as well as a (more) stable multiplayer, the latter of which is laughable in Civ 5.

Beyond The Sword
BtS is arguably the largest expansion to any of the Civ games, and a must-have if you want to use mods, as most of them now require it to work. It adds quite a few new features, including, but not limited to:
  • Ten (10) new civs, as well as 6 new leaders for existing civs.
  • Corporations: The religion of business.
  • Random events: FUN
  • Lots of new game rules and options, to help customize your experience.

In conclusion: If you like the civilization-games, but don't care about graphics, or don't like the limitations of Civ V, or like Civ but want it to be more advanced with certain mods, or just want to be able to play multiplayer for more than 10 minutes without having problems; i would suggest grabbing Civ IV with BTS as soon as possible.
Czy ta recenzja była pomocna? Tak Nie Zabawna