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Sid Meier's Civilization IV®: Beyond the Sword is the second expansion pack for Civilization IV - the 2005 PC Game of the Year that has become a worldwide hit. The expansion focuses on the time periods after the invention of gunpowder and delivers 11 unique and challenging scenarios created by the development team at Firaxis as well as...
Releasedatum: 24 jul 2007
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Opmerking: Steam-versie van Civilization IV benodigd

Sid Meier's Civilization IV: Beyond the Sword kopen

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Sid Meier's Civilization IV: The Complete Edition kopen

Bevat 4 items: Sid Meier's Civilization® IV, Civilization IV®: Warlords, Civilization IV: Beyond the Sword, Sid Meier's Civilization IV: Colonization

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Sid Meier's Civilization IV®: Beyond the Sword is the second expansion pack for Civilization IV - the 2005 PC Game of the Year that has become a worldwide hit. The expansion focuses on the time periods after the invention of gunpowder and delivers 11 unique and challenging scenarios created by the development team at Firaxis as well as esteemed members of the Civ Community. Civ IV: Beyond the Sword also includes ten new civilizations, sixteen new leaders, five new wonders, and a variety of new units that offer even more fun and exciting ways for players to expand their civilization's power as they strive for world domination.
  • Expanded Epic Game: Adds a massive increase of new units, buildings, and technologies to the epic game with a tremendous amount of effort focused on the late game.
  • New Game Scenarios: 11 new scenarios custom-designed by the team at Firaxis and some members of the Civ Fan Community.
  • New Civilizations: 10 new civilizations, such as Portugal, Babylonians, and Netherlands and their associated unique units and buildings.
  • More Civilization Leaders: Sixteen new leaders, both for the new civilizations as well as additional leaders for existing civilizations, including Hammurabi of the Babylonians, Abraham Lincoln of the United States, and Sitting Bull of the Native Americans.
  • Corporations: A new game feature similar to religion allows players to found companies and spread them throughout the world. Each corporation provides benefits in exchange for certain resources.
  • Espionage: Now available earlier in the game, this feature offers players many new ways to spy on opponents, stir citizen unrest and defend government secrets.
  • Events: New random events - such as natural disasters and pleas for help or demands from their citizens - challenge players with obstacles that must be overcome for their civilization to prosper.
  • New Wonders: Five new wonders await discovery, including the Statue of Zeus, Cristo Redentor, the Shwedagon Paya, and the Mausoleum of Maussollos.
  • Expanded Space Victory: Winning the race to Alpha Centauri will now require more strategic planning and tactical decision making.
  • Apostolic Palace: The United Nations is available earlier in the game, providing a way to win a diplomatic victory earlier. In addition, new resolutions expand the available diplomatic options.
  • Advanced Starts: A major fan request, this new feature enables players to 'buy' components of a custom-tailored empire and begin play in the later part of the game, allowing one to experience many of the new features of the expansion in a shorter amount of time.
  • Advanced AI: The greatly-enhanced AI now relies more on smart play and less on handicap bonuses to remain competitive, providing a more consistent challenge throughout the course of the game, both economically and militarily. The ways in which the AI attempt to achieve victory have also been expanded.

Systeemeisen (PC)

    Minimum: Windows 2000 (plus Service Pack 1 or higher), Windows XP Home or Professional (plus Service Pack 1 or higher), or Windows Vista; 1.2GHz Intel Pentium 4 or AMD Athlon processor, 256 MB RAM, 64 MB video card with hardware T&L (GeForce 2, Radeon 7500 or better), DirectX 7 compatible sound card, 1.7 GB of free hard drive space, DirectX 9.0c (included)
    Recommended: 1.8GHz Intel Pentium 4 or AMD Athlon processor or equivalent (or better), 512 MB RAM, 128 MB video card with DirectX 8 support (pixel and vertex shaders), DirectX 7 compatible sound card, 1.7 GB of free hard drive space, DirectX 9.0c (included)

Systeemeisen (Mac)

    Recommended:
    • OS: Mac OS X 10.4.11, 10.5.6
    • Processor: PowerPC G5 or Intel
    • CPU Speed: 2.0 GHz
    • Memory: 1 GB
    • Hard Disk Space: 2.5 GB free disk space
    • Video Card: (ATI): Radeon 9600 Video Card (NVidia): GeForce FX 6600
    • Video Memory: (VRam): 128 MB or higher
    • Media Required: DVD-ROM Drive
    • Peripherals: Macintosh mouse and keyboard
    • Supported Video Cards: NVIDIA GeForce 6600, 6800, 7300, 7600, 7800, 8600, 8800, 9400, 9600, GEFORCE GT 120, GEFORCE QUADRO FX 4500 ATI Radeon 9600, 9650, 9700, 9800, X600, X800, X1600, X1900, HD 2400, 2600, 3870
    • NOTICE: Intel integrated video chipsets are not supported.
    • NOTICE: Apple original CPU’s only, CPU upgrades not supported
    • NOTICE: This game is not supported on volumes formatted as Mac OS Extended (Case Sensitive) REQUIRES THE FULL VERSION OF Civilization IV for Mac OS X TO PLAY
Nuttige klantrecensies
46 van de 48 mensen (96%) vonden deze recensie nuttig
224 producten op account
1 recensie
2,030.7 uur in totaal
Still playing this after so many years, I could never get into the '1 army per resource' of Civ 5 so stayed with Civ4 which has a vibrant Mod scene.
I highly recommend the civ fanatics website and in particular the caveman to cosmos mod here http://forums.civfanatics.com/forumdisplay.php?f=449
Geplaatst: 26 november 2013
Was deze recensie nuttig? Ja Nee
27 van de 28 mensen (96%) vonden deze recensie nuttig
168 producten op account
8 recensies
167.4 uur in totaal
It's my honest and sincere belief that Civ4, when played with both its official expansions, is the perfect strategy game. I have a lot of trouble getting into most 4X games, even turn-based ones, but what I think makes this game far better, than, say, Galactic Civilizations 2, is that it's complex enough to give rise to various strategies, game styles and outcomes, but you're still presented with enough detail that you can look at your civilization, its cities and its individual units and find out exactly why they're unhappy, or unsuccessful, or unprofitable.

Games like GalCiv2 hide the formulas that govern your civilization under the hood, and playing them ends up feeling more like SimCity than Risk or chess: you simply find yourself responding to events as they happen rather than formulating long-term plans and goals. Civ4 throws that sort of design out completely--it's detailed, but not ridiculously so (like, say Master of Orion 3, where you feel like you're playing a spreadsheet), and knowing that its design is good, it doesn't feel obligated to hide the details.

This is a great game.
Geplaatst: 25 november 2013
Was deze recensie nuttig? Ja Nee
27 van de 32 mensen (84%) vonden deze recensie nuttig
91 producten op account
5 recensies
3.3 uur in totaal
Ended up with the world a nuclear wasteland after a war over religions.
Mabey the most accurate civ sim ever.
Geplaatst: 1 januari 2014
Was deze recensie nuttig? Ja Nee
20 van de 22 mensen (91%) vonden deze recensie nuttig
409 producten op account
13 recensies
230.5 uur in totaal
This, for me, is where the Civilisation franchise reached it's pinnacle. Just about everything is perfectly balanced... and utilised to perfection.


Geplaatst: 25 november 2013
Was deze recensie nuttig? Ja Nee
35 van de 49 mensen (71%) vonden deze recensie nuttig
36 producten op account
5 recensies
26.0 uur in totaal
Buy it or I will kill you
Geplaatst: 31 januari 2014
Was deze recensie nuttig? Ja Nee