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+ effective space battles
+ detailed ships
+ atmospheric solar systems
- space stations sometimes detail poor
+ great space atmosphere
+ thanks to more than 50,000 players simultaneously very much alive
+ highly detailed background story
- no story in the game
+ atmospheric, good effects
+ dynamic music with many titles
- no voice output
- depending on camera position sometimes dropouts
+ overall very good weapon and ship balance
+ useful tutorial
+ every character can learn everything
- steep learning curve
- some ships, weapons, modules too weak
+ some exciting episodes jobs
+ several dozen missions
+ tasks for multiple players
- but always the same
- often monotonous missions
+ fundamentally different ship types
+ much only accessible in the community
+ players fight together for power and influence
+ very many tactical options
+ also the right timing is important
+ extremely exciting
- in large fleet battles threaten Lags
+ countless equipment
+ almost all objects of gamers produced and traded
+ attract rare, extremely valuable items
+ extremely large universe of over 5,000 solar systems
+ hundreds of ships with many equipment options
+ free addons
Eve Online is located in the far future and plays in an unknown part of the universe, the people have achieved through a natural wormhole. A natural disaster cut the colonists from Earth from, and in the course of thousands of years, the castaways were split into four playable factions who struggle for supremacy.
When creating your character, choose one of the fractions and a professional orientation to mining, trade, fight or science. Unlike other MMOs but do not place yourself there on a certain play style that because in Eve Online Anyone can learn everything. Fixed classes with exclusive abilities do not exist.
Because there are so many skills and learning a skill at level 5, depending on the difficulty sometimes can take a month or more, so differences are applied not by the class instead choice, but by the skills you can learn your character. Although there is Eve Online since 2003, even game pioneers have not yet learned all the talents.
If you are playing Eve for the first time, be sure to join in the tutorial. To gain insight into the basic controls and the various career opportunities. While you browse through countless windows without speech, but you also get some skills donated that you would otherwise buy later. For in Eve Online, you need to shell out the virtual currency ISK for almost everything.
One of the biggest hurdles for beginners is the true chic, but also very complex user interface. Countless nested submenus, some tiny buttons and the many open windows at first but very confusing. Once you have mastered the initial difficulties, but you are in front of the real problem of many players in Eve Online - the question: "What now?"
If your ship explode, it disappears in the virtual nirvana, half of the cargo and equipment remains the victor as prey. You can try to make your escape pod in security then just yet. Destroy the enemy also this, you wake up in a fresh clone and may have valuable implants (improve certain skills) lost.
The constant sense of danger and the real possibility of the virtual loss recreate the atmosphere in Eve often crackle with tension. Be there if you do a worthwhile trade flight in unsafe areas, explore unexplored star systems or upgrade itself to hunt for prey. Note, however, necessarily the first and most important Eve rule: Never fly what you can not replace!
In Eve is open to you a variety of ways to earn ISK ("Interstellar credit"). And ISK you need to buy ships and equipment, to acquire new skills or to run your own space station. If you enjoy exploring, looking for anomalies and hidden complexes using probes and combed through these for prey. Combative natures complete orders of NPC corporations and earn ISK with the shooting of NPC ships. Some players will prefer working as miners and facilitate the asteroids for valuable ores. The resulting minerals need industrialists to bring the complex production cycles for the production of vessels and equipment in motion. The merchant profession after all, is a most lucrative jobs at all. Since the market is almost entirely driven player works are speculation, price wars and trade wars of the day. But beware: Some players are professional scammers and earn vast sums with phony sales or at first glance lucrative sounding investment opportunities.
Bored Wen production and trade and fighting against NPCs challenging enough you can also hire themselves out as mercenaries and provide his services as a bodyguard or contract killer in the fight against other players and their Corporations available. Some prefer to turn the pirate life and extort large sums of money as possible to let them get the trapped victim and his ship without prejudice. Or they destroy the ship and hope for fat booty.
PVP, so the fight Player vs. Player, is at the heart of Eve Online. Most of the more than 300 different spaceships are fighting ships. From tiny interceptors over medium heavy cruisers and powerful battleships to giant titans that are affordable only as a combined effort of an entire alliance, are represented dozens of different types. Scout ships disguised looking for enemies, specializing in electronic warfare ships disturb the sensors or the drive of the opponent, even support platforms for repair of shields and armor are represented.
But that's not all, you can equip every ship of modules and thus equip for a particular purpose with a huge selection. These include long- and short-range missiles, rockets on Lasers and artillery guns, drive improvements such as afterburner or shield and armor upgrades. Only equipping of ships is incredibly complex and creative minds come in ever new combinations to individual vessels. The large number of possibilities is huge and often occupied us for hours, only to find the perfect equipment for our current favorite ship.
What fascinates me about Eve Online repeatedly, is the striking similarity of the game to the real life. Whether it is that I spend hours looking through markets for profit opportunities or my goods transported to a remote Mart - I have to work for my (virtual) money. So I buy better ships and try to share with friends to expand our territory or other players to bring their savings. My actions always have an effect - I do not just stand back up when I die. Coupled with the mostly great balanced ship and weapon classes and challenging to both intellectually and quick reactions demanding battles fascinates me the living and ever-evolving Eve universe repeatedly over the years.
Score: 83 / 100
Sorry for my bad english.
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