Tomb Raider: Anniversary regresa al instante donde la aventura original de Lara Croft, en su búsqueda del legendario artefacto Scion, definió el género en tercera persona. Usando un mejorado motor de Tomb Raider: Legend, los gráficos, la tecnología y la física llevan la aventura de Lara y la búsqueda de un místico artefacto únicamente...
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Fecha de lanzamiento: 5 jun. 2007

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Comprar Tomb Raider: Anniversary

Packs que incluyen este juego

Comprar Tomb Raider Collection

Tomb Raider Collection incluye todos los juegos de la serie Tomb Raider disponibles para PC, entre ellos la reinvención que se convirtió en un éxito de ventas en 2013 y el célebre título multijugador Lara Croft and the Guardian of Light.

Comprar Eidos Anthology

NOTE: This version of the Eidos Anthology is not playable in Germany.

 

Recomendado por mentores

"Remake del primer Tomb Raider, el juego que creó una leyenda."

Acerca de este juego

Tomb Raider: Anniversary regresa al instante donde la aventura original de Lara Croft, en su búsqueda del legendario artefacto Scion, definió el género en tercera persona. Usando un mejorado motor de Tomb Raider: Legend, los gráficos, la tecnología y la física llevan la aventura de Lara y la búsqueda de un místico artefacto únicamente conocido como el Scion a los estándares tecnológicos actuales, ofreciendo a los jugadores una experiencia de juego totalmente nueva. Con un diseño completamente reinventado, Anniversary nos entrega a una Lara Croft dinámica, fluida y rápida, masivos entornos con increíbles efectos visuales, combate intenso, ritmo frenético y una historia original realzada y clarificada.
  • Exploración épica - La ciudad perdida de la Atlántida y las pirámides del Antiguo Egipto están listas para ser descubiertas. Explora cada grieta en rincones oscuros y alturas imposibles; entra en extrañas tierras por descubrir y resuelve sus más profundos y oscuros misterios; abre puertas a nuevos reinos; descubre grandes recompensas y desentierra secretos del pasado de Lara
  • Tiroteos acrobáticos - Salta hábilmente por encima de tus enemigos mientras les dejas caer una lluvia de balas con tu famoso par de pistolas
  • Depredadores letales - Lo salvaje te espera con una gran variedad de bestias depredadoras; desde murciélagos y lobos, hasta osos decididos a defender su territorio de la intrusión humana. La nueva y mejorada IA significa que todos los enemigos se comportarán de forma mucho más variada, ofreciendo nuevos desafíos de combate para el jugador
  • Los elementos sobrenaturales se usan moderadamente para proporcionar un atrayente místico alrededor del mundo y, al mismo tiempo, mantener los pies sobre la tierra. Los increíbles tiranosaurios e intrigantes centauros atlantes te fascinarán en el maravillosamente enigmático y misterioso mundo de Tomb Raider
  • Entornos que desafían a la muerte - Salta por encima de enormes huecos, agárrate a los salientes de las rocas y nada a través de túneles subterráneos
  • Resuelve los diabólicos mecanismos del pasado - Busca la forma de burlar los enormes puzles y criptas de los brillantes diseñadores del pasado para descubrir sus secretos. Ten en cuenta que no se tomaban demasiado bien las intromisiones, por lo que el precio del fracaso es demasiado alto

Requisitos del sistema

    Mínimo: Microsoft Windows Vista / 2000 / XP, Pentium 3 a 1.4 GHz o Athlon XP 1500+, 4 GB de espacio libre, aceleradora 3D de 64 MB 100% compatible con DirectX 9.0c y con TnL (familias GeForce 3TI / Radeon 9), 512 MB de RAM (Windows Vista) o 256 MB de RAM (Windows 2000 / XP), dispositivo de audio compatible con Microsoft Windows 2000 / XP / Vista (100% compatible con DirectX 9.0c), ratón y teclado 100% compatibles con Windows 2000 / XP / Vista
    Recomendado: Microsoft Windows XP / Vista, Pentium 4 a 3.0 GHz o Athlon 64 3000+, dispositivo de audio compatible con Microsoft Windows XP / Vista (100% compatible con DirectX 9.0c), 1 GB de RAM, aceleradora 3D de 64 MB 100% compatible con DirectX 9.0c y con Pixel Shader 2.0 (familias GeForce 6000 / Radeon X)
Análisis útiles de usuarios
A 2 de 2 personas (100%) les ha sido útil este análisis
24.2 h registradas
Publicado: 8 de junio
Nunca la había jugado, pero siempre me llamó la atención, hasta que un día recibí el Tomb Raider (2013) y fui por toda la colección.

Este en concreto, me gusto no.. lo siguiente! La jugabilidad es entretenida y muy amena con escenarios que pueden llevarte al limite de la desesperación, pero que al mismo tiempo te desafía de buen rollo, a que lo hagas mejor.

Los controles tanto para mando y teclado esta bien optimizados, la única pega que le encuentro son las secuelas de la serie, que están hechas a la vieja usanza y es una pena, porque a pesar de que puedas ser de la old school, no la disfrutaras de manera fluida, si antes no lo habías jugado, ya que tanto las texturas como el control es algo arcaico.

Pero bueno, a disfrutar de esta versión del Tomb Raider I, y si eres de los que jugo en el pasado a esta franquicia, enhorabuena! porque es una gran saga.
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A 41 de 44 personas (93%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
12.5 h registradas
Publicado: 7 de febrero
I need to start with the the bad first, because while not changing the fact that I definitely recommend this game, I feel it really needs to be stated.

The bad aspects of this game really come down to one thing: it makes too many assumptions on what you are trying to do VS what you should do.

Let me explain.

The bad

You can say what you want about the original, requiring quite a bit of precision with its blocky walls and ledges, as most of the moving around was made by jumping and grabbing ledges that were always facing each other. But it was clear when and where to jump to and from. The game knew what it did, and didn't make any assumptions of any kind on what you were trying to do. When you died, it was entirely your fault and your fault only.

The Anniversary edition has gone beyond that and allows you to grab onto a ledge while jumping from another perpendicular ledge. While this is welcome and freshens up the game feel most of the time, it gets tiring when the game does not agree on your trajectory and lets Lara fall off to her doom without having her trying to grab said ledge. Next time, you try an identical jump and surprisingly the game now agrees to it.

This is but an example. Overall, what happens is that the game does not allow you to do things it is not expecting. The most infuriating aspect of this is when the game decides wrongfully what is allowed and what isn't.

You can reach that pole from where you stand? Lara won't grab it because you are expected to pull that cage over there to be able to reach that ledge over there that will in turn allow you to grab the pole.

This leads to some really cringe-worthy moments were you will fail sequentially until the game finally decides to let you do what you actually are trying to do.

Finally, and this is more of a detail, but still thought I'd mention it.

Remember that animation in the original, when Lara lands on her feet and hands when she falls off a high platform? That is an animation that tells you "this is as high I can fall from" and you're like, "phew, that was close". You could really feel that fall through Lara.

In Anniversary, Lara falls off, lands on her two feet like nothing happened physically, still yells and loses some health, but that animation is not there anymore. Tough falls do not feel like tough falls (except those you die in). Too bad.

The good

All of this being said, this remake of the first Tomb Raider is everything a remake ought to be: it freshens up the original with new ideas and does not try too hard to be like its predecessor.

New graphics (2007-wise, but still look good in early 2015) and environments. If the sensation of vastness was there in the original, Anniversary builds on top of that and adds a more detailed architecture that improves that sensation of vastness.

New controls that use the gamepad perfectly (don't know about keyboard, playing with a xbox 360 controller).

New combat system that works way better than the original's jumping around. You still jump around here, it is just more dynamic overall. Even though combat is not frequent, there are enough to break the slow going pace of the puzzle solving. Also, boss fights! That means you have to find that specific thing to do to beat them.

New cutscenes, cinematics and new voice acting. Some cutscenes have QTEs, but this remains very rare and anecdotal and does not add much to the game except giving you the impression of control when Lara does some badass stuff on screen.

Collectibles that will have you rummage through the levels if you want to get all of them. These unlock rewards such as new costumes, artworks, developer commentaries, etc. There is also a time trial mode in which you must complete a level in one go, without checkpoints or anything: you fail, you restart entirely.

Some of the old puzzles have been replaced by new ones, but old ones that worked well have been kept. In the original I sometimes found myself wandering aimlessly until I eventually came across all the pieces needed to solve a puzzle. I never felt that in Anniversary. It was almost always a straightforward but still rewarding experience.

In addition to the ability to jump to perpendicular ledge, there are other new gameplay elements such as a grappling hook, swinging poles and climbable poles, all of which open up new possibilities for exploration and puzzle solving.

I played Anniversary along with the original to fully appreciate the differences, and in my opinion, Anniversary is a great reverence to the original. It stands out on its own, with fresh ideas that definitely make sense for a game like this, while not casting any shadow over the original which has its own merits over Anniversary.
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A 8 de 9 personas (89%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
40.6 h registradas
Publicado: 1 de marzo
Tomb Raider: Anniversary is a superb game in almost every way. As a video gamer new to the franchise, I can now fully understand the reasons behind the tremendous popularity of the Tomb Raider series and the fervor of its fan base. The extent of my previous experience with the internationally celebrated Lara Croft amounted to about 20 minutes of game play on a roommate's Playstation back in the year 2000. Thus, I had not been truly prepared for how fantastic a journey I would embark upon in Tomb Raider: Anniversary for PC on sale from Steam.

PROS:

Artistically, the four geographic settings are vibrant, colorful, and immersive. Coupled with the wonderful music score, the sense of depth and immersion allows you to get lost in the game play and fully embrace the Lara Croft character and her story. Architectural designs are fun, pleasing, and accurate to their respective time periods and cultures.

Compared to other games, inventory control and weapon selection are perfectly adequate and simple without being unnecessarily clunky or unwieldly. The same can be said of the combat and avatar movement controls. This simplicity was a refreshing change for a gamer such as myself who has played much of the Assassin's Creed series and finds much of the combat and movement controls, as well as the overabundance of weapons, mostly superfluous.

Tomb Raider: Anniversary was a sincere challenge for me, and I found this splendidly refreshing in a sad era of dumbed-down video games, crafted with constant hand-holding, slap-in-the-face obviousness, and/or effortless boss fights. Level puzzles in TR:A required strategy and (oftentimes) foresight with a healthy dose of trial and error in their completion. Pathing through the map required keen observation and a healthy (and often fatal) dose of trial and error as well. Most combat engagements were harrowing (especially toward the end) and boss fights required a combination of skill, attentiveness, and diligence. I cannot remember the last time a video game made my palms sweat as profusely as this title.

CONS:

On the downside, I cannot remember the last time a video game spiked my blood pressure to such unhealthy levels either. Three to four level sections were downright diabolical, if not cruel in the difficulty scale. Even with the help of a walkthrough as a guide, some spots took me HOURS to complete. Once or twice this was due to poor checkpoint (save) placement or miscommunicated controls ("Jump LEFT Lara! Not backward into the bubbling sea of LAVA! GAHHHH!!"). But mostly it was due to timed climbing runs with way too little time and way too many stages of jumps and maneuvers, sometimes intermixed with combat. Two boss fights in particular were frustrating to complete, even with guide help and when doing everything correctly.

Lastly, I was disappointed in the implementation of a few extraeneous game elements. Gradually unlocked outfits for Lara could not be worn during the first play-through of the game. The Croft Manor side-mission was especially enjoyable for me, but any progress could not be saved on the PC version, even after level completion. It had to be solved on one go, and then the level reset itself upon future visits. Admittedly, these cons are largely nit-picky, but I see no logical reason why the developers implemented these (otherwise fun) elements this way.

Overall, Tomb Raider: Anniversary is a phenomenal video gaming experience offering MANY immersive and challenging hours of fun and thrills. It's a true bargain at $10 or less, and was a sinful steal for me for under $2 bundled with the Tomb Raider Reboot.
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A 6 de 6 personas (100%) les ha sido útil este análisis
6.1 h registradas
Publicado: 14 de junio
I like it.
I don't really have alot to say but I like it.
Alot of people on tha community hub are complaining about bugs an whatnot, but I've never noticed any in my current playtime. Pick it up if you want something familiar to play with quite a large facelift, if can get it one sale, even better.
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A 4 de 4 personas (100%) les ha sido útil este análisis
21.5 h registradas
Publicado: 23 de junio
Tomb Raider: Anniversary is a solid re-imagining of the original game which makes use of the Tomb Raider: Legend engine, meaning a game that's much more user-friendly and playable control-wise, and of course packs quite the graphical upgrade.

Controlling Lara is a breeze with her acrobatics and various feats of parkour coming out smoothly and naturally whether using a gamepad or keyboard and mouse. This makes the fact that a good 70-80% of the game is straight platforming and puzzle solving all the more enjoyable. A keen eye and critical thinking are required to leap, grab, and grappling hook your way out of each scenario, and the game has a fairly generous system in place to help guide Lara to platforms, but most of the work is still up to the player.

The only real downsides of this remake are the combat and sometimes dodgy camera control and how that can interfere with some late-game platforming segments. Combat in general feels very mushy. Gunplay never really felt satisfying, though the lock-on and shoot mechanic does help smooth things out a bit. Issues arise however when enemies are able to get close, and especially if they're enemies capable of flight. The camera really loses track of what to do and can often cause a lot of seemingly unfair damage to be taken because of the obstruction.

The camera particularly fails in one of the final areas of the game (The Great Pyramid), where a long series of timed jumps are required to proceed. The camera gets positioned in ways that obstruct the path and you may find yourself making blind leaps and grappling hook attempts in vain. Even worse is that movement can end up completely fudged in this sequence since the controls are relative to what the camera is doing and leaps and grabs you were capable of earlier in the game suddenly have to be performed with different or nonsensical button combinations because the camera hasn't decided what forward and backward are or hasn't communicated it properly.

Even with its faults though, this is a fantastic puzzle platformer with a silly as all hell story and some great locations to parkour around in.
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